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Wolfenstein: Enemy Territory Maps for Downloads.

1013 files

  1. Point Xmas and waypoints

    Description:
    (the readme file)
    //===================================================================================================>>>
    // !The map has 2 different BSP files!
    // Mapname : Point Xmas B1 OR Point Xmas TDM B1
    // BSPname : point OR point_tdm
    // Released: December 2016
    // Version : Beta 1 // 4th version
    // Map made by: -SSF-Sage from SM-Mapping
    // Contact Sage : ssf.sage at gmail dot com //-SSF-Sage @ splashdamage.com/forums (prefered)
    // SM-Mapping site: http://www.hot.ee/smmapping/
    //===================================================================================================>>>
    Please contact us for any feedback, suggestions, constructive critisism, bug report etc.
    =======================================================
    Story: it is the Point Break! Steal the enemy flag or kill them! Honor shall be given to the team that hoard the most points!
    =======================================================
    !!The map comes with 3 version!!!
     
    point.bsp
    _________
    Objectives:
    Allies:
    1] Steal the Red Flags.
    2] Establish a Command Post inside the Central House.
    3] Prevent the Axis from fortifying their position with a Command Post inside the Central House.
    ***Bonus: Collect stars
     
    Axis:
    1] Steal the Blue Flags.
    2] Prevent the Allies from establishing a Command Post inside the Central House.
    3] Set up a Command Post inside the Central House.
    ***Bonus: Collect stars
     
    point_tdm.bsp
    _____________
    Objectives:
    Allies:
    1] Steal the Red Flag for 2 points or kill the enemy team for 1 point.
    Axis:
    1] Steal the Blue Flag for 2 points or kill the enemy team for 1 point.
     
    point.bsp / LMS version
    _______________________
    Objectives:
    Everyone:
    1] Survive!
    =======================================================
    Installation: put the pk3 file into your Etmain folder.
    Uninstallation: delete the pk3 file from your Etmain folder.
    =======================================================
    How to play:
    Regular:
    g_gametypes 2=objective, 3=stopwatch, 4=campaign
    /callvote map point
     
    Team Deathmatch:
    g_gametypes 2=objective, 3=stopwatch, 4=campaign
    /callvote map point_tdm
     
    LMS:
    g_gametypes 5=LMS
    /callvote map point
    or
    /callvote map point_tdm
    =======================================================
    Disclaimer: we can not be held responsible for anything.
    =======================================================
    Credits: one or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information.
     
    Pegazus
    Big amount of textures, models and prefabs etc. are made by Pegazus and SM-mapping
     
    [uJE]Niek
    Xmas themed prefabs, horse
     
    Loffy, Drakir and 2bit
    Xmas themed prefabs
    =======================================================
    Map testing:
    //////Big thanks to testing
    ///We owe you guys for all the help, testing and feedback!
     
    Members and players from:
    point waypoints.rar

    327 downloads

       (0 reviews)

    Updated

  2. 2Hide CAL - 2hide_cal_r1.pk3 and waypoints

    Map Type: OBJ
    Map Size: Large
    Map Theme: Regular
    Attacker: Allies

    Map Information
     
    Game : Return to Castle Wolfenstein: Enemy Territory
    Title : 2Hide_cal_r1
    Filename : 2hide_cal_r1.pk3
    Release date : 2004-01-21
    Decription : During the Axis attempt to fire across the english canal they have built and hidden a huge gun in a farmhouse. To stop the firing of the gun, Allied forces need to get hold of the secret codes that unlocks the door to the hidden gun and then destroy the gun to make sure it cannot be used!.
     
    Installation : Place the 2hide_cal_r1.pk3 to your etmain folder, select it from the multiplayer->create server menu or
    bring down the console and type: map 2hide_cal_r.
     
    New Textures : 1
    New Sounds : Nope
    New Models : Nope

    -------------------------------------------------
    Info!
    -------------------------------------------------
    #. Version _r1 info:
    Another bug fixed! Hopefully this will be the last update....really sorry for any inconvinience.
     
    #. Version _r info:
    The map had a bug in it from start that appeard on some servers. That when the game ended it came into a loop.
    I have removed the thing i belive caused it, and the map are now no different than any other map out there. had to remove the gun shooting at the game end if Axis won.
     
    #. This is a League version made specially for CAL, the Cyberathlete Amateur League: http://www.caleague.com.
    #. Made several changes to make the map faster:
    1. Removed the forward spawn flag. Allies still spawn at the trucks. Axis now starts in town.
    2. Removed the locked team door.
    3. Removed the blastable wall.
    4. Removed the Blastable side gate.
    5. Removed the wall that blocks the left side valley into the farmhouse.
    6. Made a new tunnel and a new house to make it easier to use the left side valley.
    7. Moved the High Guardhouse and made it Allies constructable instead.
    8. Added a ladder from the trucks back upto the farmhouse upper level.
    9. Moved the Ammo/Health from the Castle to where the forward spawn used to be.
    10. Changed respawn times, Axis now 30 seconds, Allies 15.
    11. Changed timelimit to 20 minutes instead of earlier 30.
     
    Description
     
    Allied:"During the Axis attempt to fire across the english canal they have built and hidden a huge gun in a farmhouse. To stop the firing of the gun, Allied forces need to get hold of the secret codes that unlocks the door to the hidden gun and then destroy the gun to make sure it cannot be used!"
     
    Axis:"During the Axis attempt to fire across the english canal they have built and hidden a huge gun in a farmhouse. To stop the firing of the gun, Allied forces need to get hold of the secret codes that unlocks the door to the hidden gun and then destroy the gun to make sure it cannot be used!"
     
    Neutral:"During the Axis attempt to fire across the english canal they have built and hidden a huge gun in a farmhouse. To stop the firing of the gun, Allied forces need to get hold of the secret codes that unlocks the door to the hidden gun and then destroy the gun to make sure it cannot be used!"
    2hide_cal_r1 waypoints.rar

    659 downloads

       (0 reviews)

    Updated

  3. Raid Final - raid_final.pk3 and waypoints

    Map Type:OBJ
    Map Size:Large
    Map Theme:Regular
    Attacker:Allies
    (incl. Waypoints)
     
    Author : Magic
    Email : janerikstorseth@gmail.com
    Release : 17-04-2016
    Website : www.magics-territory.com
     
    Game Information.
     
    Game : Return to Castle Wolfenstein: Enemy Territory
    File name : raid_final.pk3
    BSP name : raid_final
    Menu name : Raid
    Game modes : wolfmp wolfsw.
    Players : 6-8 per team
    Version : final
    Attacking : Allies
    Timelimit : 25
    Spawntimes : Axis : 20 / Allies : 15
    Install : Put the pk3 file into the etmain folder.
     
    Story :
    Axis are holding the library as their HQ -
    Allies has decided to do a raid for the axis gold -
    Escort the truck and force your way through the town to the library -
    Steal the gold and escape
    raid_final waypoints.rar

    385 downloads

       (0 reviews)

    Updated

  4. MP Rocket ET - mp_rocket_et_a1.pk3 and waypoints

    Map Type:OBJ
    Map Size:Large
    Map Theme:Regular
    Attacker:Allies
     
    The Axis have developed a new, longer ranged, more accurate V2 Rocket. A prototype is will launch from a hidden base buried deep beneath the mountains. If successful, this could well mark the turning point of the war. The Allied forces have learned of the launch location and detached a crack group of commandos to ensure the test launch fails ...**Allies must gain access to the control room, steal the override key, then take it across the launch pad to the override console to shut down the launch.
    mp_rocket_et_a1 waypoints.rar

    601 downloads

       (0 reviews)

    Updated

  5. Marrakech Streets 2 Snow - et_mor2_snow.pk3 and waypoints

    Allied:
    "Break into the town, find your way to the lab enterance, steal the documents and make your escape."
    Axis:
    "Protect the town and lab from the Allie invasion."
    Neutral:
    "An abandoned area on the outskirts of Marrakech is being used by the Axis top scientists to test top secret new weaponary. Battle rages through this abandoned area as Allied Special Forces attempt a suprise attack on the town's garrison and try to steal the plans before Axis re-enforcements can arrive." Objectives
    Allied objectives
     
    1 "Build the bridge over the barriers and get the tank over to the front gate."
    2 "Blow open the town's front gate."
    3 "Dynomite the back door."
    4 "Steal the documents from the lab."
    5 "Escape the town with the documents."
    Axis objectives
     
    1 "Don't let the Allies get the tank over the barriers."
    2 "Protect the town's front gate."
    3 "Secure the back door area."
    4 "Prevent the Allies from stealing the documents."
    5 "Get the documents back to the lab."
    et_mor2_snow_goals.gm et_mor2_snow.gm et_mor2_snow.way

    325 downloads

       (0 reviews)

    Updated

  6. Wolfsrudel 4 (Final/Fix2) - wolfsrudel_final.pk3 and waypoints

    Allied:
    "We must steal the mobile emitters and destroy the Main Radio Mast to prevent the axis to send new orders to their Submarines in North Atlantic"
    Axis:
    "The allied troops have found our base. The Mobile emitters and the Main Radio Mast must be defended."
    Neutral:
    "The German Uboote in the North Atlantic seem be commanded by this base. The Mobile emitters must be stolen and the main radio Mast be destroyed." Objectives
    Allied objectives
     
    1 "Primary Objective:
    Dynamite the Maingate"
    2 "Primary Objective:
    To disable the Radarstation steal both of the Radarparts and bring it to the escape truck."
    3 "Primary Objective:
    Destroy the Main Axis Radio Mast with dynamite."
    4 "Secondary Objective:
    Capture the Forward Bunker from the Axis."
    5 "Secondary Objective:
    Dynamite the Sidewall to get into the Base."
    6 "Secondary Objective:
    Dynamite the Bunkersidewall to get into the Base."
    7 "Secondary Objective:
    Build a Command Post."
    8 "Secondary Objective:
    Destroy the Axis Command Post."
    Axis objectives
     
    1 "Primary Objective:
    Defend the Maingate."
    2 "Primary Objective:
    Prevent both Radarparts from being stolen."
    3 "Primary Objective:
    Prevent the Allies for destroying the Main Radio Mast."
    4 "Secondary Objective:
    Defend the Forward Bunker."
    5 "Secondary Objective:
    Defend the Sidewall for breaching ."
    6 "Secondary Objective:
    Defend the Bunkersidewall for breaching ."
    7 "Secondary Objective:
    Destroy the Allied Command Post."
    8 "Secondary Objective:
    Build a Command Post."
    wolfsrudel_final waypoints.rar

    315 downloads

       (0 reviews)

    Updated

  7. Western and waypoints

    Mapname : Western Beta 1
    BSPname : western
    Released: August 2015
    Version : First public release
     
    Story:
     
    Sheriff has put some Sabio Gang members in Jail after a long night of committing hostile deeds. The Gang in dark coats is up to free their Fellows.
     
    If you decide your Fellows deserve their nights in Jail you can find multiple other ways to entertain yourself in the lovely Western town of Pegaso Pass.
     

    Objectives:
     

    Axis:
    1] Destroy the Gunsmith's door
    2] Steal two packs of Dynamite
    3] Steal a Detonator
    4] Prepare the Detonator!
    5] Activate and defend the Detonator for 30 seconds!
     
    Allies:
    1] Don't let them destroy the Gunsmith's door
    2] Don't let them steal two packs of Dynamite!
    3] Don't let them steal a Detonator!
    4] Don't let them prepare the Detonator!
    5] Disable the detonator before the 30 second timer runs out!
     
    Recommendations:
     
    Use g_moverscale 1 (default value) or otherwise the Cart will not work correctly.
    Use pmove_fixed 0 and normal settings. The trickjump is tweaked to regular server with adrenaline.
     
    Installation:
    Put the pk3 file into your Etmain folder.
     
    Uninstallation:
    Delete the pk3 file from your Etmain folder.
    western waypoints.rar

    795 downloads

       (0 reviews)

    Updated

  8. Santas Grotto 1.2 and waypoints

    Allied:
    "Ok soldier! Were going to the North Pole. Axis have stolen Santa's Sack and are holding it until we release their prisoners. We can't let that happen! Get through the Gates, Steal the Sack and get it back to Santas Grotto before Christmas eve!"
    Axis:
    "Attention! Allies are sending troops here. We can only assume they want Santa's Sack. Don't let them get the sack. If we can hold them off we might be able to release the prisonners and ruin their 'Christmas' FOREVER!!!"
    Neutral:
    "Axis have taken hostage Santa's Sack and want their prisoners released and they will give the sack back. Allies will loose the war if that happens. Allies need to go through the gates and get Santa his sack back. Otherwise christmas will be ruined!" Objectives
    Allied objectives
     
    1 "Secondary Objective:
    Destroy the First Gate."
    2 "Secondary Objective:
    Steal the Key to the Second Gate."
    3 "Secondary Objective:
    Open the Second gate."
    4 "Secondary Objective:
    Fix the Fusebox to the third Gate."
    5 "Secondary Objective:
    Steal Santa's Sack."
    6 "Primary Objective:
    Get Santa's Sack to the Grotto!"
    7 "Secondary Objective:
    Capture the North Pole."
    8 "Secondary Objective:
    Capture the command post in Sleigh Traffic Control for quicker support."
    Axis objectives
     
    1 "Secondary Objective:
    Defend the First Gate."
    2 "Secondary Objective:
    Protect the second gate key."
    3 "Secondary Objective:
    Keep Gate 2 shut."
    4 "Secondary Objective:
    Dont let them Fix the Third Gate."
    5 "Secondary Objective:
    Protect Santa's Sack."
    6 "Primary Objective:
    DON'T let them take Santa's Sack back to Santa!"
    7 "Secondary Objective:
    Don't let them capture the North Pole."
    8 "Secondary Objective:
    Capture the command post in Sleigh Traffic Control for quicker support."
    santas_grotto_v1_2 waypoints.rar

    429 downloads

       (0 reviews)

    Updated

  9. EA XMas - eaxmas.pk3 and waypoints

    Axis:
    "Dont let the Allies Steal the Game!"
    Allied:
    "Steal the Game"
    Neutral:
    "eA Xmas 2010"
    eaxmas waypoints.rar

    335 downloads

       (0 reviews)

    Updated

  10. UJE_xmas_room_b1.pk3 and waypoints

    [uJE]Xmas Room
    Map made by [uJE]Niek
    8 December 2010 for Christmas
    This is a changed version of room sniper for Christmas so... pretend yourself in my house it wouldt almost look like this. It really became a mess in my house .
    So now it's good to do some snipering in this map It's a pure funmap (again).
    uje_xmas_room waypoints.rar

    332 downloads

       (1 review)

    Updated

  11. Christmas Sniper (Beta 3) and waypoints

    Sniper map Christmas Style
    uje_christmas_sniper waypoints.rar

    308 downloads

       (0 reviews)

    Updated

  12. UJE Baserace Christmas and waypoints

    Baserace Christmas version
    uje_baserace_christmas waypoints.rar

    408 downloads

       (0 reviews)

    Updated

  13. UJE rotterdam xmas and waypoints

    UJE_rotterdam_xmas + waypoints ( and a script included ) 1.0.0
     
    The Allies have liberated the Harbor of Rotterdam and are using
    it's valuable ports.
    The Axis are attempting to reclaim the city by stealing top secret
    war documents from the Allied Cargoship, and transporting them out
    of the harbor with a stolen boat.
     
    Axis objective:
    *Capture the flag
    *Destroy the power generator
    *fix commandpost
    *Build the Ship Bridge
    *steal the secret document
    *Steal the Boat
    *Escort the Boat
     
    Allied objective:
    *Capture and Hold the flag
    *Defend the Power Generator
    *Prevent Axis from building a Ship Bridge
    *build commandpost
    *Prevent the axis from stealing the secret document
    *Prevent Axis from escaping with the boat

    712 downloads

       (0 reviews)

    Updated

  14. UJE_00_xmas and waypoints

    Axis must repair and steal the tank in Boozaka Town
    They have an initial 15 minutes to complete the task.
     
    There is a spawnflag inside the barbershop. Any team can capture the flag..
    Players from any team will spawn in Boozaka Town when their team owns the flag inside the barbershop.
    When the Axis have escorted the tank into the tunnel,
    the spawns at Boozaka Town will be forced Axis, and the flag will disappear.
     
    The Axis will also gain 10 minutes of extra mission-time when they have escorted the tank into the tunnel.
    For the Allies it is crucial to hold the flag at Boozaka Town for as long as they can.
     
    The Axis must escort the tank to the Ammo/Fuel-building at the other end of the tunnel.
    The tank will start loading ammo when it reaches the Ammo/Fuel-building; This will take 30 seconds to complete.
     
    The tank needs to be refueled with 8 fuelcans.
    There are 3 locations where a total of 8 fuelcans are stored (3+3+2).
    All fuelcans have to be delivered inside the Ammo/Fuel-building.
    Hint: Use your map to locate the 3 fuelcan-stations (press "G"). If a station is empty, it will not be shown on the map.
    When all fuelcans have been delivered at the Ammo/Fuel-building, The Axis gain 15 minutes extra mission-time.
    The fuelcans will be used to refuel the tank.
    The refueling of the tank takes about 48 seconds to complete.
    You can see a fuelcan disappear every 6 seconds until the storage is empty
     
    Hint: The Axis can destroy a wall to get easy access to the inner of the Spinner-fortress.
     
    After refueling -¹-, the tank must be escorted to the river outside Spinnertal.
    The Allies can build a barricade to force the tank to take a different route to the river.
    There are actually 2 paths the tank can take.
    It depends on the construction of the barricade which route the tank decides to take.
    The long route. The shorter route:
     
    There is a spawnflag at the Old Skool. Any team can capture this flag during the entire mission.
     
    When the tank reaches the river, Axis must build a 3-stage bridge , and escort the tank into Braboheim.
     
    Hint: The bridge can NOT be destroyed when the tank is on the bridge.
     
    ThGatgets
     
    Free drinks and games at the [uJE]Cafe
    Be careful on the birds..
    Pyranhas are not always hungry
    Speedboat for fast transport from dock to dock
    Analog clock
    Tank-MGnest locking (tunnel & bridge)
    About This File

    set g_missileSpeed 0
    g_missileSpeed
    Description Sets the speed a panzer/bazooka missile travels at. Set to 0 or 2500 to enable default speed. Values over 300 are ignored if Guided Rockets are enabled. Parameters Type: integer Default: 0
    uje_00_xmas waypoints.rar

    325 downloads

       (0 reviews)

    Updated

  15. River Port - river_port.pk3 and waypoints

    Map Type: OBJ Map Size: Medium Map Theme: Regular Attacker: Allies
    // Mapname : River Port B1
    // BSPname : river_port
    // Released: November 2016
    // Version : Beta1 /// 7th Version

    Story:
     
    Allied intelligence have found out about Axis testing V2 missile in one of their Submarines. While the missile could be launched underwater it would be devastating to New York, London and other Allied Capitals. A group of Allies special forces are sent to sabotage the mission and use the Axis weapon against theirselves.
     
    Objectives:
     
    Allies:
    1] Escort the M8 Greyhound to the road facing their Headquarter
    2] Destroy their Anti-Tank Gun
    3] Destroy their Tank Barrier
    4] Breach the Headquarter Entrace with the M8 Greyhound
    5] Send a false command for the Axis U-boat to come to port
    6] Steal the V2 Launch Code and secure it into the U-boat Controls
    7] Construct a V2 launch hack at the U-boat Controls
    8] Launch the V2 missile from the U-boat Controls
     
    Axis:
    1] Stop them from escorting their Tank
    2] Defend the Anti-Tank Gun
    3] Build a Tank Barrier to prevent them getting over the Bridge
    4] Protect the Headquarter
    5] Don't let them use the Radio
    6] Protect the V2 plans
    7] Deconstruct any hacks at the U-boat
    8] Don't let them use the U-boat
    river_port waypoints.rar

    638 downloads

       (1 review)

    Updated

  16. CTF Toxic

    Map Type CTF Map Size: Large Map Theme: Other
     
    Game : Wolfenstein: Enemy Territory
    Title : ctf_toxic
    Filename : ctf_toxic_b3.pk3
    Release date : 26/01/2010
    Decription : This is a Capture the Flag map.
    This gametype does not exist in ET so it is fully scripted in the map script.
    The team with the most caps when the time runs out wins!
    If there is no timelimit then the first team to 100 caps wins.
     
    Note: You can only gain a point by bringing the enemies flag to your own,
    if your teams flag has been taken by the enemy you have to return it
    before you can make a point
    So there is a good reason to defend your flag too
     
    Programs used : NetRadiant 1.5.0
    Photoshop CS3
    Wordpad / Notepad
     
    Compile Time : 743 seconds
    Compile Machine : i7 CPU 920 @ 2.67GHz
    12 GB RAM @ 2000mhz
     
    Brushes : 11754
    Entities : 286
     
    Installation : Place the ctf_toxic.pk3 in your etmain folder, select it from the Host Game-menu or
    bring down the console and type:
    /map ctf_toxic
     
    -------------------------------------------------
    Server Admin Info:
    -------------------------------------------------
     
    - Map has 32 physical spawns per team, but the map probably can't handle 32 v 32 gameplay wise.
    - Minimum amount of players for a good game: 8 v 8
    - Maximum amount of players for a good game: 25 v 25
     
    The maximum is a rough estimate, tested with a 15v15 and it wasn't very chaotic at all.
     
    -------------------------------------------------
    Mappers Info:
    -------------------------------------------------
     
    - If you want to make a CTF map be sure to check out my prefab here:
    http://www.wolfmap.de/details.php?file_id=3489
     
    (Also includes scoreboard system)
     
    - Like the effects? Be sure to check out the shader file and read the manual
    http://www.heppler.com/shader/
     
    Tried to minimize the download by using effects on default textures.
    You can even change the color of a default texture!
     
    -------------------------------------------------
    Changelog:
    -------------------------------------------------
     
    - B3 : Lightgrid fixed
    Fixed some brushes / lights that weren't touching the roof
    Worked on the FPS hit @ flags
    Added "yeehaa" sound trigger when jumping from broken side
    Turned toxic into func_group @ flags and middle area
     
    - B2 : Adjusted map time from 15 - 20 minutes
    Added more objdata
    Adjusted Arena file
    Adjusted Readme
     
    - B1 : Initial Private release to test gameplay

    334 downloads

       (0 reviews)

    Submitted

  17. Alps Trail Final - Alps_trail.pk3 and waypoints

    Alps trail
     
    Axis escort map
     

    Made by Thunder
     
    credits to:
     
    - Teuthis for help on terrain shading
    - Mateos for help on waypointing questions
    - Macchute for help on finding wintertree models
    - Kuna for his HUT prefab
     
    well the whole twt crew really with informative feedback.
     
    This is the only version I will release of this map, bugs or no bugs!
    BUT, Source of the map will soon be released in our download section and therefore free to modify in any way you like..
     
    Story line:
     
    Axis forces needs to get the truck to the ammo depot and get the ammo onto the truck and further to the base on the other side of the alps.
     
    meanwhile Allied forces has comed by ski to a nearby hut to sabotage the mission at any means.
     
    Have fun and a really merry Christmas!
     
    ================================
     
    updated version 25 dec 2015
     

    changelog fixed:
     
    -fixed script errors
    -moved materials on 2nd bridge
    -added wall at 1st bridge
    -changes to tunnel and cave spawn
    -clip so you cant run over mountain at tentspawn.
    alps_trail waypoints.rar

    358 downloads

       (0 reviews)

    Updated

  18. [UJE] Temple X-Mas - UJE_xmas_maps.pk3 and waypoints

    'UJE Temple X-Mas' is part of 'UJE Xmas Maps' mappack.
     
    Several snowmen, christmas trees and another xmas decorations added.
     
    Bsp name: UJE_temple_xmas.bsp
     
    Pk3 size: 32,5 MB
     

    Allies objectives:
    • Primary: Build the Tank Bridge and escort The Tank.
    • Primary: Destroy the 1st Tank Barrier.
    • Primary: Destroy the 2nd Tank Barrier.
    • Primary: Escort The Tank and destroy The Temple Doors.
    • Primary: Destroy Wooden Barrier in the sarcophagus room.
    • Primary: Steal the Gold Crate and deliver the Gold Crate to Tank.
    •• Secondary: Capture The Flag at the Ruins of the Church.
    •• Secondary: Construct the Command Post.
     
    Axis objectives:
    • Primary: Construct 1st Tank Barrier.
    • Primary: Construct 2nd Tank Barrier.
    • Primary: Construct the Wooden Barrier in the sarcophagus room.
    •• Secondary: Construct the Command Post.
    •• Secondary: Construct MG Nest at 2nd Tank Barrier.
     
    ==============================================================================
     
    README File:
     
    Xmas maps pack
     
    This pack is made for xmas to have a nice feeling with these days
    Maps in this pack are:
     
    *UJE_Oasis_xmas
    *UJE_goldrush
    *UJE_temple_xmas
     
    If you use these mappack then i hope you have fun with it.
     
    Thanks to all original makers of these maps and for making these .maps public.
    Also thanks to all model makers like ischbinz and berzerkr for textures.
    Keep the game alive guys and girls.
    uje_xmas_maps.rar
    uje_temple_xmas.gm uje_temple_xmas.way uje_temple_xmas_goals.gm

    341 downloads

       (0 reviews)

    Updated

  19. Chicken Bucket final - bucket_v2.pk3 and waypoints

    Name: Chicken Bucket final2*
    File Name: chicken_bucket_v2.zip
    Info:
    OBJECTIVES (ALLIES):
    1 "Primary Objective:Don't let the Axis control the jukebox."
    2 "Primary Objective:Play the Allied song on the jukebox."
    3 "Secondary Objective:Don't let the Axis construct a Command Post."
    4 "Secondary Objective:Build a Command Post to reduce the time between reinforcements."
     
    OBJECTIVES (AXIS):
    1 "Primary Objective:Keep the jukebox playing with the Axis song."
    2 "Primary Objective:Don't let the Allies take over the jukebox."
    3 "Secondary Objective:Construct a Command Post to reduce the time between reinforcements."
    4 "Secondary Objective:Prevent the Allies from constructing a Command Post."
     
    - Overview: what was supposed to be a peaceful meeting at a popular fast food place turned into a warground over the jukebox, given the conflicting musical tastes. After both sides constructed a Fort Concrete, the fight was on to see who will be the Bucket Masters!
     
    - Map Information:
    Filename: bucket_v2
    Menu Name: Chicken Bucket
    Gametypes: wolfmp wolfsw
    Players: Up to 32 per team is supported
     
    Chicken Bucket by Tasian
    bucket_v2 waypoints.rar

    590 downloads

       (0 reviews)

    Updated

  20. Transmitter Final - transmitter.pk3 and waypoints

    Map type: OBJ
    Map size: Large
    Attacker: Allies
     
    *Story:
     
    Civilians manipulated by the Volksempfänger's propaganda program are resisting the allied forces.
    To break the resistance, Allies have to overtake a local Transmitter, which is amplifying the master-signal from Berlin for local receivers.
    They have to manipulate the transmission-frequency by installing a radio Modification Kit on the Transmitter.
    The Allies also have to rotate the Antenna towards their pirate sender.
     
    *Objectives:
    ALLIES
    ------
     
    - Construct the Bridge.
    - Carry the Modification Kit to the Transmitter-Station inside the Castle complex.
    - Rearrange the Antenna towards our pirate sender.
    - Infiltrate through the Tunnel Grate.
    - Capture the Forward Hut from the Axis.
    - Destroy the Serpentine Barricade to secure the Forward Hut.
    - Stop the Axis from constructing a Command Post in the Forest Hut.
     
    AXIS
    ----
     
    - Prevent the Allies from building the Bridge.
    - Don't let the Allies carry the Modification Kit to the Transmitter.
    - Prevent the Allies from rearranging the Antenna towards their pirate sender.
    - Defend the Forward Hut from the Allies.
    - Defend the Serpentine Barricade from Allied sabotage attempts.
    - Stop the Allies from constructing a Command Post in the Forest Hut.
     
    [iMPORTANT NOTE]
     
    Serveradmins might raise their HUNKMEG configuration. In some cases, the server may crash with custom maps. oO? Ours didn't.
    Hunkusage of Transmitter (may vary): 49.689.216 Byte (Client) 45.419.616 Byte (Server)
     
    [/iMPORTANT NOTE]
     
    This map is not built with competitive gaming in mind. Its built for public fun.
    So please, don't start moaning that it might be unbalanced. We tried to balance it as good as possible, providing alternative routes.
    transmitter waypoints.rar

    684 downloads

       (1 review)

    Updated

  21. Rommel GA Final - rommel_ga.pk3 and waypoints

    rommel_ga waypoints.rarMap type: OBJ
    Map size: Large
     
    Objectives:
     
    Allied Objectives
     
    1. Breach West Gate
    2. Breach East Gate
    3. Capture the Forward Spawn
    4. Steal the Key Card
    5. Transit thru the Tank Depot
    6. Construct the Command Post
    7. Use CP to Change the Team Door
    8. Spawn at the CP-Controlled Spawn
    9. Deliver Key Card to Cistern
    10. Destroy the Cistern Controls
     
    Gameplay Notes
     
    # Map is designed for 12-28 players
    # Allies are on offense
    # Allies can gain access to the cistern before access card is delivered but cistern controls cannot be blown up unless key card has been capped
    # If the allies build the CP, the team door by the Tank Depot becomes accessible to everyone and the allies gain a 5 second respawn advantage
    # Once West Gate has been blown, the forward spawn point becomes a permanent allied spawn
    rommel_ga waypoints.rar

    545 downloads

       (0 reviews)

    Updated

  22. Base 47 Final - base47.pk3 and waypoints

    ---------------------
    Map Story
    ---------------------
     
    At Base 47 everything is normal, the Axis are unaware of the Allied plans to attack the base tonight. A truck has broken down in the main access tunnel leaving the gate open. Will Axis defend Base 47 or will Allies defeat them?
     
     
     
    ---------------------
    Map Objectives
    ---------------------
     
    Allied Objectives
     
    Primary objectives:
    *Steal the Secret War Documents and transmit them at the radio room.
    *Destroy the Radar Tower in the Base.
     

    Secondary Objectives:
    *Destroy the Sewer Door for an extra route into the base.
    *Construct the Command Post.
     

    Axis Objectives:
     
    Primary objectives:
    *Stop the Allied forces from stealing the Secret War Documents documents from the office.
    *Prevent the Allies from destroying the Radar Tower.
     

    Secondary objectives:
    *Stop the Allied forces from detroying the Sewer Entrance Door.
    *Construct the Command Post.
     

    ---------------------
    base47 waypoints.rar

    541 downloads

       (0 reviews)

    Updated

  23. JFF Playground - jff_playground_b1.pk3 and waypoints

    ##################### GENRAL INFO #############################
    MAP Name: JFF_Playground_b1
    Game: Enemy Territory
    Version: beta 1
    Author: papaschlumpf [JFF]
    Date: 04.01.2006
    website: http://www.jff-funclan.de/
    ###############################################################
     
    ##################### MAP DESCRIPTION ###########################
    English:
    Both sides have to steal the enemys gold and build the one command post
    in the church. Only the side wich have stolen the gold and build
    the command post can win the match. There is no default way, to steal
    the gold and build the command post. You can first build the command post
    and then steal the gold or invert.
     
    #################################################################
     
    Objectives:
     
    -> Allies and Axis:
     
    -> Attack:
    .) Steal the enemys gold.
    .) Build the command post
     
    -> Defend:
    .) Defend the gold
    .) Don't let the enemy build the command post
     

    #################################################################
    #################################################################
    jff_playground_b1waypoints.rar

    331 downloads

       (0 reviews)

    Updated

  24. MLB Bergheim (Beta 9) - mlb_bergheim_09.pk3 and waypoints

    Map Description:
    -----------------
     
    The battle front is constantly advancing within german lands.
     
    Allies have reached the small town of Bergheim that they need to take over in order to have an advanced
    settlement. It's a strategic position for the outcome of the war.
     
    Allied:
    "Capture the Fortress flag and defend it."
     
    Axis:
    "Defend at all costs the Fortress!"
     
    Neutral:
    "Allies have reached the small town of Bergheim that they need to take over in order to have an advanced settlement.They have to capture the Fortress flag."
    mlb_bergheim_09 waypoints.rar

    376 downloads

       (0 reviews)

    Updated

  25. City of Lost Children Final 2 - lostchildren.pk3 and waypoints

    Title : city of lost children
    BSP Name : lostchildren
    Author : Here
    Game : wolfmp
    Description : a map based on the movie
     
    * MAP Information *
    New Textures : none
    New sounds : none
     
    * Construction *
    Base : none
    Build programs : q3map
    Editor used : q3radiant!
    Other programs : bspc-gui
    Known Bugs : none
     
    Axis:
    The Axis powers go at this map on the defensive! By all means that are available on the Axis powers they need to protect valuable papers. it must Between the narrow waterways and corridors the Allies under no circumstances be able to gain the upper hand and the blockades Freizusprengen. Did the Allies broke through the house wall there is retreat to the ship, so that the Allies are not able to forward the papers by radio to their headquarters.
     
    Allied:
    The Allies must especially rely on Enge kidneys because they have to blow up the many blockages in this Map. Also command centers and MGs must be built with the help of pliers. Is the path to the documents / papers forced open and have broken through the house wall with dynamite, the documents are retrieved and are brought safely to the ship. The ship is in the harbor behind to erupting house wall. In the ship itself, the path is not as wide, since the papers have to be brought to the top floor and transmitted by means of the radio. If the documents are on target, the Allies have won the match.
     
    Special features of the Map:
    Well what is special about this Map. First of the map has been drawn up by the French. Filmmaker JP Geunet after the movie "city of lost children". Who plays this map should therefore be reflected in the Kullisse the film. It is striking that the map is divided into two zones. One zone is in the documents, between the narrow streets. The other zone is behind to erupting house wall. To understand this it is best times on ingame to the house wall and beyond this. Now if you go Duch going to the other side, you should understand what I mean.
     
    Graphic implementation:
    The graphic implementation is actually fine. the red house walls can use the map in a "blush" appear. The sky is dark with brownish elements and fits well with the general design. unfortunately lacks a little variety in detail. It seems as if every corner of the same, especially because there are narrow streets you see after some time only red tiles. The blast end of the Allies Hauswand would ach may be a little more details tolerated. In the next version so takes a little more love be plugged into detail.
     
    playability:
    The map is not only with a large 17.7 MB map but also on the wide forth. To empfelen this map is for many players (at least 12) since otherwise hurtling only through the alleys. the more players, the slower will be the match for the many alleys and recesses give good coverage for campers. Is the path to the documents only forced open, it will be difficult to bring the documents on this long way to the ship. In whole, it makes be fun this map to play with many players.
    lostchildren waypoints.rar

    343 downloads

       (0 reviews)

    Updated


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