Maps
Wolfenstein: Enemy Territory Maps for Downloads.
1008 files
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Submitted
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tarbox island v4 - tarbox_island_v4.pk3 and waypoints
By papywolf
Map: Tarbox Island V4
Type of Map: Objective
Author: Bus Tarbox
Website: www.bustarbox.com
Description:
While at sea, the allies discover a hidden island run by a the terrible axis general Tarbox. A captured
axis prisoner tells the allies that Tarbox has secret documents containing information that could help the allies
win the war. Unfortunatly, Tarbox buried the documents in cement in a cone at the top of the island tower.
It's up to the allies to breach the island and steal the docs before their time runs out.
An escape helicopter waits for the brave allie who can manage to get the docs to it.
Changes from v3: new water texture, added an mg42 on the battleship, a small wood bridge on the east side of island.
285 downloads
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Frosty - frosty.pk3 and waypoints
By papywolf
Title: Frosty
Author: Prototype
Email:
Released on 05.01.04
Designed for 7 vs 7 but has spawn points for 16 vs 16
Description: 2 entry points at the door and side gate. Just inside the door is a flag which
can be captured by the Allies to secure a new spawn point. However, the flag
can be recaptured at any time by the Axis team.
The objective is a book located
in a room on the 2nd level of the axis base. It then has to be taken to the opposite
side of the map to the radio room.
Credits: Hummer for his crate models and great advice on the Splash Damage forums and irc.
Menzel for releasing the source to tundra where I got many ideas and used the 2 snow textures for the terrain.
Gerbil for his mml_church map where I learned a lot about scripting.
Sock for his insane amount of help to the ET mapping community.
Activision for releasing ET for free giving mappers a larger audience to (attempt to) please.
Server admins like Goat and ND80 for providing servers which play only custom maps giving mappers a place to showcase their hard work.
My cat for always being there for me when I got a compile error.107 downloads
Submitted
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well_d - well_d.pk3 and waypoints
By papywolf
**************************************************************
MAP: "The Well Of Youth" - Official BETA [for ET] *
**************************************************************
Title: The Well Of Youth
Filenames: twoy_beta.pk3; ratty_textures.pk3; twoy_readme.txt
Author: Rought
Created: 2003-2004
E-Mail: rought_@hotmail.com
============================================================================================
Special Thanks to: Fragpoint (for the great textures and his help!), ratty redemption (for his beautiful water and q3map2-support),
Beowulf&friends (for thinking about the script)
THANK YOU ALL!
Thanks also to: Splash Damage, id Software
Known Bugs: low fps at some parts of the map...I'm sorry, but not enough time to fix that problem...
Story:
The Axis have found the well of youth and want to use for invulnerability
but the Allies have been informed and need to get a jug of it to know what the forumula of the liquid is.
============================================================================================
About: In case of time I finished the map before it would take even longer...Every week I thought about changing
some parts of the map, but I know this would never end...so...I finished it and the story has an end!
There are still parts of the map I want to change...but there is no time for it
I hope you'll enjoy it!
Install Instructions:
Unzip twoy_beta.zip
Place twoy_beta.pk3 in your Enemy Territory/etmain/
directory
Start ET from the shortcut
You can play the map within the game-menue
============================================================================================
Construction
Base: Rought
Editor Used: GTKRadiant 1.4.0
Nr. of Brushes: 10583 Brushes
Nr. of Entities: 1908 Entities
Compile Machine: AthlonXP 2600+ with 1536mb DDR
Compiling Time: 1136 sec.
============================================================================================
Copyright(c) and Permissions:
Authors MAY NOT use this map as a base to build additional levels.
Textures and Art do have a copyright! DO NOT USE it without contacting me!
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS.
This level may be distributed over the Internet.
You are authorised to put this level on CD.
(c) Copyright 2004 [Manuel Johns]. All Rights Reserved13 downloads
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tbnsdba - tbnsdba.pk3 and waypoints
By papywolf
////THE !BRAND NEW! SOFT DRINK BATTLE ARENA\\\\
by BeoWulV
general information:
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name: the brand new soft drink battle arena
type: rtcw-et-multiplayer
Author: BeoWulV
mail: webmaster@beowulv.ch
the story:
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sometimes that's a believable story
most important for a good map. therefore has
neither does this map
it is rather a series of many
confused ideas and thoughts...
the only aim of the game is therefore to
respective soft drink can to the corresponding ones
to carry vending machines. these disappear
then and are therefore considered filled (???)
the team that filled up all 5 machines first
has, wins.
axis = coca-cola
allies = pepsi
this is a pure funmap and thus sets zero
value on logic or realism!!!
the music:
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the music that can be activated in the map comes from
all from the canadian band Zimmers Hole
more information about the band can be found at www.legionofflames.com
installation:
-------------
- unpack or move the file "tbnsdba.pk3"
into the "etmain" directory of rtcw
(e.g. c:\programs\rtcwet\etmain)
- in the multiplayer game then just this map
choose and let's go!
thankslist:
-----------
- thx to prefablab for the can models
http://dynamic3.gamespy.com/~prefablab/main.shtml
- thx to eyeronik from surface for some useful textures
- no thx at all to sir elton john
copyright:
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It is not allowed to decompile this map and/or the map or parts of it without my express permission
Permission to use and/or republish for your own purposes.
It is allowed this map in ORIGINAL CONDITION INCL. ORIGINAL README FILE freely to other people
pass on or e.g. available for download on the internet.
Feedback:
----------------------
I would be happy about feedback on this map. Please send positive and negative criticism to
webmaster@beovulv.ch
294 downloads
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Ship - ship.pk3 and waypoints
By papywolf
::Information
Map name - ship
Version - beta
Complete Date - Am 11:12 Tuesday 15 September 2004 (Korea time)
Making time - 2month
Making tool - GtkRadiant 1.3.8-ET
Bsp Complete type - BSP -meta,-vis,-light -fast -samples 2 -filter
Author - fetchinist
Author Email - fetchinist@empal.com
fetchinist@hotmail.com
::Objective
Allies Primary - Capture the Enigma box And Top secret document, than go to the boat
Secondary - Destroy Two 180 rotate rader280 downloads
Submitted
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one-way b3 - one-way_b3.pk3 and waypoints
By papywolf
Author: Qualmi
Date: 25.05.2010
Game: Wolfenstein - Enemy Territory
Homepage: http://qualmi.de.tl/
Description
An original map with a little bit of a different objective. What once started as a 1on1 map, can now be applied to
small servers with a maximum of 12 players.
Additionally there is an ETPro Mapscript supplied within this mapfile, making it possible to turn this map into a
deathmatch map.
Objective
An additional mapscript, turning this map into a deathmatch map, can be found in the readme folder of this .pk3. It
is called 'one_way_b3.script'.
Just copy it in your ET mapscripts directory and restart the server with the directory beeing set.
======
Limits
======
Unfortunately the ET Engine is very limited. Therefore the visual counter i originally planned soon hit that 32
remapshader limit.
You can see the seconds be remapped in the left corner below. The minutes are rotating above the coder.
Logically the counter works 100% accurate.
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History
=======
The map got inspired by a 1on1 i once played at Valhalla. Someone, cant remember the name today, introduced me into
that kind of gameplay, which he called, 'one way'. It was just that we meet constantly at a certain mainroad, to
avoid hiding and sneaking, so that the skill is reduced to aim and movement basically.
The first versions i released should have hit exactly that principle. But after coming back to mapping after a while
i had the feeling that it probably would be better to make it a little bigger. I tried to keep that one way principle,
but i fear it has become some kind of mixture now.
===================
Feedback/Bugreports
===================
Post feedback or bugreports at -> http://1vs1free1on1.de.tl <- forum section.
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Some Additional Information for Mappers
=======================================
Build Time: 2 hours.
Also i am 1 year old and am a computer genius. I learned mapping in just one day and the compile time took me 1ns.
With half a year i learned the C programming language, when i was half and a third i invented the wheel. When i was
half and two third i realized that there was already a wheel. What a shame.
The rest of the day i spam people with how fast i am. I mean, everybody knows that everything must be based on
velocity nowadays. So why shouldnt i spam you with my timing results 😆
because quality takes time ?
303 downloads
Submitted
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warinwoods + warinwoods2 - warinwoods.pk3+warinwoods2.pk3 and waypoints
By papywolf
Map War in the Woods
Author Bus Tarbox
briefing War in the woods. Only thing you need to know......cover is your best friend
Instructions:
Trees are climable, look everywhere for the enemy. Cover is your best friend.
542 downloads
Submitted
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wario b3 - wario_b3.pk3 and waypoints
By papywolf
wario_b3
Designed by .WAR|R0u$back.
Contacts: http://warclan.forumj.net
Xfire: rousback
Tools: GTK Radiant 1.4/1.5 - photoshop - paint
Ressources:
- the map fragmaze_fixed made by sl0wr0ck, on wich warmaze (my first map) is based/inspired (xfire of the creator of purefrag: sl0wr0ck)
- warmaze_b6, wich is the base of this map
- some textures from "textures_pitores" (eMail Address: me@Hourences.com)
- http://splashdamage.com/forums/
- http://easymapping.free.fr/html/ and many others websites of tutorials I can't remember...
Greetings/Thanks to:
>> The Splash Damage team for this wonderful free game
>> Fate (xfire: fmcfate) for his help to solve many issues I had while I was mapping... (Mapping tutorials http://fmc.hex.ee)
>>The .WAR|Clan. and his communauty for the tests, feed backs, ideas and advices, to improve this map...
>>.WAR|bitchy., who made the .WAR|Clan. logo. He also implemented the mario pictures on the wall texture.
If you use the map on your server please let me know, it's always good to have some feedbacks!
In no cases you are allowed to modify anything from this pk3 without permission. Leave it in his current state if you want to use it. If you want some modifications of the map just let me know (by xfire or .WAR|Clan. forums) and I will see what I can do about it.
Enjoy!
briefing "Enjoy some frags in this maze!**Made by*^4.^0WAR^4|^0R0u$back^4.**warclan.forumj.net**mapping tutorials:*http://fmc.hex.ee"267 downloads
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zogscubeofdeath - zogscubeofdeath.pk3 and waypoints
By papywolf
Axis Objective Descriptions
wm_objective_axis_desc 1 "Primary Objective:**Prevent the Allies from securing the Egg!"
wm_objective_axis_desc 2 "Primary Objective:**Secure the Egg!"
Allied Objective Descriptions
wm_objective_allied_desc 1 "Primary Objective:**Secure the Egg!"
wm_objective_allied_desc 2 "Primary Objective:**Prevent the Axis from securing the Egg!"260 downloads
Submitted
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Wurzburg Radar Phx - radar_phx_b_3.pk3 and waypoints
By Cocanation
Description:
(the readme file)
Change from the Original Wurzburg Radar:
- Changed Weather Conditions
- Changed Primary Objective (removed radar parts, added secret documents)
- Added Bunker Door (for documents's room)
- Added Truck Race
- Added New axis's spawn points in abbandoned villa
radar_phx_b_3.gm radar_phx_b_3.way radar_phx_b_3_goals.gm
352 downloads
Updated
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vara - vara.pk3 and waypoints
By papywolf
Download pk3 name: vara.pk3
Map name: battery_vara
MISSION:
The Allied landed at the beach of Norge by Kirstinensand.
They have Order to destroy the Big-Gun of the Battery Vara / Steel the Gold at the Ammodepot and drive it with the truck to the beach.
The Battery Vara is real. It was build by the Axis during the WWII and the Big-Gun´s are the same gun´s that are on the axis-ship Bismark.
The Gun was build by Krupp and have a 38 cm kalliber (14,8 inch/zoll like the gun´s at the US-Iwoa).
The Norge-Army use the Gun´s after the WWII and now the Battery are an museum.
OBJECTIVES
AXIS
Prevent the Allies take the beach bunker
Main task I - Prevent the Allies destroy the gun
Main task II - Prevent the Allies steal the gold and the truck
Prevent the Allies destroy the Radarcontrolle
Guard the side entrance
Protect the side entrance on dynamite storage
Build the command post in the side entrance
Build the MG on the beach and dynamite storage
Build the two truck latch
Build the two barbed wire fences
Build the radar control
ALLIES
Get the beach bunker
Main task I - Destroy the gun
Main task II - Steal the gold and steal the truck
blow up the radar bunker and destroy the radar control
blow up the side entrance , the truck blocks and the barbed wire fences
destroy the fence at the dynamite camp
Build the beach MG
Build command post vara.gm vara.way vara_goals.gm
277 downloads
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thebook - thebook.pk3 and waypoints
By papywolf
version that works
dual map
scenario information
allieds:
Infiltrate the City and Steal the secret of Cali from the Axis!262 downloads
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UJE attic sniper - UJE_attic_sniper.pk3 and waypoints
By papywolf
Map made by [UJE]Niek
--UJE_attic_sniper--
Sniperwar on the attic what more do you want ?
This map is made for sniperwar so that people kan shoot eachother.192 downloads
Submitted
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lrs waterfall sniper final - lrs_waterfall_sniper_final.pk3 and waypoints
By papywolf
This is a time warp for us.
This time, we pretend to be in the Middle Ages.
I made this map thinking about Escher paintings, thanks to Mo0n for that.
If you want see, there is a neverending waterfall inside
that you can see only by a certain angulation, in effects,
the waterfall do not exist, is a visual effects.
There is even a secret room with medkit inside.
Have fun !!
22 downloads
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Submitted
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airbase - airbase.pk3 and waypoints
By papywolf
no card information
airbase.gm airbase.way airbase_goals.gm
314 downloads
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falkenstein b3 - falkenstein_b3.pk3 and waypoints
By papywolf
Description:
(the readme file)
map:falkenstein
version:second beta
date: 27.09.2010
email:schwapschwip@web.de by orange
description:
-The Allies are trying to infiltrate a secret base inside a mountain. They are attempting to steal a secret prototype which could be decisive for the success in this war.
-timelimit: 20 minutes
objectives:
allies (attacking side):
1. Capture the checkpoint
2. Blow up the generator to gain access to the base
3. Set up a command post inside the base to spawn there
4. Blast the entrances
5. Steal the prototype and bring it to the train
6. Secondary Obj. - Prevent Axis from building a Command Post
7. Construct the access. It will open the door to the prototype. Construction is the console beside the door.
axis (defending side):
1. Defend the checkpoint
2. Defend the generator
3. Prevent the Allies from building a command post
4. Defend the entrances
5. Defend the prototype. Allies will be attemptting to escape with it by train
6. Secondary Obj. - Build a Command Post
7. Secure the access. It will open the door to the prototype . Construction is the console beside the door. Axis can destroy it with a satchel charge.112 downloads
Submitted
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brundlefly terrain - brundlefly_terrain.pk3 and waypoints
By papywolf
no Card information
274 downloads
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es ziggurath sniper night b2 - es_ziggurath_sniper_night_b2.pk3 and waypoints
By papywolf
2013 - |ES|LorenZ
This is my first map, and i have made it for fun and for my clan.
Many thanks to |ES|Hardstyler and |ES|Grand-Dad for their help.
DARKNESS_SKY - BY AVOC @ eft-clan.com
if you wish to use this sky, please leave this part in the shader
or give proper credit in the readme
Rendered by Paul aka Scary - paul@dumpendiezooi.nl
288 downloads
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