LazyHippo Posted May 20, 2020 Posted May 20, 2020 Just played this map yesterday and for sure its a nice one, liked it very much, thanks and well done there @Smileyyy 1 1 Quote
ed_ Posted May 20, 2020 Posted May 20, 2020 Map it too darky. Gamma up, pls Besides, it's interesting and playable. Good job! 1 Quote
Smileyyy Posted May 20, 2020 Author Posted May 20, 2020 1 minute ago, ed_ said: Map it too darky. Gamma up, pls Besides, it's interesting and playable. Good job! If the map is too dark for you, please up your gamma instead of changing the map lighting for everyone else. Thanks! 3 Quote
ed_ Posted May 20, 2020 Posted May 20, 2020 Mam gamma 2.85 i twoja mapa jest dla mnie bardzo ciemna. Quote
Cross Marian Posted May 22, 2020 Posted May 22, 2020 Played the map a couple of times already. It's really great, very nice work Smiley! 👍 My comments/suggestions are the same as the ones made by tipsy: On 5/20/2020 at 2:58 PM, tipsy said: The forward cp spawn shouldn't become default spawn for allies, because many wants to go through tunnels. So they start going back and block their team. Let the flag capture be default spawn and let players choose where they want to spawn. There is no point of having ammo cabinet by cp . Last, There is gate which allies blow by axis spawn? It should be re-build-able . Thanks 2 1 Quote
Hitch Posted May 24, 2020 Posted May 24, 2020 I played this map yesterday, I must say this is one of the nicest maps I've played. It's much more pleasant now and the layout is really nice and feels more natural. The big gate that the allies have to blow up is a nice addition. 2 1 Quote
TheFriendlyVEGAN Posted May 24, 2020 Posted May 24, 2020 Just played it earlier today, the sky alone had me in awe. I love that it's easier to get from one gun to another. The extra rooms and bigger rooms in the garrison, and the windows from which to shoot out, are nice! For some reason, I never really liked the Oasis map, but this one, I might just enjoy 🙂 1 1 Quote
Palace Posted May 27, 2020 Posted May 27, 2020 Really good joob @smiley!! I cannot wait to test and play the map! once I do it I will give you some constructive feedback for sure! Regards to all the FAmily! 1 1 Quote
ScoOfi Posted May 28, 2020 Posted May 28, 2020 very nice ❤️ would you mind creating 2-3 small compeptitive ETPro maps, similar to supply,adlernest,bremen? 1 Quote
Smileyyy Posted May 28, 2020 Author Posted May 28, 2020 1 minute ago, ScoOfi said: very nice ❤️ would you mind creating 2-3 small compeptitive ETPro maps, similar to supply,adlernest,bremen? Not really the plan right now, but maybe in the future. 1 Quote
ScoOfi Posted May 28, 2020 Posted May 28, 2020 (edited) 1 minute ago, Smileyyy said: Not really the plan right now, but maybe in the future. Take a look at this https://www.crossfire.nu/articles/627/what-makes-a-map-legendary, some input if you have time, that would be very nice if you could realise some new comeptitive maps for etpro Edited May 28, 2020 by ScoOfi 1 Quote
BlackWolf Posted May 28, 2020 Posted May 28, 2020 Great work on the re-make! The original Oasis was fine (IMO) when player numbers are lower, but when the servers get busier the passages between the old city and the Axis spawn get too choked and prevent the game being as fun. This version solves that problem and makes the map more enjoyable to play when it's busy. 1 1 Quote
Smileyyy Posted May 30, 2020 Author Posted May 30, 2020 (edited) B3 released! Changelog: Quote - Added a Side Fence that is available after the Side Gate has been destroyed. - Fixed gap between 2 brushes near cave exit. (Ty, @ElEl) - Adjusted a brush that made outside of cave visible. - Adjusted some clip brushes on top of room adjacant to Old City Wall. - Further optimization. - Fixed texture alignment. - Trickplant on both of the AT Guns have now been fixed. - Widened doors at Forward CP. - Tightened up weapon clips around trees. (Ty, @Swixz) - Added voice queues to objectives. - Replaced barrel models with better looking ones. - More detailing. - Updated command map to show new buildings / routes. - Changed angle of a wall near first CP. - Other minor changes. Waypoints have also been updated, install both here. If you have any feedback feel free to comment in this topic! Edited May 30, 2020 by Smileyyy 3 1 Quote
Xiahou Dun Posted May 30, 2020 Posted May 30, 2020 From what I understand Smiley, the Side Fence is destructible by Satchel, but also rebuildable? Quote
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