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Posted (edited)

No more arguing please. Anymore posts that aren't either discussing maps or suggesting the addition or removal of a map, will be hidden. If you have any issues, send a PM to a staff member or submit a contact us form.

 

Thank you.

Edited by CheepHeep
  • Like 3
  • 100 1
Posted

Map suggested : Cortex

I suggest this one , it's quite large in there

4 objectives , it's different than 1 and defenders aren't at the same place because there's 4 of em and they far away from each others

I saw earlier some players said that the spawn on the table in the upper floor is problematic because if one of teams reach to it 

Ex : Allies, if they got this spawn it blocks axis team to acces computer where you have to drop the objectives (CDs) or acces other rooms to reach their objectives

but if Axis players reach to it that block allies from defending their objective.

That is worst case , I see a lot of maps on here where defenders do their job so well that attackers can never touch the objective

If this map have good reviews and taken in consideration , I can remove the desk spawn near the computer to make it fair if there any trouble 

this map was enjoyed back then as I know so that's why I suggest this one I could add more but I only had this one in mind

 

Take care

-Slit

 

  • Like 2
  • Confused 1
Posted

Lets add all the ET maps at jay1 😂

 

@daredevil Can you add more time for Flameguard? Now once you make first obj it add only 5 min, its too less. Is it possible to add different times for different obj?

 

Example

 

Start time 15min

After first obj it would add 10 min

after second obj it would add 7 min

after that 5 min per obj.

 

This way you at least get to third objc. It still would add only 7 min to totall time if all obj would be played. Flameguard is my favorite map, example today i spend over 4 hour site and sametime keeping eye on Jay1 from my laptop, once i saw Flameguard, i pause my site jobs and went to play Flame Guard in Jay1. It ended in second obj, so i had only 20 min break from site jobs. 20 min for Flameguard is too less. Its very hard to get over second or third obj only in 20 mins. I would be very thankfull if you can add little bit extra time for first two obj. It still add only 7 min to totall time if axis get to last obj and fail that. 7 min is not a lot, but it can have big change that axis get through second objc.

  • Like 3
Posted
12 hours ago, SlitfaceJR said:

Map suggested : Cortex

I suggest this one , it's quite large in there

4 objectives , it's different than 1 and defenders aren't at the same place because there's 4 of em and they far away from each others

I saw earlier some players said that the spawn on the table in the upper floor is problematic because if one of teams reach to it 

Ex : Allies, if they got this spawn it blocks axis team to acces computer where you have to drop the objectives (CDs) or acces other rooms to reach their objectives

but if Axis players reach to it that block allies from defending their objective.

That is worst case , I see a lot of maps on here where defenders do their job so well that attackers can never touch the objective

If this map have good reviews and taken in consideration , I can remove the desk spawn near the computer to make it fair if there any trouble 

this map was enjoyed back then as I know so that's why I suggest this one I could add more but I only had this one in mind

 

Take care

-Slit

 

 

Oh Cortex...... a fun map but for jay1 it becomes cancer quick.

 

Players love griefing teammates on this map. Axis love spawn nading for example. Becomes horrible if admins arent full government surveillance mode watching every move every player makes. Though I suppose if I have a monthly quota of splats, putspecs, warns and kicks to make then I would love this map. Perhaps get paid by the !splat

 

Map is fun for panzerwar but not much else. I believe the FAs use it for gamedays on NQ?

  • Sad 1
  • 100 1
Posted
28 minutes ago, von Rantala said:

Lets add all the ET maps at jay1 😂

 

@daredevil Can you add more time for Flameguard? Now once you make first obj it add only 5 min, its too less. Is it possible to add different times for different obj?

 

Example

 

Start time 15min

After first obj it would add 10 min

after second obj it would add 7 min

after that 5 min per obj.

 

This way you at least get to third objc. It still would add only 7 min to totall time if all obj would be played. Flameguard is my favorite map, example today i spend over 4 hour site and sametime keeping eye on Jay1 from my laptop, once i saw Flameguard, i pause my site jobs and went to play Flame Guard in Jay1. It ended in second obj, so i had only 20 min break from site jobs. 20 min for Flameguard is too less. Its very hard to get over second or third obj only in 20 mins. I would be very thankfull if you can add little bit extra time for first two obj. It still add only 7 min to totall time if axis get to last obj and fail that. 7 min is not a lot, but it can have big change that axis get through second objc.

I like this let's do this all the maps!!!

Posted
2 hours ago, CabaL said:

 

Oh Cortex...... a fun map but for jay1 it becomes cancer quick.

 

Players love griefing teammates on this map. Axis love spawn nading for example. Becomes horrible if admins arent full government surveillance mode watching every move every player makes. Though I suppose if I have a monthly quota of splats, putspecs, warns and kicks to make then I would love this map. Perhaps get paid by the !splat

 

Map is fun for panzerwar but not much else. I believe the FAs use it for gamedays on NQ?

 

I have found Cortex to be a blast with a full server of 40-60, I've played it for hundreds of hours, for years, Most of those hours/years as an admin in the full server. (Whosgaming ~2005-2009)

Map makes ya learn to move out of spawn quick :). I find it balanced the way it is. Just as with most maps its a challenge to get the objectives. The flag by the computer is easily obtainable in a full server, if tried, a few ways to it, and with double jump...

anyways, sorry that some don't like the map,(but seems everyone doesnt like some maps)

I find its one of the funner maps to play with a full server.

  • Like 1
Posted

Fata Morgana for say 15 vs 15 but for a bigger map maybe an im gonna get hated for this lol....Subway :

 

Rescue the Maiden (Final),

Return 2 Goldrush (Beta 1)

Outer Space v1.0.0

Monte Cassino (Final 2)

Goldrush Germany

BIOHAZARD-2018

Srefwat (Beta 2)

Wodanfire's Assault (Final 2)

Whoverops Pyramid (Beta 1)

Villa France (Beta 1)

V2-Factory (Final)

Treetop (Final)

Tram Siege (Final 2)

Toxicity: Facility 31 (Beta 1)

The Town (Beta)

The Moskee (Beta 1)

Temple of Dal 1.5

Steal v1

Rjuken Dam (Beta 4)

Railgun EU (Beta 2)

  • Like 1
Posted
3 hours ago, DrSpreadem said:

Fata Morgana for say 15 vs 15 but for a bigger map maybe an im gonna get hated for this lol....Subway :

 

Rescue the Maiden (Final),

Return 2 Goldrush (Beta 1)

Outer Space v1.0.0

Monte Cassino (Final 2)

Goldrush Germany

BIOHAZARD-2018

Srefwat (Beta 2)

Wodanfire's Assault (Final 2)

Whoverops Pyramid (Beta 1)

Villa France (Beta 1)

V2-Factory (Final)

Treetop (Final)

Tram Siege (Final 2)

Toxicity: Facility 31 (Beta 1)

The Town (Beta)

The Moskee (Beta 1)

Temple of Dal 1.5

Steal v1

Rjuken Dam (Beta 4)

Railgun EU (Beta 2)

Use proper format  to suggest maps. Kindly check first page of this thread .  

 

Thanks.

  • Like 2
Posted

Stalingrad on top of anti rush could use spawn time change

 

Axis from 14s -> 10s

 

Allies might be fine, but axis spawn needs to be more frequent.

Posted (edited)

We need map download links Please

Then I'll check for Omnibot navs

 

Rescue the Maiden (Final) https://fearless-assassins.com/files/file/201-rescue-the-maiden-final-maiden1pk3/
Can't find waypoints anywhere

 

Return 2 Goldrush (Beta 1) https://fearless-assassins.com/search/?q=Return 2 Goldrush&quick=1&type=downloads_file
navs in omni-bot_0_86_ET

 

Outer Space v1.0.0 https://fearless-assassins.com/files/file/331-outer-space-final-1-outer_spacepk3/

navs in omni-bot_0_86_ET

 

Monte Cassino (Final 2) https://fearless-assassins.com/files/file/1069-monte-cassino-final-2/
Can't find waypoints anywhere

 

Goldrush Germany https://et.trackbase.net/map/266/
Can't download map

 

BIOHAZARD-2018
Can't find map

 

Srefwat (Beta 2) https://fearless-assassins.com/files/file/318-srefwat-beta-2-srefwat_b2pk3/
Can't find waypoints anywhere

 

Wodanfire's Assault (Final 2) https://fearless-assassins.com/files/file/886-wodanfires-assault-final-2/
navs in omni-bot_0_86_ET

 

Whoverops Pyramid (Beta 1) https://fearless-assassins.com/files/file/895-whoverops-pyramid-beta-1/
Can't find waypoints anywhere

 

Villa France (Beta 1) https://fearless-assassins.com/files/file/281-villa-france-beta-1-villa_france_beta1pk3/
Can't find waypoints anywhere

 

V2-Factory (Final) https://harryhomers.org/et/download/etmain/

navs in omni-bot_0_86_ET

 

Treetop (Final) https://fearless-assassins.com/files/file/1701-treetop-final/
https://harryhomers.org/et/download/waypoints/

 

Tram Siege (Final 2) https://fearless-assassins.com/files/file/1717-tram_etmp_trampk3/
https://fearless-assassins.com/files/file/1718-tram_et-waypoints/

 

Toxicity: Facility 31 (Beta 1) https://fearless-assassins.com/files/file/156-facility31_b1-facility31_b1pk3/
navs in omni-bot_0_86_ET

 

The Town (Beta) https://fearless-assassins.com/files/file/145-the-town-the_townpk3/
https://harryhomers.org/et/download/waypoints/

 

The Moskee (Beta 1) https://fearless-assassins.com/files/file/1778-the_moskeeb1/
navs in omni-bot_0_86_ET

 

Temple of Dal 1.5 https://harryhomers.org/et/download/etmain/
navs in omni-bot_0_86_ET

 

Steal v1 https://fearless-assassins.com/files/file/172-steal-v1-final-v100-steal_v1pk3/
navs in omni-bot_0_86_ET

 

Rjuken Dam (Beta 4) https://harryhomers.org/et/download/etmain/(Rjuken)
Can't find waypoints anywhere

 

Railgun EU (Beta 2)https://fearless-assassins.com/files/file/19-railgun-eu-beta-2-railgun_eu_b2pk3/
Can't find waypoints anywhere

Edited by Buckwild
Add
  • Surprise 1
Posted
2 hours ago, Buckwild said:

Thank You! for posting current rotation

Now I can bind upcoming maps on server

^5et_mor2_night_final,0,64,^2supplydepot2,0,40,^5caen2,0,40,^2fueldump,0,34,^5sp_delivery_te,0,40,
^2pirates,0,64,^5et_beach,0,64,^2stalingrad, 12, 44,^5fa_italy_b3,0,64,^2fa_bremen_final,0,64,
^5adlernest,0,40,^2flame-guards, 12, 40,^5etdo1,26,64,^2capuzzo,12,64,^5mlb_hotchkiss, 28, 54,
^2fa_oasis_b3,0,64,^5eagles_2ways_b3, 12, 36,^2bba0-beta2,14,64,^5teuthonia_final,0,44,
^2river_port,0,64,^5venice_ne4,0,64,^2etdo6,36,64,^5goldrush-gals,0,64,^2resurrection, 38, 64,
^5warbell,0,64,^2fa_temple, 20, 44,^5decay_b5, 0, 40,^2baserace, 0, 38,

 

We need map download links Please

Then I'll check for Omnibot navs

 

Rescue the Maiden (Final) https://fearless-assassins.com/files/file/201-rescue-the-maiden-final-maiden1pk3/
Can't find waypoints anywhere

 

Return 2 Goldrush (Beta 1) https://fearless-assassins.com/search/?q=Return 2 Goldrush&quick=1&type=downloads_file
navs in omni-bot_0_86_ET

 

Outer Space v1.0.0 https://fearless-assassins.com/files/file/331-outer-space-final-1-outer_spacepk3/

navs in omni-bot_0_86_ET

 

Monte Cassino (Final 2) https://fearless-assassins.com/files/file/1069-monte-cassino-final-2/
Can't find waypoints anywhere

 

Goldrush Germany https://et.trackbase.net/map/266/
Can't download map

 

BIOHAZARD-2018
Can't find map

 

Srefwat (Beta 2) https://fearless-assassins.com/files/file/318-srefwat-beta-2-srefwat_b2pk3/
 Can't find waypoints anywhere

 

Wodanfire's Assault (Final 2) https://fearless-assassins.com/files/file/886-wodanfires-assault-final-2/
navs in omni-bot_0_86_ET

 

Whoverops Pyramid (Beta 1) https://fearless-assassins.com/files/file/895-whoverops-pyramid-beta-1/
Can't find waypoints anywhere

 

Villa France (Beta 1) https://fearless-assassins.com/files/file/281-villa-france-beta-1-villa_france_beta1pk3/
Can't find waypoints anywhere

 

V2-Factory (Final) https://harryhomers.org/et/download/waypoints/

navs in omni-bot_0_86_ET

 

Treetop (Final) https://fearless-assassins.com/files/file/1701-treetop-final/
https://harryhomers.org/et/download/waypoints/

 

Tram Siege (Final 2) https://fearless-assassins.com/files/file/1717-tram_etmp_trampk3/
https://harryhomers.org/et/download/waypoints/

 

Toxicity: Facility 31 (Beta 1) https://fearless-assassins.com/files/file/156-facility31_b1-facility31_b1pk3/
navs in omni-bot_0_86_ET

 

The Town (Beta) https://fearless-assassins.com/files/file/145-the-town-the_townpk3/
https://harryhomers.org/et/download/waypoints/

 

The Moskee (Beta 1) https://fearless-assassins.com/files/file/1778-the_moskeeb1/
navs in omni-bot_0_86_ET

 

Temple of Dal 1.5 https://harryhomers.org/et/download/etmain/
navs in omni-bot_0_86_ET

 

Steal v1 https://fearless-assassins.com/files/file/172-steal-v1-final-v100-steal_v1pk3/
navs in omni-bot_0_86_ET

 

Rjuken Dam (Beta 4) https://harryhomers.org/et/download/etmain/(Rjuken)
Can't find waypoints anywhere

 

Railgun EU (Beta 2)https://fearless-assassins.com/files/file/19-railgun-eu-beta-2-railgun_eu_b2pk3/
Can't find waypoints anywhere

Thanks Bucky

Posted

Stalingrad seems to be liked on server, however few changes are needed:

 

-Map ended after blowing up 1 tank, instead of both

 

-Map needs antirush (im sure its being worked on atm, but if not just a friendly reminder) :)

 

-Spawntime should be decreased for axis from 14s -> ~10s

Posted (edited)

There's been lots of confusion in server, so I thought I'd clarify things. In order to add maps, we need to remove some and cannot do that without players suggestions/feedback. This is the format needed to update the rotation. The goal of this, is to keep everyone happy and get a chance to decide on what maps go and what maps stay.

00000001.thumb.png.c6486471a77b48963d40e30dc3ee6a99.png

 

Edited by bLade.
  • Like 2
Posted (edited)
On 3/5/2016 at 12:54 PM, Unknown said:
Ok, I hope DD gets some time to make slight changes in rotation.

 

 

 

 

(Taken from trackbase)Current map rotation:

 

 

MLB Temple Final - ok

 

 

North Pole Final  - should be changed, hearing Christmas song  :)

 

 

Railgun Official - is it on rotation?

 

 

Battery Official - is it on rotation?

 

 

Supply Depot 2 Final - ok

 

 

Siwa Oasis SW Beta 3 - any other version?

 

 

MLB Daybreak Final - ok

 

 

Special Delivery TE Final - ok 

 

 

Flame Guards War Zone_noID - very very long map

 

 

Hydro Dam Final - ok

 

 

Beer Run Beta 7a - ok

 

 

Teuthonia Final - could be replaced

 

 

Minas Tirith FP 3 - ok

 

 

Fueldump Official - ok

 

 

Castle Attack Beta 5 - ok

 

 

Braundorf Final - ok

 

 

Baserace Final - could be replaced

 

 

Fuel Depot Final - ok

 

 

Adlernest Final - maybe with roof version it would be better

 

 

Bremen Final - could be replaced

 

 

Fueldump Christmas Final - double map with original fuel dump

 

 

Warbell Final - ok

 

 

Beach Invasion 1.1 - ok 

 

 

Capuzzo Final - ok 

 

 

Frostbite Final - ok

 

 

Haunted Mansion Final - ok

 

 

Pirates Final - ok 

 

 

Oil Kombinat Final - ok

 

 

Venice NE4 Final - ok

 

 

Castle CTF Beta 2 - ok 

 

 

Goldrush GALS Final - axis always win it

 

 

Marrakech Streets 2 by Night Final - wish to replace it

 

 

 

 

 

 

 

 

I'd love to see some of these maps:

 

 

 

 

 
Sorry wrong format but some good maps 😛

 

 

 

 

 

 

 

 

 

 

I know I know wrong format but Unknown knows some good maps 😛 lol at North pole

Edited by DrSpreadem

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