Leader RedBaird Posted December 29, 2022 Leader Posted December 29, 2022 16 hours ago, mraw435 said: So far, I have not been able to recreate this instance Where did you see them "acting correctly", on your local test server or on an FA server? Quote
mraw435 Posted December 29, 2022 Posted December 29, 2022 @RedBaird on the test server - I personally have not played minas with bawts on an FA server! test server constants: player count, map, silent mod variables: me planting dyno, letting bawts plant dyno, me sitting in spec watching bawts figure it out, me being a different class every time gate is blown also nothing stuck out in the .GM file but will keep digging into it! 2 Quote
captnconcrete Posted December 29, 2022 Posted December 29, 2022 minas worked on jay2 unless people didnt do objectives correctly then bawts would get messed up.. only info i remember. 1 Quote
qrzy Posted January 3, 2023 Posted January 3, 2023 (edited) On Industry2 (Beginners 2) you can easily get out of bounds and then walk around beneath the ground. This glitch is pretty much useless as you can't harm the enemy, however you can confuse the enemy with various sounds, knife for example. Edited January 3, 2023 by qrzy 1 Quote
Eazy Posted June 6, 2023 Posted June 6, 2023 Jay 1 Suppludepot2 Issue: Mid flag can be retaken by axis even if wall has been breach. 1 Quote
Bynke Posted June 29, 2023 Posted June 29, 2023 On marrakech by nigth if you blow the bridge but the tank has moved far enough it will continue up over a destroyed bridge Quote
Valk Posted July 10, 2023 Posted July 10, 2023 I didn't know where to post this, and in some ways, it's an issue. Whenever there's a substantial amount of players on, maps like Supply Depot, are overcrowded. Sometimes as an axis player, it's very hard to get out of the spawn. Therefore, my suggestion would be to create this (what I am looking at now within the screenshot) as a spawnpoint for the axis team, so they're not cooped up in the bunker above the last stage spawn. Quote
Snuffs99 Posted July 10, 2023 Posted July 10, 2023 On 6/29/2023 at 10:58 PM, Bynke said: On marrakech by nigth if you blow the bridge but the tank has moved far enough it will continue up over a destroyed bridge TBF if the bridge blew and the tank dropped then the map would not move forward 50 minutes ago, Valk said: I didn't know where to post this, and in some ways, it's an issue. Whenever there's a substantial amount of players on, maps like Supply Depot, are overcrowded. Sometimes as an axis player, it's very hard to get out of the spawn. Therefore, my suggestion would be to create this (what I am looking at now within the screenshot) as a spawnpoint for the axis team, so they're not cooped up in the bunker above the last stage spawn. I'd agree but only on supply where the truck can not be damaged, on the pro version with truck damage axis have the advantage already as the spawn so close, i think spawning right next to the truck could make it very very difficult for allies. 1 Quote
SunSet Posted July 25, 2023 Posted July 25, 2023 (edited) jay3 map "erdenberg_t2,0,52," Map is good for jay3 (less players, super speed server), however allies bots in second stage of map are not going forward stopping on ruins Can we fix that? @GHARIB, @rMks See demo. 2023-07-25-084341-erdenberg_t2.dm_84 Edited July 25, 2023 by SunSet 2 1 Quote
Inactive Member rMks Posted July 25, 2023 Inactive Member Posted July 25, 2023 41 minutes ago, SunSet said: jay3 map "erdenberg_t2,0,52," Map is good for jay3 (less players, super speed server), however allies bots in second stage of map are not going forward stopping on ruins Can we fix that? @GHARIB, @rMks See demo. 2023-07-25-084341-erdenberg_t2.dm_84 96.81 kB · 0 downloads Thanks for report ! Will check it after nap 😴 I like map too to be honest and imo it fits. solution 1 another waypoints Solution 2 adjust min players to get rid of bots if needed will let you know ! ❤️ 1 Quote
GHARIB Posted July 25, 2023 Posted July 25, 2023 (edited) 4 hours ago, SunSet said: jay3 map "erdenberg_t2,0,52," Map is good for jay3 (less players, super speed server), however allies bots in second stage of map are not going forward stopping on ruins Can we fix that? @GHARIB, @rMks See demo. 2023-07-25-084341-erdenberg_t2.dm_84 96.81 kB · 0 downloads Yup going to check today PS: I am going to contact @yaku as he certainly knows more about it. Edited July 25, 2023 by GHARIB 3 1 Quote
yaku Posted July 25, 2023 Posted July 25, 2023 I uploaded wrong waypoints on Forums, we have updated waypoints (thanks to @kajto3) where bots are not stuck on ruins, I sent it to Gharib. Thanks for reminding, I forgot about wrong waypoints there, I will edit file and upload correct waypoints later or if you @GHARIB will have time: can you edit my file? 2 1 Quote
GHARIB Posted July 25, 2023 Posted July 25, 2023 57 minutes ago, yaku said: I uploaded wrong waypoints on Forums, we have updated waypoints (thanks to @kajto3) where bots are not stuck on ruins, I sent it to Gharib. Thanks for reminding, I forgot about wrong waypoints there, I will edit file and upload correct waypoints later or if you @GHARIB will have time: can you edit my file? Thank you @yaku Will update ASAP on forum and on server you saved us 😄 1 1 Quote
GHARIB Posted July 25, 2023 Posted July 25, 2023 (edited) We still encounter a problem on jaymod, that we dont have nor in ETL , nor on NQ. I will remove the map until we'll fix this. I will try to review the script on evening if I am at home. Thanks @yaku for the tests Edited July 25, 2023 by GHARIB 1 1 Quote
Drempa Posted July 11 Posted July 11 (edited) I hope this topic doesnt exist so we can use this topic for all map bugs/glitches, if it does please merge this topic there 😄 Beginners2 beach map, i spot an allies player spawning near ammo&health cabinets even before the construction of command post. at the very map start he killed himself and spawned in that area. afaik ammo&health cabinets area can be spawned at after the construction of allies command post. This bug would lead for easy map rush, allies can finish this map in less than 1 minute. Edited July 11 by Drempa 3 Quote
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