Maps
Wolfenstein: Enemy Territory Maps for Downloads.
940 files
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hk supermario sniper b3 - hk_supermario_sniper_b3.pk3 and waypoints
By papywolf
+HK.SuperMarioSniper*
Made by: +HK.Mart*
Xfire: martvisser
Mail: smartie.visser@gmail.com
Textures from the map:
Supermario_tj_pb
Idea By:
+HK.Warior*
Homepage:
et.hell-knights.com (+HK.Clan*)
216 downloads
Submitted
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(UM)Shinsen - (UM)Shinsen.pk3 and waypoints
By papywolf
// Axis Objective Descriptions
1 "Primary Objective:**Destroy the Entrance Fence"
2 "Primary Objective:**Destroy the Master Hall Door"
3 "Primary Objective:**Construct the Small Bridge"
4 "Primary Objective:**Dynamite the Wall Fence"
5 "Primary Objective:**Steal and secure the First Idol"
6 "Primary Objective:**Steal and secure the Second Idol"
7 "Secondary Objective:**Destroy the Allied Command Post"
8 "secondary Objective:**Construct the Axis Command Post"
// Axis Objective Descriptions
1 "Primary Objective:**Protect and rebuild the Entrance Fence"
2 "Primary Objective:**Protect and rebuild the Master Hall Door"
3 "Primary Objective:**Destroy the Small Bridge"
4 "Primary Objective:**Protect the Wall Fence"
5 "Primary Objective:**Protect the First Idol"
6 "Primary Objective:**Protect the Second Idol"
7 "Secondary Objective:**Construct the Allied Command Post"
8 "secondary Objective:**Destroy the Axis Command Post"242 downloads
Updated
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frankfurt b1 - frankfurt_b1.pk3 and waypoints Map 2022
By papywolf
a big thank you to SENTENZA for the map and the waypoints files
==============================================================================
Map Information
==============================================================================
title: FFM - Frankfurt
file: ffm_b1.pk3
author: FFM*Sentenza
co-author: FFM*r0rK
email address: hansstoffeln@googlemail.com
discord: Krischan#3949
release date: not yet (testing stage)
editor: NETradiant 1.5.0, Netradiant Custom 1.5.0n
tools used: Photoshop 2020, Audacity, Presonus Studio One, Notepad++
Blender, Ultimate Unwrap 3D, Substance Painter, XNview
ETCC Command Map Tool, Q3 Model Tool, MD3compile
build time: started in 2005 with many breaks of many years in between
compile time: 10 mins on a i7-9700K@8x3,6GHz
==============================================================================
Assets with a known license
==============================================================================
* American vehicle Models (Jeep, Halftrack) by detoni (detoeni.uk)
License: You may use this file providing it's not for profit.
Source: unknown
* Church Bench, Pew and Pulpit Models by http://www.blackrayne.net
License: You can use it freely in any games as long as you include a
note indicating you got it from me
Source: unknown
* Coffin by Tamara "Ophelia" Crossley (mreff@javanet.com)
License: Include authors name and email address in the credits for there work
Source: unknown
==============================================================================
Assets by FFM*SENTENZA
==============================================================================
All Models in the "mapobjects/ffm/" folder are created by FFM*SENTENZA. Most
of the textures are created by FFM*SENTENZA, but some are reworked from many
different sources I can't remember.
License: https://creativecommons.org/licenses/by-nc/4.0/
==============================================================================
Map Trivia
==============================================================================
- started in 2005, after a real visit to the old city of Frankfurt, Germany
- the club is actually a hommage to a famous club at Frankfurt Airport
- the "radio poster" is a hommage to a famous local techno radio show
- the crypt is a hommage to our second clan [AwB] Attawaybaby
- the industrial complex "produces" real local food and beverages
- the old city is a condensed version of the old city of Frankfurt
- the bridges, the Roemer Townhall and the Cathedral are at their correct
position like in reality
- the Roemer Townhall is quite realistic, also the buildings opposite to it
- the bunker is fictious
==============================================================================
FFM Map Credits
==============================================================================
We've created a lot of assets, but sometimes we've chosen to use ready assets
from other people. We wish to thank you for your work in this file and respect
your work. If you read this and want to use assets from our map in your own
work, please respect the other artists work and license, too like we did.
VERSION: beta1 V1.000 Dec 28 2021301 downloads
Updated
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mia final - mia_final.pk3 and waypoints
By papywolf
MAP MISING IN ACTION final
created by Thunder
huey model and
mia model also made
by Thunder
bsp name:mia_final
longname in server list: missing in action final
Changelog-
-fixed some of the fps problems
-changed texture on sandbags to more fitting the etnam theme
-Huey is now shootable( Thanx to acQu )
****THIS IS AN ETNAM MOD MAP**********
story:
After last big attack Charlie(vietcong) managed to capture 3 soldiers,
they want to pump these for valuable information.
The Soldiers are held in a secret P.O.W camp in the pleiku jungle, waiting for their fate.
Luckily the us pick up a radio transmit where they get the whereabouts of the soldiers and send
in a troop who camps nearby, equipet with a huey they are been flied out to a droppoint where they have to find their way to the maingate of pow camp, they will have to blow this and get m.i.a's out one by one and bring them to security at their camp hospital..
vietcong will do anything to prevent allies to blow the maingate and capture the mia's.
map made and compiled in gtk radiant 1.6.4 (64bit)
credits to:
SD- for their prefabs ripped from original maps
2bit- for tutorial and prefabs
all other who have prefabs in this map that I cant remember
kic-for his trees (wonderful job kic)
And special credits goes to:
AcQu- for BIG part of scripting and getting stuff to work propperly for me
-SSF-Sage
ailmanki
oveove
Mateos
Kemon
Chris
for all their help with my map on my thread at SD forums:
http://forums.warchest.com/showthread.php/38369-map-MIA
also extra thx to Mateos who provided the wayfiles
mia.gm mia.way mia_goals.gm
234 downloads
Updated
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fueldump nam - fueldump_nam.pk3 and waypoints
By papywolf
Fueldump_nam
Adjusted map for vietnam mod changed by Niek
*Credits*
Skybox by avoc
Tree models by Kic
and everyone who keeps the game alive.
232 downloads
Submitted
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opposites 2008 - opposites_2008.pk3 and waypoints
By papywolf
Prévisualisation This map has been made by Fliquid.
You can find me at http://partycafe.fliquid.com
Or reach me at fliquid@fliquid.com
Thanks to the prefab makers and the guys at Splash Damage Forums!
I suggest a maximum of 32 players on this map.
Peace and enjoy yourself! 😉70 downloads
Submitted
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Submitted
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destruction final - destruction_final.pk3 and waypoints
By papywolf
Title : Destruction_final
Filename : destruction_final.pk3
Date : 2009.03.29
Author : Russell Story (Geehaad)
Contact : angel_son_7d@yahoo.com
URL : N/A
Map File : destruction_final.bsp
Script File : destruction_final.script
Release : 2009.03.02
Gametype : Objective, SW, Campaign
Maximum Players : 64
Recommended Players : 12-18
Story:
*Allies have cornered the Axis into a heavily bombed out warehouse complex. The Axis are making their last stand, and trying to call reinforcements to stop the raid on their last stronghold.
*Allies must destroy their Communications before they are able to radio for help.
Objectives:
Axis
1 "Primary Objective:**Don't let them destroy the Comm Station.**This will cause a loss of communication to reinforcements.
2 "Secondary Objective:**Don't let them destroy the Gate.**This will give them access to the warehouse.
3 "Secondary Objective:**Protect the Weakend Wall.**This will give them access to the roof.
4 "Secondary Objective:**destroy the side door. This will give them quick access to the forward warehouse.
Allied
1 "Pr**Destroy the Comm Station.**This will keep Axis reinforcements from knowing about the raid on the warehouses.
2 "Se**Destroy the Gate.**This will give access to the warehouse.
3 "Se**Destroy the Weakend Wall.**This will give access to the roof.
4 "Se**Destroy the side door. This will give quick access to the forward warehouse.88 downloads
Submitted
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Decay_sw
By Dynasty
latest version of Decay for stopwatch and lower amount of players.
Suitable for 6v6
266 downloads
Submitted
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axs assault b3 - axs_assault_b3.pk3 and waypoints
By papywolf
Allies
destroy main door
destroy side door
destroy depot door 1 and 2
construct the command post
destroy the gun control
Axis
Defende all77 downloads
Submitted
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Atlantic fixed - Atlantic_fixed.pk3 and waypoints
By papywolf
2018-06-08: maker@bigsighstudios.com
just added /textures/assault/afloor_m01.jpg
axis
Axis forces have to protect their special ammonution storage as well as the radio room. The Radio room is crititcal to call reinforcements. So protect the ammonution storage asswell the radio room!"
allied
The allied mission is to destroy the special ammonution storage. Allies also have to destroy the radio room. Good luck soldier"
neutral "Axis have created a defensive position they call "Atlantic Wall", to protect the beach from invasions. The time has come to test the beach defensives!83 downloads
Submitted
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n2D PureFrag21 - n2D_PureFrag21.pk3 and waypoints
By papywolf
thanks to By UgC'Pinn for providing the waypoints for this map .
69 downloads
Submitted
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blitz final - blitz.pk3 and waypoints
By papywolf
Blitz map created by : =BO= Ganjaman. 07-dec-2009
*******************************************
********* In BETA test 1 *************
*******************************************
The Allies captured a small town but the Axis base is resisting heavily.
Axis forces are ready to attack the Allies to re-capture the V1-Launch Keycard.
Allies have to defend the Keycard but can also attack and try to drown the Axis forces by blowing
up the Water Control Pipes behind the Pumphouse.
Thanks to =BO= Stealth' for the scripting assistance.
I have used several prefab brushes in this map.Thanks to :
FireFly for the V1 rocket model + accompanied textures.
Dersaidin for the keycard model .
Forresthut prefab author unknown.( download from wolfmap.de ).
Hovel also prefab author unknown.( download from wolfmap.de ).
A very nice skybox by Necrom@ncer FR.( from skybox_pack )
And I have made use of some original items from several of the original maps :
from Siwa/Oasis map a broken house/bunker, Thanks to their creator(/s).
from Goldrush map 3 houses which are now the village Thanks to their creator(/s) too.
Special Thanks to ID-software and Splash-Damage for creating Enemy Territory.
This map is only for testing final map will come soon.
contact e-mail : johnny_b27@hotmail.com.
This map was made with GTKRadiant 1.4 & 1.5 on win XP
compile pc info : AMD Phenom X4 Q9750 ( 2.4 GHz ) 4 GB ddr2 and a geforce GTX 260 with 896 MB.
*******************************************
********* In BETA test 1 ************
*******************************************245 downloads
Submitted
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sedesrc1 - sedesrc1.pk3 and waypoints
By papywolf
Sedes RC1
Author: six
six@planetwolfenstein.com
http://www.planetwolfenstein.com/six
===============================================
Programs used in creation:
GTKRadiant 1.4
Adobe Photoshop 6.0
Notepad
Changes:
-Pits were removed/replaced to fix "bottleneck" issues
-Window by axis spawn is clipped to keep balance
-----------------------------------
OBJECTIVES
-----------------------------------
----------Axis Objectives----------
Defend the main entrance
Defend the generator
Defend the old city
Defend the gold crate
Construct the command post
---------Allied Objectives---------
Destroy the main entrance
Construct generator
Capture the old city
Get the gold crate
Construct the command post
72 downloads
Submitted
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Library Beta 1 - library_b1.pk3
By ElEl
Download pk3 name: library_b1.pk3
Map name: library_b1.bsp
Author(s): BlAcky
244 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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Library Beta 2 - library_b2.pk3
By ElEl
Download pk3 name: library_b2.pk3
Map name: library_b2.bsp
Author(s): BlAcky
238 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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bunker - bunker.pk3 and waypoints
By papywolf
***** Bunker *****
*******************************************************************************
* Enemy Territory Map - by Impact - 2004 *
*******************************************************************************
Note: This map is exclusively my own
permanent property, that is, the copyrights are automatically mine. Equal-
early the map is a hobby project by a gamer for gamers. Therefore
this map freeware. Everyone is allowed to use this card for their private use
Offer to download, copy, or publish. One too
I expressly consent to publication in the following German game magazines to:
PC Action
PC Player
Game Star
PC Joker
Any other commercial use, in particular publication on dis-
chain, CD-ROM or DVD in a magazine other than those mentioned above
is expressly prohibited.
Everyone has the permission to change the map for the private area, or
Copy parts of the map, e.g. to create your own maps. In this case
I ask for the note that parts of my map are used to create the map
were used.
This map is my first ever map. It
so I am aware that this is not perfect in many areas. Besides
the map was created as part of a MapContest, which is why it is very small
has failed and there was a certain time pressure. For these reasons it is
this map was also my "test object" because I was practical
all the steps that are necessary to create a map still had to be learned.
Nevertheless, there are over two hundred hours of work in the map.
But above all others that I mention here made this card possible
would like to:
www.dflv-clan.de: no map without beta test;)
www.Fragpoint.de: Very good German tutorial and a nice one
small forum
www.haradirki.de: Very good German tutorial
www.level-desinger.de: Best forum for mappers with lots of nice people
www.planetweltenstein.de: Everyone should know, good forum for ET and RTCW
Those were the pages I visited most of the time. The people who helped me
just as they occur to me:
Fragpoint, haradirki, Ron007, BeoWulf, michi.be, HBe99, Rought, Fidelcastro, NightWulf
Micro, freakman, hardcoreraver and of course all that I haven't mentioned now.
[DFLV] Wolfine
[DFLV] Kosmic
[DFLV] Maroni
[DFLV] Maschine
[DFLV] DerBeo
[DFLV] CrazyPittbull
[DFLV] Denation
[DFLV] Dagget
[DFLV] HomeX
[DFLV] Nobert
[DFLV] Servidge
[DFLV] TheCrazyKraut
[DFLV] Tankwart
[DFLV] GohanZeta
Description of the map:
Bunker is a small map for ET, intended for 3-5 players on each side.
Installation Guide:
Unrar the file "bunker.rar" and copy the new file "bunker.pk3" into the "ETMAIN" folder of your ET installation. Start the game and select "Host Game".
Simply extract the Bunker.rar file into a directory of your choice. You should then find a bunker.pk3 file. It belongs in the ET main directory. If you start the game now you should be able to start the map via host game
84 downloads
Submitted
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sfx endor - sfx_endor.pk3 and waypoints
By papywolf
Axis Objective Descriptions
1 "Primary Objective:**Defend the Shield Generator."
2 "Primary Objective:**Defend the Entrance Door."
3 "Primary Objective:**Defend the First Sas Spawn."
4 "Primary Objective:**Defend the Backup Generator controlling the magnetic seal to the Shield Generator."
5 "Primary Objective:**Prevent the Troopers from constructing a Charge Booster."
6 "Secondary Objective:**Construct a Charge Booster."
Allied Objective Descriptions
1 "Primary Objective:**Destroy the Shield Generator."
2 "Primary Objective:**Destroy the Entrance Door."
3 "Primary Objective:**Capture the First Sas Spawn."
4 "Primary Objective:**Destroy the Backup Generator to deactivate the sealed door to the Shield Generator."
5 "Primary Objective:**Construct the Charge Booster for advanced spawn location."
6 "Secondary Objective:**Prevent the Raiders from constructing a Charge Booster."258 downloads
Updated
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villagun b1 - villagun_b1.pk3 and waypoints
By papywolf
*** Villa Gun - beta 1 release (18/09/14) ***
* Author: islander
Find me at dark-alchemy.com forum
- beta 1:
- Add Roof Gun
- Add Desert Spawn
- Add CP
- Add Villa Ladder
- Add Health and Ammo Cabinets points
- Change axis spawntime with active CP (27s)
- And finally: make the map BIGGER
- alpha 2b:
- One Gun only
- First public version
The map got a lot bigger than in previous release.
It should give you a better gameplay with more players.
Axis team has now more ways to defend the objective
and should not be vaporized with airstrike so easy.
The map is longer as now 2 guns need to be destroyed.
There is also a new allied capturable spawn.
As this was my first map I can see now many problems
mostly with VIS, visible caulk etc. Due to the design
it would take a lot of effort to fix all the issues
and the final effect wouldn't be worth it IMO. For this
reason this is probably the last release of this map
unless some major bug occurs.
If you are insane enough and to my surprise you would
like to get the sources of the map and edit it please
find me on dark-alchemy.com forum. And if you are reading
this in XXII century and I'm already dead please find
my friends from the Dark Alchemy community so they may
help you.
Thank you for testing to all Dark Alchemy members,
and especially Old-Owl for running the community
that without which this map wouldn't be born.
Thank you for WF Gaming Clan members for playing the map
and giving advices to improve the design.
Objectives:
* Axis:
Don't let the Allies reach the Villa and prevent them from destroying both Anti-Aircraft Guns!"
"Primary Objective: Defend the Garden Anti-Aircraft Gun!"
"Primary Objective:**Defend the Roof Anti-Aircraft Gun!"
"Secondary Objective: Don't let them dynamite the Side Warehouse Entrance!"
"Secondary Objective: Don't let them destroy the Villa Gate and rebuild it as fast as it's possible!"
"Secondary Objective: Don't let them construct The Ladder!"
"Secondary Objective: Recapture the allied Desert Spawn!"
"Secondary Objective: Construct the Command Post for faster recharge and spawntime
* Allies:
Reach the Villa and destroy both Anti-Aircraft Guns to let our aircrafts start the city bombing!"
"Primary Objective:**Destroy the Garden Anti-Aircraft Gun!"
"Primary Objective:**Destroy the Roof Anti-Aircraft Gun!"
"Secondary Objective:**Destroy the Side Warehouse Entrance to gain a new way to the Villa Gun!"
"Secondary Objective:**Destroy the Villa Gate and reach the Villa Gun area!"
"Secondary Objective:**Construct the The Ladder!"
"Primary Objective:**Destroy the Roof Anti-Aircraft Gun!"
"Secondary Objective:**Capture the Desert Spawn!"
"Secondary Objective:**Construct the Command Post for faster recharge!
299 downloads
Updated
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sottevast pe - sottevast_pe.pk3 and waypoints
By papywolf
=======================================================
Sottevast PE (Final) / Public Edition
=======================================================
March 2010
Since Dersaidin released the sources of all his maps
to the public, it's alright to modifiy them.
Sid & Etch
=======================================================
Description
=======================================================
An Axis V2 missile project has been advancing in a silo
facility called Sottevast. Allied spies have discovered
an attack is about to be launched from this secret silo,
and a small team of elite soldiers were mobilized to
prevent the launch.
Allies are attacking.
Allied objectives:
------------------
- (Primary) Capture the Targeting System
- Enter the silo facility by dynamiting the main entrance
or by using a disguise
- Take control of the Axis forward spawn
- Construct the command post to activate a forward spawn
- (Optional) Open the side door to gain additional access
Axis objectives:
----------------
- (Primary) Defend the Targeting System
- Defend the silo facility's main entrance and prevent a
covert entry
- Hold the forward spawn
- Stop the Allies from constructing a command post, or
destroy it if it has been made
- (Optional) Keep the side door closed to hinder the
Allied progress
Spawntimes:
-----------
Axis : 20
Allies: 20
Information on bunker IRL:
http://www.v2rocket.com/start/deployment/sottevast.html
=======================================================
Additonal pk3:
=======================================================
The additional pk3 contains a ETpro mapscript.
Works only with ETpro, NQ, and other mods wich are
compatible.
+ Added Health and Ammo Cabinets to Command Post
+ Added Health and Ammo Cabinets and MG Nest to Side Bunker
+ Added Neutral Command Post to Bunker near Forward Bunker
+ Added Model for delivered Objective
+ Added Secondary Map Objective: Allies need to blow up the V2 Rocket
+ Fixed Tunnel Barrier appearance when under construction
=======================================================
Changelog:
=======================================================
Sottevast PE (Final):
---------------------
+ Based on Beta 3b
+ Added tracemap
+ Removed all unnecessary files from the pk3
+ Ficed mapscript
+ Fixed spelling errors
+ Reworked command map
+ New levelshot
+ Sottevast is now shown on the right place in the
command map
+ Retextured the map in near every aspect, because with
the old textures this great map looked like shit
Sottevast (Beta 3b):
--------------------
+ Tunnel barricade, can be constructed by either team.
+ Fixed scripting so that Allies will now get the forward
flag for 30 seconds when main door blows. (Previously
they had to be holding it to secure it for 30 seconds.)
Sottevast (Beta 3):
-------------------
+ Spawntimes 30/20
+ Removed Team door near main door - Closed this tunnel completely.
+ Side door:
No longer dynoable
open/close by both sides
+ Edits to the flag building and flag scripting:
- Open the side with the two team doors (so theres no teamdoors,
just a big open side like on the middle side of the flag) Allies
will be able to attack caves without blowing anything.
- xis spawn in the other side of the building (which is now open)
- Flag is recaptureable
- Axis loose flag when main is blown, but can still recapture
it (wait 30 seconds)
+ Move allied CP spawns back onto the ramp. Increases distance and allows
allies to pick that hall above CP easier.
+ Voiceovers
+ Improved river banks
+ Mineable areas added around the rocket
+ End of round camera things
+ ETPro Fireteam locations
Sottevast (Beta 2):
-------------------
- Flag can no longer be reclaimed by axis once a door has been blown.
- Changed terrain near main door. Added two bunkers. Added ladder with team door.
- Fixed CP's killed build box thingo.
- CP is now both Axis and Allied
- Fixed ladder out of river that you'd sort of get stuck on the top and fall back in
- Added another stair out of the water on the axis side.
- Moved Allied first spawn closer
- Improved command map .
280 downloads
Submitted
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targetpush - targetpush.pk3 and waypoints
By papywolf
-------------------------------------------------
Custom map information
-------------------------------------------------
Game:
Enemy Territory (W:ET)
Title:
Target push
Filename:
targetpush.pk3
Date:
May 2014
Number of players:
6 vs. 6 or 8 vs. 8.
Description:
The Allied Forces are attacking to steal one Axis Flag and bring it back to their base for victory. The Axis Forces are defending the Axis Flag.
Editing program:
GtkRadiant 1.4.0
Installation/play:
Place the pk3 in your etmain folder, select it from the game menu (Host), or bring down the console and use the command /map targetpush to run the map.
Author:
Kent "Loffy" Lofgren, Sweden
E-mail:
Loffyswe@gmail.com
Web:
http://www.loffysdomain.com
Thanks to:
Server admins who support and host custom maps, and the Splash Damage forum community (http://www.splashdamage.com).
-------------------------------------------------
77 downloads
Submitted
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temple of dal - temple_of_dal.pk3 and waypoints
By papywolf
Map name - temple_of_dal
Version - final v1.5
Complete Date - Sunday 19 September 2004 Pm 6:11 (Korea time)
Making time - 7days
Making tool - GtkRadiant 1.3.8-ET
Bsp Complete type - BSP -meta,-vis,-light -fast -samples 2 -filter
Author - DalGongJu & fetchinist
Author Email - fetchinist@hotmail.com
Download pk3 name: Temple_of_dal.pk3
Map name: temple_of_dal.bsp
:Objective
Allies Primary Objective - Capture the Artifact of dal
Secondary Objective - Capture the 2nd flag
Secondary Objective - Destrory Main gate/Side gate/Wall of altar
Axis Primary Objective - Defence Allies for 20minute
Secondary Objective - Recapture the Allies 2nd flag
Secondary Objective - Protect Main gate/Side gate/Wall of altar
275 downloads
Updated
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mt whoverest b4 6 - mt_whoverest_b4_6.pk3 and waypoints
By papywolf
allied Withstand the axis onslaught and prevent them from recovering their stolen documents."
axis Break into the well guarded allied base and recover some stolen documents.
neutral High in the alps a remote allied base, craftily hidden in the mountainside the allies attempt to decipher the contents of stolen axis documents.
1 "Primary Objective:**Recover the stolen documents hidden deep within the allied outpost."
2 "Secondary Objective:**Capture the forward spawn."
3 "Secondary Objective:**Construct a command post."
4 "Secondary Objective:**Destroy the main door."
5 "Secondary Objective:**Destroy the vent grill."
6 "Secondary Objective:**Open the electric doors by re-wiring the control panel."
7 "Secondary Objective:**Prevent the allies from building a command post and destroy it if they suceed."
8 "Primary Objective:**Prevent the allies from recovering the vital information."
1 "Primary Objective:**Prevent axis from stealing some documents."
2 "Secondary Objective:**Defend the forward spawn."
3 "Secondary Objective:**Prevent the construction of the axis command post."
4 "Secondary Objective:**Protect the main door from axis engineers."
5 "Secondary Objective:**Ensure that the axis cannot destroy the vent access grill."
6 "Secondary Objective:**Maintain the control panel and re-wire it incase axis manage to jam the electric doors open."
7 "Secondary Objective:**Build a command post."
8 "Primary Objective:**Recover the vital information."
Axis must fight their way into a remote but well guarded allied outpost set high in the alps and recover the secret documents. Poster un nouveau sujet Titre du sujet
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280 downloads
Submitted
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Fox2 - Fox2.pk3 and waypoints
By papywolf
Author : Fox2
Email address : Toiletmanquestions@hotmail.com
Made in Belgium
Map Information
"Allies forces have to steal a box that contains documents (Docbox). These documents have information about the locations of German Artillery Fire in France. The docbox is located in a library in the little French town called Fox. Now go to war soldier!
Game : Wolfenstein: Enemy Territory
Title : Fox2
Filename : Fox2.pk3
Release date : 2006
Decription : Allies forces have to steal a docbox!
Program : SD Radiant 1.4.0
uild time : /
Compile time : /
Installation : Place the Fox2.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map Fox2
Info!
#. This is a "FUN" map for the holidays. The map is intended to be fun playing but also at the same time being competive. So that it can be used as a war map between clans.
Special thanks and Credits to:
Splashdamage
Everybody I forgot!
Copyright 2006 Toiletman
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
270 downloads
Submitted
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flag in the middle - flag_in_the_middle.pk3 and waypoints
By papywolf
Author : Kent "Loffy" Lofgren, Sweden
Email address : loffyswe@yahoo.se
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Flag in the middle
Filename : flag_in_the_middle.pk3
Release date : March, 2006
Program : SD Radiant 1.4.0
Compile time : 0.5 hours.
Compile machine : Dell Dimension 8200, 2.0 Ghz Pentium 4, 512mb.
Installation : Place the flag_in_the_middle.pk3 in your etmain folder, select it from the Host Game-menu or bring down the console and type: /map flag_in_the_middle .
Skybox (stratosphere) by sock.
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Info!
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* 6 vs. 6 map.
* Game time: 10 minutes.
* You must hold the flag when the time is over, to win the game. (The team that holds the flag when the game is over is the winner.)
* If the flag is never owned by any team (no-one touches the flagpole), the game will end after 10 mintes, and it will be a draw game.
* It has 2 bases: One Axis and one Allied. The bases are identical.
(Il a 2 bases : Un axe et un alliés. Les bases sont identiques. Sie hat 2 Hauptquartiere: Das der Alliierten und das der Achsenmächte. Beide Hauptquartiere sind identisch.)271 downloads
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