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  1. 232 downloads

    -=-=-=-=--=-=-=-=--=-=-=-=- -=-=-=-=-Main info-=-=-=-=- -=-=-=-=--=-=-=-=--=-=-=-=- Mapname: AL_Abbasi Version: 1.0.0 Gametype: Death match // Frag Mapmaker: 1869*_Flame a.k.a Dante Website: www.1869clan.tk NOTE: PLEASE DO NOT EDIT THIS MAP AND/OR PK3 WITHOUT PERMISSION!! - you can use any textures you like, most of them are from internet anyway -=-=-=-=--=-=-=-=--=-=-=-=- -=-=-=-Installation.-=-=-=- -=-=-=-=--=-=-=-=--=-=-=-=- -install on local machine: 1. Download the Al_Abbasi.pk3 file 2. Put the pk3 file into your "etmain" folder (usually can be found at: "C:\Program Files\Wolfenstein - Enemy Territory\etmain\") 3. start the game 4. open console with the ~ key (left from the 1 and up the TAB key) 5. type /g_gametype 2 (it will tell you it will be set on restart, DONT restart) 6. type /map Al_Abbasi 7. play! ==> NOTE: no bot support added. -install on a server: 1. Download the Al_Abbasi.pk3 file 2. Put the pk3 file into the "etmain" folder 3. if needed, add to your fastdownload server 4. add map "Al_Abbasi" to your maprotation.cfg (or other depending on mod) 6. (re)start server 7. play and have fun! -=-=-=-=--=-=-=-=--=-=-=-=- -=-=-=-=-Objective-=-=-=-=- -=-=-=-=--=-=-=-=--=-=-=-=- - none, becouse it is a Death match // Frag map just make loads of kills -=-=-=-=--=-=-=-=--=-=-=-=- -=-=-=Special Thanks!=-=-=- -=-=-=-=--=-=-=-=--=-=-=-=- 1. www.gs4you.de for my server -=-=-=-=--=-=-=-=--=-=-=-=- -=-=-=-=-=-Other-=-=-=-=-=- -=-=-=-=--=-=-=-=--=-=-=-=- - few new textures included - few models added - some sound also Frag map, no objectives. al_abbasi waypoints.rar
  2. 502 downloads

    Download pk3 name: marketgarden_et_r2.zip Map name: marketgarden_et_r2.bsp Author(s): Anxiety Fix by Jecoliah Objectives: Allied: "You must prevent the Axis from blowing up the bridge so that your reinforcements can cross the river." Axis: "You must try and destroy the Allied Command Center situated just outside the city walls to disrupt the Allied advance." Neutral: "The Allies have set up a command post on the mansion grounds to the south west. The Axis have rigged the bridge with dynamite. The allies must capture the detonator to complete their mission. The axis must destroy the radio at the command center to complete theirs." Fix included: The map should end in a Tie if objectives are not done by either team. marketgarden_et_r2_fix.pk3 marketgarden_et_r2_README.txt marketgarden_et_r2_readme-fix.txt marketgarden_et_r2 waypoints.rar marketgarden_et_r2.gm marketgarden_et_r2.way marketgarden_et_r2_goals.gm
  3. Version BETA 2

    298 downloads

    Download pk3 name: rfarm_b2.pk3 Map name: rfarm_b2.bsp Author(s): Antti "Seven_dc" Suuronen The axis forces are retreiving in Northern Finland and They have Their field office at the town called Rovaniemi. Finland freedom fighters are raiding the nearby farm and are trying to steal the Truck and Explosives that axis are keeping in the town. Axis will have their hands full defending the Explosives and the Truck. Allies must: 1. Steal the truck from axis farm 2. Escort the truck into and through the town 3. Steal the explosives into truck 4. Build command post rfarm_b2.way rfarm_b2.gm rfarm_b2.way rfarm_b2_goals.gm
  4. Version Castle Attack Beta 3.0

    118 downloads

    Download pk3 name: castleattack_b3.pk3 Map name: castleattack_b3.bsp Author(s): []v[] ************************************************ *********** Castle Attack Beta 3.0 *********** ************************************************ Enemy Territory Multiplayer Level Release Date: 17/March/06 ************************************************ file : castleattack_b3.pk3 author : []v[] email : castleattack@mannsreality.co.uk ************************************************ Construction : editor : GTK Radiant 1.4 and 1.5 programs : Terrain generator by Nem, easygen, Terragen build time : too long ************************************************ Installation : castleattack_b3.pk3 : goes in the "/etmain" folder ************************************************ Scenario : Axis forces have set up a secret base in a castle in the french region of Loire.Steal whatever documents you can find and steal the radio parts to enable you to transmit the documents. The radio is located in the village. A group of Allied soldiers have been air-dropped into the village, they will hope to gain the radio parts and documents, then repair the radio and transmit the documents from the damaged village radio.Defend the castle at all costs. And prevent the allies from transmitting the documents. ************************************************ Objectives : ALLIES : ****** - Destroy the first tank barrier. - Destroy the entrance to the castle. - Use the tank to destroy the memorial. - Capture the radio parts. - capture the secret documents. - capture the forward spawn. - Build the command Post. AXIS : **** - Build the first tank barrier. - Build the second tank barrier. - Defend the memorial in the castle. - Defend the radio parts. - Defend the secret documents. - Defend the forward spawn. - Build the command Post. ************************************************ Thanks : - Splash Damage for making ET and the SD forums and search button. - EB's spawn script and objective script, modified to suit. - MrFin and Loffy for feedback - gollums modified skeleton pack. - kamikazee,allanon,[Cerberus],Shaderman,Codename Ty,die die : feedback and support - plus anyone who's ever answered questions on splash damage forums. ************************************************ Changes since b2 : - new route from bunker spawn to cave - fixed bunker auto-spawn - new access from castle gate too sewer - increased lighting - removed sewer gate ************************************************** Copyright and permissions : This level may be electronically distributed only at NO CHARGE to the recipient in its current state, and MUST include this readme file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION. You may not disassemble this map to form new maps. copyright for map design and layout belongs to the author ************************************************ castleattack_b3.way
  5. 116 downloads

    Download pk3 name: field_hq_b4.pk3 Map name: field_hq_b4.bsp Allies Objectives: Blow Main Door Blow Side Door Build Field HQ (transmitter) Build CP for forward spawn 1 Steal Key Card and Secure at door controls Capture Forward Bunker to gain forward spawn 2 Steal the Documents and return them to the Field HQ (transmitter). Axis can build CP but gain no spawn. Field HQ can bestroyed with Satchel and Dyno. There are 3 doors that require axis uniform to enter. field_hq_b4 waypoints.rar field_hq_b4 waypoints 0.9.rar
  6. 182 downloads

    Download pk3 name: ROP_River4.pk3 Map name: ROP_River.bsp Objectives (Allies): - Escort the tank - Construct the bridge - Blow the gates with the tank and construct the Command Post - Escort the tank to the next gate and blow it - Capture the garage spawn - Steal the documents - Transmit the documents at the CP rop_river waypoints.rar rop_river waypoints 0.9.rar
  7. 222 downloads

    Download pk3 name: tankbuster_200.pk3 Map name: tankbuster.bsp Author(s): 2Bit Spring 1944, Italy. The Allies are finally advancing at the Gustav Line when an S.O.E. Intelligence report reveals a hidden reserve of Axis armour near Monte Cassino. The Allies must breach the depot heavy defences and destroy all the tanks stockpiled there before they can be used in an Axis counter offensive. The Allies must escort a truck laden with a massive bomb to the re-inforced main gate of the Axis tank depot. The bomb is detonated when the Allied Command Post is built. Once access has been obtained to the interior of the depot, the Allies must assault the tank garage and destroy the 8 jagdpanther tanks inside. Tanks destroyed cannot be repaired. tankbuster waypoints.rar tankbuster waypoints 0.9.rar
  8. 334 downloads

    Download pk3 name: steelplant2.pk3 Map name: steelplant2.bsp Author(s): Rikard "Drakir" Lindgren The mission is to steal and defend the Axis developed Prototype in the Steelplant. OBJECTIVES ALLIES: - blow up tunnel grid - steal Prototype - escape with Prototype - build command post AXIS - defend tunnel grid - protect Prototype - prevent escape - build command post steelplant2 waypoints.rar steelplant2.gm steelplant2.way steelplant2_goals.gm
  9. 239 downloads

    Download pk3 name: madbunker.pk3 Map name: madbunker.bsp Author(s): Cambo aka "M|A|D [Cambo]" The Madbunker. To win the map you have to be the team with most kills. Have fun! madbunker.way madbunker.way
  10. Version 1.0.1

    225 downloads

    Download pk3 name: chariot_101.pk3 Map name: chariot.bsp Author(s): 2Bit and Avoc Description: In 1942 the greatest threat to allied shipping was the mighty German battleship, Tirpitz. Her vast size meant that the only dock on the Atlantic seaboard that could accommodate her was at St Nazaire. So Operation Chariot was born, its mission to blow up the dock and neutralize the threat of the Tirpitz. The game commences with the allies having rammed the south gate with the destroyer HMS Campbeltown. They must now attempt to destroy as many of the 6 main dockyard facilities as possible. chariot waypoints.rar chariot.gm chariot.way chariot_goals.gm
  11. Version Beta 1

    155 downloads

    Download pk3 name: drush_b1.pk3 Map name: drush.bsp mmysc has released his new map called D-Rush_b1. Briefing: "The Axis are guarding two Gold Crates in separate builings behind the city wall. The Allies must gain access to the other side by destroying the City Gate, then steal both Gold Crates and secure them to the truck near the cave entrance." drush.gm drush.way drush_goals.gm
  12. 263 downloads

    Download pk3 name: crevasse_pe.pk3 Map name: crevasse_pe.bsp Author(s): Dersaidin Rating ENABLED for this map. Map Type: OBJ Map Size: Large Map Theme: Not Set Description: (the readme file) ======================================================= Crevasse PE (Public Edition) / Final ======================================================= Map for "Wolfenstein: Enemy Territory" ======================================================= Axis facility build into the rocky depths of a crevasse in Germany. Allies are attacking. Allied Objectives: ------------------ - Transmit the Axis Documents. - Steal the Keycard and use it to gain access to the Elevator Shafts. - Build the Command Post to gain a forward spawn. - Repair and fire the Anti-tank Gun to blow open the transmitter. Axis Objectives: ---------------- - Stop Allies from transmitting the Documents. - Defend the Keycard and stop the allies from using it to enter the Elevator Shafts. - Stop the Allies from repairing the Anti-Tank Gun and firing it. Spawntimes: ----------- Axis : 30 Allies: 20 ALSO LOOK IN PK3 FOR INCLUDED ETpro TRICKJUMPLINES !!! ------------------------------------------------------ Dersaidin included recored trickjumps (using ETpro trickjumplines) to show a couple of jumps, paths and things. Trickjumplines require a recent ETpro to use. See ETpro website or do /tjl_info for help. ======================================================= Changes compared to Crevasse Beta 3: ======================================================= + Added tracemap + Added missing textures + Removed all unnecessary files from the pk3 + Fixed spelling errors + Reworked command map + New levelshot + Anti-Tank Gun got a temperated skin (before: snow skin) + Better texture for Opel Blitz + Fake reflection for Opel Blitz windows + New textures and shader for water + Brighter texture for grass + More detailed texture for clouds + Other textures for camouflaged net, barrels, beds and trunk ======================================================= Credits: ======================================================= Dersaidin : Original author of Crevasse (Beta 3) Diego : Texture and shader for camouflaged net Sid & Etch : Finished this map for public gaming Wezelkrozum: Textures and shader for water ======================================================= Additional Information: ======================================================= Technically it's the same map as Crevasse Beta 3, we enhanced the map a few bricks for public servers. The bugged beta 3 is for "professional" wars, scrims, matches, etc... This fixed version is for public gaming. 🙂 HF & GG! BTW: If the original author of a map don't cares anymore about his work and lets his map in a bugged beta stage, then theres no reason for him to complain if others do his job. crevasse_pe waypoints.rar
  13. 133 downloads

    Download pk3 name: 6flags_110.pk3 Map name: 6flags.bsp Author(s): 2Bit ------------------------------------------------------------- Optimum number of players At least 12. Plays well with 24+. Installation Put the pk3 file into the etmain folder. Description For either team to win: Capture both base flags and hold them for 2 minutes == or == Control all 6 flags If the time limit expires the winning team is the one which controls the most flags. Gamemodes Objective, Stopwatch. Thanks to Splash Damage and Activision. Drakir and Iffy for various neat prefabs. Heckl3r and Marko/Lowlife/Bob Le Roux for some great textures and sound files. Amethyst7 for his great skybox. TibeT Clan for invaluable testing and feedback. 6flags.way
  14. 250 downloads

    Download pk3 name: le_lac.pk3 Map name: le_lac.bsp Author(s): masterkiller -------------------------------------------------------------------------- Description: Allies need to steal the Axis boat first. Then escort the explosives to reach the prototype missile, then plant dynamite to blow it all up! ------------------------------------------------------ description Allied "Allies need to steal The Axis Ship then escort it to the Port Station with The Explosives. Allies Need to reach The Prototype Missile whit The Explosives then hold the countdown for 3 min before explosion." // Axis Objective Descriptions 1 "Primary Objective:**Dont let Allies stealing and escorting the Big Boat to the Port Station. Destroy it!." 2 "Primary Objective:**Dont let Allies loading the 4 explosives drop by the Plane on the Lighthouse Port to the Big Boat." 3 "Primary Objective:**Dont let Allies stealing the Gaz Tank then reaching the Canal Boat to the Port Station." 4 "Primary Objective:**Dont let Allies escorting the Canal Boat to the Beach. Destroy the Canal Boat to make Allies restart the Canal Boat run." 5 "Primary Objective:**Dont let Allies planting the 4 Explosives to the Secret Launcher Missiles.." 6 "Primary Objective:**Dont let Allies activating The Explosives then destroyed The Secret Launcher Missiles.." 7 "Secondary Objective:**Build and use the Anti-Boat Gun to destroy the Big Boat." 8 "Secondary Objective:**Dont let Allies desroying the Backdoor and Sidedoor.You can rebuild it!!" // Allied Objective Descriptions 1 "Primary Objective:**Steal and Escort the Big Boat to the Port Station." 2 "Primary Objective:**Load the 4 explosives drop by the Plane on to the Big Boat." 3 "Primary Objective:**Steal the Gaz Tank to start to build the Canal Boat on the Port Station." 4 "Primary Objective:**Contruct the Canal Boat. Escort and Protect the Canal Boat to the Beach!" 5 "Primary Objective:**Escort the 4 Explosives to the base of the Secret Launcher Missiles ." 6 "Primary Objective:**Activated The Explosives whit a small dyno to destroyed The Secret Launcher Missiles and finish your mission." 7 "Secondary Objective:**Destroy the Anti-Boat Gun.(you can use the rocket missile in the Copter)" 8 "Secondary Objective:**Destroy the BackDoor or Sidedoor side to open the Side Way to the Secret Launcher Missiles." ========================================================== **Map Info Title: Le Lac Filename: le_lac.bsp Game/mod: ET - wolfmp/wolfsw/wolflms Author: masterkiller Version: Beta 4 ========================================================== **Build Info Editor(s) Used: Wolf Radiant1.4 and 1.5, photoshop, MilkShape 3D 1.8.4, Q3Map2Toolz, audiocity, ET_Model_Tool_v140 (5*) easygen Build time: 4 months. Pause time: more 8 months. Compile time: about 1 hour ========================================================== **Installation Extract le_lac.pk3 into your (wolfet)etmain directory. Host a game whit le_lac map or le_lac_campaign You can launch the game by tipping this command on the console game. map le_lac le_lac waypoints.rar
  15. 347 downloads

    Download pk3 name: mml_minastirith_fp3.pk3 Map name: mml_minastirith_fp3.bsp Author(s): [MML]Gerbil / zero.Gerbil Level info: Objectives are not marked properly in the limbo text, but Axis must fight their way to the top of the city, then steal the Palantir from the Tombs behind the city, and deliver it to the entrance of the Great Hall. First playable 3 changes: - Level 1 detail fleshed out - Level 2 gate area fleshed out - Certain choke points elsewhere have more cover / alternative routes - Allies can no longer get outside the city via dropping down the turrets. To make up for this... - The main City Gate starts open. This allows Allies to rush outside but only for the first few respawns - after this the gate closes. It should NOT be possible for Axis to run straight to the gate and run inside while it's still open - I have timed it to ensure this is not possible - More detail in the odd spot here and there (eg newer White Tower). mml_minastirith_fp3 waypoints.rar
  16. 486 downloads

    Download pk3 name: 1944_Nordwind2.pk3 Map name: 1944_nordwind2.bsp Author(s): +KOMMANDO+, Mateos Mateos has released a newer version of 1944 Nordwind called "1944 Nordwind 2". Description: The Axis are launching a surprise attack on allied forces. They are using a Jagdpanther to open the Truckyard Wall to allow an escape with the Allied gold! 1944_nordwind2 waypoints.rar
  17. 193 downloads

    Download pk3 name: eagles2_a6.pk3 Map name: eagles2_a6.bsp Author(s): Rikard "Drakir" Lindgren / Eagles2 remake by Scrupus Map Info - Eagles 2 10mb ------------------------------------------------- This is a remake of Drakir's map Eagles1. It is based on the map source file release by Drakir in 2004. Some objectives have been changed from the original version and several have been added - please check objective list and command map for details. Architecture have been changed and some new strctures added, and game athmosphere is also changed by adjusting lightning and sound. Thanks to Drakir for releasing the map source for this map, I hope players will enjoy this remake but credits should still go Drakir for an excellent map idea and layout. ------------------------------------------------- Map Details ------------------------------------------------- Author : Rikard "Drakir" Lindgren / Eagles2 remake by Scrupus Map Name : Eagles2 Alpha 6 BSP Name : eagles2_a5 Release date : 2007-03-11 Release type : Alpha/Playtest Gametime : 40 minutes (20+10+10) Suggested teams : 6 vs 6 Max players : 20 vs 20 (40 spawnslots) Gametypes : Objective,Campaign,Stopwatch Gameengine : Wolfenstein: Enemy Territory ------------------------------------------------- Map Objectives ------------------------------------------------- Allies: #. Destroy the Avalanche wall and the Side Tunnel to gain access to Werfen Village. #. Capture the Town Spawn Flag, this will force axis back to the castle. #. Dynamite the door to the tram station so allies can get access to the trams. This will also make the Town Spawn permanent. #. Take the trams up to Schloss Adler (Castle of eagles) and capture the Castle Spawn Flag. #. Steal the documents in the Castle main hall - first time allies steal them will make Castle Spawn permanent. #. Damage the Generator to open the library doors under the main hall, for alternative attack route. #. Bring the documents to the Bus Garage in the Werfen Village. #. Escort the bus to the airfield. #. Repair the bridge if the axis destroy it, so the bus can get into to the airfield. #. Destroy the airfield radio to secure the escape from the area - this is final objective. Axis: #. Delay the destruction of the Avalanche wall. #. Build the High guardtower to get better defence at the side tunnel. #. Make sure allies don't get the forward spawnflag in the village. #. Defend the forward spawn in the castle. #. Defend the documents in the main hall, make sure they dont bring them to the bus. #. Stop the allies from escorting the bus to the airfield - bus can be damaged with airstrikes and grenades. #. Destroy the bridge to prevent the bus from reaching the airfield. #. Defend the airfield radio at all cost - this is final objective. eagles2_a6_readme.txt eagles2_a6 waypoints.rar
  18. 175 downloads

    Download pk3 name: xposed_ndt.pk3 Map name: xposed.bsp Author(s): SteelRat, Ringa & Capitan Last night Axis forces bombed a small Belgian town after an Allied attack to conquer it. Axis managed to hold the town but a team of Allies are still trapped in the town, and their only way out is to steal a tank and drive through the bombed city. Changes: with non destructible tank smaller file size (from 9.33 down to 7.34 MB) 25 min mission time 18-18 sec respawn time (allies CP give 15 sec respawn time for allies) voice announce changes xposed_ndt.gm xposed_ndt.way xposed_ndt_goals.gm
  19. 151 downloads

    Download pk3 name: ice_sniper.pk3 Map name: ice_sniper.bsp Two seperated side, covered with snow. Many sniping spots, perfect for sniperwar. ice_sniper waypoints.rar
  20. 264 downloads

    Download pk3 name: UJE_convoy_final.pk3 Map name: UJE_convoy_final.bsp Author(s): [UJE]Niek The axis are escorting a convoy (the tank with 3 trucks) from the airport through a town to the faith factory. If they make it they get alot of faith for winning the war against the allies troops. Axis objective: *Escort the convoy to the factory *Blow up 3 baricades *Sachel the side door *Fix commandpost Allied objective: *stop the axis convoy *Build baricades *Build the side door *Build commandpost uje_convoy_final_waypoints.zip
  21. 273 downloads

    Download pk3 name: flame-guards.pk3 Map name: flame-guards.bsp The Axis are about to surrender to the invading Allies. Their only chance not to lose control of the last remaining rocket base is to neutralize it. Allies have to prevent Axis from taking over this strategical Factory Complex at all costs. The layout of this map reuses some of the best features in the MLB map packs, including time extension (the total round time increases when the attacking team completes an objective). So far, it's the biggest indoor map I've made without using terrain. The Enemy Territory entity limit has been reached, meaning I couldn't extend the map much more. Map Features: 6 different spawn locations for Axis 5 different spawn locations for Allies Time Extensions upon objective completion. This avoid having a long lasting round and ends the round quickly if the Axis team can get past a specific objective 1 Neutral command post 6 MG42 gun nests 6 dynamitable Axis objectives A time bomb on the last map section. This has been highly inspired from the MLB Daybreak map. The layout in the last section of FG Warzone makes this objective much more interesting 3 secret rooms. Note that they are in now way like the MLB secret rooms. You don access them the same way, they don give any specific bonuses and are located in map sections that aren't strategic. They therefore only act as easter eggs A huge ET map of epic proportions! Very much like Daybreak. Axis must collect gun parts and gun ammo, Build and fire gun to advance or map ends. flame-guards waypoints.rar
  22. 558 downloads

    Download pk3 name: castleattack_b5.pk3 Map name: castleattack_b5.bsp Author(s): []v[] Objectives : ALLIES : ****** - Destroy the first tank barrier. - Destroy the entrance to the castle. - Use the tank to destroy the memorial. - Capture the radio parts. - capture the secret documents. - capture the forward spawn. - Build the command Post. AXIS : **** - Build the first tank barrier. - Build the second tank barrier. - Defend the memorial in the castle. - Defend the radio parts. - Defend the secret documents. - Defend the forward spawn. - Build the command Post. Changes since b3 : - Updated Command Map - Altered terrain and alphamap - Reduced file sizes and removed waste - Fixed Memorial CM marker now disappears when its destroyed. - Fixed unclipped curve at bunker gate. - New tunnel from bunker to castle turrets. - Extra passage in dungeon. - Dynomitable wall in dungeon. - Better access to roof and terrain all round. castleattack_b5 waypoints.rar
  23. 205 downloads

    Download pk3 name: gth_fragmap.pk3 Map name: gth_fragmap.bsp Author(s): Diabolos Although the name suggests it, it´s not a pure Fragmap. Both teams are separated by a wall. One can this wall overcome little loop way or an activity about one, to come onto the enemy side. Also the engineer and cover ops are used on the map. gth_fragmap_ReadMe.txt gth_fragmap_waypoints.zip
  24. 454 downloads

    Download pk3 name: karsiah_te2.pk3 Map name: Karsiah_te2.bsp Author(s): Henri 'Nenquel' Karhula Objective: The Axis Forces have built up a base in the Center of Karsiah. They also have their Main Base there. The Allied Forces have the Mission to steal all Secret Axis Documents and transmit them to overrun the Axis Forces in the South. karsiah_te2.rar karsiah_te2.gm karsiah_te2.way karsiah_te2_goals.gm
  25. 767 downloads

    Download pk3 name: SuperGoldrush_Final.pk3 Map name: SuperGoldrush_Final.bsp Author(s): NullZilla ---------------------------------------------- I think this map is long, but I find it very beautiful. What's new in this version (SuperGoldrush_Final, the prettier version): • The starting time limit is now 8 minutes. When the Allies steal the tank, the time limit will be extended to 20 minutes. When the tank gets past the first barrier, the time will be extended to 25 minutes. When the tank gets into the bank courtyard, the time limit will be extended to 30 minutes. This makes it for the Allies have to steal the tank quickly, but once they get it in the courtyard they have much more time to get the gold. • Tons of things are now buttons you can press, and something (funny) will happen. See something that is by itself, or something that catches the eye? Try going up to it and pressing activate. Something might happen! • Allies can flood the bank by pressing a button in the "Control Room". They can only press this button every 2 minutes. Flooding the bank will kill most people inside. Although this will kill people inside, while the bank is flooding no one can get into the bank. So use it when the time is right. Only Allies can press this button. • Allies OR Axis can kill people in the bank entrance by pressing a button in the "Control Room". This will make a few spikes drop down from the ceiling killing anyone in their path. This button can only be pressed every 60 seconds. • Improved lighting • New textures in a few places • You can now plant landmines on the bridge. • There is now a room up high I now dub "the control room". Inside is a table and when you press a button a few special things will spawn on the table. There is also monitors there showing different parts of the bank. Also there are now buttons there that activate traps in the bank and you can see the traps in the monitors. (Great Fun!!) • Most chicks taken out due to request by a few servers that wanted to run the map. In place of them are either new passages or new pictures. • Easier to get inside the bridge • MG nest by the 2nd tank barrier has been re-made • A few buildings taken out • Even MORE rooms and paths • All bugs fixed (I Hope, since this if the final version and I won't be able to fix any after this) • Tons of useless "decorative" structures removed to speed up compile time and to better FPS. • Tons of stuff now caulked, even more caulk then the original goldrush so FPS *should* be better. • Almost every clip (prevents people from walking or flying somewhere) removed; except for ones that are nessesary, like on stairs. This will allow you to go almost anywhere you desire but the downside is if you go up too high you will see much of the map invisible due to caulking. • I included the .map file in the pk3 if you want to see how anything is done. I thought, well if the original goldrush is going to be open source then why not SuperGoldrush? Feel free to use anything I made in it as long as you give me credit in your readme (like I am giving credit to people). Known Bugs: • There are a few spots in which the FPS rate drops low. I have tried everything possible and no matter what I do this is not fixed. • In one of the hidden underground tunnels, there is a spot that has a hall-of-mirrors effect. I have no clue what the heck is causing it. There is nothing there at all except what should be there. • When the bank is flooding, if you are behind the bank and look up you can see the water rising into the air. LOL. • When you flood the bank the announcer says the bank is flooding TWICE. Don't know why it does this it should only play once. What was new in the previous version (SuperGoldrush2, the funner version): • That middle tower thing is now hollow on the inside and you can climb up it. • New spiral stairs in the bank • New air vent in bank • More tunnels with a few surprises • A teleporter somewhere in the caves in a hard to get to spot that teleports your right behind the bank. • Many more rooms and paths • A few bugs fixed • New Lights in some of the darker rooms • An even more efficient map which will give you lower FPS then even the original goldrush • Better lighting even more then the original goldrush • Slightly more efficient scripting here and there • More realistic placing of the ambient music in the map (pvs) • Allies can dynamite a "back door" in the bank to get the crates and escape easier. • After truck reaches final spot game waits a few more seconds then normal before ending. • New sniping spots • You can get INSIDE the bridge and shoot from there. • Random decor here and there. • New underground tunnels • Even more stuff I can't think of right now What was new in the first version (SuperGoldrush, the fun version): • More rooms than original goldrush • Some clips removed • Better lighting • Some fun things like "you are an idiot." • New paths • Underground tunnels. -------------------- Hints, Tips Tricks, and more: • The "Back Door" in the bank can be dynamited from the inside by allies. And the bank can be flooded by allies by pushing a button. • People say Oh great just what goldrush needs, more MGs for axis. This map maker is a moron. But little does this idiot know, the allies can use these MGs as well . Infact the new MG near the original axis spawn is useful for raping the axis as they come out of their spawn. Also to stop axis from getting to the tank allowing allies to repair it. • Second balcony on bank does make getting the gold harder. This is why I made a back door the allies can dynamite to get the gold easier and escaping easier. Though some may argue dynamiting this door will even be harder then just grabbing the gold and running, what it does do is distracts the axis's attention from the gold. While they are disarming the dynamite, grab the gold, and vice versa. • The new up-high sniping ledges are there for a reason. Use them. • Crouch and get into a window and shoot from there. Chances are the enemy won't see you, and even if they do it will be too late. • Somewhere in the tunnels there is a teleporter that will teleport you right behind the bank. Though this does come at a cost as getting to that teleporter you will be injured. So Guess what, there is health and ammo cabinets right by the bank. Use them. • Explore the map before playing seriously. There are so many new camping spots like in the tall tower. It's there for a reason, use it! • MGs can be damaged with bullets and even a knife. Is that second MG making getting to the tank hard Shoot it (with the tank's turret) and make 'er smoke! • USE THE NEW PATHS! supergoldrush_final waypoints.rar
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