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Map Scripts

Download map scripts and fixes for Enemy Territory.

75 files

  1. Abridged fueldump

    Another reduced/accelerated fueldump version (somewhat akin to the various sw_fueldump flavors) by nUllSkillZ. Tank speed should be raised (suggestion 1.25)! Yet another flavor of fueldump for you!
     
    Introduction: "Quicker Fueldump" is an ET-Pro V 3.2.6 mapscript modification with the following features:
    - Global -- timelimit: 20 -- Axis spantime: 25 -- Allied spawntime: 20 -- Tank is invulnerable - 1st stage -- Allied first spawn and tankstart at 2nd wooden hut (original Allied spawn still present and choosable but reduced to 6 spawnpoints) -- Bridge only one stage constructible with a chargebarrequest of 1.25 -- Footbridge chargebarrequest 0.75
    -- Tank destroys Tunnelentrance immediately after passing the Bridge
    - 2nd stage -- capturable spawnflag at Garage (only for allied)
    if captured by allied flag can be choosen as spawnpoint spawn is independent of Commandpost state -- Garage Ammo-/Health-cabinet available from startup independent of Commandpost state -- Tank destroys Maingate after leaving the Tunnel Garage spawnflag switches to default and is removed -- final Tankposition in front of Maingate
    enables another choosable allied spawn in the room near the tunnel exit
    -- Sidewall is dynamitable -- Axis teamdoor inside Fueldump building removed -- Depotgates are still two stage constructibles
    but will be removed completely stage by stage after first time full construct and some additional fixes from mortis and reyalP

    202 downloads

    Submitted

  2. Fueldump - new script

    In addition to the standard etpro features, the autospawn is set to the command post (if active) at spline 73. An announcement indicates when this is set. This forces teh noobs to autospawn forward when the tank exits the tunnels and is heading towards the depot. Corrects autospawn wait times to be set prior to players spawning. Reduces end of round wait state, making a 31 second plant by Allies winnable (previously, Allies had to plant with 34 or more seconds remaining).

    230 downloads

    Submitted

  3. Fueldump "Pro" Script III

    In addition to all etpro features and setting of the allied autospawn to the cp at spline 73, this script disables stage 2 of the east depot defenses. Thanks to 2/3Soul for the modified constructible code. Noobs can no longer build the east defenses, stage 2 with this script. Only stage 1 can be built. On the west side, both stages of depot defenses work normally. No more games spoiled by hyperactive noobs. Player clips block all trickjumps into fueldump. 2 axis spawns are enabled in the Axis truck garage. Axis can spawn at Axis CP when CP is built. Allies can spawn at Health and Ammo hut after advancing the tank to the MG nest. Allied spawn at Ammo Hut is disabled after tank blows the main tunnel door. Axis spawn is disabled by blowing up the Axis CP. Bridge stages reduced to one engy bar each for faster build. Allied footpath is reduced to .75 bar for fast build time. This script is experimental!

    308 downloads

    Submitted

  4. Fueldump "Pro" Script II

    In addition to all etpro features and setting of the allied autospawn to the cp at spline 73, this script disables stage 2 of the east depot defenses. Thanks to 2/3Soul for the modified constructible code. Noobs can no longer build the east defenses, stage 2 with this script. Only stage 1 can be built. On the west side, both stages of depot defenses work normally. No more games spoiled by hyperactive noobs. Player clips block all trickjumps into fueldump. 2 axis spawns are enabled in the Axis truck garage.

    227 downloads

    Submitted

  5. Fueldump "Pro" Script

    In addition to all etpro features and setting of the allied autospawn to the cp at spline 73, this script disables stage 2 of the east depot defenses. Thanks to 2/3Soul for the modified constructible code. Noobs can no longer build the east defenses, stage 2 with this script. Only stage 1 can be built. On the west side, both stages of depot defenses work normally. No more games spoiled by hyperactive noobs.

    226 downloads

    Submitted

  6. Railgun Fun IIb (includes 6 tower spawns)

    Same fixes as railgun plus Ragnar's tower spawns, but makes CP spawnable for Axis or Allies when built. Beta script!

    254 downloads

    Submitted

  7. Railgun Fun II

    Same fixes as railgun, but makes CP spawnable for Axis or Allies when built. Beta script!

    280 downloads

    Submitted

  8. Railgun Bugfix + 6 tower spawns + Axis CP spawn + 20 min time limit

    Railgun Bugfix + 6 tower spawns + Axis CP spawn + 20 min time limit

    205 downloads

    Submitted

  9. Railgun Bugfix + 6 tower spawns

    Railgun Bugfix + 6 tower spawns

    269 downloads

    Submitted

  10. Railgun Fun

    Same fixes as railgun, but makes CP spawnable for Axis and reduces map duration from 30 minutes to 20 minutes.

    202 downloads

    Submitted

  11. Railgun - Bugfix Only

    Players were using an exploit to hide inside of a watertank in the depot yard. The tank on ledge above the depot yard now has a solid playerclip inside it. The edge may seem a bit 'sticky' if you encroach on the fakebrush. A trigger_hurt lies inside to damage exploiters who exploit past the clip in etpub.

    173 downloads

    Submitted

  12. Et_beach - bugfix only

    Fixes south beach spawns, double/triple messages, many other minor fixes. Fixes wm_endround waitstate.

    187 downloads

    Submitted

  13. Et_beach

    Fixes south beach spawns, double/triple messages, adds supply bunker spawn for allies when CP is built, many other minor fixes. Fixes wm_endround waitstate.

    220 downloads

    Submitted

  14. Braundorf_b4

    Syd at GameArena developed this script to prevent 35 second allied-dynamite-plant-but-axis wins bug, fixed the same day I made a script for Fueldump that fixes the same kind of bug. This script also prevents you from dying if you fall into the tunnel from at a certain spot. I did not author this script, but I did survey the changes and it looks clean to me. Script is in use on Game Arena servers in Australia.

    193 downloads

    Submitted

  15. Heart of Gold b9

    While I'm at it, this script makes the last 1.9 seconds of HoG_b9 useful! Beta script!

    291 downloads

    Submitted

  16. Tramfight b2

    Fixes clipping exploit that allowed players to hide in a wall and spam their foes while unseen.

    397 downloads

    Submitted

  17. Supply - alternate script

    Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and removes new satchel/crane control exploit fix. Fixes wm_endround waitstate.Players will no longer bounce into invisible walls, but the satchel exploit is possible with this script! This version was requested by GA for competition and the desire to play with no playerclips in the passages.

    192 downloads

    Submitted

  18. Supply

    Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and offers new satchel/crane control exploit fix. Fixes wm_endround waitstate.

    200 downloads

    Submitted

  19. Battery

    Ouroboro brought a clipping error/exploit to my attention.
    It can be fixed by this script for a minimal amount of loss of shooting angle on the corner.

    509 downloads

    Submitted

  20. Supplydepot2 - alternate script

    Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and removes the satchel/crane control exploit fix. Fixes wm_endround waitstate. Players will no longer bounce into invisible walls, but the satchel exploit is possible with this script! This version was requested by GA for competition and the desire to play with no playerclips in the passages.

    243 downloads

    Submitted

  21. Supplydepot2

    Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and offers new satchel/crane control exploit fix. Fixes wm_endround waitstate.

    189 downloads

    Submitted

  22. Supplydepot - alternate script

    Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and removes the satchel/crane control exploit fix. Fixes wm_endround waitstate. Players will no longer bounce into invisible walls, but the satchel exploit is possible with this script! This version was requested by GA for competition and the desire to play with no playerclips in the passages.

    185 downloads

    Submitted

  23. Supplydepot

    Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and offers new satchel/crane control exploit fix. Fixes wm_endround waitstate.

    180 downloads

    Submitted

  24. Less Snow for Fueldump & Railgun - lesssnow_4_fdrg.zip

    pk3 Fix: z_less-snow_4_fd+rg.pk3
    This mod pack provides less snow on Fueldump and Railgun for better FPS.
     
    Changes:
     
    - Terrain and buildings with less snow
    - New trunks
    - Brighter barb wire
    - New doors in Fuel Dump
    - New pipe in Rail Gun
    - Removed snowflakes in Rail Gun
    - New loading screens for both maps

    381 downloads

    Updated

  25. Railgun Tower Spawn Map script Fix

    The zip contains enhanced mapscripts for Railgun, based on the ETPro 3.1.13 mapscripts.
     
    The mapscripts provide 2, 4 or 6 additional spawn positions at the upper level of the Tower near the Railgun.
    You can choose the number accordingly to server size and style of play.

    451 downloads

    Updated


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