Disagree. A few maps on ET (for example Capuzzo, School, Ruins, Oil Kombinat) are easy defendable. Even if the attacking side has more players they will still lose and thats all because the maps are in favour of the defending side.
Example 2; The day before yesterday i played Teuthonia. The Allies had more players and more kills but couldn't get through because the second stage is really hard to break down.
Example 3; Fueldump's first stage is really hard to break down aswell, mostly it happens after 10 min of playing. The Axis will always have more kills but that doenst mean they are the stronger team. After that the tables will turn and the allies are almost always able to reach obj, plant it and win the map.
And yes, sometimes it's clearly unfair when checking the scores. My opinion is to think twice as an admin, check the map, check the players and than check the scores.
Yea I know, I said that in general... For some maps we can't do anything.... It supports the defending side so much... Even we can't help it.... But admins try to keep things fair as much as possible.... But everything can't be perfect
I'm afraid I can't agree- at least for someone who speaks English fluently.
English is a very complicated language, so I can understand misunderstanding, misspellings, etc. but all languages I've taken classes on have tense; and I'm of the understanding that tense/time is what brings reasoning to logic. Logic is dependent on time.
Without time (or tense), all we're left with is quantum thoughts- a huge mass of thoughts, misunderstood by all.
But moving past my philosophical thoughts... It (experience admin) is not grammatically correct, regardless of the language*.
*I understand that there are languages that are tenseless- however, in which case... there would be words that would be used to describe whether the object is in the past/present/or future. (My poor example: "An admin who has yet to see much" (aka experience admin) or "An Admin who has seen quite a lot" (aka experienced admin))