Popular Post Smileyyy Posted May 2, 2020 Popular Post Share Posted May 2, 2020 (edited) Hello everyone, I am here today to announce the end of the original Oasis. However, this is not a day of mourning but a start of a new beginning, for a new Oasis has been birthed by the infamous @Smileyyy! After the many sleepless nights from the everlasting nightmares I have endured after being forced to play the dreaded Oasis that has plagued this Earth for the past two decades, I have set upon a journey to finally end the suffering so many of us have had to experience throughout our lives. NO MORE I SAY! This new map sparks the dawn of a new golden age! Now, remember this day, the 2nd of May to be the start of true happiness for all of humanity. Finally introducing =F|A= OASIS!! Below is a list of the changes made that address the issues with Oasis which include: - Shifting the focal point of battles to minimize the limitations of chokepoints by adding new routes and passages. - Changing the tone and intensity of the lighting to make it visually pleasing. - Making the whole map more accessible to have a more refreshing gameplay experience. Some visuals: - Allied Spawn. - *New* Sniper's Nest. - First Stage. - Room adjacent to Old City Wall. - Oasis + *New* Allied Forward Spawn (Unlocked by CP). - *New* Command Post and Health/Ammo Cabinets. - Tunnel Exit to Garrison. - *New* Side Entrance. (Destructable Gate) - *New* Interior of Side Entrance. - Side Entrance leading to South AT Gun. - *New* Axis Garrison Spawn Areas. - *New* Ladder to the AT Guns. - *New* Hatch and Pathway connecting AT Guns. A full list of the changes made: Quote - Changed lighting. - Changed skybox. - Retextured garrison. - Retextured various brushes. - Added tons of clipping to smoothen movement. - Closed hole in wooden floor in the first stage. - Added wooden planks for easier access near patched up wooden floor. - Removed part of the wall West of the flag to minimize blocking. - Removed various entities. - Added side gate in the last stage. - Removed MG near flag. - Removed MG in the garrison. - Moved boxes around near the flag. - Removed and adjusted numerous brushes to smoothen movement. - Smoothened terrain when exiting the cave. - Fixed weapon clips for canopies. - Raised floor of the cave to stop water from hindering movement. - Changed spawn positions at the Axis Garrison. - Added forward spawn for allies connected to CP. - Removed various clip brushes to allow access to new spots. - Added an Allied Cave Entrance spawn to allow faster travel through the caves. - Moved first Allied spawn closer to the Water Pump. - Opened up the room near the new Axis Garrison spawn with health and ammo cabinets. - Added hatch under the arch between the Anti-Tank Guns. - Added boxes to make the window easily accessible in the room adjacent to the Old City Wall. - Added ropes to climb to a sniper's nest near first Allied Spawn. Thank you to all who have made this project possible, @CheepHeep - Moral Support, giving input on lighting and many other things. @Dynasty - Giving input on retexturing the garrison. @TheWolfTeam Discord Channel - Helping out with map related questions I had. And many others helping with playtesting the map! Download the map here. Edited May 2, 2020 by Smileyyy 14 6 18 11 Quote Link to comment Share on other sites More sharing options...
MikeSlayer Posted May 2, 2020 Share Posted May 2, 2020 awesome stuff smileyyy lets get this on the servers asap 1 1 Quote Link to comment Share on other sites More sharing options...
CheepHeep Posted May 2, 2020 Share Posted May 2, 2020 Awesome stuff smiley! Thanks for helping me make my map! 6 minutes ago, Smileyyy said: @CheepHeep - Moral Support, giving input on lighting and many other things. 😏 2 Quote Link to comment Share on other sites More sharing options...
Jiren Posted May 2, 2020 Share Posted May 2, 2020 omg looks great, good job! 1 1 Quote Link to comment Share on other sites More sharing options...
Platinum VIP Dest!Ny Posted May 2, 2020 Platinum VIP Share Posted May 2, 2020 This looks really good! Is there a pk3 file so we can test it? :D. About the parts that we cannot see from the pictures: Is the map based of Oasis or SW_oasis? 2 Quote Link to comment Share on other sites More sharing options...
Smileyyy Posted May 2, 2020 Author Share Posted May 2, 2020 8 minutes ago, Dest!Ny said: This looks really good! Is there a pk3 file so we can test it? :D. About the parts that we cannot see from the pictures: Is the map based of Oasis or SW_oasis? Will be added to download section later! Based on original. 1 Quote Link to comment Share on other sites More sharing options...
Siwex89 Posted May 2, 2020 Share Posted May 2, 2020 OMGGGGGG 😮 😮 @Smileyyy this looks awesome !! @CheepHeep lets add that to nq1 asap please please 🤤 1 1 1 Quote Link to comment Share on other sites More sharing options...
Syroox Posted May 2, 2020 Share Posted May 2, 2020 Smiley made Oasis great again! Looks really good hope to play it soon on Jay1 or Jay2. 2 1 Quote Link to comment Share on other sites More sharing options...
Dynasty Posted May 2, 2020 Share Posted May 2, 2020 looks great! nice textures and good result. good job 1 1 Quote Link to comment Share on other sites More sharing options...
RendeL Posted May 2, 2020 Share Posted May 2, 2020 Nice work! 1 1 Quote Link to comment Share on other sites More sharing options...
Ellen Posted May 2, 2020 Share Posted May 2, 2020 Quite nice, many new routes. Should be added to Beg2 and Silent1 ASAP! That Allied CP really was placed oddly in the original. 1 1 Quote Link to comment Share on other sites More sharing options...
Smileyyy Posted May 2, 2020 Author Share Posted May 2, 2020 Map download now available! 2 Quote Link to comment Share on other sites More sharing options...
ShaDoW1 Posted May 2, 2020 Share Posted May 2, 2020 Nice work! It looks very good! 1 Quote Link to comment Share on other sites More sharing options...
RendeL Posted May 2, 2020 Share Posted May 2, 2020 Btw does this have bot waypoints? 1 Quote Link to comment Share on other sites More sharing options...
Smileyyy Posted May 2, 2020 Author Share Posted May 2, 2020 Just now, RendeL said: Btw does this have bot waypoints? Not yet, @Buckwild is working on them. He said he would finish it by today. I will add the waypoints to the map download and bump this topic when I get my hands on them. 3 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.