Maps
Wolfenstein: Enemy Territory Maps for Downloads.
1001 files
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well_d - well_d.pk3 and waypoints
By papywolf
**************************************************************
MAP: "The Well Of Youth" - Official BETA [for ET] *
**************************************************************
Title: The Well Of Youth
Filenames: twoy_beta.pk3; ratty_textures.pk3; twoy_readme.txt
Author: Rought
Created: 2003-2004
E-Mail: rought_@hotmail.com
============================================================================================
Special Thanks to: Fragpoint (for the great textures and his help!), ratty redemption (for his beautiful water and q3map2-support),
Beowulf&friends (for thinking about the script)
THANK YOU ALL!
Thanks also to: Splash Damage, id Software
Known Bugs: low fps at some parts of the map...I'm sorry, but not enough time to fix that problem...
Story:
The Axis have found the well of youth and want to use for invulnerability
but the Allies have been informed and need to get a jug of it to know what the forumula of the liquid is.
============================================================================================
About: In case of time I finished the map before it would take even longer...Every week I thought about changing
some parts of the map, but I know this would never end...so...I finished it and the story has an end!
There are still parts of the map I want to change...but there is no time for it
I hope you'll enjoy it!
Install Instructions:
Unzip twoy_beta.zip
Place twoy_beta.pk3 in your Enemy Territory/etmain/
directory
Start ET from the shortcut
You can play the map within the game-menue
============================================================================================
Construction
Base: Rought
Editor Used: GTKRadiant 1.4.0
Nr. of Brushes: 10583 Brushes
Nr. of Entities: 1908 Entities
Compile Machine: AthlonXP 2600+ with 1536mb DDR
Compiling Time: 1136 sec.
============================================================================================
Copyright(c) and Permissions:
Authors MAY NOT use this map as a base to build additional levels.
Textures and Art do have a copyright! DO NOT USE it without contacting me!
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS.
This level may be distributed over the Internet.
You are authorised to put this level on CD.
(c) Copyright 2004 [Manuel Johns]. All Rights Reserved9 downloads
Updated
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tbnsdba - tbnsdba.pk3 and waypoints
By papywolf
////THE !BRAND NEW! SOFT DRINK BATTLE ARENA\\\\
by BeoWulV
general information:
----------
name: the brand new soft drink battle arena
type: rtcw-et-multiplayer
Author: BeoWulV
mail: webmaster@beowulv.ch
the story:
----------
sometimes that's a believable story
most important for a good map. therefore has
neither does this map
it is rather a series of many
confused ideas and thoughts...
the only aim of the game is therefore to
respective soft drink can to the corresponding ones
to carry vending machines. these disappear
then and are therefore considered filled (???)
the team that filled up all 5 machines first
has, wins.
axis = coca-cola
allies = pepsi
this is a pure funmap and thus sets zero
value on logic or realism!!!
the music:
----------
the music that can be activated in the map comes from
all from the canadian band Zimmers Hole
more information about the band can be found at www.legionofflames.com
installation:
-------------
- unpack or move the file "tbnsdba.pk3"
into the "etmain" directory of rtcw
(e.g. c:\programs\rtcwet\etmain)
- in the multiplayer game then just this map
choose and let's go!
thankslist:
-----------
- thx to prefablab for the can models
http://dynamic3.gamespy.com/~prefablab/main.shtml
- thx to eyeronik from surface for some useful textures
- no thx at all to sir elton john
copyright:
----------
It is not allowed to decompile this map and/or the map or parts of it without my express permission
Permission to use and/or republish for your own purposes.
It is allowed this map in ORIGINAL CONDITION INCL. ORIGINAL README FILE freely to other people
pass on or e.g. available for download on the internet.
Feedback:
----------------------
I would be happy about feedback on this map. Please send positive and negative criticism to
webmaster@beovulv.ch
244 downloads
Updated
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Submitted
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Ship - ship.pk3 and waypoints
By papywolf
::Information
Map name - ship
Version - beta
Complete Date - Am 11:12 Tuesday 15 September 2004 (Korea time)
Making time - 2month
Making tool - GtkRadiant 1.3.8-ET
Bsp Complete type - BSP -meta,-vis,-light -fast -samples 2 -filter
Author - fetchinist
Author Email - fetchinist@empal.com
fetchinist@hotmail.com
::Objective
Allies Primary - Capture the Enigma box And Top secret document, than go to the boat
Secondary - Destroy Two 180 rotate rader232 downloads
Submitted
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one-way b3 - one-way_b3.pk3 and waypoints
By papywolf
Author: Qualmi
Date: 25.05.2010
Game: Wolfenstein - Enemy Territory
Homepage: http://qualmi.de.tl/
Description
An original map with a little bit of a different objective. What once started as a 1on1 map, can now be applied to
small servers with a maximum of 12 players.
Additionally there is an ETPro Mapscript supplied within this mapfile, making it possible to turn this map into a
deathmatch map.
Objective
An additional mapscript, turning this map into a deathmatch map, can be found in the readme folder of this .pk3. It
is called 'one_way_b3.script'.
Just copy it in your ET mapscripts directory and restart the server with the directory beeing set.
======
Limits
======
Unfortunately the ET Engine is very limited. Therefore the visual counter i originally planned soon hit that 32
remapshader limit.
You can see the seconds be remapped in the left corner below. The minutes are rotating above the coder.
Logically the counter works 100% accurate.
=======
History
=======
The map got inspired by a 1on1 i once played at Valhalla. Someone, cant remember the name today, introduced me into
that kind of gameplay, which he called, 'one way'. It was just that we meet constantly at a certain mainroad, to
avoid hiding and sneaking, so that the skill is reduced to aim and movement basically.
The first versions i released should have hit exactly that principle. But after coming back to mapping after a while
i had the feeling that it probably would be better to make it a little bigger. I tried to keep that one way principle,
but i fear it has become some kind of mixture now.
===================
Feedback/Bugreports
===================
Post feedback or bugreports at -> http://1vs1free1on1.de.tl <- forum section.
=======================================
Some Additional Information for Mappers
=======================================
Build Time: 2 hours.
Also i am 1 year old and am a computer genius. I learned mapping in just one day and the compile time took me 1ns.
With half a year i learned the C programming language, when i was half and a third i invented the wheel. When i was
half and two third i realized that there was already a wheel. What a shame.
The rest of the day i spam people with how fast i am. I mean, everybody knows that everything must be based on
velocity nowadays. So why shouldnt i spam you with my timing results 😆
because quality takes time ?
245 downloads
Submitted
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warinwoods + warinwoods2 - warinwoods.pk3+warinwoods2.pk3 and waypoints
By papywolf
Map War in the Woods
Author Bus Tarbox
briefing War in the woods. Only thing you need to know......cover is your best friend
Instructions:
Trees are climable, look everywhere for the enemy. Cover is your best friend.
449 downloads
Submitted
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wario b3 - wario_b3.pk3 and waypoints
By papywolf
wario_b3
Designed by .WAR|R0u$back.
Contacts: http://warclan.forumj.net
Xfire: rousback
Tools: GTK Radiant 1.4/1.5 - photoshop - paint
Ressources:
- the map fragmaze_fixed made by sl0wr0ck, on wich warmaze (my first map) is based/inspired (xfire of the creator of purefrag: sl0wr0ck)
- warmaze_b6, wich is the base of this map
- some textures from "textures_pitores" (eMail Address: me@Hourences.com)
- http://splashdamage.com/forums/
- http://easymapping.free.fr/html/ and many others websites of tutorials I can't remember...
Greetings/Thanks to:
>> The Splash Damage team for this wonderful free game
>> Fate (xfire: fmcfate) for his help to solve many issues I had while I was mapping... (Mapping tutorials http://fmc.hex.ee)
>>The .WAR|Clan. and his communauty for the tests, feed backs, ideas and advices, to improve this map...
>>.WAR|bitchy., who made the .WAR|Clan. logo. He also implemented the mario pictures on the wall texture.
If you use the map on your server please let me know, it's always good to have some feedbacks!
In no cases you are allowed to modify anything from this pk3 without permission. Leave it in his current state if you want to use it. If you want some modifications of the map just let me know (by xfire or .WAR|Clan. forums) and I will see what I can do about it.
Enjoy!
briefing "Enjoy some frags in this maze!**Made by*^4.^0WAR^4|^0R0u$back^4.**warclan.forumj.net**mapping tutorials:*http://fmc.hex.ee"226 downloads
Submitted
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zogscubeofdeath - zogscubeofdeath.pk3 and waypoints
By papywolf
Axis Objective Descriptions
wm_objective_axis_desc 1 "Primary Objective:**Prevent the Allies from securing the Egg!"
wm_objective_axis_desc 2 "Primary Objective:**Secure the Egg!"
Allied Objective Descriptions
wm_objective_allied_desc 1 "Primary Objective:**Secure the Egg!"
wm_objective_allied_desc 2 "Primary Objective:**Prevent the Axis from securing the Egg!"215 downloads
Submitted
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Wurzburg Radar Phx - radar_phx_b_3.pk3 and waypoints
By Cocanation
Description:
(the readme file)
Change from the Original Wurzburg Radar:
- Changed Weather Conditions
- Changed Primary Objective (removed radar parts, added secret documents)
- Added Bunker Door (for documents's room)
- Added Truck Race
- Added New axis's spawn points in abbandoned villa
radar_phx_b_3.gm radar_phx_b_3.way radar_phx_b_3_goals.gm
299 downloads
Updated
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vara - vara.pk3 and waypoints
By papywolf
Download pk3 name: vara.pk3
Map name: battery_vara
MISSION:
The Allied landed at the beach of Norge by Kirstinensand.
They have Order to destroy the Big-Gun of the Battery Vara / Steel the Gold at the Ammodepot and drive it with the truck to the beach.
The Battery Vara is real. It was build by the Axis during the WWII and the Big-Gun´s are the same gun´s that are on the axis-ship Bismark.
The Gun was build by Krupp and have a 38 cm kalliber (14,8 inch/zoll like the gun´s at the US-Iwoa).
The Norge-Army use the Gun´s after the WWII and now the Battery are an museum.
OBJECTIVES
AXIS
Prevent the Allies take the beach bunker
Main task I - Prevent the Allies destroy the gun
Main task II - Prevent the Allies steal the gold and the truck
Prevent the Allies destroy the Radarcontrolle
Guard the side entrance
Protect the side entrance on dynamite storage
Build the command post in the side entrance
Build the MG on the beach and dynamite storage
Build the two truck latch
Build the two barbed wire fences
Build the radar control
ALLIES
Get the beach bunker
Main task I - Destroy the gun
Main task II - Steal the gold and steal the truck
blow up the radar bunker and destroy the radar control
blow up the side entrance , the truck blocks and the barbed wire fences
destroy the fence at the dynamite camp
Build the beach MG
Build command post233 downloads
Submitted
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thebook - thebook.pk3 and waypoints
By papywolf
version that works
dual map
scenario information
allieds:
Infiltrate the City and Steal the secret of Cali from the Axis!216 downloads
Updated
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UJE attic sniper - UJE_attic_sniper.pk3 and waypoints
By papywolf
Map made by [UJE]Niek
--UJE_attic_sniper--
Sniperwar on the attic what more do you want ?
This map is made for sniperwar so that people kan shoot eachother.157 downloads
Submitted
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lrs waterfall sniper final - lrs_waterfall_sniper_final.pk3 and waypoints
By papywolf
This is a time warp for us.
This time, we pretend to be in the Middle Ages.
I made this map thinking about Escher paintings, thanks to Mo0n for that.
If you want see, there is a neverending waterfall inside
that you can see only by a certain angulation, in effects,
the waterfall do not exist, is a visual effects.
There is even a secret room with medkit inside.
Have fun !!
12 downloads
Submitted
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Submitted
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airbase - airbase.pk3 and waypoints
By papywolf
no card information
airbase.gm airbase.way airbase_goals.gm
260 downloads
Updated
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falkenstein b3 - falkenstein_b3.pk3 and waypoints
By papywolf
Description:
(the readme file)
map:falkenstein
version:second beta
date: 27.09.2010
email:schwapschwip@web.de by orange
description:
-The Allies are trying to infiltrate a secret base inside a mountain. They are attempting to steal a secret prototype which could be decisive for the success in this war.
-timelimit: 20 minutes
objectives:
allies (attacking side):
1. Capture the checkpoint
2. Blow up the generator to gain access to the base
3. Set up a command post inside the base to spawn there
4. Blast the entrances
5. Steal the prototype and bring it to the train
6. Secondary Obj. - Prevent Axis from building a Command Post
7. Construct the access. It will open the door to the prototype. Construction is the console beside the door.
axis (defending side):
1. Defend the checkpoint
2. Defend the generator
3. Prevent the Allies from building a command post
4. Defend the entrances
5. Defend the prototype. Allies will be attemptting to escape with it by train
6. Secondary Obj. - Build a Command Post
7. Secure the access. It will open the door to the prototype . Construction is the console beside the door. Axis can destroy it with a satchel charge.92 downloads
Submitted
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brundlefly terrain - brundlefly_terrain.pk3 and waypoints
By papywolf
no Card information
231 downloads
Updated
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es ziggurath sniper night b2 - es_ziggurath_sniper_night_b2.pk3 and waypoints
By papywolf
2013 - |ES|LorenZ
This is my first map, and i have made it for fun and for my clan.
Many thanks to |ES|Hardstyler and |ES|Grand-Dad for their help.
DARKNESS_SKY - BY AVOC @ eft-clan.com
if you wish to use this sky, please leave this part in the shader
or give proper credit in the readme
Rendered by Paul aka Scary - paul@dumpendiezooi.nl
241 downloads
Updated
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dom-pyramidxl a3 - dom-pyramidxl_a3.pk3 and waypoints
By papywolf
Author : |>B<|Mongo
Email address : general.lossnus@hotmail.com
-------------------------------------------------
Map Information
-------------------------------------------------
Game : Return to Castle Wolfenstein: Enemy Territory
Title : DOM-Pyramid XL Alpha 3
Filename : dom-pyramidxl_a3.pk3
Release date : 2010-06-19
Description :
This is a Domination map. You must both catch the 5 Pyramids to count up the domination time to gain victory. Every 5 seconds the time counter go up by one for each Pyramid. If your counter reaches 199 you win. If both counters reach 199 at same time or it is a draw at time limit the map ends draw.
Program : SD Radiant 1.4.0
Installation : Place the map dom-pyramidxl_a3.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: /map dom-pyramidxl_a3.
New Textures : 16 (3 from Wolfmap.de) and (6+1 from Necrom@ncer skybox)
New Sounds : Nope
New Models : 3 from Todd Gantzler egyptian model pack. file: md3-egypt.pk3
New GFX : Compass-score board from RayBan
-------------------------------------------------
Info!
-------------------------------------------------
#. version a3
DOM-Pyramid XL Alpha 3
: Added command map marker on the object and info (you are near????).
: Added clipweap over spawn to protect it more from heavy weapon.
: Change some textures that was wrong align.
#. version a2a
DOM-Pyramid XL Alpha 2a
: Change the Models to not have solid spawnflag and put clip around insted. (I hope this solve the com_hunkmegs problem. The .bsp file get very much smaller.)
#. version a2 (This version you should not use).
DOM-Pyramid XL Alpha 2
: Change the teleporter trigger so you must come closer to the enemy spawn to being teleported away.
: Added some brushes around the spawn to point out spawn and also block some shooting in to the spawn.
: Made the capture trigger bigger so you can touch the pyramids at all surface to capture it.
: Made a shader that protect spawn against some heavy weapons.
: Change most off the grass so you can plant mines.
: Added some Models.
#. version a1
First version for DOM-Pyramid XL Alpha 1 based on DOM-Pyramid Alpha 1
DOM-Pyramid XL Alpha 1
:A bigger map built around the original DOM-Pyramid Alpha 1 map. The center pyramid remains at same spot but the other four are not capture able but still there. There are four new one that are bigger and are located out in the corner off the map.
DOM-Pyramid Alpha 1
:Teleporter. If you try to go in to enemy spawn you get teleported away.
:Skybox (From Necrom@ncer skybox) This makes more route on the walls, but watch fore the enemy spawn so you dont get to close.
#. Version fp2a First Playable:
#. Objectives
: This is a Domination map. You must both catch the 5 Pyramids to count up the domination time to gain victory.
Every 5 seconds the time counter go up by one for each Pyramid. If your counter reaches 199 you win.
If both counters reach 199 at same time or it is a draw at time limit the map ends draw.
: As an Axis or Allied player you must catch the 5 Pyramids to count up the domination time to gain victory.
Please report any bugs, suggestions or if you have any ideas on how to improve the map to Email [general.lossnus@hotmail.com]
or PM at |>B<|BUNKERGAMMING COMMUNITY HTTP://BUNKER.AAXXSS.COM
-------------------------------------------------
Special thanks and Credits to:
-------------------------------------------------
2Bit for a great Tutorial.
RayBan for the stuff that he makes and I have use. (compass-score board).
Necrom@ncer for the skybox.
Todd Gantzler for the models i used from his egyptian model pack file: md3-egypt.pk3 DOM-Pyramid uses only some models and shader so i have deleted the rest.
Loffy for the information and thing I use and find in map (loffy_ctf_prefab2.pk3).
|>B<|Peyote for answer questions and some links and for testing the Map and input about version a1,a2,a2a.
|>B<|Pumperjp for input about version a1.
|>B<|Jecoliah for testing the Map and input about version a1,a2,a2a.
|>B<|Mantex who told me about the Tutorial.
All mappers and players out there ho has given me allot of funny moments while I have been playing the game.
Some script idea are taken from Drakir's map Alleys, loffy_ctf_prefab2 and 2Bit-Tutorial
Script and text explanation made and modified by |>B<|Mongo for the map DOM-Pyramid XL.
243 downloads
Submitted
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dm metro te - dm_metro_te.pk3 and waypoints
By papywolf
Author : Qualmi
Location : Germany
E-mail : n.mitschke@gmx.de
Game : Wolfenstein - Enemy Territory
Date : 24.03.2009
Information
Metro: Deathmatch.
Credits
- SD for this great game
- the ppl of radiant
- Texturemakers
- The ppl who created all those tutorials:
http://s49.deinprovider.de/vbarticles.php
http://www.pythononline.co.uk/et/tutorial.htm
http://www.nibsworld.com/rtcw/
me also wrote a german scripting tutorial. check it out:
http://s49.deinprovider.de/showthread.php?t=15892
- Berzerkr for offering and remaking the commandmap
- Splashdamage forum for all the help278 downloads
Updated
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ctf firelite b1 - ctf_firelite_b1.pk3 and waypoints
By papywolf
Author : Magic
Email : janerikstorseth@gmail.com
Release : 21-05-16
Website : www.magics-territory.com site down
Game Information.
Game : Return to Castle Wolfenstein: Enemy Territory
File name : ctf_firelite_b1.pk3
Menu name : CTF Firelite b1
Game modes : wolfmp
Players : 3-8 per team
Version : b1
Attacking : Dual Objective
Timelimit : 15
Spawntimes : Axis 10 / Allies 10
Install : Put the pk3 file into the etmain folder.
Description
Axis objectives :
1. Capture 3 flag from your opponent and deliver to your flag base
Allied objectives :
1. Steal 3 flag from your opponent and deliver to your flag base
----------------
Programs used
GtkRadient 1.6.4
Adobe Photoshop
Crimson Editor
PakScape version
Thanks to
d00d for the bot stuff
Avoc for the skybox
Rayban for his example maps and models
Splashdamge
Quake3 for the voice anouncements.
http://magics-territory.com/et/bot_files/ctf_firelite_b1_botfiles.zip269 downloads
Submitted
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UJE underwater sniper b2 - UJE_underwater_sniper_b2.pk3 and waypoints
By papywolf
Map made by [UJE]Niek
Take a deep breath and .....snipe
This map is set at the bottum of a lake.
You can breath in the temples and small eilands for the rest is it swim swim swim to youre sniperspot
The map is crosseble because the big octopussy has some air under his arms
Here are some screenshots of the map
Extra features in this map are:
* 4 shootable sharks
* Lot's of seahorses
* Ofcourse the water
* Big octopussy
Hope everyone likes the map and that it wil bring great fun
-----------------------------------------------------------------
More [UJE] maps:
You can see the info about our other maps on our website
-----------------------------------------------------------------
[UJE]Clan site http://www.ujeclan.com/
-----------------------------------------------------------------
252 downloads
Submitted
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antarctic base - antarctic_base.pk3 and waypoints
By papywolf
antarctic_base map created by : Ganjaman.
Thanks to Stealth' for the nice exploding gate,
and 2bit[TiBeT} for help with the tank,the rotating platform and offcourse creating the great mapping tutorial.
I have used several prefab brushes in this map.
And someone in germany who made the towerbunker
But no name in the readme.txt, vielen dank !
Forresthut prefab author unknown.( download from wolfmap.de )
Hovel also prefab author unknown.( download from wolfmap.de )
This map is only for testing final map will come soon.
contact e-mail : johnny_b27@hotmail.com
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allied "Remove the Axis threat by destroying the experimental Aircraft: fight your way into the main base and dynamite the Ufo."
wm_mapdescription axis "Our experimental aircraft will tip the balance in our favour.Protect the Ufo from Allied sabotage."
wm_mapdescription neutral "The Axis experimental aircraft 'Ufo' is harassing Allied shipping. The Axis must protect it from Allied attempts at sabotage."265 downloads
Submitted
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aop practice b3 - aop_practice_b3.pk3 and waypoints
By papywolf
dual map
"Alliance of Pain submachine gun practice. Leave your heavy weapons at the door."
265 downloads
Submitted
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calculus_b1 - calculus_b1.pk3 and waypoints
By papywolf
// Axis Objective Descriptions
1 "Primary Objective:**Protect the railroad manifest."
4 "Primary Objective:**Don't let them get the manifest and paintings to the truck."
3 "Secondary Objective:**Don't let them use the track switch to get the paintings"
2 "Primary Objective:**Don't let them steal the paintings with the train."
// Allied Objective Descriptions
1 "Primary Objective:**Steal the railroad manifest."
4 "Primary Objective:**Get the manifest and paintings to the truck."
3 "Secondary Objective:**Use the track switch to get the train to the paintings."
2 "Primary Objective:**Escort the train to the paintings, then to the truck."264 downloads
Submitted
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