Smileyyy Posted May 3, 2020 Author Posted May 3, 2020 2 hours ago, Nancy said: Very good map, its the same version we played with Cheep, Carb, you and me? Very nice map! A few more fixes. Thanks! 1 Quote
Smileyyy Posted May 3, 2020 Author Posted May 3, 2020 Waypoints are now available! Thank you @Buckwild. Download here. 3 Quote
Cocanation Posted May 6, 2020 Posted May 6, 2020 I played this map today and it seems great. Wunderbar! 1 Quote
CabaL Posted May 6, 2020 Posted May 6, 2020 Fights more spread out on second phase which is so much more fun. However, the couple times I've seen it, tunnels has become vastly under used due to more forward spawn by allies. This allows axis to flank so much easier and giving allied mortar much less survivability and be a much larger pest in general. Granted mortar shouldn't be able to sit and have 50+ killsprees but that area seems to favor axis after CP is built. 1 Quote
zrong Posted May 10, 2020 Posted May 10, 2020 Hi Neither a fan of these type of remakes nor the map. But this time I'll have to make an exception. Your hard work paid off. Good stuff. Gongratz! My only concern is the brown shades, I guess will take time to get used to it. 1 1 Quote
bLade. Posted May 10, 2020 Posted May 10, 2020 Great work Smiley. Have yet to try it myself, but I sure like the colours of the sky adds a whole new aesthetic to ET 1 1 Quote
Federicrit Posted May 11, 2020 Posted May 11, 2020 I played it a few times already and I'm loving it! The aesthetics are great, and the layout is very fun. Changing the spawnpoints made that the map can be played with fewer people now, wich is awesome. There are two things I have to say, though. 1. The tunnels are pretty much useless after allies build second cp. 2. The new spawnpoint areas (allies and axis) are a little bit small, generating some bodyblocking. But, I mean, map's excellent. Really good job! I give it a ten federicrits out of ten federicrits :3 3 1 Quote
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