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ET Server Suggestion Jay1 map rotation suggestions


daredevil
Message added by daredevil

Format - 

Add Map -> Map name  + URL to download the map - if not in our download section, upload and share URL.
Remove map -> Map name

 

Can provide multiple add/remove maps in same post.

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  • 2 weeks later...
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What I would like is new maps like the world trade center map and new maps, but with classic maps in between each new map. So like it is V2 Base, and then BBA.

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Could we take oasis and hydro dam out of rotation much players are leaving if the map loads.

I like undead's suggestion there are some pretty cool maps included.

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i have some maps to suggest :) and maybe improve the rotation abit

 

Airstrip:

http://activegamer.net/et/map/247-Airstrip_2_ET_(Final).html

 

Basserace ofc moe often maybe :P

 

Cathedral:

http://activegamer.net/et/map/403-Cathedral_(Final).html

 

Christmas Fueldump: (its soon)

http://activegamer.net/et/map/179-Fueldump_Christmas_(Final).html

 

GA_el_kef:

http://activegamer.net/et/map/520-GA_El_Kef_(Final).html

 

Goldrush

 

MLB Beach:

http://activegamer.net/et/map/70-MLB_Beach_(Final).html

 

MLB D-Day:

http://activegamer.net/et/map/73-MLB_D-Day_(Final).html

 

 MLB Temple:

http://activegamer.net/et/map/24-MLB_Temple_(Final).html

 

North Pole:

http://activegamer.net/et/map/579-North_Pole_(Final).html

 

Radar Summer:

http://activegamer.net/et/map/15-Radar_Summer.html

 

Rommel GA:

http://activegamer.net/et/map/828-Rommel_GA_(Final).html

 

Saberpeak:

http://activegamer.net/et/map/16-Saberpeak_(Final).html

 

Sands of time:

http://activegamer.net/et/map/651-Sands_of_Time_(Beta_2).html

 

Tank Buster:

http://activegamer.net/et/map/726-TankBuster_2.0.0.html

 

The River 2:

http://activegamer.net/et/map/745-The_River_II_-Redux-_(Final).html

 

Transmitter:

http://activegamer.net/et/map/18-Transmitter_(Final).html

 

V2 Base:

http://activegamer.net/et/map/777-V2-Factory_(Final).html

 

Vesuvius:

http://activegamer.net/et/map/787-Vesuvius_Rev_(Final).html

 

take out Oasis, BBA CTF, hydro dam  

 

kind regards uNdeAd

Please, next time add links from our download section.

 

http://fearless-assassins.com/files/file/69-airstrip-2-et-final-low-airstrip2pk3/

http://fearless-assassins.com/files/file/88-cathedral-final-cathedral-finalpk3/

http://fearless-assassins.com/files/file/406-fueldump-christmas-final-fueldump-christmas-map/

http://fearless-assassins.com/files/file/1031-el-kef-final/

http://fearless-assassins.com/files/file/461-mlb-beach-final-version-mlb-beachpk3/

http://fearless-assassins.com/files/file/241-mlb-d-day-mlb-d-daypk3/

http://fearless-assassins.com/files/file/12-mlb-temple-mlb-templepk3/

http://fearless-assassins.com/files/file/6-north-pole-northpolepk3/

http://fearless-assassins.com/files/file/143-radar-summer-radar-summer-130pk3/

http://fearless-assassins.com/files/file/1556-rommel-ga-final/

http://fearless-assassins.com/files/file/18-saberpeak-saberpeak-finalpk3/

http://fearless-assassins.com/files/file/162-sands-of-time-sot-b2pk3/

http://fearless-assassins.com/files/file/540-tankbuster-200-tankbuster-200pk3/

http://fearless-assassins.com/files/file/916-the-river-2/

http://fearless-assassins.com/files/file/1557-transmitter-final/

 

In V2 Base you meant which one?

http://fearless-assassins.com/files/file/430-v2-factory-v2-factorypk3/

http://fearless-assassins.com/files/file/914-v2-base-te/

http://fearless-assassins.com/files/file/587-v2-base-v2basepk3/

 

http://fearless-assassins.com/files/file/899-vesuvius-map-original/

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Yesterday on Oasis map we were like 8 or 9 allies staying at spawn, trying to have fun, because spawn, run, die, repeat, isn't what we call fun. Oasis has a -140 score from players vote, it's time to remove this.

 

This vote function is a great thing, you guys should use it to see what maps you should remove.

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Basing on your feedback and my suggestions I would like to propose new maps' rotation. To justify my suggestions why some maps should be removed I briefly describe them:

1. sw_oasis_b3 must be taken out for a while, allies very rarely win it and it was never taken out from rotation. 

2. et_mor2_night_final is similarly always on every rotation. This needs to get out as well.

3. Goldrush_gals replaced with supergoldrush

4. Pirates can be taken out for a while as well

5. bremen is usually in every rotation. We can replace it with lighthouse2 which can be put for 1-2 months into rotation

6. etdo1 is usually stacked at 1st phase, allies cannot get through, fun map, but we can replace it for a while

7. baserace needs a break :)

8. fueldump can be taken out as well, usually laggy when server is more populated

9. beerun is a cool map but we need some fresh maps so the same as previous maps

10. flameguards is a cool map but a bit too long, it can be taken out for a while

11. tc_base - small fun map, which can be added in 3 months again

12. italy - this needs a break

13. resurrection - needs a replacement as well

 

Current maps' rotation:

sw_oasis_b3, 0, 64,
supplydepot2, 0, 64,
et_mor2_night_final, 16, 64,
goldrush-gals, 0, 64,
caen2, 0, 36,
mlb_temple, 26, 44,
bba0-beta2, 24, 64,
venice_ne4, 16, 64,
etdo6, 18, 64,
sp_delivery_te, 0, 38,
pirates, 0, 40,
haunted_mansion, 12, 45,
frostbite, 0, 44,
capuzzo, 20, 52,
et_beach, 0, 45, 
parisbastille_b3, 6, 32,
warbell, 20, 50,
bremen_final, 0, 40,
adlernest, 0, 40,
etdo1, 18, 64,
baserace, 20, 26,
braundorf_final, 0, 34,
fueldump, 24, 44,
mml_minastirith_fp3, 30, 64,
teuthonia_final, 14, 44,
beerrun_b7a, 12, 30,
am_hydro_dam, 24, 52,
flame-guards, 18, 38,
sp_delivery_te, 0, 36,
tc_base, 0, 32,
italyfp2, 10, 40,
xposed_ndt, 12, 34,
resurrection, 24, 50,

Proposed maps' rotation:

mlb_hotchkiss, 0, 64,
supplydepot2, 0, 64,
karsiah_te2, 0, 36,
supergoldrush_final, 0, 64,
1944_overlord, 0, 64,
mlb_temple, 26, 44,
bba0-beta2, 24, 64,
venice_ne4, 16, 64,
etdo6, 18, 64,
sp_delivery_te, 0, 38,
rockeyes_b2, 0, 50,
haunted_mansion, 12, 45,
frostbite, 0, 44,
capuzzo, 20, 52,
et_beach, 0, 45, 
parisbastille_b3, 6, 32,
warbell, 20, 50,
lighthouse2, 0, 30,
adlernest, 0, 40,
byzantine, 0, 64,
mlb_egypt, 20, 64,
braundorf_final, 0, 34,
v2_factory, 0, 64,
mml_minastirith_fp3, 30, 64,
teuthonia_final, 14, 44,
rommel_ga, 0, 50,
am_hydro_dam, 24, 52,
steelplant2, 0, 44,
sp_delivery_te, 0, 36,
sot_b2, 0, 44,
school_fa, 0, 40,
xposed_ndt, 12, 44,
rochelle_b2, 0, 40,
Links to proposed maps:
 
Now we're waiting for almighty DD :)
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Baserace needs a break?? I never even see it on Jay 1.

ET_more_night is one of the few maps I'm actually good on lol - let it stay! Plus it never empties the server and allies win it a lot of times.


Yesterday on Oasis map we were like 8 or 9 allies staying at spawn, trying to have fun, because spawn, run, die, repeat, isn't what we call fun. Oasis has a -140 score from players vote, it's time to remove this.

 

This vote function is a great thing, you guys should use it to see what maps you should remove.

Where can you see what the voting score is?

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Where can you see what the voting score is?

At the beginning of every map.

Here

r3l1ge2n4uu6vqc6g.jpg

 

------------------------------------------------------------------------------------------------------------------------------------------------------

 

I do not have much time, but I would like to give my 2 cents about Steelplant.

 

In my opinion, it is a very challenging map for allies, from the beginning.

Whatever the access you choose, you will have a hard time to make progress. Moreover, allies get only one spawn the whole map.

hbjkd8u9fpb8pvq6g.jpg

 

I do not elaborate on the side door, because it will lead you directly to the axis spawn. Suicidal.

At least allies could camp here, but it means that more axis will defend the other entrances.

 

 

The main entrance ? Well-guarded

722abszlf7drddr6g.jpg

 

 

Make sure to destroy the sentry. Do not miss, otherwise, you will end up like me.

You can do it with just one nade (and of course rifle nade, panzer, satchel...). Keep in mind that axis engineers with build it over and over.

5c22qrbqlc6mtgv6g.jpg

 

 

You want to fly. Use the fan.

4pmgfby79uvmgj66g.jpg

 

 

I am actually flying on that SS. :P

57zzna3chk3x9r46g.jpg

 

 

You will get there in no time.

The opponents will be waiting for you right next to the CP

34hg6ia324rlpde6g.jpg

 

 

Or here, just above, with unlimited ammo. Good luck.

88mozk6ip11sww86g.jpg

 

 

You like swimming and chose the underwater tunnels ? Fine, You will arrive here.

23e1m2i25lwyzgb6g.jpg

 

And you will get a warm welcome :)

qf5xbwighjohc9w6g.jpg

 

 

Of course, there will be intense battles and it is hard to predict the outcome but keep in mind that whatever the path, you will have to bust your ass off.

 

If you manage to survive, steal the objective, then you have to make it home, safely.

The drop point is actually the original spawn. Bring a couple of teammates, just in case. :P

t46rb0d4jyjmjtt6g.jpg

 

 

 

In a nustshell, this map could be ok, but :

- be careful with the spawntimer

- put 0-30 max players for a better gameplay

 

If allies really want to win, they can push axis back. If not, it could be a slaughter with allies camping their spawn.

 

but I am not a jay1 regular, so who knows :)

 

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  • 2 weeks later...

Please, next time add links from our download section.

 

http://fearless-assassins.com/files/file/69-airstrip-2-et-final-low-airstrip2pk3/

http://fearless-assassins.com/files/file/88-cathedral-final-cathedral-finalpk3/

http://fearless-assassins.com/files/file/406-fueldump-christmas-final-fueldump-christmas-map/

http://fearless-assassins.com/files/file/1031-el-kef-final/

http://fearless-assassins.com/files/file/461-mlb-beach-final-version-mlb-beachpk3/

http://fearless-assassins.com/files/file/241-mlb-d-day-mlb-d-daypk3/

http://fearless-assassins.com/files/file/12-mlb-temple-mlb-templepk3/

http://fearless-assassins.com/files/file/6-north-pole-northpolepk3/

http://fearless-assassins.com/files/file/143-radar-summer-radar-summer-130pk3/

http://fearless-assassins.com/files/file/1556-rommel-ga-final/

http://fearless-assassins.com/files/file/18-saberpeak-saberpeak-finalpk3/

http://fearless-assassins.com/files/file/162-sands-of-time-sot-b2pk3/

http://fearless-assassins.com/files/file/540-tankbuster-200-tankbuster-200pk3/

http://fearless-assassins.com/files/file/916-the-river-2/

http://fearless-assassins.com/files/file/1557-transmitter-final/

 

In V2 Base you meant which one?

http://fearless-assassins.com/files/file/430-v2-factory-v2-factorypk3/

http://fearless-assassins.com/files/file/914-v2-base-te/

http://fearless-assassins.com/files/file/587-v2-base-v2basepk3/

 

http://fearless-assassins.com/files/file/899-vesuvius-map-original/

okay i wil ldo, i meant http://fearless-assassins.com/files/file/430-v2-factory-v2-factorypk3/

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New map rotation:

 

mlb_hotchkiss, 0, 64,

karsiah_te2, 0, 32,

supplydepot2, 0, 64,

et_mor2_night_final, 16, 64,

goldrush-gals, 0, 64,

caen2, 0, 36,

mlb_temple, 26, 44,

1944_overlord, 0, 64,

bba0-beta2, 24, 64,

venice_ne4, 16, 64,

etdo6, 18, 64,

sp_delivery_te, 0, 38,

pirates, 0, 40,

haunted_mansion, 12, 45,

frostbite, 0, 44,

capuzzo, 20, 52,

et_beach, 0, 45, 

parisbastille_b3, 6, 32,

warbell, 20, 50,

bremen_final, 0, 40,

adlernest, 0, 40,

etdo1, 18, 64,

baserace, 10, 40,

braundorf_final, 0, 34,

fueldump, 24, 44,

mml_minastirith_fp3, 30, 64,

teuthonia_final, 14, 44,

beerrun_b7a, 12, 30,

am_hydro_dam, 24, 52,

flame-guards, 18, 38,

sp_delivery_te, 0, 36,

tc_base, 0, 32,

italyfp2, 10, 40,

xposed_ndt, 12, 34,

resurrection, 24, 50,

mlb_egypt, 20, 64,

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Took out BBA? smh

 

But left in Flame Guards, which has been asked ot be removed a bunch of times.

 

Appreciate the effort and making changes though!

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