Map Scripts
Download map scripts and fixes for Enemy Territory.
62 files
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Pirates - bugfix and limit jumping over the main gate
By TomekKromek
This mapscript prevents players from exploiting the lack of wall around the ship.
In addition, the script blocks the possibility of jumping over the main gate until it is blown up.
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Installation:
1) Place in directory /<modname>/mapscripts.
2) Ensure mapscripts CVAR is configured correctly as per mod documentation.
38 downloads
Submitted
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teuthonia_final - bugfix - jump over the door
By TomekKromek
This mapscript prevents players from exploiting the gap above door with double jump.
Solution is an invisible wall flat with the door as it should have been from the beginning.
But there is also an alternative script in the package that spits out the player trying to get there along with a message and a sound effect.
After blowing the door the invisible wall disapears (and push and sound in alternative .script).
Installation:
1) Place in directory /<modname>/mapscripts.
2) Ensure mapscripts CVAR is configured correctly as per mod documentation.
15 downloads
Submitted
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etl_warbell - skipping main gate protection
By TomekKromek
This mapscript prevents players from exploiting the river fence with double jump.
The invisible wall blocks players from passing the objective, informs the player about it
After blowing the main gate the invisible wall disapears.
REMEMBER!
You can change many map settings in .script file thanks to ETL-team.
Installation:
1) Place in directory /<modname>/mapscripts.
2) Ensure mapscripts CVAR is configured correctly as per mod documentation.
36 downloads
Updated
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Beerrun B7a Roof exploit protection
By BlackWolf
This mapscript prevents players from exploiting the roof in the loading dock.
Installation:
For server administrators only.
1) Place in directory /<modname>/mapscripts.
2) Ensure mapscripts CVAR is configured correctly as per mod documentation.
Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly.
279 downloads
Submitted
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FA Oasis B3 Wall Jump Protection Script
By BlackWolf
This mapscript prevents Allies from trick-jumping over the old city wall. Any Allied player attempting to jump over will be pushed back and a message displayed (see screenshot).
Installation:
For server administrators only.
1) Place in directory /<modname>/mapscripts.
2) Ensure mapscripts CVAR is configured correctly as per mod documentation.
Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly.
110 downloads
Submitted
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Fueldump Wall Jump Protection Script
By BlackWolf
This mapscript prevents Allies from jumping over the fueldump walls. Any Allied player attempting to jump over will be pushed back and a message displayed (see screenshot).
Installation:
For server administrators only.
1) Place in directory /<modname>/mapscripts.
2) Ensure mapscripts CVAR is configured correctly as per mod documentation.
Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly.
276 downloads
Submitted
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Haunted Mansion Bedroom Window Trick Jump Exploit Patch
By BlackWolf
This mapscript makes the bedroom window solid until either:
1) The bedroom door is destroyed, OR
2) A covert op steals the gold
This prevents players from using trick jumping to gain early access to the gold objective.
Installation:
For server administrators only.
1) Place in directory /<modname>/mapscripts.
2) Ensure mapscripts CVAR is configured correctly as per mod documentation.
Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly.
270 downloads
Submitted
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Venice Piano Block / Disable Script
By BlackWolf
This zip folder contains two mapscripts.
Option 1: disables the piano keyboard so it makes no sounds.
Option 2: blocks access to the piano entirely.
Installation:
For server administrators only.
1) Place in directory /<modname>/mapscripts.
2) Ensure mapscripts CVAR is configured correctly as per mod documentation.
Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly.
275 downloads
Submitted
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Oasis wall jump protection script
By BlackWolf
This script prevents players from being able to double / team jump over the old city wall.
Installation:
For server administrators only.
1) Place in directory /<modname>/mapscripts.
2) Ensure mapscripts CVAR is configured correctly as per mod documentation.
Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly.
287 downloads
Updated
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Adlernest Roof Exploit Fix
By BlackWolf
This script makes the roof of the building inaccessible. I have also included dersaidin's fixes to prevent server crashing.
Installation:
For server administrators only.
1) Place in directory /<modname>/mapscripts.
2) Ensure mapscripts CVAR is configured correctly as per mod documentation.
Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly.
269 downloads
Updated
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Supply Depot 2 Mortar Exploit Patch
By BlackWolf
This script adds an invisible roof to prevent the Supply Depot 2 mortar exploit.
Please feedback any issues to BlackWolf via PM if experiencing continued exploitation.
Installation:
For server administrators only.
1) Place in directory /<modname>/mapscripts.
2) Ensure mapscripts CVAR is configured correctly as per mod documentation.
Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly.
268 downloads
Submitted
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Caen 4 Town Spawn Fix
By BlackWolf
This script adjusts the behaviour of the town flag.
Once the tank is stolen, the flag is removed and the Axis permanently spawn at the town. Allies can no longer recapture it.
Installation:
For server administrators only.
1) Place in directory /<modname>/mapscripts.
2) Ensure mapscripts CVAR is configured correctly as per mod documentation.
Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly.
265 downloads
Updated
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FA Italy B3 Timelimit Patch
By BlackWolf
This script reduces the initial round timelimit from 30 minutes to 15.
Additional time is added if Allies are able to progress:
Jeep begins climbing ramp: +5 minutes
Jeep delivered to gold pickup: +10 minutes
Installation:
For server administrators only.
1) Place in directory /<modname>/mapscripts.
2) Ensure mapscripts CVAR is configured correctly as per mod documentation.
Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly.
387 downloads
Updated
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bba0-beta2.script
By DoubleDragon
This patch is to repair some errors and entity warnings this goes into server side map scripts to sync bba0-beta2.bsp
This also sync's the sounds to trigger properly for this patch here https://fearless-assassins.com/files/file/1861-bba0-beta2_patch-fixed-v2
All other changes not highlighted are related to the sound/scripts/bba0-beta2.sounds from changes made to import sounds for ctf_ sounds steals, dropped, returned, scored could not find leads or ties so the reason for leaving the scripting part is encase they get found for future reference.
263 downloads
Submitted
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et_beach_patch.pk3
By DoubleDragon
This file can be placed inside the mod folder to repair a recursive error that continues to play from entities until the side entrance or main entrance is blown not sure which one
missing folder & sound files
sound/multiplayer/mortar_exp03.wav
sound/multiplayer/mortar_exp04.wav
fix was to add a sound/maps/et_beach.sps origin was random guess
speakerScript { speakerDef { noise "sound/multiplayer/mortar_exp03.wav" origin 95.00 4492.00 2014.00 looped "on" broadcast "no" volume 40 range 1250 } speakerDef { noise "sound/multiplayer/mortar_exp04.wav" origin 0.00 4098.00 2036.00 looped "on" broadcast "no" volume 40 range 1250 } }
+
sound/scripts/et_beach.sounds the sound wav file is default sound pak0 pk3\sound\weapons\grenade\gren_expl.wav but the path was not matched had to import to pk3 and rename + add script to .sounds
mortar_exp03 { sound sound/multiplayer/mortar_exp03.wav voice streaming } mortar_exp04 { sound sound/multiplayer/mortar_exp04.wav voice streaming }
This doesn't fix model warning but is null should not affect the server
Warning R_LoadMD3: model models/multiplayer/flagpole/flagpole_reinforce.md3 surf num [0] is using
tested with W:ET and W:ETL same results same fix
edit: the screen shot was taken after testing before bots finished the map
274 downloads
Updated
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fa_egypt_b2.script
By DoubleDragon
This is almost the same as MLB Egypt but some changes were made to the script so it wasn't possible to use the maps/mlb_egypt.script
This goes in to etmain/maps
Same as before none of the scripting was removed just marked out the missing sound files but had the same scripting for voiceannounce as the screen shot displays
262 downloads
Submitted
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mlb_egypt.script
By DoubleDragon
This goes in to etmain/maps on server side to fix sound errors clients shouldn't have to download this file I don't think
None of the scripting was removed just marked out to stop the errors
There was only 5 sound paths that had wav files to sync to out of 99 voiceannounce commands
I have no clue where the rest of the sound files are another reason for a script adjustment
253 downloads
Submitted
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Ragnars Battery Script - NoQuarter and ETPro version
By Buckwild
Ragnars Battery Script - NoQuarter and ETPro version
Game rules:
axis_respawntime 30
allied_respawntime 20
number_of_objectives 6
set_round_timelimit 20
Objectives:
Primary:
1: Destroy Battery Gun / Defend Battery Gun
Secondary:
2: Construct Beach Assault Ramp / Prevent Beach Assault Ramp
3: Capture West Bunker / Defend West Bunker
4: Destroy Door Controls / Protect Door Controls
5: Allied command post
6: Axis command post
Changes:
announce: "The server is running Ragnars Battery Script (noquarter version).
* After Allies built the Beach Assault Ramp for the 5th time it can only be destroyed
by dynamite."
* Assault Ramp near the North-West MG Nest available (see the command map for location).
Allies can build the Bunker Assault Ramp by using the materials inside the bunker.
* Axis can rebuild the Backdoor."
Allies need dynamite to destroy the Backdoor for the first time."
For all subsequent attacks also satchels can be used."
* Axis can spawn near the backdoor as long as the Axis command post is built.
* Axis MG nests and the command post are built on map start.
* The Generator does not open or close the backdoor, only doors near the Gun and at the
bunker front close and open as usual."
* The MG42 nests in the East Bunker (near the Command Post) are removed.
* Frontline mod."
* Script includes all ETPro map script fixes.
* Script includes mortis' map fixes.
Check: http://forum.splatterladder.com/index.php?showtopic=6662
for feedback, updatesand bug reports.
315 downloads
Submitted
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Flame Guards Warzone - Timefix
By Buckwild
Mapscript for Flame-guards warzone Enemy Territory map
to reduce timelimit additions for advancing Axis.
Timelimit at start reduced from 20 to 15 Minutes.
5 Minutes are added instead of 10 for each of 4 objectives.
This is a server side mapscript.
Map made for Flame-Guards Clan by Marko Mytho of MLB Clan.
My first mapscript, Works! Cheers!
325 downloads
Updated
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dubrovnik_final
By daredevil
Script for map dubrovnik_final. It blocks the access to the roof.
146 downloads
Submitted
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Frostbite Final
By Wifestein
Adjusts wait states and disables speakers when storage wall is destroyed....
134 downloads
Submitted
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