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B2

  1. 1555 downloads

    Download pk3 name: baserace.pk3 Map name: baserace.bsp Description: Its a race, to build your base! Steal Construction Materials from your enemy's base and secure them at the various 'Capture Pads' located in your team's base. Different capture pads correspond to different base constructions and upgrades, so be sure to think about where you secure your Construction Materials. Capture Pads can be used multiple times to upgrade constructions. Also, constructions can be 'synergized' by completing combinations of other constructions. The first team to complete all 40 constructions / upgrades or have the most completed when the timer runs out wins! baserace waypoints.ra baserace.gm baserace.way baserace_goals.gm
  2. 148 downloads

    Download pk3 name: twc_fragzone.pk3 Map name: twc_fragzone.bsp Author(s): -TWC|Zone, -TWC|John Map TWC-Fragzone is made by TWC|Zone, editted by TWC|John TWC-Fragzone is fragmaps without objects and used mostly for duels, challenges and for war warmup twc_fragzone.way
  3. 354 downloads

    Download pk3 name: mml_minastirith_fp3.pk3 Map name: mml_minastirith_fp3.bsp Author(s): [MML]Gerbil / zero.Gerbil Level info: Objectives are not marked properly in the limbo text, but Axis must fight their way to the top of the city, then steal the Palantir from the Tombs behind the city, and deliver it to the entrance of the Great Hall. First playable 3 changes: - Level 1 detail fleshed out - Level 2 gate area fleshed out - Certain choke points elsewhere have more cover / alternative routes - Allies can no longer get outside the city via dropping down the turrets. To make up for this... - The main City Gate starts open. This allows Allies to rush outside but only for the first few respawns - after this the gate closes. It should NOT be possible for Axis to run straight to the gate and run inside while it's still open - I have timed it to ensure this is not possible - More detail in the odd spot here and there (eg newer White Tower). mml_minastirith_fp3 waypoints.rar
  4. 158 downloads

    Download pk3 name: g0ldrush_b1.pk3 Map name: goldrushtest.bsp Author(s): Zer0Cool There are number of eggs in the map (in this case 20) which can be taken by both teams and have to be brought to the nests of the teams. After all 20 eggs have been taken 3 new spawn randomly. Every time when one of the 3 eggs is captured, a new one spawns, so there are always 3 eggs in the map till map ends. There can be taken up to 120 eggs per team atm. The team with the most eggs in the end wins. readme.txt goldrushtest.gm goldrushtest.way goldrushtest_goals.gm
  5. 784 downloads

    Download pk3 name: SuperGoldrush_Final.pk3 Map name: SuperGoldrush_Final.bsp Author(s): NullZilla ---------------------------------------------- I think this map is long, but I find it very beautiful. What's new in this version (SuperGoldrush_Final, the prettier version): • The starting time limit is now 8 minutes. When the Allies steal the tank, the time limit will be extended to 20 minutes. When the tank gets past the first barrier, the time will be extended to 25 minutes. When the tank gets into the bank courtyard, the time limit will be extended to 30 minutes. This makes it for the Allies have to steal the tank quickly, but once they get it in the courtyard they have much more time to get the gold. • Tons of things are now buttons you can press, and something (funny) will happen. See something that is by itself, or something that catches the eye? Try going up to it and pressing activate. Something might happen! • Allies can flood the bank by pressing a button in the "Control Room". They can only press this button every 2 minutes. Flooding the bank will kill most people inside. Although this will kill people inside, while the bank is flooding no one can get into the bank. So use it when the time is right. Only Allies can press this button. • Allies OR Axis can kill people in the bank entrance by pressing a button in the "Control Room". This will make a few spikes drop down from the ceiling killing anyone in their path. This button can only be pressed every 60 seconds. • Improved lighting • New textures in a few places • You can now plant landmines on the bridge. • There is now a room up high I now dub "the control room". Inside is a table and when you press a button a few special things will spawn on the table. There is also monitors there showing different parts of the bank. Also there are now buttons there that activate traps in the bank and you can see the traps in the monitors. (Great Fun!!) • Most chicks taken out due to request by a few servers that wanted to run the map. In place of them are either new passages or new pictures. • Easier to get inside the bridge • MG nest by the 2nd tank barrier has been re-made • A few buildings taken out • Even MORE rooms and paths • All bugs fixed (I Hope, since this if the final version and I won't be able to fix any after this) • Tons of useless "decorative" structures removed to speed up compile time and to better FPS. • Tons of stuff now caulked, even more caulk then the original goldrush so FPS *should* be better. • Almost every clip (prevents people from walking or flying somewhere) removed; except for ones that are nessesary, like on stairs. This will allow you to go almost anywhere you desire but the downside is if you go up too high you will see much of the map invisible due to caulking. • I included the .map file in the pk3 if you want to see how anything is done. I thought, well if the original goldrush is going to be open source then why not SuperGoldrush? Feel free to use anything I made in it as long as you give me credit in your readme (like I am giving credit to people). Known Bugs: • There are a few spots in which the FPS rate drops low. I have tried everything possible and no matter what I do this is not fixed. • In one of the hidden underground tunnels, there is a spot that has a hall-of-mirrors effect. I have no clue what the heck is causing it. There is nothing there at all except what should be there. • When the bank is flooding, if you are behind the bank and look up you can see the water rising into the air. LOL. • When you flood the bank the announcer says the bank is flooding TWICE. Don't know why it does this it should only play once. What was new in the previous version (SuperGoldrush2, the funner version): • That middle tower thing is now hollow on the inside and you can climb up it. • New spiral stairs in the bank • New air vent in bank • More tunnels with a few surprises • A teleporter somewhere in the caves in a hard to get to spot that teleports your right behind the bank. • Many more rooms and paths • A few bugs fixed • New Lights in some of the darker rooms • An even more efficient map which will give you lower FPS then even the original goldrush • Better lighting even more then the original goldrush • Slightly more efficient scripting here and there • More realistic placing of the ambient music in the map (pvs) • Allies can dynamite a "back door" in the bank to get the crates and escape easier. • After truck reaches final spot game waits a few more seconds then normal before ending. • New sniping spots • You can get INSIDE the bridge and shoot from there. • Random decor here and there. • New underground tunnels • Even more stuff I can't think of right now What was new in the first version (SuperGoldrush, the fun version): • More rooms than original goldrush • Some clips removed • Better lighting • Some fun things like "you are an idiot." • New paths • Underground tunnels. -------------------- Hints, Tips Tricks, and more: • The "Back Door" in the bank can be dynamited from the inside by allies. And the bank can be flooded by allies by pushing a button. • People say Oh great just what goldrush needs, more MGs for axis. This map maker is a moron. But little does this idiot know, the allies can use these MGs as well . Infact the new MG near the original axis spawn is useful for raping the axis as they come out of their spawn. Also to stop axis from getting to the tank allowing allies to repair it. • Second balcony on bank does make getting the gold harder. This is why I made a back door the allies can dynamite to get the gold easier and escaping easier. Though some may argue dynamiting this door will even be harder then just grabbing the gold and running, what it does do is distracts the axis's attention from the gold. While they are disarming the dynamite, grab the gold, and vice versa. • The new up-high sniping ledges are there for a reason. Use them. • Crouch and get into a window and shoot from there. Chances are the enemy won't see you, and even if they do it will be too late. • Somewhere in the tunnels there is a teleporter that will teleport you right behind the bank. Though this does come at a cost as getting to that teleporter you will be injured. So Guess what, there is health and ammo cabinets right by the bank. Use them. • Explore the map before playing seriously. There are so many new camping spots like in the tall tower. It's there for a reason, use it! • MGs can be damaged with bullets and even a knife. Is that second MG making getting to the tank hard Shoot it (with the tank's turret) and make 'er smoke! • USE THE NEW PATHS! supergoldrush_final waypoints.rar
  6. Version BETA 6

    152 downloads

    Download PK3 Name: UJE_the_ghetto_b6.pk3 Map Name: UJE_the_ghetto.bsp Author(s): [UJE]Niek The Allies have occupied the Ghetto and have set up a Ganghouse and The Axis must push the Allies back to the Ganghouse, get a tank there to break into the Ganghouse, and steal their Combat maps. All in all a fun map! uje_the_ghetto_waypoints.zip uje_the_ghetto.gm uje_the_ghetto.way uje_the_ghetto_goals.gm
  7. 344 downloads

    Download pk3 name: baserace_desert.pk3 Map name: baserace_desert.bsp Desert version of the original baserace map. Features a secret room. Known issue: The mini-map is unusable if bba0-beta2.pk3 is in the server's ETMain folder. baserace_desert waypoints.rar baserace_desert.gm baserace_desert.way baserace_desert_goals.gm
  8. 196 downloads

    Download pk3 name: cluedo_130.pk3 Map name: cluedo.bsp Author(s): 2Bit Set in the country manor of the board game Cluedo (Clue in the U.S.), there is no real scenario - this is played just for laughs as a break between "proper" maps. Each game lasts about 10 minutes. Axis spawn in the Ballroom (centre top of the map) and Allies in the Hall (centre bottom). A flag then randomly spawns in one of the seven other rooms. The upper edge of the room's walls glow white when the flag is active inside. The flag can be captured by either team, giving the white glow an inner blue (allies) or red (axis) core to show the current possessor. When the flag is held for a total of 90 seconds by a team it is secured and removed from the map. The white glow is removed and the inner core remains to show that the room has been fought over and which team secured it. This process is repeated until one team has secured four flags and is victorious. Players can move freely between the rooms and enter the cellar. The doors are glass lined so that players are aware of anyone camping the other side, which is legitimate and likely to be the case. Each room can be entered or exited through its windows, and the four corner rooms have secret passages which link them. Players can also move around and over the building. Each of the seven flag rooms has a trap which is activated by the lever in the corridor outside the room. Once a trap is activated it cannot be re-used for 30 seconds. The traps make the interior of the room uncomfortable or downright dangerous for its occupants, which helps to shift players camping the flag. The player activating a trap is teleported to a location outside the room, so he can witness the carnage he has caused. To make things even more lively, the players will find there are all sorts of places that engineers can plant mines to surprise the unwary... The action is fast and frantic, with low respawn times to ensure all the players stay in the thick of it. Recommended for teams of between 2 and 12 per team. cluedo waypoints.rar cluedo.gm cluedo.way cluedo_goals.gm
  9. 193 downloads

    Download pk3 name: 2tanks_171.pk3 Map name: 2tanks.bsp Author(s): 2Bit ***Description*** Both teams have the same objective: Get your tank to the Fuel Dump before the enemy gets his there In this version there are no fuel cans to be delivered. If the time limit expires the winning team is the one which has made the most progress with their tank. Game features The ambulance truck dispenses first aid when it stops by the rail track. Once a tank starts moving the ambulance will return to the Fuel Dump and stay there. At this time it becomes possible to build the tank barriers, which are located just outside the Fuel Dump. Don't enter the rooftop V-1 launch hangar, the residual fumes are poisonous. If your team has at least one Command Post built, it enables fire support from your tank: that is, your tank may fire at enemy troops in its path while on the move. The tank will try to avoid inflicting casualties on friendly troops but this cannot be guaranteed. 2tanks waypoints.rar 2tanks.gm 2tanks.way 2tanks_goals.gm
  10. 206 downloads

    Download pk3 name: AntarcticaFinal.pk3 Map name: Antarctica.bsp Author(s): <|PCM|>Toiletman ***Description*** Map Info => Type: KOTH Timelimit: 30 AxisSpawnTime:10 AlliesSpawnTime:10 ***Changes*** -Added 2 cablecars -Brushwork -Ice Fixed -Replaced Flag -Added ladders -Wallsign Changed to 'Pleeclan' Objective => Capture and hold 5 flags to win antarctica waypoints.rar antarctica.gm antarctica.way
  11. Version N/A

    441 downloads

    Download pk3 name: purefrag.pk3 Map name: purefrag.bsp Frag all you can! purefrag waypoints.rar purefrag.gm purefrag.way
  12. 150 downloads

    Download pk3 name: UJE_vulcano_escape_b7.pk3 Map name: UJE_vulcano_escape.bsp Author(s): [UJE]Happy ***DESCRIPTION*** The Axis are stuck between two volcano's that are about to erupt, they need to get away from there before they do! Axis must escort the tank, open the gate, build the bridge, and get away with the truck before there out of time! Allies must prevent all of this! uje_vulcano_escape waypoints.rar uje_vulcano_escape.gm uje_vulcano_escape.way uje_vulcano_escape_goals.gm
  13. 223 downloads

    Download pk3 name: baserace_b3c.pk3 Map name: baserace_b3c.bsp ***DESCRIPTION*** Its a race, to build your base! Steal Construction Materials from your enemy's base and secure them at the various 'Capture Pads' located in your team's base. Different capture pads correspond to different base constructions and upgrades, so be sure to think about where you secure your Construction Materials. Capture Pads can be used multiple times to upgrade constructions. Also, constructions can be 'synergized' by completing combinations of other constructions. The first team to complete all 40 constructions / upgrades or have the most completed when the timer runs out wins! ***CHANGES*** -FPS Increase -Winter Theme -Atmosphere Effects Note: Small missing texture. baserace_b3c waypoints.rar baserace_b3c.gm baserace_b3c.way baserace_b3c_goals.gm
  14. 476 downloads

    Download pk3 name: cortexbeta_who.pk3 Map name: cortex_who.bsp Author(s): cortex MISSION: There are 4 CDs hidden in that house. Second floor at the shelf First floor in the stereo system. Press the remote control to open the CD bay In the room \"Minus\" in the CD player In the room \"Cortex\" in the portable CD player OBJECTIVES (AXIS): Axis must pick up this CDs and bring them to the computer (put the CD's in the drive). At the computer there's also the flag. Axis should conquer this flag which makes it easier for them. At the monitor you see the current status which CD's are still missing. When Axis took the flag they are able to use the remote control (in this room in the bin) to move the helicopter which is floating on the table next to the flag. This helicopter will pick up the fourth CD in the Cortex room. OBJECTIVES (ALLIES): Allies have to defense the four CD's. Best way is to take care that Axis are not able to capture the flag. cortex_who waypoints.rar
  15. 468 downloads

    Download pk3 name: falcon2.pk3 Map name: falcon2.bsp The Axis are guarding a strange UFO in a lost city in order to study its radar component. Allies must steal the vessel's radar part and make their escape. falcon2 waypoints.rar
  16. 463 downloads

    Download pk3 name: mml_helmsdeep_b4.pk3 Map name: mml_helmsdeep_b4.bsp Author(s): [MML]Gerbil / zero.Gerbil Axis must infiltrate the Fort and destroy the exit tunnel to prevent Allied reinforcements mml_helmsdeep_b4 waypoints.rar
  17. 250 downloads

    Download pk3 name: ET_Tower_b27j.pk3 Map name: Tower_b27j.bsp Author(s): Bulletbait Tower -- Allies and Axis battle to control the roof of a tower. Why? Who knows?! Tower_Readme.txt tower_b27j.way tower_b27j_goals.gm
  18. Version Beta 5

    116 downloads

    Download pk3 name: toaster.pk3 Map name: toaster.bsp Author(s): B0n3g1b -------------------------------------------------------------- Missions: Axis/Allies: - Construct the Command Post; - Do not let enemy to reach a Gun. ------------ Time Limit: 30 min Axis Respawn Time: 5 sec Allies Respawn Time: 5 sec =============== ------------ Instructions: Place "toaster.pk3" into your ET/etmain/ ------------ toaster.gm toaster.way toaster_goals.gm
  19. 160 downloads

    Download pk3 name: basket_panzer.pk3 Map name: basket_panzer.bsp "It is the victory of the team which got more scores." Allies objectives: Dunk as many objective as possible. Prevent Axis from scoring! Axis objectives: Dunk as many objective as possible. Prevent Allies from scoring! Could copy waypoints from golden dunk, rename them and see if that works? basket_panzer.gm basket_panzer.way
  20. 2 Tanks 1.7.1 - 2tanks_171.pk3 and waypoints View File Download pk3 name: 2tanks_171.pk3 Map name: 2tanks.bsp Author(s): 2Bit ***Description*** Both teams have the same objective: Get your tank to the Fuel Dump before the enemy gets his there In this version there are no fuel cans to be delivered. If the time limit expires the winning team is the one which has made the most progress with their tank. Game features The ambulance truck dispenses first aid when it stops by the rail track. Once a tank starts moving the ambulance will return to the Fuel Dump and stay there. At this time it becomes possible to build the tank barriers, which are located just outside the Fuel Dump. Don't enter the rooftop V-1 launch hangar, the residual fumes are poisonous. If your team has at least one Command Post built, it enables fire support from your tank: that is, your tank may fire at enemy troops in its path while on the move. The tank will try to avoid inflicting casualties on friendly troops but this cannot be guaranteed. 2tanks waypoints.rar Submitter Zuthus Submitted 12/12/10 Category Maps Map Type Objective Map Size Large Map Theme Day Fun Attacking Team Both Waypoints Yes Known Issues None  
  21. Version Beta 1

    184 downloads

    Download pk3 name: ctf_face_b1.pk3 Map name: ctf_face_b1.bsp Author(s): UTR Team: ==Troy==, Broloi, Flippy ~~/////////////////////////////// // CTF_FACE_B1 README FILE // /////////////////////////////// Basic Information ----------------- ~~ Map makers: The UTR-team: - ==Troy== / !TROY - Broloi / (THC)KingBroloi - Flippy / reT!reD.Nick Email: - UTR team: UTR.Mapping@gmail.com ---------------------------------------- Map Information --------------- Game: Wolfenstein - Enemy Territory Mods: Any mod currently popular (etmain, etpro, etpub, etc) Title: CTF_Face (b1) (^1C^7T^4F^3_^2Face^3_b1) Filename: ctf_face_b1.pk3 BSP Name: ctf_face_b1.bsp Version: beta 1 Release date: 27-05-2007 Players: Up to about 20 for optimized play (max 64, 32 per team). Spawntimes: 15 seconds Round time: 20 minutes Installation: Clients: Place the file 'ctf_face_b1.pk3' inside your etmain folder. Server admins: Place the file 'ctf_face_b1.pk3' inside your server's etmain folder. Load the map by using "/map ctf_face_b1" --------------------------------------------- Map Description --------------- + This map is a remake of 'CTF-Face' from the original Unreal Tournament game. It features fully functional Capture The Flag style of play and a realtime scoreboard on the compass. It does not require any additional mods and will work under all currently popular mods. (etpro, etpub, etmain etc) --------------------------------------------- Objectives ---------- 1. Capture the opposing team's flag and bring it back to your own! The first team to reach a score of 4 wins the map. At expiration of roundtime, the team which is ahead wins the map. A draw is possible. ---------------------------------------------- Bug Fixes in Beta1 --------- * Fixed the flag bug, where the flag is being returned, but never respawns. (IMPORTANT) * Fixed some texture bugs. + Gravity changed to 500 by default + Fire is coloured accordingly to the colour of the team + Teleporters are now animated + Sound and light added to teleport activation event. ----------------------------------------------- Word of thanks -------------- Special thanks to: - TopSun: For creating the original flag models. - RayBan: For his work on the CTF script and his compass scoreboard. Also edited the flag models. - SplashDamage forum: For it's always helpful members. www.splashdamage.com/forums - theXclamation clan: For testing the map, suggesting improvements, providing several textures and giving overall motivation. www.thexclamation.com Also thanks to chester, pokeybit, and several good tutorials including the 2BIT mapping tutorial (http://www.pythononline.co.uk/et/tutorial.htm) ----------------------------------------------- Compass scoreboard ------------------ If you wish to use the compass scoreboard, you are free to do so. Note that you need to include the following files in your PK3 file for it to work: - scripts/compass_scoreboard.shader - gfx/2d/numbers/ (entire directory) - gfx/2d/scoreboard/ (entire directory) The scoreboard does not use any mods and can be used in any mod that is currently popular (etpro, etpub etc.) It works by simply changing the texture of the compass using a script command. For more information visit www.splashdamage.org/forums and search for 'compass scoreboard'. ------------------------------------------------ Copyright © 2007 This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION. You may USE the script and compass scoreboard for your own map, as long as you give credit to the original author (RayBan) ctf-face-fp1 waypoints.rar
  22. 163 downloads

    Download pk3 name: Ramelle_b1.pk3 Map name: ramelle_b1.bsp Axis are attacking the small town of Ramelle after it was taken from them by allied paratroopers in the days following D-day. Almost completely based on the final battle scene from the movie "Saving Private Ryan". Both teams must fight to capture all 4 areas of the city, the team with the most areas at the end of the map wins. If at the round end both teams have only 2 flags it will end in a tie. The map is made almost completely with custom textures. ramelle_b1 waypoints.rar
  23. 139 downloads

    Download pk3 name: UJE_parking_sniper.pk3 Map name: UJE_parking_sniper.bsp Author(s): [UJE]Niek Snipermap UJE_parking_sniper made by [uJE] Niek - 2 Parking places in the middle of the city. Both are opponents of eachother so.. Let the best side win ! It's a no crossing map so have alot of fun uje_parking_sniper_waypoints.zip
  24. Version Beta 8

    132 downloads

    Download pk3 name: badplace4_beta8.pk3 Map name: badplace4_beta8.bsp Author(s): MaTeJ We are proud to present the new duel map for ET (also possible to play 2on2) - Badplace4_beta8! Originally, The Bad Place was DM4 from Quake1 - "One of the three id Software maps included in the "big five" for 1on1 play, created by American McGee" - the version most known to us all is the RtCW remake badplace3 used to create the ET multi_huntplace. This modified version of The Bad Place is brought to you by MaTeJ, who has worked on maps such as tjwar_a1_fixed and crypt_final_fixed - his remake of the multi_huntplace map is a better, more complex version with some minor bug fixes and generally attempted to make the map more fun to play and tactical. Map Info Genre: WAR (1on1&2on2) Type: Frag Gametype: SW Timelimit: 5min Global Map Rules Class: FieldOps Frag: Deathcounts Grenades: Allowed Artillery/Support: Disallowed Selfkills: Allowed Spawnkills: Allowed No pauses: Due to bug (item respawn) Settings Recommended Mod: ETPro Recommended Client Settings: r_fastsky 0 - tele-camera Recommended Client Settings (4 Fireteam): /b_locationMode 0 Recommended Client Settings (4 Fireteam): /b_locationMaxChars 25 Additional Client Settings: /cg_wolfparticles 1 - steam of broken pipe Spawn Settings Default Random Spawn: /setspawnpt 0 Alternative Random Spawn: /setspawnpt 2 Items on Map 1x AMMO Resupply Spot 15sec Violet 9x 5HP Healing Spots 15sec Green 5x 20HP Healing Spots 20sec Yellow 3x 50HP Healing Spots 25sec R Authors Original Author (RtCW): Refuse Remade Author (ET): MaTeJ Version Idea (ET): LoCk
  25. 125 downloads

    Download pk3 name: UJE_airport_sniper_b1.pk3 Map name: UJE_airport_sniper.bsp Author(s): [UJE]Niek Snipermap UJE Airport Sniper beta 1 made by [uJE] Niek - This is an adjusted version of the objective map Airport. Always wanted to snipe on an airport ? This is you're chance. Airport sniper is a No Crossing map so you can lean back and relax and enjoy the view. uje_airport_sniper_b1_waypoints_0.8.zip
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