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Wolfenstein: Enemy Territory Maps for Downloads.

1008 files

  1. mp beach - mp_beach.pk3 and waypoints

    ____________________________
    ==; MP - Beach Invasion ;==
    ---------------------------------------------
    --------------------------
    Basic information
    --------------------------
    Author: Nerve
    Release date: 2004-02-10
    Filename: mp_beach.pk3
    Program: GTK-Radiant

    --------------------------
    Map information
    --------------------------
    Game: Return to Castle Wolfenstein - Enemy Territory
    Original Map and Design by Nerve
    Long name: MP - Beach Invasion
    Short name: mp_beach
    Map time: 20 minutes

    --------------------------
    Installation
    --------------------------
    Place the et_beach.pk3 in your *instaldiretmain folder, select it from the multiplayer->create
    server menu or bring down the console and type: map mp_beach. The in zip file included et_beach_bobota1.pk3 is only needed 4 BoBot Alpha 1 Support
      Map Description

    It is like the legendary original Map from RTCW , the objectives and design has not changed.

    Allied forces are attempting to steal top secret war documents from an Axis beach
    installation and transmit it to her base.
      Map Objectives
      Allied objectives:

    *Destroy the Sea Wall
    *Steal the War Documents
    *Transmit the War Documents
    Optional:
    *Capture the Forward Bunker
    *Destroy the Side Entrance
    *Construct a Command Post
      Axis objectives:

    Defend the Sea Wall
    *Defend the War Documents
    *Stop the Allies from Transmitting
    Optional:
    *Hold the Forward Bunker
    *Defend the Side Entrance
    *Construct a Command Post

    --------------------------
    Changes since 1.0
    --------------------------
    - Mapname changed 2 et_beach
    - Beach texture changed
    - Terrain failure fixed
    - Missing doc-board texture added
    - Light-Bug fixed
    - BoBot Alpha1 support added (et_beach_bobota1.pk3)
    - 9-Map Campaign file removed

    --------------------------
    Special thanks
    --------------------------
    Thanks to Gray Matters for their Beach Invasion map in Return to Castle Wolfenstein.
    (The original Map can be tested in the MP-Demo!)
    Thanks to SplashDamage for their mapping documentation and their support in the forum.
    (Disable the "complain after friendly mine" in the next patch pleeeeeaase)
    Thanks to ID Software for their engine and their support in community.

    --------------------------
    Distribution
    --------------------------
    Copyright 2002 Nerve, 2003 SplashDamage and Activision. All rights reserved!
    You may electronically distribute this file freely as long as this readme file is included and that
    no fee is payed by the reciever.

    27 downloads

       (0 reviews)

    Submitted

  2. UJE baserace sniper b2 - UJE_baserace_sniper_b2.pk3 and waypoints

    UJE Baserace Sniper (Beta 2, Sniper)
      Description


    Allied:
    "Its a race, to build your base! Steal and secure construction materials from your enemy's base to build your own!"
    Axis:
    "Its a race, to build your base! Steal and secure construction materials from your enemy's base to build your own!"
    Neutral:
    "Check out the Online Baserace Guide at http://www.planetwolfenstein.com/battlefield"
      Objectives
      Allied objectives

    6 "Synergy Hint: Level 4 Engineering + Level 2 Spawn = Outpost"
    7 "Synergy Hint: Level 1 Tactical + Level 2 Armory = Covert Weapons"
    5 "Baserace Hint: Avoid Rocketgun fire by traveling in the trenches."
    4 "Baserace Hint: The Ruined Tower can be scaled with the Wall Jump ability."
    3 "Baserace Hint: Jump on box tops to avoid triggering the enemy's underbase alert."
    2 "Baserace Hint: Plant all your teams landmines before activating the landmine sentry."
    1 "Baserace Hint: Disguised Covert-Ops can open the enemy's Supply Chests as well as Teamdoors."
      Axis objectives

    6 "Synergy Hint: Level 4 Engineering + Level 2 Spawn = Outpost"
    7 "Synergy Hint: Level 1 Tactical + Level 2 Armory = Covert Weapons"
    5 "Baserace Hint: Avoid Rocketgun fire by traveling in the trenches."
    4 "Baserace Hint: The Ruined Tower can be scaled with the Wall Jump ability."
    3 "Baserace Hint: Jump on box tops to avoid triggering the enemy's underbase alert."
    2 "Baserace Hint: Plant all your teams landmines before activating the landmine sentry."
    1 "Baserace Hint: Disguised Covert-Ops can open the enemy's Supply Chests as well as Teamdoors."
     
     
    New waypoint files
    uje_baserace_sniper.gm uje_baserace_sniper.way uje_baserace_sniper_goals.gm

    21 downloads

       (0 reviews)

    Updated

  3. warmup final - warmup_final.pk3 and waypoints

    Mapname: warmup_final
    Status: final
    Mapper: CyburK
    released: beta1 03.08.2006/// final 20.08.2006
    contact: cyburk@gmx.de
    website: www.cyburk.net

    This is a very small dual Objective Map i made to get warm with mapping again. beta 1 was made in 3 Days. Again this Map is really small i havent tested
    it yet but i guess the fun limit may be reached with 20 players.

    Install:
    put the warmup_final.pk3 in your Wolfenstein - Enemy Territory/etmain folder and play.

    If you have a ton of maps in your etmain folder its possible you cant run the map with the
    ingame "host-game" option. In this case open the console with "^" and type "/g_gametype 2"
    hit enter and then type "/map warmup_final" hit enter again and check it out.

    Objectives for  Allies/Axis   - Destroy the Enemys Safe.

    - Steal the Secret Documents

    - Build and Defend your Command Post

    - Bring the Enemys Documents to your Command Post.


    thanks and greetings

    all people at level-designer.de / etmaps.de / M8D Nephilm / M8D clan /Northerner /Shazam /Pitsbrgparatrpr
    / Berserker from wolfmap.de / splash-damage / macbeth / MerCuryRisIng / nullskillz for his nice forum post/tutorial on the dual objective /
    speedy (http://speedy.planetquake.gamespy.com//) for the nice mountain enviroment.

    ...............enjoy

    143 downloads

       (0 reviews)

    Submitted

  4. TE Escape 2 Fixed - te_escape2_fixed.pk3 and waypoints

    TE Escape 2 - one of the most popular competitive maps nowadays.
     
    pk3 readme:
     
    fixed readme:
     

    225 downloads

       (0 reviews)

    Submitted

  5. ETL Ice V12 - etl_ice_v12.pk3 and waypoints

    ETL Ice version 12. Minor changes compared to V11. Using waypoints from v3 version with removed _v suffix as bsp name is now etl_ice.

    563 downloads

       (0 reviews)

    Updated

  6. Rocket2 + Waypoints

    Major Quality of Life improvements of mp_rocket from Return to Castle Wolfenstein for ET
     
    Spawntimes: 20 Allies / 30 Axis
    Timelimit: 10:30
     
    Changes from mp_rocket to Rocket2:
     
    Added: Ladder from First Cave Flag to catwalk
    Added: New Lower Train Room Stairway that connects to the new hallway up above
    Added: New hallway that connects the Store Room to the West Stairwell area and the new Lower Train Room Stairway
    Added: Closable metal window at Override Key room
    Change: Wider Axis upper spawn
    Change: Rocket Bay balcony ladder is now climbable
    Change: Higher support beam locations at Override Key area
    Change: Emergency Rocket Bay Door is now an Axis team door (it can still be destroyed with a dynamite)
    Change: The ladders at the Lower Train Room are now Elevators
    Change: Capping the objective will now trigger a 30 seconds countdown that can be Aborted/Started with the press of a button (same thing as mp_password2 but it requires a key)
    Removed: Tunnel Cave-in secondary objective
    Removed: The annoying train that circles around the map lower
    Removed: Loud announcers
     
    Special thanks to [UJE]Niek for the omnibot waypoints
     
    find a bug? or have a suggestion regarding the map? contact me on discord @ John_Mullins#8799

    406 downloads

       (0 reviews)

    Updated

  7. Sub2 + Waypoints

    Reimagining of mp_sub from Return to Castle Wolfenstein for ET

    Spawntimes: 20 Allies / 30 Axis
    Timelimit: 10 Minutes
     
    Changes from mp_sub to Sub2:
     
    Change: Main Door is destroyed at the start of the map
    Change: The Axis Submarine now requires two dynamites to be planted in order for the allies to win
    Change: Wider hallways
    Change: The Axis Submarine is bigger in size hence the room is also bigger and way less cramped
    Added: Path from Central Access Room (Above Flag) to the Axis Workshop
    Added: Two new rooms inside the axis spawn Office and Workshop that has a team door that can be destroyed by a satchel and rebuilt by the axis
    Added: Dropdown from axis spawn to filtration
    Added: Filtration Hallway that leads to the back of the Axis Submarine
    Added: Spiral stairs at the back of the submarine pen that connects the first, second floor and the crane balcony
    Added: The room overlooking the submarine from RTCW's singleplayer (third floor)
     
    _b2 fixes: removed some models and entities reduced lightmapsize to fit the default com_hunkmegs 56 limitation. Changed the map coordinates for omnibot
     
    special thanks to [UJE]Niek for the omnibot waypoints
     
    find a bug? or have a suggestion regarding the map? contact me on discord @ John_Mullins#8799

    13561 downloads

       (0 reviews)

    Submitted

  8. uje battersea b2 - uje_battersea_b2.pk3 and waypoints

    Map by  [UJE]Niek
    2-2-2023
    B2 version 4-3-2023
    The Axis are invating battersea where the weapons for all allies are made for the war,
    Axis are trying to destroy the rocket that is on the train on his way to be transported
    to the battlefield, Allies will try to prevent this.
    Axis objective

    *Destroy the Traincart entrance
    *Steal the keycard and bring it to the armory on the top floor
    *Get 5 charges to the rocket and arm the bomb
    *Destroy the side door
    *Build the Commandpost
     
    Allied objective

    *Defend the Traincart entrance
    *Defend the keycard
    *Protect the Rocket
    *Defend the side door
    *build commandpost

    [UJE]Clan site
    http://www.ujeclan.com

    bsp name of this map is UJE_battersea

    Like always the credits also go to everyone who keeps this game alive.


    43 downloads

       (0 reviews)

    Updated

  9. doorfragger - doorfragger.pk3 and waypoints

    no information on the map

    25 downloads

       (0 reviews)

    Submitted

  10. UJE Lake sniper B1a - UJE_Lake_sniper_B1a.pk3 and waypoints Map 2023

    FULL TITLE : [UJE] Lake sniper B1
    FILENAME: UJE_Lake_sniper_B1a
    AUTHOR : [UJE]Interbellum
    DATE : 03-11-2021
    bug report feedback : contact me at the [UJE]Clan forum: http://ujeclan.com/phpBB3/ (login required)
    Or Discord, username Rijnusch,  nickname [UJE]Interbellum
    Release date beta 1.0 : --
    --------------------------------------------------------------------------------
    * LEVEL DESCRIPTION *

    Eerie lake side village where both sides are reacheable with a small boat
    --------------------------------------------------------------------------------
    Version : beta1
    Attacking : Allies and axis
    Timelimit : 20 minutes
    --------------------------------------------------------------------------------
    * CONSTRUCTION *

    EDITORS USED : GtkRadiant 1.6.6-20180422, Easygen 1.42, Photoshop CS6
    KNOWN BUGS :
    COMPILE TIME : ca. 10 minutes

    --------------------------------------------------------------------------------
    * special thanks *

    [UJE] C For all the support.
    ================================================================================
    = Credits =

    Games.chruker.dk fot additional information
    ================================================================================
    Map maker: [UJE]Interbellum

    This map may be electronically distributed in its current state, this .txt file must be included.
    The .pk3 file (which this text file is located) and it's content may not be modified in any way without written permission.

    27 downloads

       (0 reviews)

    Updated

  11. etl warbell v3 - etl_warbell_v3.pk3 and waypoints final

    ETL Warbell (v3)
      Description


       Pk3 file : etl_warbell_v3.pk3
       Objdata file : etl_warbell_v3.pk3\maps\etl_warbell.objdata
       Map date : 2023
       Gametypes : wolfmp wolfsw wolflms
       Raw map name : etl_warbell
       Arena file : etl_warbell_v3.pk3\scripts\etl_warbell.arena
       Date added : 2023-01-14



    Myths surrounding an ancient castle deep in the mountains are the target of the Axis' occult forces. The 'Warbell' up in the church tower, is said to summon Heinrich, the mighty Wargod.**In an attempt to strengthen their war efforts, the Axis aim to summon the dark power of Heinrich to smite the Allies to oblivion once and for all.**Map by McNite.**Overhaul by kemon.
      Axis objectives

    Objective:**Dynamite the Guardhouse gate.
    Objective:**Destroy the Generator.
    Objective:**Seize the 'Book of Death' holding ritual instructions.
    Objective:**Place the 'Book of Death' on the Altar to enable the summoning ritual.
    Objective:**Repair the mechanism of the ancient 'Warbell'.
    Objective:**Toll the 'Warbell' to awaken Heinrich.
    Objective:**Sacrifice yourself in the yellow lightning to restore Heinrichs full power.
    Objective:**Establish a Command Post.
      Allies objectives

    Objective:**Defend the Guardhouse Gate.
    Objective:**Defend the Generator.
    Objective:**Don't let them take the 'Book of Death'.
    Objective:**Prevent them from placing the 'Book of Death' on the Altar.
    Objective:**Keep the mechanism of the ancient 'Warbell' disabled.
    Objective:**Stop them from activating the 'Warbell'.
    Objective:**Prevent mortal sacrifices to Heinrich at all cost.
    Objective:**Stop them from establishing a Command Post.

    74 downloads

       (1 review)

    Submitted

  12. Tram2 + Waypoints

    Description:
     
    Reimagining of mp_tram from Return to Castle Wolfenstein into a stopwatch map for ET
     
    Spawntimes: 20 Allies / 30 Axis
     
    Changes from mp_tram to Tram2:
    Map is cut in half (2nd stage only)
    Documents are now at the old transmitter
    Transmitter is outside South-West of the Castle
    Flag spawn at the Tram Tower for Allies
    Lower Basement Door now grants the Allies a permanent spawn at the Northern Hut
    Lower Engine Room added that connects the lower castle entrance to the tram bay area
    New spiral staircase added to the Castle as a safe way to reach the transmitter outside

    615 downloads

       (0 reviews)

    Updated

  13. UJE battersea b1- UJE_battersea_b1.pk3 and waypoints Map 2023

    Map by  [UJE]Niek
    2-2-2023
    The Axis are invating battersea where the weapons for all allies are made for the war,
    Axis are trying to destroy the rocket that is on the train on his way to be transported
    to the battlefield, Allies will try to prevent this.
    Axis objective

    *Destroy the Traincart entrance
    *Steal the keycard and bring it to the armory on the top floor
    *Get 5 charges to the rocket and arm the bomb
    *Destroy the side door
    *Build the Commandpost
     
    Allied objective

    *Defend the Traincart entrance
    *Defend the keycard
    *Protect the Rocket
    *Defend the side door
    *build commandpost

    [UJE]Clan site
    http://www.ujeclan.com

    bsp name of this map is UJE_battersea

    Like always the credits also go to everyone who keeps this game alive.

    180 downloads

       (0 reviews)

    Submitted

  14. UJE schwarzwald b2 - UJE_schwarzwald_b2.pk3 and waypoints

    Author:            -)A(-WuTang**

    About:
    Lays of Schwarzwald is a custom ET map situated in the middle of nice, famous region of Blackwood (schwarzwald..)forests.

    Story:
    Information about advanced progress of Axis in the Rocketbomb research were true.
    Allies are on a mission to ambush their Weapon factory in the middle of huge Schwarzwald forest and destroy everything whats worth.
     
    Objectives:
     
     Allies:

    Primary Objective: Escort the Tank through the Village and destroy the Tunnel Gate.
         Primary Objective: Escort the Tank through the tunnels to parmanently push Axis to the Rocket Base.
         Primary Objective: Bring all four Explosion Materials to the Rocket.
         Primary Objective: Build the Detonator to blow up the Rocket Base.
         Primary Objective: Blow up the Rocket Base using the constructed Detonator.
           
               Secondary Objective: Do not let Axis construct the Tank Barrier.
               Secondary Objective: Construct the Command Post to take partial control over the tunnels.
     
    Axis:

      Primary Objective: Prevent Allies from completing their objective.
           
           Secondary Objective: Construct the Tank Barrier.
           Secondary Objective: Construct the Command Post.

    Programs used:

       GTKRadiant 1.5
       Notepad++
       Adobe Photoshop CC2017
       Blender 2.79
       MilkShape 3D
       Audacity

    Credits & such:
    Textures:     dirt_m03icmp_brown.tga - from ET:L texturepack made by Kemon.
               Missing images to original ET shaders were found in custom packs..
               Other than that, textures were downloaded for free, or made by me.
                   Websites:   https://www.textures.com/
                              http://texturer.com/
                              http://mb3d.co.uk/mb3d/maxTextures_Home_-_Free_Seamless_and_Tileable_High_Res_Textures.html
       
    Models:    Rocketbomb, trees and foliage models - made by me.
           Big dynamite - made by MLB guys.

    Sounds:    Sounds included in pk3 are made out of ET original sounds.
                   
    You can use all textures and models from this pack. Those downloaded are free, and those made by me are totally free too.

    Thanks to C from UJE Clan for their tank generator.
                   
    Special thanks for help and feedback:
    Kemon, Mateos, Thunder, [UJE]Niek, Ray, Loffy, Macchute, ryven, Ensiform, Aranud, Aciz, hatcher, JoNny, Old-Owl and others.

    You may not include or distribute this map in any sort of commercial product without
    permission from the author.  You may not mass distribute this level via any
    non-electronic means, including but not limited to compact disks, and floppy disks.

    You may not Redo/reproduce/update this map in any way without permission from the author.
    This will change after map source file will be released to public.

    11 downloads

       (0 reviews)

    Submitted

  15. Erdenberg t2 + waypoints

    Erdenberg_t2 is supposed to be a replacement of version t1. There isn't any significant difference between these versions.
    T2 was compiled with a different method in order to improve overall performance.

    ******** Map information ********

    "The axis are holding a small town of Erdenberg as one of their headquarters.
    With the power of two Flak88 cannons they are shooting down the Allies
    supply planes. The Allies are now sending a special crew to disable the
    enemy cannons and take over the town in order to continue their battle."

    Objective:
    Flag > Main Gate > Flak88 cannons
    > CP

    177 downloads

       (0 reviews)

    Updated

  16. LRS Xmas 2016 sniper - LRS_Xmas_2016_sniper.pk3 and waypoints

    Hi all, this is my map for Xmas 2016.
    ----------------------------------------------------------------------------------------

    ----------------------------------------------------------------------------------------
    Have fun.

    For any comments or request please write to:

    et.i.see.dead.people@gmail.com



    17/12/2016 - LoRenz

    20 downloads

       (0 reviews)

    Submitted

  17. Towersrace b6 - Towersrace_b6.pk3 and waypoints

    Towersrace (Beta 6)

    Towers race! By Cpt.Hank
      Allied objectives
    1 "1Axis Base*Steal construction boxes from enemy base."
    2 "4Allies Base*Defend construction boxes and build all buildings."
    3 "8West bunker*Captrue the bunker for attacking enemy base."
    4 "8Old castle*Steal 4 construction boxes from the castle."
      Axis objectives
    1 "1Axis Base*Defend construction boxes and build all buildings."
    2 "4Allies Base:*Steal construction boxes from enemy base."
    3 "8West bunker:*Captrue the bunker for attacking enemy base."
    4 "8Old castle:*Steal 4 construction boxes from the castle."  

    18 downloads

       (0 reviews)

    Submitted

  18. tides - tides.pk3 and waypoints

    Tides of War

    This map was created by FrostyChilli, FrostyMixi, Jens-Stefan in 31/01/2010.
    It was completed and polished in 12/12/2014.

    Inspiration for map layout came from a map called LNA 1v1. Work was started in 2009, first version completed in 2010.
    Then it was not published but stalled for 4 years. Until I decided to pick up the map again and finish it.

    It is the second map in my coming Campaign scenario, with the first one being finished and polished as well(2014/11).
    Thank you for Rayban for foliage models and textures. Also thanks to people from SplashDamage forums for great help!

     

    Thank you for developers of Enemy Territory for making such a great game!

    Cheers,
    Jens!
    // Axis Objective Descriptions

    1 "Primary Objective:**Don't let Allied forces destroy the Generator."
    2 "Primary Objective:**Defend the Secret Entrance in the basement!"
    3 "Secondary Objective:**Prevent Allies from constructing the net!"
    4 "Secondary Objective:**Construct the net!"
    5 "Secondary Objective:**Construct the Command Post!"
    6 "Secondary Objective:**Prevent Allies from destroying the sewer entrance!"
     
    // Allied Objective Descriptions

    1 "Primary Objective:**Destroy the Generator!"
    2 "Primary Objective:**Destroy the Secret Entrance!"
    3 "Secondary Objective:**Construct the net!"
    4 "Secondary Objective:**Prevent Axis from constructing the net!"
    5 "Secondary Objective:**Construct the Command Post!"
    6 "Secondary Objective:**Destroy the sewer entrance!

    139 downloads

       (0 reviews)

    Submitted

  19. traindepot b2 - traindepot_b2.pk3 and waypoints

    Traindepot (Beta 2)
      Description

    Axis:
    "Objective:Protect the radio equipment and the generator"
    Allied:
    "Objective:Destroy the radio equipment and underground generator"
    Neutral:
    "the axis must defend the radio and the generator. Allies must destroy the Radio Transmitter and the generator at all cost."
      Objectives
      Allied objectives

    1 "Primary Objective:Conquer and secure the forward spawn area by completing either one of the objectives"
    2 "Primary Objective:Destroy the radio"
    3 "Primary Objective:Destroy the generator"
      Axis objectives

    1 "Primary Objective:Protect the forward spawn area. Flag becomes permanent Allies if either one of the objectives is completed. If allies have once captures the flag you can take it back but you will still spawn back"
    2 "Primary Objective:Prevent Allies from reaching the tunnels"
    3 "Primary Objective:Protect the Radio Transmitter"
    4 "Primary Objective:Protect the generator"

    156 downloads

       (0 reviews)

    Updated

  20. warringgods final - warringgods_final.pk3 and waypoints

    Title:          Warring Gods
    File:           warringgods_final.pk3
    Version:        Final

    Release date: September 2011

    Author: Tardis
    Email address: dbjones80@btinternet.com

    Website 1:     http://www.wix.com/dbjones80/tardis-informatick
    Website 2:     http://www.dbjonescomputers.co.uk

    Location: Libya / Egypt

    Description : The Axis or the Allies are guarding a hoard of gold, Steal Seven crates of Gold from the Allies or the Axis
      // Allies Objective Descriptions

    "Primary Objective: Secure Seven crates of Gold to the Axis Gold Store. Primary Objective: Stop the Axis from stealing the Gold from the Allied Mint." "Primary Objective: Stop the Axis from Securing the Gold." "Primary Objective: Steal Seven crates of Gold."
    "Secondary Objective:** Build Allies Ladder." "Secondary Objective:**Stop the Axis From Destroying The Ladder." "Secondary Objective: Stop the Axis From Building The Ladder." "Secondary Objective: Destroy Axis Ladder."
      // Axis Objective Descriptions
    "Primary Objective: Stop the Allies from Securing the Gold." "Primary Objective: Steal Seven crates of Gold.  "Primary Objective: Secure Seven crates of Gold to the Allies Gold Store." "Primary Objective: Stop the Allies from stealing the Gold from the Axis Mint." "Secondary Objective:**Stop the Allies From Building The Ladder." "Secondary Objective: Destroy Allies Ladder.  "Secondary Objective: Build Axis Ladder." "Secondary Objective: Stop the Allies From Destroying The Ladder."

    Construction

    base: From ctf_dkswarringgods :author = no author A Star Wars JK II Jedi Outcast Map reworked and redesigned for ET.

    editor: GTK Radiant 1.5
    build time: about 16 weeks.

    compile settings:
    BSP: -meta -vis -light -fast -filter -samples 2 -bounce 8

    Final compile time: 30 mins.
    CHANGES:

    New :

    Sky Box
    Lifts Both Teams
    Textures
    Ladders (Water Area's)
    Constructible Ladders Both Teams
    Water Fix
    Egypt Lamp (Main Area)
    Wodden Lamps
    Limbo Cam's
    -Vis Fixes

    CREDITS

    Sky Box - New bespin_skybox See :bespin_skybox.shader
    Objective Icon - FireFly
    Egypt Lamp - Arcana (Robbie Powell)
    Help - Mateos & Splashdamage Forum: Editing Wolf: ET

    Distribution / Permissions

    This is a Final of this map and may not be modified in anyway as to appear as a completed map by anyone else other than the author.

    You May Not decompile the BSP as a base to build additional levels. You May Use Any Items From This Map As Prefabs, Textures and/ or Models, as long as credit is given (Tardis)

    This file may not be commercially exploited in any way.

    Thanks Tardis

    140 downloads

       (0 reviews)

    Submitted

  21. fayum b1 - fayum_b1.pk3 and waypoints

    no information on the map

    116 downloads

       (0 reviews)

    Submitted

  22. motherboard sniper - motherboard_sniper.pk3 and waypoints

    A great replica of a PC inside. Have you ever wondered why sometimes your computer does not work well?
    This is what happened in a repair center a few years ago. Have fun.

    Hi all,
    ----------------------------------------------------------------------------------------
    Have you ever wondered why sometimes your computer does not work well?
    This is what happened in a repair center a few years ago.
    ----------------------------------------------------------------------------------------
    Have fun.




    Thanks to  [UJE]Niek for his support.



    For any comments please write to:

    et.i.see.dead.people@gmail.com



    15/05/2014 - LoRenz

    96 downloads

       (0 reviews)

    Submitted

  23. mohaa france tdm beta - mohaa_france_tdm_beta.pk3 and waypoints

    Many thanks to Niek for the waypoints files   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Map Title : Moh:AA France (TDM)
    Map Version           : beta
    Map Author           : (Infinity Ward)Conversion from MoH:AA
    Converted by : mad.et|Cambo
    Game                 : Wolfenstein: Enemy Territory
    Gametype:   : Team Deathmatch
    Filename : mohaa_france_tdm_beta.pk3
    BSP-Name : mohaa_france_tdm
    Map Size (suggested)  : <20 Players
    Release (date) : Oktober 2011

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Allies Objective:
    1. Kill the enemy!
    2. Stay alive!
    OPTIONAL: Build CP

    Axis Objective:
    1. Kill the enemy!
    2. Stay alive!
    OPTIONAL: Build CP

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Copyright : Electronic Arts - Publisher
    Infinity Ward - Developer

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Credits : Electronic Arts - Publisher (Source & Materials)
    Infinity Ward - Developer
    SplashDamage Forum - Help
    M|A|D [Community] - Testing

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Distribution / Permissions

    This is the First Beta of this map and may not be modified in anyway.
    This file may not be commercially exploited in any way. Mapsource and
    models will be released with a "final" version of this map.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ mohaa_france_tdm.way mohaa_france_tdm_goals.gm

    121 downloads

       (0 reviews)

    Updated

  24. le lac -le_lac.pk3 and waypoints

    Server Administrator Attention the map does not work in N!tmod mod


    Map by: Masterkiller(qc) (Hobbie)
    release: 13/06/09
    Email address: lachose@gmail.com
     

    description "Allied need to Steal The Axis Boat first. Then escorte The Explosives to reach The Prototype Missile then plante a dyno to blow it all!!"

    description Axis "Axis need to stop allied to reach The Prototype Missile whit The Explosives.If they planted all 4 Explosives dont let it blow up!!."
    description Allied "Allied need to steal The Axis Ship then escort it to the Port Station whit The Explosives. Allied Need to reach The Prototype Missile whit The Explosives then hold the countdown for 3 min before explosion."  
      // Axis Objective Descriptions

       1    "Primary Objective:**Dont let Allies stealing and escorting the Big Boat to the Port Station. Destroy it!."
       2    "Primary Objective:**Dont let Allies loading the 4 explosives drop by the Plane on the Lighthouse Port to the Big Boat."
       3    "Primary Objective:**Dont let Allies stealing the Gaz Tank then reaching the Canal Boat to the Port Station."
       4    "Primary Objective:**Dont let Allies escorting the Canal Boat to the Beach. Destroy the Canal Boat to make Allies restart the Canal Boat run."
       5    "Primary Objective:**Dont let Allies planting the 4 Explosives to the Secret Launcher Missiles.."
       6    "Primary Objective:**Dont let Allies activating The Explosives then destroyed The Secret Launcher Missiles.."
       7    "Secondary Objective:**Build and use the Anti-Boat Gun to destroy the Big Boat."
       8    "Secondary Objective:**Dont let Allies desroying the Backdoor and Sidedoor.You can rebuild it!!"
      // Allied Objective Descriptions

       1    "Primary Objective:**Steal and Escort the Big Boat to the Port Station."
       2    "Primary Objective:**Load the 4 explosives drop by the Plane on to the Big Boat."
       3    "Primary Objective:**Steal the Gaz Tank to start to build the Canal Boat on the Port Station."
       4    "Primary Objective:**Contruct the Canal Boat.  Escort and Protect the Canal Boat to the Beach!"
       5    "Primary Objective:**Escort the 4 Explosives to the base of the Secret Launcher Missiles ."
       6    "Primary Objective:**Activated The Explosives whit a small dyno to destroyed The Secret Launcher Missiles and finish your mission."
       7    "Secondary Objective:**Destroy the Anti-Boat Gun.(you can use the rocket missile in the Copter)"
       8    "Secondary Objective:**Destroy the BackDoor or Sidedoor side to open the Side Way to the Secret Launcher Missiles."

     

    ==========================================================
    **Map Info
     Title: Le Lac
     Filename: le_lac.bsp
     Game/mod: ET - wolfmp/wolfsw/wolflms
     Author: masterkiller

     

    ==========================================================
    **Build Info
     Editor(s) Used:
    Wolf Radiant1.4 and 1.5,
    photoshop,
    MilkShape 3D 1.8.4,
    Q3Map2Toolz,
    audiocity,
    ET_Model_Tool_v140 (5*)
    easygen

     Build time: 4 months.
     Pause time: more 8 months.
     Compile time: about 1 hour

     

    ==========================================================
    **Installation
     Extract le_lac.pk3 into your (wolfet)\etmain directory.
     Host a game whit le_lac map or le_lac_campaign
     You can launch the game by tipping this command on the console game. map le_lac

     

    ==========================================================
    **Play Information
     Single Player: NO
     wolfmp: YES
     wolfsw: YES
     wolflms: YES

     

    ==========================================================
    **news stuffs
     New Sounds: YES   (35 wav)
     New Graphics YES  (82 textures)
     New Models YES    (48 models)

     

    ==========================================================
    Forum tread link:
    masterkiller.hostarea.org/phpBB3/
    http://easymapping.free.fr/html/modules/newbb/viewtopic.php?topic_id=1420&forum=4
    http://www.splashdamage.com/forums/showthread.php?t=16791

     

    ==========================================================
    **Special Thanks that help me to do and learn more about scripting

    -Saberpeak source ( http://home.comcast.net/~saberpeak/ )
    -Daybreak source  ( http://www.gd-experience.eu/index.php?section=1)
    -Rayben for the plane parachute drop prefab
    http://www.splashdamage.com/forums/showthread.php?t=16177

    -UJE UJE_warzone_sniper for the parachute spawn

    Avoc (sky base ad shadder)
    http://www.eft-clan.com/~avoc/arabian_nights.zip


    **Special Thanks to this website:
    http://www.splashdamage.com
    http://www.wolfensteinx.com/surface/tutorials.html
    http://easymapping.free.fr/
    http://www.simonoc.com
    http://www.blackrayne.net/models_1.php ( good models)


    Mail me suggestions, bugs, complaints, comments and or ideas for improvement.
    E-mail me at lachose@gmail.com

    94 downloads

       (0 reviews)

    Updated

  25. UJE final battle b4 - UJE_final_battle_b4.pk3 and waypoints

    new waypoints files 0.8 2023


    --UJE_final_battle --Map made by   [UJE]Niek

    The Axis have lost the war! Stop the final battalion of axis soldiers that are trying to get through the Alps.
    Prevent them from refueling and constructing bridges to get to their final destination.
      Axis Objective
    * Escort the tank to the boat
    * Steal the fuel
    * Destroy the bariers
    * Build the bridges
      Allied Objective
    * Prevent the axis to flee with the tank

    17 downloads

       (0 reviews)

    Submitted


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