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  1. 232 downloads

    -=-=-=-=--=-=-=-=--=-=-=-=- -=-=-=-=-Main info-=-=-=-=- -=-=-=-=--=-=-=-=--=-=-=-=- Mapname: AL_Abbasi Version: 1.0.0 Gametype: Death match // Frag Mapmaker: 1869*_Flame a.k.a Dante Website: www.1869clan.tk NOTE: PLEASE DO NOT EDIT THIS MAP AND/OR PK3 WITHOUT PERMISSION!! - you can use any textures you like, most of them are from internet anyway -=-=-=-=--=-=-=-=--=-=-=-=- -=-=-=-Installation.-=-=-=- -=-=-=-=--=-=-=-=--=-=-=-=- -install on local machine: 1. Download the Al_Abbasi.pk3 file 2. Put the pk3 file into your "etmain" folder (usually can be found at: "C:\Program Files\Wolfenstein - Enemy Territory\etmain\") 3. start the game 4. open console with the ~ key (left from the 1 and up the TAB key) 5. type /g_gametype 2 (it will tell you it will be set on restart, DONT restart) 6. type /map Al_Abbasi 7. play! ==> NOTE: no bot support added. -install on a server: 1. Download the Al_Abbasi.pk3 file 2. Put the pk3 file into the "etmain" folder 3. if needed, add to your fastdownload server 4. add map "Al_Abbasi" to your maprotation.cfg (or other depending on mod) 6. (re)start server 7. play and have fun! -=-=-=-=--=-=-=-=--=-=-=-=- -=-=-=-=-Objective-=-=-=-=- -=-=-=-=--=-=-=-=--=-=-=-=- - none, becouse it is a Death match // Frag map just make loads of kills -=-=-=-=--=-=-=-=--=-=-=-=- -=-=-=Special Thanks!=-=-=- -=-=-=-=--=-=-=-=--=-=-=-=- 1. www.gs4you.de for my server -=-=-=-=--=-=-=-=--=-=-=-=- -=-=-=-=-=-Other-=-=-=-=-=- -=-=-=-=--=-=-=-=--=-=-=-=- - few new textures included - few models added - some sound also Frag map, no objectives. al_abbasi waypoints.rar
  2. 502 downloads

    Download pk3 name: marketgarden_et_r2.zip Map name: marketgarden_et_r2.bsp Author(s): Anxiety Fix by Jecoliah Objectives: Allied: "You must prevent the Axis from blowing up the bridge so that your reinforcements can cross the river." Axis: "You must try and destroy the Allied Command Center situated just outside the city walls to disrupt the Allied advance." Neutral: "The Allies have set up a command post on the mansion grounds to the south west. The Axis have rigged the bridge with dynamite. The allies must capture the detonator to complete their mission. The axis must destroy the radio at the command center to complete theirs." Fix included: The map should end in a Tie if objectives are not done by either team. marketgarden_et_r2_fix.pk3 marketgarden_et_r2_README.txt marketgarden_et_r2_readme-fix.txt marketgarden_et_r2 waypoints.rar marketgarden_et_r2.gm marketgarden_et_r2.way marketgarden_et_r2_goals.gm
  3. Version Castle Attack Beta 3.0

    118 downloads

    Download pk3 name: castleattack_b3.pk3 Map name: castleattack_b3.bsp Author(s): []v[] ************************************************ *********** Castle Attack Beta 3.0 *********** ************************************************ Enemy Territory Multiplayer Level Release Date: 17/March/06 ************************************************ file : castleattack_b3.pk3 author : []v[] email : castleattack@mannsreality.co.uk ************************************************ Construction : editor : GTK Radiant 1.4 and 1.5 programs : Terrain generator by Nem, easygen, Terragen build time : too long ************************************************ Installation : castleattack_b3.pk3 : goes in the "/etmain" folder ************************************************ Scenario : Axis forces have set up a secret base in a castle in the french region of Loire.Steal whatever documents you can find and steal the radio parts to enable you to transmit the documents. The radio is located in the village. A group of Allied soldiers have been air-dropped into the village, they will hope to gain the radio parts and documents, then repair the radio and transmit the documents from the damaged village radio.Defend the castle at all costs. And prevent the allies from transmitting the documents. ************************************************ Objectives : ALLIES : ****** - Destroy the first tank barrier. - Destroy the entrance to the castle. - Use the tank to destroy the memorial. - Capture the radio parts. - capture the secret documents. - capture the forward spawn. - Build the command Post. AXIS : **** - Build the first tank barrier. - Build the second tank barrier. - Defend the memorial in the castle. - Defend the radio parts. - Defend the secret documents. - Defend the forward spawn. - Build the command Post. ************************************************ Thanks : - Splash Damage for making ET and the SD forums and search button. - EB's spawn script and objective script, modified to suit. - MrFin and Loffy for feedback - gollums modified skeleton pack. - kamikazee,allanon,[Cerberus],Shaderman,Codename Ty,die die : feedback and support - plus anyone who's ever answered questions on splash damage forums. ************************************************ Changes since b2 : - new route from bunker spawn to cave - fixed bunker auto-spawn - new access from castle gate too sewer - increased lighting - removed sewer gate ************************************************** Copyright and permissions : This level may be electronically distributed only at NO CHARGE to the recipient in its current state, and MUST include this readme file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION. You may not disassemble this map to form new maps. copyright for map design and layout belongs to the author ************************************************ castleattack_b3.way
  4. 182 downloads

    Download pk3 name: ROP_River4.pk3 Map name: ROP_River.bsp Objectives (Allies): - Escort the tank - Construct the bridge - Blow the gates with the tank and construct the Command Post - Escort the tank to the next gate and blow it - Capture the garage spawn - Steal the documents - Transmit the documents at the CP rop_river waypoints.rar rop_river waypoints 0.9.rar
  5. 222 downloads

    Download pk3 name: tankbuster_200.pk3 Map name: tankbuster.bsp Author(s): 2Bit Spring 1944, Italy. The Allies are finally advancing at the Gustav Line when an S.O.E. Intelligence report reveals a hidden reserve of Axis armour near Monte Cassino. The Allies must breach the depot heavy defences and destroy all the tanks stockpiled there before they can be used in an Axis counter offensive. The Allies must escort a truck laden with a massive bomb to the re-inforced main gate of the Axis tank depot. The bomb is detonated when the Allied Command Post is built. Once access has been obtained to the interior of the depot, the Allies must assault the tank garage and destroy the 8 jagdpanther tanks inside. Tanks destroyed cannot be repaired. tankbuster waypoints.rar tankbuster waypoints 0.9.rar
  6. 334 downloads

    Download pk3 name: steelplant2.pk3 Map name: steelplant2.bsp Author(s): Rikard "Drakir" Lindgren The mission is to steal and defend the Axis developed Prototype in the Steelplant. OBJECTIVES ALLIES: - blow up tunnel grid - steal Prototype - escape with Prototype - build command post AXIS - defend tunnel grid - protect Prototype - prevent escape - build command post steelplant2 waypoints.rar steelplant2.gm steelplant2.way steelplant2_goals.gm
  7. Version Beta 1

    155 downloads

    Download pk3 name: drush_b1.pk3 Map name: drush.bsp mmysc has released his new map called D-Rush_b1. Briefing: "The Axis are guarding two Gold Crates in separate builings behind the city wall. The Allies must gain access to the other side by destroying the City Gate, then steal both Gold Crates and secure them to the truck near the cave entrance." drush.gm drush.way drush_goals.gm
  8. 263 downloads

    Download pk3 name: crevasse_pe.pk3 Map name: crevasse_pe.bsp Author(s): Dersaidin Rating ENABLED for this map. Map Type: OBJ Map Size: Large Map Theme: Not Set Description: (the readme file) ======================================================= Crevasse PE (Public Edition) / Final ======================================================= Map for "Wolfenstein: Enemy Territory" ======================================================= Axis facility build into the rocky depths of a crevasse in Germany. Allies are attacking. Allied Objectives: ------------------ - Transmit the Axis Documents. - Steal the Keycard and use it to gain access to the Elevator Shafts. - Build the Command Post to gain a forward spawn. - Repair and fire the Anti-tank Gun to blow open the transmitter. Axis Objectives: ---------------- - Stop Allies from transmitting the Documents. - Defend the Keycard and stop the allies from using it to enter the Elevator Shafts. - Stop the Allies from repairing the Anti-Tank Gun and firing it. Spawntimes: ----------- Axis : 30 Allies: 20 ALSO LOOK IN PK3 FOR INCLUDED ETpro TRICKJUMPLINES !!! ------------------------------------------------------ Dersaidin included recored trickjumps (using ETpro trickjumplines) to show a couple of jumps, paths and things. Trickjumplines require a recent ETpro to use. See ETpro website or do /tjl_info for help. ======================================================= Changes compared to Crevasse Beta 3: ======================================================= + Added tracemap + Added missing textures + Removed all unnecessary files from the pk3 + Fixed spelling errors + Reworked command map + New levelshot + Anti-Tank Gun got a temperated skin (before: snow skin) + Better texture for Opel Blitz + Fake reflection for Opel Blitz windows + New textures and shader for water + Brighter texture for grass + More detailed texture for clouds + Other textures for camouflaged net, barrels, beds and trunk ======================================================= Credits: ======================================================= Dersaidin : Original author of Crevasse (Beta 3) Diego : Texture and shader for camouflaged net Sid & Etch : Finished this map for public gaming Wezelkrozum: Textures and shader for water ======================================================= Additional Information: ======================================================= Technically it's the same map as Crevasse Beta 3, we enhanced the map a few bricks for public servers. The bugged beta 3 is for "professional" wars, scrims, matches, etc... This fixed version is for public gaming. 🙂 HF & GG! BTW: If the original author of a map don't cares anymore about his work and lets his map in a bugged beta stage, then theres no reason for him to complain if others do his job. crevasse_pe waypoints.rar
  9. 239 downloads

    Download pk3 name: bhop.pk3 Map name: BHoP.bsp Description: Allies and Axis just have to make as many frags as possible. bhop.way
  10. 133 downloads

    Download pk3 name: 6flags_110.pk3 Map name: 6flags.bsp Author(s): 2Bit ------------------------------------------------------------- Optimum number of players At least 12. Plays well with 24+. Installation Put the pk3 file into the etmain folder. Description For either team to win: Capture both base flags and hold them for 2 minutes == or == Control all 6 flags If the time limit expires the winning team is the one which controls the most flags. Gamemodes Objective, Stopwatch. Thanks to Splash Damage and Activision. Drakir and Iffy for various neat prefabs. Heckl3r and Marko/Lowlife/Bob Le Roux for some great textures and sound files. Amethyst7 for his great skybox. TibeT Clan for invaluable testing and feedback. 6flags.way
  11. Version Final

    281 downloads

    Download pk3 name: the_station_final.pk3 Map name: the_station.bsp Author(s): Magic Also attached: _the_station_textures.pk3 Its "Capture The Flag" - but its small and short spawn time - and you can't deliver the objective if the enemy got yours, and you can't secure your own flag if you got the enemy flag. This map could also fit well for 2vs2. A real hardcore head to head CTF map! _the_station_textures.pk3 the_station.way the_station_goals.gm
  12. 250 downloads

    Download pk3 name: le_lac.pk3 Map name: le_lac.bsp Author(s): masterkiller -------------------------------------------------------------------------- Description: Allies need to steal the Axis boat first. Then escort the explosives to reach the prototype missile, then plant dynamite to blow it all up! ------------------------------------------------------ description Allied "Allies need to steal The Axis Ship then escort it to the Port Station with The Explosives. Allies Need to reach The Prototype Missile whit The Explosives then hold the countdown for 3 min before explosion." // Axis Objective Descriptions 1 "Primary Objective:**Dont let Allies stealing and escorting the Big Boat to the Port Station. Destroy it!." 2 "Primary Objective:**Dont let Allies loading the 4 explosives drop by the Plane on the Lighthouse Port to the Big Boat." 3 "Primary Objective:**Dont let Allies stealing the Gaz Tank then reaching the Canal Boat to the Port Station." 4 "Primary Objective:**Dont let Allies escorting the Canal Boat to the Beach. Destroy the Canal Boat to make Allies restart the Canal Boat run." 5 "Primary Objective:**Dont let Allies planting the 4 Explosives to the Secret Launcher Missiles.." 6 "Primary Objective:**Dont let Allies activating The Explosives then destroyed The Secret Launcher Missiles.." 7 "Secondary Objective:**Build and use the Anti-Boat Gun to destroy the Big Boat." 8 "Secondary Objective:**Dont let Allies desroying the Backdoor and Sidedoor.You can rebuild it!!" // Allied Objective Descriptions 1 "Primary Objective:**Steal and Escort the Big Boat to the Port Station." 2 "Primary Objective:**Load the 4 explosives drop by the Plane on to the Big Boat." 3 "Primary Objective:**Steal the Gaz Tank to start to build the Canal Boat on the Port Station." 4 "Primary Objective:**Contruct the Canal Boat. Escort and Protect the Canal Boat to the Beach!" 5 "Primary Objective:**Escort the 4 Explosives to the base of the Secret Launcher Missiles ." 6 "Primary Objective:**Activated The Explosives whit a small dyno to destroyed The Secret Launcher Missiles and finish your mission." 7 "Secondary Objective:**Destroy the Anti-Boat Gun.(you can use the rocket missile in the Copter)" 8 "Secondary Objective:**Destroy the BackDoor or Sidedoor side to open the Side Way to the Secret Launcher Missiles." ========================================================== **Map Info Title: Le Lac Filename: le_lac.bsp Game/mod: ET - wolfmp/wolfsw/wolflms Author: masterkiller Version: Beta 4 ========================================================== **Build Info Editor(s) Used: Wolf Radiant1.4 and 1.5, photoshop, MilkShape 3D 1.8.4, Q3Map2Toolz, audiocity, ET_Model_Tool_v140 (5*) easygen Build time: 4 months. Pause time: more 8 months. Compile time: about 1 hour ========================================================== **Installation Extract le_lac.pk3 into your (wolfet)etmain directory. Host a game whit le_lac map or le_lac_campaign You can launch the game by tipping this command on the console game. map le_lac le_lac waypoints.rar
  13. 347 downloads

    Download pk3 name: mml_minastirith_fp3.pk3 Map name: mml_minastirith_fp3.bsp Author(s): [MML]Gerbil / zero.Gerbil Level info: Objectives are not marked properly in the limbo text, but Axis must fight their way to the top of the city, then steal the Palantir from the Tombs behind the city, and deliver it to the entrance of the Great Hall. First playable 3 changes: - Level 1 detail fleshed out - Level 2 gate area fleshed out - Certain choke points elsewhere have more cover / alternative routes - Allies can no longer get outside the city via dropping down the turrets. To make up for this... - The main City Gate starts open. This allows Allies to rush outside but only for the first few respawns - after this the gate closes. It should NOT be possible for Axis to run straight to the gate and run inside while it's still open - I have timed it to ensure this is not possible - More detail in the odd spot here and there (eg newer White Tower). mml_minastirith_fp3 waypoints.rar
  14. 193 downloads

    Download pk3 name: eagles2_a6.pk3 Map name: eagles2_a6.bsp Author(s): Rikard "Drakir" Lindgren / Eagles2 remake by Scrupus Map Info - Eagles 2 10mb ------------------------------------------------- This is a remake of Drakir's map Eagles1. It is based on the map source file release by Drakir in 2004. Some objectives have been changed from the original version and several have been added - please check objective list and command map for details. Architecture have been changed and some new strctures added, and game athmosphere is also changed by adjusting lightning and sound. Thanks to Drakir for releasing the map source for this map, I hope players will enjoy this remake but credits should still go Drakir for an excellent map idea and layout. ------------------------------------------------- Map Details ------------------------------------------------- Author : Rikard "Drakir" Lindgren / Eagles2 remake by Scrupus Map Name : Eagles2 Alpha 6 BSP Name : eagles2_a5 Release date : 2007-03-11 Release type : Alpha/Playtest Gametime : 40 minutes (20+10+10) Suggested teams : 6 vs 6 Max players : 20 vs 20 (40 spawnslots) Gametypes : Objective,Campaign,Stopwatch Gameengine : Wolfenstein: Enemy Territory ------------------------------------------------- Map Objectives ------------------------------------------------- Allies: #. Destroy the Avalanche wall and the Side Tunnel to gain access to Werfen Village. #. Capture the Town Spawn Flag, this will force axis back to the castle. #. Dynamite the door to the tram station so allies can get access to the trams. This will also make the Town Spawn permanent. #. Take the trams up to Schloss Adler (Castle of eagles) and capture the Castle Spawn Flag. #. Steal the documents in the Castle main hall - first time allies steal them will make Castle Spawn permanent. #. Damage the Generator to open the library doors under the main hall, for alternative attack route. #. Bring the documents to the Bus Garage in the Werfen Village. #. Escort the bus to the airfield. #. Repair the bridge if the axis destroy it, so the bus can get into to the airfield. #. Destroy the airfield radio to secure the escape from the area - this is final objective. Axis: #. Delay the destruction of the Avalanche wall. #. Build the High guardtower to get better defence at the side tunnel. #. Make sure allies don't get the forward spawnflag in the village. #. Defend the forward spawn in the castle. #. Defend the documents in the main hall, make sure they dont bring them to the bus. #. Stop the allies from escorting the bus to the airfield - bus can be damaged with airstrikes and grenades. #. Destroy the bridge to prevent the bus from reaching the airfield. #. Defend the airfield radio at all cost - this is final objective. eagles2_a6_readme.txt eagles2_a6 waypoints.rar
  15. 175 downloads

    Download pk3 name: xposed_ndt.pk3 Map name: xposed.bsp Author(s): SteelRat, Ringa & Capitan Last night Axis forces bombed a small Belgian town after an Allied attack to conquer it. Axis managed to hold the town but a team of Allies are still trapped in the town, and their only way out is to steal a tank and drive through the bombed city. Changes: with non destructible tank smaller file size (from 9.33 down to 7.34 MB) 25 min mission time 18-18 sec respawn time (allies CP give 15 sec respawn time for allies) voice announce changes xposed_ndt.gm xposed_ndt.way xposed_ndt_goals.gm
  16. 151 downloads

    Download pk3 name: ice_sniper.pk3 Map name: ice_sniper.bsp Two seperated side, covered with snow. Many sniping spots, perfect for sniperwar. ice_sniper waypoints.rar
  17. 264 downloads

    Download pk3 name: UJE_convoy_final.pk3 Map name: UJE_convoy_final.bsp Author(s): [UJE]Niek The axis are escorting a convoy (the tank with 3 trucks) from the airport through a town to the faith factory. If they make it they get alot of faith for winning the war against the allies troops. Axis objective: *Escort the convoy to the factory *Blow up 3 baricades *Sachel the side door *Fix commandpost Allied objective: *stop the axis convoy *Build baricades *Build the side door *Build commandpost uje_convoy_final_waypoints.zip
  18. 273 downloads

    Download pk3 name: flame-guards.pk3 Map name: flame-guards.bsp The Axis are about to surrender to the invading Allies. Their only chance not to lose control of the last remaining rocket base is to neutralize it. Allies have to prevent Axis from taking over this strategical Factory Complex at all costs. The layout of this map reuses some of the best features in the MLB map packs, including time extension (the total round time increases when the attacking team completes an objective). So far, it's the biggest indoor map I've made without using terrain. The Enemy Territory entity limit has been reached, meaning I couldn't extend the map much more. Map Features: 6 different spawn locations for Axis 5 different spawn locations for Allies Time Extensions upon objective completion. This avoid having a long lasting round and ends the round quickly if the Axis team can get past a specific objective 1 Neutral command post 6 MG42 gun nests 6 dynamitable Axis objectives A time bomb on the last map section. This has been highly inspired from the MLB Daybreak map. The layout in the last section of FG Warzone makes this objective much more interesting 3 secret rooms. Note that they are in now way like the MLB secret rooms. You don access them the same way, they don give any specific bonuses and are located in map sections that aren't strategic. They therefore only act as easter eggs A huge ET map of epic proportions! Very much like Daybreak. Axis must collect gun parts and gun ammo, Build and fire gun to advance or map ends. flame-guards waypoints.rar
  19. 293 downloads

    Download pk3 name: aci_mor_mod1.pk3 Map name: aci_mor_mod1.bsp Author(s): Fix Important: This map has been updated to fix (clip) seem leaks in the two pillars near the tank ramp, clip the overhead section on the town side of the front gate, added wm_set_round_timelimit in script, and re-named et_mor files to aci_mor_mod1 for co-existence. {STS103} DC9 CAN. Description : Allied intelligence has learned of the existence of Operation Hitlers Beard, a top secret project that the Axis top minds have been working on. If the Allied command could get there hands on the information contained within these files it would help them plan for a swifter and more decisive victory in the entire North Africa campaign. The Allies have put together a small strike force to attempt to break through the Axis defenses and steal the documents they are guarding. Needless to say, the Axis soldiers can not allow this to happen, and must defend the town at all costs. Objectives : Allies; 1, Escort the tank passed the barrier 2, Escort the tank to the town gate and destroy them 3, Destroy the entrance to the laboratory and get the document case 4, Take the documents back out through the gate to a waiting truck : Axis; 1, Don't let the tank get passed the barrier 2, Stop the Allies from destroying the town gate 3, Guard the laboratory entrance 4, Don't let the Allies escape with the document case
  20. 558 downloads

    Download pk3 name: castleattack_b5.pk3 Map name: castleattack_b5.bsp Author(s): []v[] Objectives : ALLIES : ****** - Destroy the first tank barrier. - Destroy the entrance to the castle. - Use the tank to destroy the memorial. - Capture the radio parts. - capture the secret documents. - capture the forward spawn. - Build the command Post. AXIS : **** - Build the first tank barrier. - Build the second tank barrier. - Defend the memorial in the castle. - Defend the radio parts. - Defend the secret documents. - Defend the forward spawn. - Build the command Post. Changes since b3 : - Updated Command Map - Altered terrain and alphamap - Reduced file sizes and removed waste - Fixed Memorial CM marker now disappears when its destroyed. - Fixed unclipped curve at bunker gate. - New tunnel from bunker to castle turrets. - Extra passage in dungeon. - Dynomitable wall in dungeon. - Better access to roof and terrain all round. castleattack_b5 waypoints.rar
  21. 205 downloads

    Download pk3 name: gth_fragmap.pk3 Map name: gth_fragmap.bsp Author(s): Diabolos Although the name suggests it, it´s not a pure Fragmap. Both teams are separated by a wall. One can this wall overcome little loop way or an activity about one, to come onto the enemy side. Also the engineer and cover ops are used on the map. gth_fragmap_ReadMe.txt gth_fragmap_waypoints.zip
  22. 454 downloads

    Download pk3 name: karsiah_te2.pk3 Map name: Karsiah_te2.bsp Author(s): Henri 'Nenquel' Karhula Objective: The Axis Forces have built up a base in the Center of Karsiah. They also have their Main Base there. The Allied Forces have the Mission to steal all Secret Axis Documents and transmit them to overrun the Axis Forces in the South. karsiah_te2.rar karsiah_te2.gm karsiah_te2.way karsiah_te2_goals.gm
  23. 179 downloads

    Download pk3 name: superior_v11.pk3 Map name: superior.bsp Author(s): von Sternschubser The Germans try to sink the English carrier HMS Superior. superior.gm superior.way superior_goals.gm
  24. 388 downloads

    Download pk3 name: railgun_eu_b2.pk3 Map name: railgun_eu.bsp The Allies must prevent the Axis from loading and firing Dora, a colossal railway gun. The Axis must transport and load Dora's ammunition, protect her firing controls and fire her to win. Notes: There are also two modifications for this map which can be added - A snow-reduction mod for improved performance, and a spawnfix mod to keep things more fair. railgun_eu_b2 readme+pics.zip railgun_eu.gm railgun_eu.way railgun_eu_goals.gm
  25. 499 downloads

    Download pk3 name: bremen_b2.pk3 Map name: bremen_b2.bsp Author(s): Dersaidin The Allies are attempting to steal an important.. thing... from the Axis. Its invisible and already on the back of the truck, or maybe its the truck itself. Whatever. I'm sick of making story lines, just escort the damn truck. bremen_b2 waypoints.rar bremen_b2.gm bremen_b2.way bremen_b2_goals.gm
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