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2 hours ago, Nancy said:

Very good map, its the same version we played with Cheep, Carb, you and me? 

Very nice map! 

A few more fixes. Thanks!

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Hello everyone,   I am here today to announce the end of the original Oasis. However, this is not a day of mourning but a start of a new beginning, for a new Oasis has been birthed by the in

This version, 2 weeks of about 12 hours on average per day.

Some updated waypoints added todownloads section, with the following additions:   - Bots will now build the second Allied CP to activate the forward spawn. - Bots will now dynamite the

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Fights more spread out on second phase which is so much more fun.

 

However, the couple times I've seen it, tunnels has become vastly under used due to more forward spawn by allies. This allows axis to flank so much easier and giving allied mortar much less survivability and be a much larger pest in general. Granted mortar shouldn't be able to sit and have 50+ killsprees but that area seems to favor axis after CP is built.

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Hi

 

Neither a fan of these type of remakes nor the map. 

But this time I'll have to make an exception. 

Your hard work paid off. Good stuff.

Gongratz!

 

My only concern is the brown shades, I guess will take time to get used to it.

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Great work Smiley. Have yet to try it myself, but I sure like the colours of the sky adds a whole new aesthetic to ET :D  

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I played it a few times already and I'm loving it! The aesthetics are great, and the layout is very fun. Changing the spawnpoints made that the map can be played with fewer people now, wich is awesome.

 

There are two things I have to say, though. 1. The tunnels are pretty much useless after allies build second cp. 2. The new spawnpoint areas (allies and axis) are a little bit small, generating some bodyblocking.

 

But, I mean, map's excellent. Really good job! I give it a ten federicrits out of ten federicrits :3

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