Maps
Wolfenstein: Enemy Territory Maps for Downloads.
1000 files
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tm_jungle_b2 and waypoints
By papywolf
Description:
(the readme file)
Island map where allies have to steal document and bring it to beach.
Axis have to defend document and middle capturable spawn point.
248 downloads
Updated
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thief city - thief_city.pk3 and waypoints
By papywolf
About This File:
thief_city.pk3 and waypoints
//Axis Objective Descriptions
1 "Primary Objective:**Steal the Gold and escape to the sewers!"
2 "Primary Objective:**Destroy the safe door!"
3 "Secondary Objective:**Destroy the safe wooden barrier!"
4 "Secondary Objective:**Destroy the North wall!"
5 "Secondary Objective:**Destroy the West wall!"
6 "Secondary Objective:**Build the command post"
// Allied Objective Descriptions
1 "Primary Objective:**Defend the Gold!"
2 "Primary Objective:**Defend the safe door!"
3 "Secondary Objective:**Build the safe wooden barrier"
4 "Secondary Objective:**Defend the North wall!"
5 "Secondary Objective:**Defend the West wall!"
6 "Secondary Objective:**Build the command post
267 downloads
Updated
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The Gauntlet and waypoints
By papywolf
About This File
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MAP NAME: The Gauntlet
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Allied Attack Version
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VERSION: First Playable
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Created For The |>B<|unker Gaming Community
Web Site: bunker.aaxxss.com
Other Severs are More Than Welcome to Host this Map on their Servers. (Please do not remove the Bunker Logos and Textures)
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NOTES:
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Feedback can be sent to Jecoliah_1@yahoo.com
Also feedback can be posted on the forums at http://bunker.aaxxss.com.
Direct link to the Map Areana section on Bunker Forums ---
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Basic Information
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Author : Jecoliah
Email address : Jecoliah_1@yahoo.com
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Map Information
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Game : Return to Castle Wolfenstein: Enemy Territory
Title : the_gauntlet
Filename : the_gauntlet.pk3
Version : 1.0
Release date : Jan 28 2011
Decription : Version First Playable
Program : SD Radiant 1.5.0.
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Objectives
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Allies Must Destroy the Axis Flak 88's to Clear the Way for the Convoy!
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Special thanks and Credits to:
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The |>B<|unker Gaming Community! Thanks for All the Years of a Great Gaming Environment!
Web Site: bunker.aaxxss.com
Detoeni for the Jeep and Halftrack and several other Models.
IndyJones for the Flak 88 Models and the Flags.
Also want to thank the guys over at Splashdamage.com for all the useful information located on their forums.
And last but certainly not least I.D. Software, Splash Damage and Activision for this Great Game and also for releasing and updating the GTK Radiant application which was used to create this map.
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Texture/Shader Notes:
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If authors wish to use textures or models from this level you must ensure you get the permission of the origional author first.
I changed the name of some textures so that my Shader Files would be used and therefore the name of the texture IS NOT a claim by myself as to the creation of the texture.
Several of the Textures are my own Custom textures or free textures that I modified. Also Some of the scripts and shaders I made myself.
Request to use any part of the Map or contents of the Pk3 file should be E-Mailed to Jecoliah_1@yahoo.com.
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Copyright © 2011
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Jecoliah
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
Copyright Permissions.
ID, Activision & Splash Damage. Original game rights.
END
242 downloads
Updated
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graverob_b1 and waypoints
By papywolf
map: graverob_b1 longname: Grave Robbery Beta1 Briefing: Allied: We must extract the Ank of AmunRah from an ancient tomb before the enemy can unleash its terrible power. Axis: We have unearthed an artifact of unimaginable power. Guard the Ank of AmunRah. Neutral: The Axis have uncovered an an ancient artifact of terrible power! The Allies must force their way into the deepest depths of an ancient tomb and steal the Ank of AmunRah before its power can be unleashed. Allies: Primary: - Steal the Ank - Take the Ank to the Escape Truck - Breach the Tomb Floor Secondary: - Destroy the Tunnel Grate - Establish a Command Post - Prevent the Axis from constructing a Command Post - Construct an Escape Ladder for a quick exit - Breach the Tomb Wall Axis: Primary: - Defend the Ank - Dont let the Allies secure the Ank at the Escape Truck - Defend the Tomb Floor Secondary: - Defend the Tunnel Grate - Prevent the Allies from establishing a Command Post - Set up a Command Post - Dont let the Allies build an Escape Ladder - Stop them from destroying the Tomb Wall238 downloads
Updated
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us_radar_b2 + waypoints
By papywolf
About This File
// Axis Objective Descriptions
1 "Primary Objective:** Destroy the US Radar"
2 "Primary Objective:** Destroy the US Radar base doors"
3 "Primary Objective:** Destroy the US Radar doors"
4 "Secondary Objective:** Build the water pump"
5 "Secondary Objective:** Capture the forward spawn"
6 "Secondary Objective:** Destroy the Allies command post"
7 "Secondary Objective:** Build the command post"
8 "Secondary Objective:** Destroy the Sealed Grid"
// Allied Objective Descriptions
1 "Primary Objective:** Defend the US Radar"
2 "Primary Objective:** Defend the US Radar base doors"
3 "Primary Objective:** Defend the US Radar doors"
4 "Secondary Objective:** Destroy the water pump"
5 "Secondary Objective:** Capture the forward spawn"
6 "Secondary Objective:** Build the command post"
7 "Secondary Objective:** Destroy the Axis command post"
8 "Secondary Objective:** Defend the Sealed Grid"238 downloads
Submitted
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[DarK]-Siege_BETA + waypoints
By papywolf
About This File
Description:
(the readme file)
Objectives:
Allies
-They have breached the east entrance! Rebuild it!
-East Entrance rebuilt!
-They have ruined our tank! A new one is on it's way!
-A new tank has arrived at the base! Move - and this time don't let them destroy it!
-Defend the Anti-Air-Cannons!
-Defend the West Anti-Air-Cannon!
-Defend the East Anti-Air-Cannon!
-They have destroyed the Anti-Air Cannons!
-They have destroyed the East Anti-Air Cannon!
-They have destroyed the West Anti-Air Cannon!
-Defend our Battle Plans at all costs!
-They have stolen our Battle Plans! Return them!
-They have dropped our Battle Plans! Return them!
-We have returned our Battle Plans!
-They have secured our Battle Plans!
-We are past the Anti-Tank cannons!
-They have rebuilt the North-Anti-Tank Cannon! Destroy it!
-They have rebuilt the South-Anti-Tank Cannon! Destroy it!
-They have captured the main entrance! Take it back!
-We have captured the main entrance!
-Capture the main entrance!
-Destroy the V-2's!
-We have destroyed the V2 instalation!
AXIS
-We have breached the east entrance!
-East Entrance rebuilt! Destroy it!
-We have ruined their tank!
-A new tank has arrived at the allied base! Empede it's approach!
-Destroy the Anti-Air-Cannons!
-Destroy the West Anti-Air-Cannon!
-Destroy the East Anti-Air-Cannon!
-We have destroyed the Anti-Air Cannons!
-We have destroyed the East Anti-Air Cannon!
-We have destroyed the West Anti-Air Cannon!
-Steal the allied Battle Plans at all costs!
-We have stolen their Battle Plans! Secure them!
-We have dropped their Battle Plans!
-They have returned their Battle Plans!
-We have secured their Battle Plans!
-They are past the Anti-Tank cannons! Schnell schnell!
-We have rebuilt the North-Anti-Tank Cannon!
-We have rebuilt the South-Anti-Tank Cannon!
-Rebuild the North-Anti-Tank Cannon!
-Rebuild the South-Anti-Tank Cannon!
-They have captured the main entrance! Take it back!
-We have captured the main entrance!
-Capture the main entrance!
-Protect the V-2's!
-They have destroyed the V2 instalation!227 downloads
Updated
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op_tower_night- and waypoints
By papywolf
Filenames: op_tower_night.pk3
Version: Night
BSP name: op_tower_night
Author: Old-Owl
Created: 18-07-2012
Last revision: July 2012
E-Mail: oldowl1@gmail.com
Homepage: www.dark-alchemy.com
Description:
(the readme file)
Allied "You have to search the secret technical manuals and transmit them through the axis radio placed in the bunker"
Axis : "Stop the allies from stealing and transmitting the manuals" wm_mapdescription neutral "Allies have to search and transmit the secret technical manuals through a radio, fight their way to reach the top axis tower where are the manuals"
Allied objectives
1 "Primary Objective:
Destroy the tower gate."
2 "Primary Objective:
Destroy the tunnel gate."
3 "Primary Objective:
Contruct the assault ladder."
4 "Primary Objective:
Reach the top of the water tower and steal the secret manuals."
5 "Primary Objective:
Transmit the secret manuals through the bunker radio."
6 "Secondary Objective:
Construct the command post"
7 "Secondary Objective:
Capture the advanced spawn flag"
8 "Secondary Objective:
Contruct the assault ramp to gain a secondary way to the objective"
Axis objectives
1 "Primary Objective:
Don't let allies to breach the gate."
2 "Primary Objective:
Dont let allies to destroy the tunnel gate.."
3 "Primary Objective:
Allies want try to construct the assault ladder. Stop them."
4 "Primary Objective:
Stop the allies from stealing the secret manuals."
5 "Primary Objective:
Dont let allies transmit the manuals through the bunker radio."
6 "Secondary Objective:
Construct the command post"
7 "Secondary Objective:
Capture the advanced spawn flag"
8 "Secondary Objective:
Prevent allies to contruct assault ramp"
242 downloads
Updated
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UJE_superhero_sniper_b3 + waypoints
By papywolf
Map made by [UJE]Niek
--UJE_superhero_Sniper_b3--
This snipermap is set in a comicbook style map. It looks like a comic because of the cel shading. 2 city's competing against eachother for business Let's see who wins
xtra features in this map are:
* Celshading
* Lot's of sounds
* Some girl models walking and dancing in the map
* You can undress them by pushing the button
* 1 way crossing ability
Hope everyone likes the map and that it wil bring great fun
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More [UJE] maps:
You can see the info about our other maps on our website
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[UJE]Clan site www.ujeclan.com
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230 downloads
Updated
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UJE_flat_sniper_2020 + waypoints
By papywolf
Map made by [UJE]Niek
Well another map is done. UJE_flat_sniper i named it , this map is made pure for fun. 2 high and i mean super high buildings standing against eachother . Again its a snipermap there's a way to cross again for fun play , you can jump from a 100 stores building and try to land in the water or you can try to jump on de trampoline. The way up or down can be done by a elevator who was made by [UJE]C he made the elevator in i think an hour hahah. Fine tuning took al little bit longer , the elevator makes the map i think. I'The map is now Final .a darker sky is added and some stuff is ajusted for making the map nicer. Well the map is the most played of all snipermaps on our server so it must be good. I hope with all the improvements the map is better. Here are some screenshots.
Well ,you see some helicopters on top of the roof you can sniper off and you see how high the building is Here are some screenshots of the down level were you can cross. There can be lot's of fun fights down there hihi. that was the intension . Lots of nice fights were down here.
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More [UJE] maps:
To many maps made by uje to put in here so you can see our maps
at our website.
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Please take your time to post on our forum for any questions
[UJE]Clan site
http://www.ujeclan.com
230 downloads
Updated
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[UJE]Vulcano Escape + waypoints
By papywolf
Map made by [UJE]HappY
--NEW [UJE] MAP-- --[UJE]Vulcano Escape --
[UJE]Vulcano escape
The Axis are stuck between two vulcanos that are about to erupt, they need to get away from there before they do!
Axis must escort the tank, open the gate, build the bridge, and get away with the truck before there out of time!
Allies must prefent all of this!
Mapmaker: [UJE]HappY
Special thanks for helping a lot with scripting to [UJE]C.
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More [UJE] maps:
To many maps made by uje to put in here so you can see our maps
at our website.
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Please take your time to post on our forum for any questions
[UJE]Clan site
http://www.ujeclan.com
238 downloads
Updated
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UJE trainstation b4 + waypoints
By papywolf
Map made by [UJE]Niek
--UJE trainstation b4 --
The Allies must blow up the entrance of a large Building
to get acces to the Trainstation.
In the Trainstation are 2 anti tank guns ready for transport to
Siwa Oasis where the axis can use it for theire fortress.
Axis have to prevent the Allies for blowing up the guns.
Allies objective:
*Destroy the main entrance
*Destroy both Anti Tank Guns.
Axis objective
*Defend the main entrance
*Defend the Anti Tank Guns
*Build the 2 Barricades
Here some screenshots how the map looks
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More [UJE] maps:
You can see the info about our other maps on our website
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[UJE]Clan site www.ujeclan.com
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250 downloads
Updated
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UJE the lab b5 + waypoints
By papywolf
Map made by [UJE]Niek
--UJE the lab b5 --
Intel found a secret base in the French Alps ,
Allies have to destroy the Rocket stationed there then
they have to gain acces to the Secret base and search
some trainparts to fix the train and escape
Allied objective
* Destroy the Rocket
* Destroy the Entrance to the Base
* Take the Trainparts and bring them to the Train
* Escape with the train
Axis objective
* Prevent the Allies from destroying the Rocket
* Prevent the Allies from blowing the Entrance to the Base
* Prevent the Allies taking the parts to the Train
* Prevent the Allies from escaping with the train
Here some screenshots how the map looks
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More [UJE] maps:
You can see the info about our other maps on our website
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[UJE]Clan site www.ujeclan.com
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222 downloads
Updated
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UJE_attic_Panzer + waypoints
By papywolf
Map made by [UJE]Niek
Panzerwar on the attic what more do you want ?
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More [UJE] maps:
To many maps made by uje to put in here so you can see our maps
at our website.
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Please take your time to post on our forum for any questions
[UJE]Clan site
http://www.ujeclan.com
215 downloads
Updated
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UJE_toyshop_sniper + waypoints
By papywolf
Map made by [UJE]Niek
--UJE_toyshop_sniper --
Pretend yourself in a toyshop but this time you may use
the guns for real.
The only thing is that you are very little like a mouse.
There is a way to cross but it's not easy ,you have to use the stairs.
Have alot of fun.
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More [UJE] maps:
To many maps made by uje to put in here so you can see our maps
at our website.
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Please take your time to post on our forum for any questions
[UJE]Clan site
http://www.ujeclan.com
212 downloads
Updated
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UJE_cathedral + waypoints
By papywolf
Map made by [UJE]Niek
--UJE_cathedral --
This is an axis attack map,
The axis want a rematch so they are trying to recapture the church
They will use a tank to scare the allied forces off
Hope in this version of cathedral the church grounds will be played more
Axis Objective
* Escort the tank
* Destroy the bariers
Allied Objective
* Stop the tank
* Prevent the axis from destroying the bariers
Here some screenshots how the map looks
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More [UJE] maps:
To many maps made by uje to put in here so you can see our maps
at our website.
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Please take your time to post on our forum for any questions
[UJE]Clan site
233 downloads
Updated
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UJE_xmas_warehouse + waypoints
By papywolf
Map made by [UJE]Niek
Don't let axis fight their way across the battlefield.
They must not get away with blowing up the rocket !!!!!
Axis Objective
* Blow up the gate
* Destroy the missile
Allied Objective
* Prevent the axis from opening destroying the missile
Here some screenshots how the map looks
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More [UJE] maps:
You can see the info about our other maps on our website
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[UJE]Clan site www.ujeclan.com
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221 downloads
Updated
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UJE_final_battle + waypoints
By papywolf
Map made by [UJE]Niek
--UJE_final_battle --
The Axis have lost the war! Stop the final battalion of axis soldiers that are trying to get through the Alps.
Prevent them from refueling and constructing bridges to get to their final destination.
Axis Objective
* Escort the tank to the boat
* Steal the fuel
* Destroy the bariers
* Build the bridges
Allied Objective
* Prevent the axis to flee with the tank
Here some screenshots how the map looks
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More [UJE] maps:
You can see the info about our other maps on our website
-----------------------------------------------------------------
[UJE]Clan site www.ujeclan.com
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231 downloads
Updated
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UJE_watten + waypoints
By papywolf
Map made by [UJE]Niek
--UJE_watten --
Allies took control of the area and have to keep the missiles and documents under control.
Axis will try to destroy a V2 in order to get access to the documents.
Axis Objective
* Steal the objective and bring it to the truck
Allied Objective
* Prevent the axis from stealing the objective
Here some screenshots how the map looks
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More [UJE] maps:
You can see the info about our other maps on our website
-----------------------------------------------------------------
[UJE]Clan site www.ujeclan.com
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219 downloads
Updated
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UJE_villa + waypoints
By papywolf
Map made by [UJE]Niek
About This File
Allies have to steal the objectives and bring them to the truck
Allied Objective
* Steal the objectives
Axis Objective
* Stop the allies from stealing the objectives
Here some screenshots how the map looks
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More [UJE] maps:
To many maps made by uje to put in here so you can see our maps
at our website.
-----------------------------------------------------------------
Please take your time to post on our forum for any questions
[UJE]Clan site
http://www.ujeclan.com
218 downloads
Updated
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UJE promenade sniper b1 - UJE_promenade_sniper_b1.pk3 and waypoints
By papywolf
Map made by [UJE]Niek
Holliday feeling time.
Always want to feel how it is on some kind of robinson eiland ?
this is you're chance.
Promenade sniper is a No Crossing map so you can lean back and enjoy the good weather
You can also try and get some kills because there is another eiland with some enemies.
Here some screenshots how the map looks
uje_promenade_sniper Waypoints.rar
916 downloads
Updated
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sub_base_final and waypoints
By papywolf
About This File
OBJECTIVES (AXIS):
- Steal The Enigma Machine.
- Destroy the Sub Pen Door.
- Construct a Command Post.
- Destroy the bunker defenses.
- Capture the Bunker Flag.
- Destroy the Road Entrance.
- Transmit the Decoder Information.
OBJECTIVES (ALLIES):
- Don't let the axis steal back the Enigma Machine.
- Don't let the axis destroy the Sub Pen Door.
- Construct the Command Post.
- Build the Bunker Defenses.
- Defend the bunker flag.
- Defend the road entrance.
- Don't let the axis escape with the decoder.
237 downloads
Updated
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praetoria_m3 and waypoints
By papywolf
Description:
(the readme file)
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MISSION DETAILS
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Mission Time: 25 Minutes
Spawn Times: Axis 20 Seconds
Allies 20 Seconds
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Overview:
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Mission Three: "The Allies must steal a prototype jet engine from the Praetoria Research Facility.
The Axis must protect their military secrets and repel the invaders at all costs."
Map Objectives:
// Axis Objective Descriptions
1 "Primary Objective:**Don't let the Allies steal the Command Card from the Drunk Officer."
2 "Primary Objective:**Don't let the Allies Load the Engine onto the Tug at the North Crane."
3 "Primary Objective:**Stop the Allies from Returning the Tug to the Depot Yard."
4 "Primary Objective:**Stop the Allies from breaching the First Truck Barrier."
5 "Primary Objective:**Stop the Allies from breaching the Second Truck Barrier."
6 "Secondary Objective:**CHECK YOUR FIRE! Don't kill your own commander!"
7 "Secondary Objective:**Build a Command Post"
8 "Secondary Objective:**Defend the East Courtyard."
// Allied Objective Descriptions
1 "Primary Objective:**Steal the Command Card from the Drunk Officer and take it to the Track Switch Console."
2 "Primary Objective:**Get the tug to the North Crane to Steal the Supersonic Engine."
3 "Primary Objective:**Return the Tug to the Depot Yard to Load the Engine onto the Truck."
4 "Primary Objective:**Escort Truck past the First Truck Barrier."
5 "Primary Objective:**Escort Truck past the Second Truck Barrier."
6 "Secondary Objective:**CHECK YOUR FIRE! Don't make a martyr out of a drunk officer!"
7 "Secondary Objective:**Build a Command Post"
8 "Secondary Objective:**Capture the East Courtyard."
260 downloads
Updated
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UJE_castle_xmas_b1 and waypoints
By Buckwild
UJE_castle_xmas_b1 Enemy Territory map
map "UJE_castle_xmas"
longname "[UJE]Castle Xmas"
type "wolfmp wolfsw wolflms"
timelimit 25
axisRespawnTime 3
alliedRespawnTime 3
lmsbriefing "[UJE]^3Castle Xmas: The Axis are intruding Santa's Castle
to steal his Magic crown and
escape with his sledge
Map made by [UJE]Niek www.ujeclan.com"
wm_axis_respawntime 15
wm_allied_respawntime 25
wm_number_of_objectives 7
wm_set_round_timelimit 25
// Objectives
// 1: Forward Spawn (Old Town)
// 2: Command Post
// 3: Side Wall
// 4: Assault Ramp
// 5: Broken Mirror
// 6: Basement Wall
// 7: Gold
uje_castle_xmas.gm uje_castle_xmas.way uje_castle_xmas_goals.gm
247 downloads
Updated
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UJE_xmas_factory_b1
By Buckwild
"UJE_xmas_factory"
Briefing: Axis forces are planning an assasination on Santa
while he is sleeping ,They have to steal a special Dagger for it to make it work ,
The allied forces have to protect Santa at all cost"
axiswintext "Santa is dead what will happen to xmas now ?!"
alliedwintext "The Axis Forces have been defeated and Santa is safe!"
// Game rules
wm_axis_respawntime 15
wm_allied_respawntime 25
wm_number_of_objectives 8
wm_set_round_timelimit 30
205 downloads
Submitted
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UJE carentan b1 - UJE_carentan_b1.pk3 and waypoints
By papywolf
About This File
Map made by [UJE]Niek
Changed to uje version
16-9-2020 added commandpost spawn for allies only TABLE OF CONTENT
I. A brief history
II. Creation
III. Map & objectives
IV. Credit
V. Thanks
VI. Contact
VII. Further links
VIII. Extra and known issues
IX. Copyright I. A brief history
This et_carentan was originally conceived as a complete and perfect reconstruction of Carentan, in order to pay tribute to this celebrated Call of Duty multiplayer map. In the mapping process, and with the consent of VS, the idea got adapted in honor of the alliance between SLUT and VS.
The map was to be subject to a complete transformation, ultimately attempting to give the map a Vietnamese war atmosphere. Hence, the map's name became a mere "vietnamization" of Carentan: "Kha Ran Than". Evidently, the map featured the VS Vietnam mod textures and sounds. Also, beside the original Carentan setting, the map was enlarged with a beach landing and a town plaza to better suit the 40 slot VS server.
In an initial phase, Kha Ran Than was to be provided exclusively to the VS clan to use on their VETERAN SOLDIERS-VIETNAM server. Later on it would, independently of the VS Vietnam mod, be made public for others when adapted to the original CoD Carentan setting, preserving the said enlargments.
This et_carentan was originally conceived as a complete and perfect reconstruction of Carentan, in order to pay tribute to this celebrated Call of Duty multiplayer map. In the mapping process, and with the consent of VS, the idea got adapted in honor of the alliance between SLUT and VS.
The map was to be subject to a complete transformation, ultimately attempting to give the map a Vietnamese war atmosphere. Hence, the map's name became a mere "vietnamization" of Carentan: "Kha Ran Than". Evidently, the map featured the VS Vietnam mod textures and sounds. Also, beside the original Carentan setting, the map was enlarged with a beach landing and a town plaza to better suit the 40 slot VS server.
In an initial phase, Kha Ran Than was to be provided exclusively to the VS clan to use on their VETERAN SOLDIERS-VIETNAM server. Later on it would, independently of the VS Vietnam mod, be made public for others when adapted to the original CoD Carentan setting, preserving the said enlargments.
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II. Creation
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In the process, they received a great deal of help from other distinguished mappers, who will be thanked and credited later on in this readme.
The entire concept took about a year of weekend work to become reality, from somewhere in September 2008 to September 2009.
IMPORTANT NOTE: It must be emphasized the final result was achieved without ever decompiling anything from the original CoD map or any other map from any other game. Also, out of respect of the original creation, the map is provided with completely different textures than the CoD version.
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III. Map & objectives
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1. Setting:
As said, the map's setting is based on the Call of Duty map, which in turn based itself on the prestigious "Band of Brothers" series. The liberation of Carentan took place on June 12, 1944. It is this framework this map is relying on as well. In order to insert a worthy objective, we decided upon the stealing of a tank, escorting it to German head quarters, stealing documents there and securing those in a Huey helicopter.
The map features the original CoD town of Carentan, together with a small beach and a town plaza.
2. Objectives
- Attacking team: US Easy Company
Objective: Stealing top secret documents which could gravily endanger the planned liberation of Europe from the German terror.
- Defending team: Germany
Objective: the Germans are in the middle of transmitting the secret intel and must prevent the documents from getting stolen.
3. Map and spawn times
Time limit: 30 minutes
Allied spawn time: 12 seconds
Axis spawn time: 15 seconds
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IV. Credit
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Credit goes to:
- Sage for the -vis improvements, misc editing and great support
- Menzel for his car model
- Pegazus for his helicopter model and great support
- Necromancer for his skybox pack
- VS Monkey
- UJE Niek for, amongst others, his great blending and, together with UJE C, more -vis improving
- Official 6-maps source (for crates, radar house: allies first spawn (edited by us) and other
models that come default with the game)
- the original CoD Carentan creators
- Rayban for the treeline texture and shader
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V. Thanks
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Our thanks goes to:
- Monkey for testing the first versions of the map and the helpful feedback
- a particular, very kind inhabitant of a place called The Delta Quadrant
- the VS clan for its great server, home of its celebrated Vietnam 0.0.2 mod as well as the Vietnamized version of this map, Kha Ran Than
- Pegazus and Sage from S&M mapping
- UJE Niek and C
- all mappers, in particular on the splashdamage forums, who helped us in any way
- everyone who tested this map or brought an added value to the map
- you who are reading this and will (hopefully) play et_carentan
- our Nintendo Wii for entertaining us during compiling times (... long times it were)
- our PC for hangin' on
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VII. Further links
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http://www.ujeclan.com249 downloads
Updated
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