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ET Server Suggestion Jay1 map rotation suggestions


daredevil
Message added by daredevil

Format - 

Add Map -> Map name  + URL to download the map - if not in our download section, upload and share URL.
Remove map -> Map name

 

Can provide multiple add/remove maps in same post.

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What I'd like to see is real win/lose data for those "impossible" maps like Oasis and Goldrush, and how those odds change if you simply increase axis spawn time by around 50% for large teams, which's IMO the simplest tweak one should try for these maps. Actually why not have win/lose data for all maps while we're at it.

 

If recommendation for Teutonia is to warn people not to use the door glitch and try to enforce that... does it then mean that we don't have expertise to actually fix that bug? Because can't be that difficult TBH so why not just do it...

 

Christmas Fuel Dump map's fine IMO as long as atmospheric effects are turned off. I actually like its walls and roof cover at key places. But that snow's such an FPS hog, it'd be useful to have it off by default (many players don't know how to turn it off themselves). Never crashed on that map though so perhaps there are worse issues there.

 

In general I like short ~15 min maps far more than long 45+ min ones.

Edited by effexx
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MLB_Hotchkiss: A map players love to hate...

Map complainers would be out in full force...sht map OoOoOowww...

It's quite a good map! Without double-jump, It's tricky to jump through window,

Run on wires(While being shot at) over rooftops and drop down to dyno gate.

There's just no other way to advance.  With double-jump, It's no problem.

I dunno how it would be with 50 players.  Allies can do a lot of spawn camping.

I actually think that the non MLB version is better, You must load the rocket on train

and escape.  MLB version, You just dyno rocket to win.

http://fearless-assassins.com/files/file/197-mlb-hotchkiss-final-mlb-hotchkisspk3/

EEq0Ozq.jpg

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Hello Wintergreen, how nice to see u on our forum! Good map choices, btw.! Please, when you choose the font color, take into consideration that many people have white background on our forum, so we must select your text with the mouse in order to read it.  :D 

 

I stumbled upon this map: treetop (thanks to our regular jay #1 player Abbot)

 

Also, this map looks fun and it is large, what is good for jay1, since it is almost full most of the time: Steelplant 2 Final

A video of Steelplant 2 Final

 

Not known maps to masses, but sooooo fun! I wonder if we could load these maps on our test server to test them there... would be that possible?

 

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  • 3 weeks later...
  • 1 month later...
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Get rid of Flame Guards first..... Please!

 

That's 35 mins map. New timers for that map: Old to new:

 

20 30 40 45 55

 

 

12 18 24 30 35
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fist gate is hard with only 12 minute for axies  ;)

 

So what would be time for it? I can adjust it. 

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  • WhiteWidow changed the title to JAYMODE 1 MAPS ROTATION SUGGESTION

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