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ET Server Suggestion Jay1 map rotation suggestions


daredevil
Message added by daredevil

Format - 

Add Map -> Map name  + URL to download the map - if not in our download section, upload and share URL.
Remove map -> Map name

 

Can provide multiple add/remove maps in same post.

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18 hours ago, bLade. said:

There's been lots of confusion in server, so I thought I'd clarify things. In order to add maps, we need to remove some and cannot do that without players suggestions/feedback. This is the format needed to update the rotation. The goal of this, is to keep everyone happy and get a chance to decide on what maps go and what maps stay.

00000001.thumb.png.c6486471a77b48963d40e30dc3ee6a99.png

 

About this format, pretend I would suggest a map, and wanted to remove goldrush. What is the chance of this happening?

 

In an ideal situation, there would be a periodical review. Maps would be ranked according to the up/downvotes on the server. Put the worst maps up for replacement. Look at the maps that are suggested, and their past up/downvotes, playercount/waypoints/other issues. Have a public poll with the best suggestions. Replace maps. Repeat

 

Edit: Typo

Edited by Broham
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10 hours ago, Broham said:

About this format, pretend I would suggest a map, and wanted to remove goldrush. What is the chance of this happening?

 

20 people want Goldrush gone, but one wants it to stay - chances are Goldrush is gone. But if people are just suggesting maps, its impossible to remove any when we don't know which maps to remove. Remove the wrong maps, people get upset. 

 

10 hours ago, Broham said:

In an ideal situation, there would be a periodical review.

 

This is why we have this thread, so people can post the maps they want removed as well as post maps they want added then come time to review the rotation and update it, they look here before doing so. The cumulative suggestions for both adding/removing are seen here and are taken into consideration based on players feedback. Like any issue you have with players, maps, bugs in maps.. etc... is meant for the forums. 

 

Edited by bLade.
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Just had a game on Aldernest with teams 6 vs 5 and bawts , next map loaded was was Flame Guards? the map is massive, i know it only just been added but is there ayway you could make it a map for 15 vs 15 atleast before it loads??

 

Home Alone Reaction GIF by moodman

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On 9/24/2020 at 7:35 AM, SlwFngrz said:

Currently:
resurrection, 38, 64, (20 min)


 

Requested changes:
resurrection, 14, 64, (and to 35-40min)
and ADD BACK to rotation: am_hydro_dam, 14, 64 (no time limit- its dual obj- it will end)

requested changes:
resurrection, 14, 64, (and to 35-40min)
and ADD BACK to rotation: am_hydro_dam, 14, 64 (no time limit- its dual obj- it will end)

remove:

Tethonia- waste of time for objective play- Allies wont win .

Marrakech Streets 2  - not a good map for objective- allies wont win.

WarBell - fun map- but it clears the server

 

put Stalingrad back to two Tanks.

 

Slap Cabel before he comes and tears apart my post

Quote

 

 

Edited by SlwFngrz
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3 hours ago, SlwFngrz said:

requested changes:
resurrection, 14, 64, (and to 35-40min)
and ADD BACK to rotation: am_hydro_dam, 14, 64 (no time limit- its dual obj- it will end)

remove:

Tethonia- waste of time for objective play- Allies wont win .

Marrakech Streets 2  - not a good map for objective- allies wont win.

WarBell - fun map- but it clears the server

 

put Stalingrad back to two Tanks.

 

Slap Cabel before he comes and tears apart my post

 

 

I'll just go ahead and slap myself.

 

Resurrection is fine 😐

Flameguards can we make one more push for this map? 20,44? If it games dont improve, then remove

 

+Hydro Dam should be 38,64. With current time limit. https://et.splatterladder.com/?mod=mapinfo&idx=1964

+Airfield Assault FP can we try this on jay1? Any count will be fine for start: https://et.splatterladder.com/?mod=mapinfo&idx=148

+2 tanks please. https://et.splatterladder.com/?mod=mapinfo&idx=2544

 

-Teuthonia. Agreed. Unless we can do some changes to make it more balanced or try a more extreme spawn time change for axis, map should be removed. Maybe return at some later time

 

Keep Warbell and Marrakech.

 

Stalingrad objective is bugged, idk if we can fix it? and I think DD removed it already

 

Also I thought decay version was gonna jump to decay_b7 instead of decay_b5?

 

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:)'s 

 

Resurrection at 38 means it almost never plays in the evening West coast USA time.  :(. The map is built for league play (12)...as well as 64., so it works with 10 people or 64.  Increase of the time would be Great, Its a really fun map and  gets more "good games" at the end then most.  A few minutes more would allow Allies to win more. (I usually play axis- just so it doenst end quick :), and I know the choke points, a to b times Very well-Was like 6 of us in RivrStyx's [RES] Clan back in the day.
 

Agreed the spawn time changes could make Tethonia winnable.
 

HydroDam disappeared a week ago, would be nice to see it be a true dual objective instead fo just ending
 

Stalingrad hasn't played in 4 days i see on SpLad

 

I like warbell, maybe if it had a different spot in the rotation it would work better.

 

markarach - I haven't seen allies win in months

 

Airfield Assault I remember as fun in full server.

 

SHAMELESS PLUG for CORTEX 😛

 

 *** RSraders Map:

Since Den of Lions needs com_hunkmegs 128 to work Rivrstyx cut the map in half and made RSradars- single obj Den ofLions instead of dual.

3. RSradars http://www.wolffiles.de/index.php?filebase&fid=733

 

 

Tank beta ( 3 ) Map  <-- Great Full Server map

 

I remember good times on:

6. GreatPyramid_b1b - GreatPyramid_b1b.pk3
https://fearless-assassins.com/files/file/233-greatpyramid_b1b-greatpyramid_b1bpk3/

 

blah blah blah

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Hydro is a great map - until one team takes total control of the other's flag, then it's nothing but a spawnkill, extremely frustrating for the team trapped in their spawn who start to rage quit in many times.

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On 10/18/2020 at 2:17 PM, -=HipKat=- said:

Hydro is a great map - until one team takes total control of the other's flag, then it's nothing but a spawnkill, extremely frustrating for the team trapped in their spawn who start to rage quit in many times.

 

There are other ways to get out of spawn, If the flag is being held, the tunnels of the map are still open, so no one is "trapped".

Going the lower tunnels is one of the better ways to go offense.

I.e. If the other team capped your flag, they also just made it easier to get to their objective.

 

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11 hours ago, SlwFngrz said:

 

There are other ways to get out of spawn, If the flag is being held, the tunnels of the map are still open, so no one is "trapped".

Going the lower tunnels is one of the better ways to go offense.

I.e. If the other team capped your flag, they also just made it easier to get to their objective.

 

That’s just not how it works though. Once one team has control of the other;s flag, they cover those exits and you know that they’re covering them with rifle grenades and mortar, mines at the exits, not to mention just having guys with SMG‘s picking up anybody that comes out the doors or up the tunnels. I mean come on, we both played that map enough times to know what happens. And don’t get me wrong, I love that map. It’s perfect for my style of finding a spot to hang back and shoot people from a distance. Which when you get older and your reflexes get slower, is just the better way to play, until you lose your flag and can’t get it back.
 

I mean, this is obviously just my view and I’m sure other people will agree and disagree with me, too.

Edited by -=HipKat=-
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Could we reduce maxplayers on et_beach? 

It's just too little for 20vs20

Max 30 (15vs15) i would say 

What do the others think? 

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Not too sure if this is up to date

 

et_mor2_night_final, 0, 64

supplydepot2, 0, 40 

caen2, 0, 40 

am_hydro_dam, 28, 64

fueldump, 0, 34

sp_delivery_te, 0, 40

pirates, 0, 64

et_beach, 0, 64 

fa_italy_b3, 0, 64,
fa_bremen_final, 0, 64,
adlernest, 0, 40,
etdo1, 26, 64,
capuzzo, 12, 64,
mlb_hotchkiss, 28, 54
fa_oasis_b3, 0, 64

bba0-beta2, 14, 64
teuthonia_final, 0, 44,
river_port, 0, 64,
venice_ne4, 0, 64,
etdo6, 36, 64,
goldrush-gals, 0, 64,
resurrection, 38, 64,
warbell, 0, 64,
fa_temple, 20, 44
decay_b5, 0, 40
mml_minastirith_fp3, 40, 64,
baserace, 0, 38
UJE_00, 30, 64 

-----------------------------------------------------------------------------------------------------------------

New Map Suggestions

 

1944 Huertgen Forest  - https://www.wolffiles.de/index.php?filebase&fid=4756

1944 Forest - https://www.wolffiles.de/index.php?filebase&fid=2959

Kitchen Sniper -  https://www.wolffiles.de/index.php?filebase&fid=529

Assault - https://www.wolffiles.de/index.php?filebase&fid=85

Summer Palace - https://www.wolffiles.de/index.php?filebase&fid=863

Rommel GA - https://www.wolffiles.de/index.php?filebase&fid=763

Hindenburg - https://www.wolffiles.de/index.php?filebase&fid=4144

Market Garden - https://www.gamefront.com/games/return-to-castle-wolfenstein/file/market-garden

Mountain Assault - https://www.wolffiles.de/index.php?filebase&fid=598

Cathedral - https://www.wolffiles.de/index.php?filebase&fid=215

Ammo Depot https://www.wolffiles.de/index.php?filebase&fid=75

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  • WhiteWidow changed the title to JAYMODE 1 MAPS ROTATION SUGGESTION

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