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Add Map -> Map name  + URL to download the map - if not in our download section, upload and share URL.
Remove map -> Map name

 

Can provide multiple add/remove maps in same post.

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Posted

@tipsy

you’ve said “I like” a few times. Meaning it’s whatever YOU like and not what others do? I’m confused by this especially because i don’t ever see you play on the server. 

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Posted

 

At what point do you decide to just start throwing shit at a wall and hope it sticks?

 

1 hour ago, tipsy said:

I don't add maps on server. I suggested baserace, mlb temple , helmsdeep after "your"suggestion . Added uje after your , buck and bunny's suggestion, and you saying I don't care? Please check thread and refresh your memory.  Don't come here  and throw shit at me .  

 

You dont even seem to acknowledge the idea of turning Jay2 into a testing ground for new maps. You'd rather just recycle disliked maps that are in your words requested by 4 people, including yourself. Bell said she'd support putting in UJE00 as a change but later decided that it should be removed because its a map that people dislike. Is she not allowed to change opinions based on feedback in server and in forums? And Temple is well liked people are having fun playing it for the time being. Aside from spawn time issue with Baserace its also pretty popular. Helms deep is a map that is fine in rotation for a week or 2, no more.

 

1 hour ago, tipsy said:

Playable maps are chosen by suggestion only. Rest whatever you wrote is false and full of dillusions. 

   I like current rotation and it's best.

    

 

Explain how Grace is delusional?

 

The rotation is old. It's the same maps in the same order. Only 2-3 maps ever get rotated out. Jay1's map rotation should have 3 or 4 map categories: 

 

The iconic/popular maps. Goldrush, Fuel Dump, Venice, Italy. The maps that the community overwhelmingly enjoys to play. These ones stay no matter what.

Rotational maps. Teuthonia, River Port, maybe Minas. Maps that are liked by the community but not maps that should ALWAYS be played, these should be cycled every 2-3 weeks.

Flavor maps. Maps that are fine to play once or twice every few months. Helms Deep, maybe seasonal maps like north pole or haunted mansion.

Test maps. Maps that havent been played on jay1 or played very little in server history. Put in to find out if the community likes these, if so move them into the above categories.

 

1 hour ago, tipsy said:

Playable maps are chosen by suggestion only.

    

 

We're trying to suggest new maps, maps that havent been played in ages if at all on jay1. Maps that would be an absolute breath of fresh air for many regulars. Idk why you're shitting on giving 5-7 maps a try to protect 1. And waging a one man army in this. This thread is overwhelmingly agreeing on removing UJE_00 to try new maps, you're the only one at the moment defending this one map.

 

 

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Posted

I don't make decesion here, I suggest. Feel free to keep suggesting .  I always wanted to play few other maps too of my own choice like glider or two tanks , they are not uploaded on server for xyz reason and I don't want to get in argue with owner  over "why not".

  She is dilusional she said "everyone get turn down" , while it's totally suggestion by players , even if they are same old map. 

  You have so much free time take buckwild  with you and test new maps , and ask dd yourself to upload them. 

   Any game you play daily for hrs. You will get bored. That's why I suggested silent server for change. Go use discord with other et members for change, it will be fun. 

 

Posted
3 hours ago, Graceful said:

@tipsy

you’ve said “I like” a few times. Meaning it’s whatever YOU like and not what others do? I’m confused by this especially because i don’t ever see you play on the server. 

I play every day. Rest I don't understand your post.

Posted

<--- Grabs popcorn

 

How about ET_TANK , old RTCW The Tank 

) Buck says it needs work to play w bots ("waypoints for Omnibot)

 

or:

ET_Tank_beta3


https://ets-clan.com/index.php?/files/file/364-et_tank_beta3/

cortexbeta - cortexbeta_who.pk3
https://fearless-assassins.com/files/file/122-cortexbeta-cortexbeta_whopk3/

RTCW Depot 2 - rtcw_depot2_102.pk3
https://fearless-assassins.com/files/file/190-rtcw-depot-2-rtcw_depot2_102pk3/
et_depot beta 1
https://fearless-assassins.com/files/file/1639-et_depot/

Saberpeak - saberpeak_final.pk3
https://fearless-assassins.com/files/file/18-saberpeak-saberpeak_finalpk3/
Saberpeak
https://fearless-assassins.com/files/file/1722-saberpeak/

GreatPyramid_b1b - GreatPyramid_b1b.pk3
https://fearless-assassins.com/files/file/233-greatpyramid_b1b-greatpyramid_b1bpk3/
breakout2 - breakout2_140.pk3
https://fearless-assassins.com/files/file/158-breakout2-breakout2_140pk3/

marketgarden_et_r2.pk3
https://fearless-assassins.com/files/file/426-marketgarden_et_r2pk3/
Market garden release 2
https://fearless-assassins.com/files/file/768-market-garden/

The River 2
https://fearless-assassins.com/files/file/916-the-river-2/
TheRiver II REDUX - theriver2redux.pk3
https://fearless-assassins.com/files/file/253-theriver-ii-redux-theriver2reduxpk3/

Den of Lions (Dual Objective) - denoflions_etdual.pk3

 

 

Transmitter - transmitter-beta2.pk3
https://fearless-assassins.com/files/file/131-transmitter-transmitter-beta2pk3/
Transmitter Final
https://fearless-assassins.com/files/file/1557-transmitter-final/

Carnage Canyon 2
https://fearless-assassins.com/topic/20420-return-to-carnage-canyon-2-carnage2pk3-enemy-territory-map/

Chateau Voilegarde Beta 3 - voilegarde_b3.pk3
https://fearless-assassins.com/files/file/619-chateau-voilegarde-beta-3-voilegarde_b3pk3/

mp_sub
https://fearless-assassins.com/files/file/770-mp_sub/

Glider 3.0.2 - glider_302.pk3
https://fearless-assassins.com/files/file/49-glider-302-glider_302pk3/

 ET Ice - et_ice.pk3
https://fearless-assassins.com/files/file/38-et-ice-et_icepk3/
ET Ice Final
https://fearless-assassins.com/files/file/1621-et-ice-final/

RSradars http://www.wolffiles.de/index.php?filebase&fid=733

V2 Base TE
https://fearless-assassins.com/files/file/914-v2-base-te/


keepers:
2. resurrection - resurrection.pk3
https://fearless-assassins.com/files/file/161-resurrection-resurrectionpk3/

10. Hydro Dam - hydro_dam_b1.pk3
https://fearless-assassins.com/files/file/95-hydro-dam-hydro_dam_b1pk3/
 

 

 

 

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Posted

Everyone - Please stick to topic and post in correct format. I have request many times.  In order to add map, I need to remove some. When you just post add this or that, it doesn't help for me to decide what's most disliked map. I see common dislikes based Remove map list suggested by each user on website.

 

image.png

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Posted
On 9/23/2020 at 4:29 AM, CabaL said:

Flameguards

Karisah  -  No just no. It's smallest map!

Castle Blackwood  - We had it. It had entity and FPS issue..

Layer of Schawrzwald  - No just no. I got fking spammed like death to remove it.

Alanbrooke

Mountain Pass

Western

Stalingard

Eagles  

Ruins Of Acquiesce  - I think this is map had some issues. Can you please check and confirm? If not, I will go ahead and add it up. I am not sure 100% and hence looking for feedback.

 

Stalingard and Eagles - can add.

 

This we need to check - I don't remember. Download link from our website? Also no FPS, Entity OR hunk issue? Please confirm. 

Alanbrooke

Mountain Pass

Western

13 hours ago, SlwFngrz said:

Currently:
resurrection, 38, 64, (20 min)
am_hydro_dam, 28, 64 (20 min).

 

Requested changes:
resurrection, 14, 64, (and to 35-40min)
am_hydro_dam, 14, 64 (no time limit)

 

 

Thank you for providing changes but people will me if I do that for hydro dam. :( Will lower for resurrection.

 

On 9/20/2020 at 4:43 AM, bLade. said:

 

@Smileyyy can you please test above maps? If not i will check over weekend.

 

On 9/23/2020 at 12:30 AM, bell reavue said:

Please increase spawn times on Baserace. 8 seconds is far too frequent. on high populations, theres hardly any scoring. Objective play is pointless and map just becomes a purefrag map. from 8s to 11s or 12s please.

 

 

This is done to 12.

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Posted

New rotation for now: I am going replace decay b5 to b7 in 1 day. 

 

et_mor2_night_final,0,64,
supplydepot2,0,40,
caen2,0,40,
fueldump,0,34,
sp_delivery_te,0,40,
pirates,0,64,
et_beach,0,64,
stalingrad, 12, 44,
fa_italy_b3,0,64,
fa_bremen_final,0,64,
adlernest,0,40,
flame-guards, 12, 40,
etdo1,26,64,
capuzzo,12,64,
mlb_hotchkiss, 28, 54,
fa_oasis_b3,0,64,
eagles_2ways_b3, 12, 36,
bba0-beta2,14,64,
teuthonia_final,0,44,
river_port,0,64,
venice_ne4,0,64,
etdo6,36,64,
goldrush-gals,0,64,
resurrection, 38, 64,
warbell,0,64,
fa_temple, 20, 44,
decay_b5, 0, 40,
baserace, 0, 38,

 

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Posted (edited)
6 hours ago, daredevil said:

 

This is done to 12.

 

Is it possible to increase the spawn time based on players or no?

 

Add: 

 

Glider

Frost 2 Final

Normandy Breakout

Paris Bastille

Rommel GA  

 

Remove:

 

Bremen - unstable fps

Capuzzo Airport - overplayed

Warbell 

Decay 

 

 

 

Also DD, if you need any help testing maps to reduce the workload I’m always available and interested in doing so. 

Edited by bLade.
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Posted

Stalingrad needs antirush - map just ended in like 2:30s 

Posted (edited)
15 hours ago, tipsy said:

Playable maps are chosen by suggestion only. Rest whatever you wrote is false and full of dillusions. 

   I like current rotation and it's best.

    

 

You are contradicting what you just wrote. Every suggestion will be shot down. Because what we write is false, full of disillusions and  you like the current rotation and it is best. 

 

i.e. we are wasting our time coming here providing suggestions on new maps and changes.

 

 

...

 

thanks @daredevil

 

Edited by NippleSlip
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