Maps
Wolfenstein: Enemy Territory Maps for Downloads.
1008 files
-
industry swe - industry_swe.pk3 and waypoints
By papywolf
Industry SWE Stopwatch Edition 1.0
OBJECTIVES (AXIS):
- Repair tanks
- Escort tanks
- Blow up Panzersperre 1
- Blow up tank barrier 2
- Set up command posts
- Set up a radio system
- Blow up safe
- Steal documents
- Send documents
OBJECTIVES (ALLIES):
- Prevent repair of the tank
- Stop tanks
- Defend Tank Barrier 1
- Set up anti-tank barrier 2
- Set up command posts
- Blow up the radio system
- Defend safe
- Defend documents
- Prevent documents from being sent21 downloads
Updated
-
mp starkbier + mp whiskey - fragpoint.pk3 and waypoints
By papywolf
1. GENERAL INFORMATION
Author: Thomas "Fragpoint" Bayer
Mapname: mp_starkbier and mp_whiskey
Kind of map: RtcW(ET)-Multiplayer
Finishing: 29.12.2003
Homepage: http://www.fragpoint.de
2. INSTALLATION MANUAL
Unrar the file "fragpoint.rar" and copy the new file "fragpoint.pk3" into the "ETMAIN"-Folder of your ET-Installation. Start the game and select "Host Game". Now you will find 2 news maps called "Starkbier" and "Whiskey". Select one of them, start a server and have fun!
3. BACKGROUND STORY
You can read the background story, if you start the map in ET.
5. COMMENTS
I hope, you like the two maps. They are desigend for small LAN´s and quick matches.
6. USED TEXTURES/SHADERS/MODELS
I have used the Textures of ET and Return to Castle Wolfenstein. Also i have used Textures of ASW´s Homepage (http://www.asw-w.de)
7. KNOWN PROBLEMS
The map is very dark/bright on your PC? Adjust the Brightness of your Game. No problems known.
8. EXPRESSION OF THANKS
Many thanks to the community of www.doom3maps.de and www.level-designer.de. which supperted me with knowledge and pieces of advice.
BeoWulV (Scripting): Many thanks for your help!
Major Fleischer: Many thanks for translating!
THX for Beta-Testing to:
-Major Fleischer (http://www.planetsmilies.de)
-Freakman (http://www.freakman.net)
-BeoWulV (http://www.beowulv.ch)
-Rought
-Cromix
9. OTHER ONE
Compile-Time with q3map2 ca. 15 minutes.
GTK-Radiant-Version: 1.3.13
My System: Athlon XP 2000+, 1,5 GB Ram, Geforce 4 Ti4200. The two *.map-Files are included in the PK3-File. Beginners should take a look on them.$
Story :
We have to demoralise the German troops, by cutting off their beer supply. Therefor we have to loot the secret beer formula from their safe!"
Axis:
"The Allies want to steal our secret beer formula, in order to strengthen the morale of their own troops and to weaken us. This must be prevented!"
Neutral:
"The strong combat morale and the blind obedience of the Germans are based on the benefits of Starkbier. Therefore the Allies will try to steal the secret beer formula."
Allied:
"We have to demoralise the German troops, by cutting off their beer supply. Therefor we have to loot the secret beer formula from their safe!"
Axis:
"The Allies want to steal our secret beer formula, in order to strengthen the morale of their own troops and to weaken us. This must be prevented!"
Neutral:
"The strong combat morale and the blind obedience of the Germans are based on the benefits of Starkbier. Therefore the Allies will try to steal the secret beer formula."
Axis:
"We have to demoralise the Americans, by cutting off their whiskey supply. Therefor we have to loot the secret whiskey formula from their safe!"
Allied:
"The Axis want to steal our secret whiskey formula, in order to strengthen the morale of their own troops and to weaken us. This must be prevented!"
Neutral:
"The strong combat morale and the blind obedience of the Americans are based on the benefits of Whiskey. Therefore the Axis will try to steal the secret whiskey formula."
OBJECTIVE
Allied objectives
1 "Primary Objective:
Blow up the safe to get the secret beer formula."
2 "Primary Objective:
Bring the secret beer formula into our radio room."
1 "Primary Objective:
Inhibit the Axis to dynamite the safe."
2 "Primary Objective:
The Axis may not escape with the secret whiskey formula."
Axis objectives
1 "Primary Objective:
Inhibit the Allies to dynamite the safe."
2 "Primary Objective:
The Allies may not escape with the secret beer formula."
1 "Primary Objective:
Blow up the safe to get the secret whiskey formula."
2 "Primary Objective:
Bring the secret whiskey formula into our radio room."
COPYRIGHT
The map was constructed by myself. Modification or new releasing of my map is not allowed! But you can offer the map for a FREE/GRATIS download. If you want to make money with my map, you have to get my specially agreement. If you want to use one of my textures in your map, it would be nice, if you place a link to my homepage (www.fragpoint.de) in your readme.
Copyright 2003 by Thomas "Fragpoint" Bayer (www.fragpoint.de)
61 downloads
Submitted
-
katastrophie b1 - katastrophie_b1.pk3 and waypoints
By papywolf
Kernel's Katastrophie:
Dateline: 1944
Axis forces have used the theories of Nickola Tesla and rumors of the Philadelphia Experiment to fuel their own experiments into the possibilities of electromagnetic forces.
Rumors abound that they have advanced to a dangerous level that could decide the outcome of the war.
These experiments are being conducted at a top secret base.
www.prisoners-of-war.com
This is my first attempt at mapping.
The first BIG mistake was mapping on a system that was not "clean".
I owe many people a debt of gratitude for their textures and shaders.
I don't know who they are but if you do, go to www.prisoners-of-war.com and look for
the Katastrophie section on our forums (or start a post, or send me a P.M.).
I will gladly add their name to the credits.
Special note to server admins:
This version is designed to provide a 15 minute objective lock out (and 30 minute play clock) when the sv_keywords cvar is set to:
/sv_keywords 123
This will give players 15 minutes to screw around exploring the map and gathering XP before the generator is able to be blown.
Without this cvar set to 123, this map will play normally with a 25 minute clock and objectives enabled at the start.
CREDITS:
A big thanks to Erik for his RTCW entities in ET.
Shout out to Hank since I borrowed many dimensions from some of his Hankjump maps.
Many thanks to Chruker who answered lots of my questions and for his excellent website or mapping info.
Thank you Spalsh Damage forum members for your answers and informative posts.
You can contact me at: www.prisoners-of-war.com
=PoW= Kernel 2.6.5
Axis Objective Descriptions
1 "Primary Objective: Defend the EMF inducer at all costs."
2 "Secondary Objective: Defend the shield generator. Rebuild it if necessary."
3 "Stop the allies from destroying the vent house."
4 "Stop the allies from destroying the vent cover and getting inside."
5 "Follow the arrows to the objective area if you are lost. There are reports of many secret passages."
6 "Allies may try to breach the bunker to gain additional access. STOP THEM!"
// Allied Objective Descriptions
1 "Primary Objective: Destroy the EMF inducer."
2 "Secondary Objective: Destroy the shield generator."
3 "Destroy the vent house to gain another access route."
4 "Destroy the vent cover to get inside."
5 "Follow the arrows to the objective area if you are lost. There are reports of many secret passages."
6 "Breach the bunker to gain additional access."
164 downloads
Updated
-
budapest beta2 - budapest_beta2.pk3 and waypoints
By papywolf
Description
Allied:
"Destroy the Bridge."
Axis:
"Don't let them Destroy the Bridge."
Neutral:
"The Allies must Destroy the Bridge."
Allied objectives
1 "Destroy the Bridge."
2 "Destroy the East Bridge Support."
3 "Destroy the West Bridge Support."
4 "Capture the Forward Bunker."
5 "Destroy the Bridge Defences."
6 "Gain Control of the First Elevator."
7 "Gain Control of the Second Elevator."
8 "Build the Command Post."
Axis objectives
1 "Don't let them Destroy the Bridge."
2 "Don't let them Destroy East Bridge Support."
3 "Don't let them Destroy West Bridge Support."
4 "Capture the Forward Bunker."
5 "Build the Bridge Defences."
6 "Gain Control of the First Elevator."
7 "Gain Control of the Second Elevator."
8 "Build the Command Post."178 downloads
Submitted
-
desert outpost - desert_outpost.pk3 and waypoints
By papywolf
Desert Outpost
by cYburK
Gametypes: Objective,Stopwatch
Version: Final 1.0
Description
"Secure the Forward Spawn.Steal the 2 Radar Boxes and build the Generator to transmit the Secret Radar Code."
Axis:
"Defend the Forward Spawn. Destroy the Generator. Defend the 2 Radar Boxes."
Neutral:
"Get into the Game Coward!"
Objectives :
Allied objectives
1 "Primary Objective:
Destroy the Main Entrance to Secure the Forward Spawn."
2 "Primary Objective:
Capture the Town Spawn."
3 "Primary Objective:
Construct the Command Post. This will enable two more Spawn Locations."
4 "Primary Objective:
Destroy the Bank Wall!"
5 "Primary Objective:
Build the Generator to make transmit the Secret Radar Code."
6 "Primary Objective:
Destroy the Town Door."
7 "Primary Objective:
Destroy the Axis Team Door."
Axis objectives
1 "Primary Objective:
Defend the Main Entrance!."
2 "Primary Objective:
Defend the Forward Spawn."
3 "Primary Objective:
Construct the Command Post."
4 "Primary Objective:
Defend the Bank Wall!"
5 "Primary Objective:
Destroy the Generator to keep the Allies from transmitting the Secret Radar Code."
6 "Primary Objective:
Defend the Town Door."
7 "Primary Objective:
Build the Team Door!."
158 downloads
Updated
-
panzerdepot b1 - panzerdepot_b1.pkm and waypoints
By papywolf
axis
"Devend the Tank Special Fuel!"
allieds
"Steal the Tank Special Fuel"
neutral "The Allies have to steal the Tank Special Fuel"152 downloads
Submitted
-
the dust alpha2 - the_dust_alpha2.pk3 and waypoints
By papywolf
a big thank you to UgC'Pinn for the waypoints files
Desert Outpost
by cYburK
Gametypes: Objective,Stopwatch
Version: Final 1.0
Description
"Secure the Forward Spawn.Steal the 2 Radar Boxes and build the Generator to transmit the Secret Radar Code."
Axis:
"Defend the Forward Spawn. Destroy the Generator. Defend the 2 Radar Boxes."
Neutral:
"Get into the Game Coward!"
Objectives :
Allied objectives
1 "Primary Objective:
Destroy the Main Entrance to Secure the Forward Spawn."
2 "Primary Objective:
Capture the Town Spawn."
3 "Primary Objective:
Construct the Command Post. This will enable two more Spawn Locations."
4 "Primary Objective:
Destroy the Bank Wall!"
5 "Primary Objective:
Build the Generator to make transmit the Secret Radar Code."
6 "Primary Objective:
Destroy the Town Door."
7 "Primary Objective:
Destroy the Axis Team Door."
Axis objectives
1 "Primary Objective:
Defend the Main Entrance!."
2 "Primary Objective:
Defend the Forward Spawn."
3 "Primary Objective:
Construct the Command Post."
4 "Primary Objective:
Defend the Bank Wall!"
5 "Primary Objective:
Destroy the Generator to keep the Allies from transmitting the Secret Radar Code."
6 "Primary Objective:
Defend the Town Door."
7 "Primary Objective:
Build the Team Door!."
146 downloads
Updated
-
primesquadron - primesquadron.pk3 and waypoints
By papywolf
Author : KunA?!
Email adress : mkunowski91@gmail.com
Xfire : kunaopw91
Site adress : prime-squadron.com
Game : Wolfenstein: Enemy Territory
Title : Prime Squadron
Filename : primesquadron.pk3
Version : Final
Description : Map designed for Prime Squadron community servers. Available for public play.
Release date : 29.05.2014
Map making time : 4 months
final compiling time : 3613 secounds
Map built in : Gtk Radiant 1.5.0
-----------------------------------------------
Bugs/Suggestions
-----------------------------------------------
If you found any bug just contact me via e-mail, xfire or though community site.
With pleasure i will wait for some suggestions.
-----------------------------------------------
Thanks to
-----------------------------------------------
Chimy aka Chimtea for basic tips years ago.
EB for func_ tutorials.
haradirki for mirror.
Warren-the-ape for PS sign.
Prime Squadron's Community for support.
-----------------------------------------------
You are not allowed to re-edit, re-make or just use any of my brushwork for your own without my knowledge.20 downloads
Submitted
-
unit cacheV2 final fixed - unit_cacheV2_final_fixed.pk3 and waypoints
By papywolf
Axis Objective Descriptions
1 "Primary Objective:**Don't let them steal the keycard.**If they can open the main gate and you will lose the forward bunker."
Allied Objective Descriptions
1 "Primary Objective:**Steal the keycard and open the main gate.**This will capture the forward bunker and give you access to the antenna generator."
50 downloads
Updated
-
cortex who 6.2 - cortex_who_6_2.pk3 and waypoints
By papywolf
cortex
6.2
lots of new things
the creator of the map
masterkiller well my not help in particular thing
but in a lot of little things
and has a lot of useful links
it saves me a long search
scorp I especially want to thank him
for minus door
which opens at the dinamit
he just explained to me how
make an explosive func
but without him I would have given up
he is part of the Mjx team
woody he just started a sit with a forum
he is part of the CLMR team
the site will soon change address but here it is
http://membres.multimania.fr/portailclmr/pwsphp1.1/
the pressure group that created the music
I also thank the people who support http://www.wolfarea.com/
Axis Objective Descriptions
1 "^3Primary Objective:**capture the flag."
2 "secondary objective:**Build the command post."
3 "Capture Minus CD."
4 "Capture Kitchen CD"
5 "Capture Homer s CD"
6 "Move Helicopter"
7 "Capture cortex CD"
Allied Objective Descriptions
1 "Primary Objective:** capture the flag."
2 "Primary Objective:** Build the command post."
3 "defend Minus CD."
4 "defend Kitchen CD"
5 "defend Homer s CD."
6 "Move Helicopter to cortex room"
7 "Defend Cortex CD"31 downloads
Submitted
-
radar tank b2 - radar_tank_b2.pk3 and waypoints
By papywolf
Title : radar_tank_b2
file Name : radar_tank_2.bsp
Version : beta 2 (purely a test map)
Author : Teuthis
email : teuthis@gmx.de
Storyline
Axis are transmitting enemy troop activities via a heavily secured Radar device. Allies want to destroy the Radar but two heavily secured anti-tank guns are protecting the area. Allies must first destroy the guns to escort their tank to blow the radar.
Story short and punchy:
Allies have to escort a tank to destroy the Radar.
Objectives:..
Allies:.
1:..Steal the Tank. But keep in mind that the anti-tank guns will prevent the tank from reaching the radar
2:..Destroy the Main Entrance
3:..Destroy the North Anti-Tank gun
4:..Destroy the South Anti-Tank gun
5:..Escort the Tank and destroy the Radar
Secondary objectives
- Destroy the Side Entrance
- Built the command post
- Prevent the Axis from constructing the Command Post
Miscellania:..
:..build time : a bit more than 2 weeks
Credits
:..most importantly the folks making radar, great map!
:..Simonoc for great tutorials on alpha blending and for shaders and textures (please check his website for license agreement when using his textures)
:..for technical support Niger, Aciz, Kemon, Thunder, Mateos
:..Kate, Cyberwolf and the Crew of ETS for testing the map and for great support and ideas
:..UJE Niek for making the waypoints
Noteworthy:…...
:..There are some models in the map that carry TheWolfTeam (TWT) logo. It is important to understand that TWT is not a clan and that I'm not advertising a clan here. The reason I put the TWT logo in is because I want to encourage every person mapping for ET to join this team and to benefit from the help that is offered here. Without the help from TWT this map would not exist the way it is. So more mapper at TWT means more great maps for you all.
Copyright :..
:..Copyright (c) 2021 by id software
Permissions:..You may not include or distribute this map in any sort of commercial product.
:..distribution is only allowed without any charge for the recipient. This map is for non-commercial use only. Nobody is allowed to make profit from this map.
Last note from Teuthis
:..as with all maps from me, this map is free of Nazi symbols. The world is a better place without those symbols.
so now fire it up and have fun. And giving me feedback is very welcome. Also if you have ideas for future maps, let me know
11 downloads
Updated
-
Bastogne - bastogne.pk3 and new waypoints
By papywolf
omnibots working properly
"Belgium, 1944 ** The 101st Airborne Division, surrounded by german panzer divisions, must hold Bastogne, until reinforcements could breach the siege and Secure the City.** Axis divisions will try to capture the City, and retrieve strategic maps with the location of Secret Allied Fuel Dumps."
16 downloads
Updated
-
hk supermario sniper b3 - hk_supermario_sniper_b3.pk3 and waypoints
By papywolf
+HK.SuperMarioSniper*
Made by: +HK.Mart*
Xfire: martvisser
Mail: smartie.visser@gmail.com
Textures from the map:
Supermario_tj_pb
Idea By:
+HK.Warior*
Homepage:
et.hell-knights.com (+HK.Clan*)
320 downloads
Submitted
-
(UM)Shinsen - (UM)Shinsen.pk3 and waypoints
By papywolf
// Axis Objective Descriptions
1 "Primary Objective:**Destroy the Entrance Fence"
2 "Primary Objective:**Destroy the Master Hall Door"
3 "Primary Objective:**Construct the Small Bridge"
4 "Primary Objective:**Dynamite the Wall Fence"
5 "Primary Objective:**Steal and secure the First Idol"
6 "Primary Objective:**Steal and secure the Second Idol"
7 "Secondary Objective:**Destroy the Allied Command Post"
8 "secondary Objective:**Construct the Axis Command Post"
// Axis Objective Descriptions
1 "Primary Objective:**Protect and rebuild the Entrance Fence"
2 "Primary Objective:**Protect and rebuild the Master Hall Door"
3 "Primary Objective:**Destroy the Small Bridge"
4 "Primary Objective:**Protect the Wall Fence"
5 "Primary Objective:**Protect the First Idol"
6 "Primary Objective:**Protect the Second Idol"
7 "Secondary Objective:**Construct the Allied Command Post"
8 "secondary Objective:**Destroy the Axis Command Post"340 downloads
Updated
-
frankfurt b1 - frankfurt_b1.pk3 and waypoints Map 2022
By papywolf
a big thank you to SENTENZA for the map and the waypoints files
==============================================================================
Map Information
==============================================================================
title: FFM - Frankfurt
file: ffm_b1.pk3
author: FFM*Sentenza
co-author: FFM*r0rK
email address: hansstoffeln@googlemail.com
discord: Krischan#3949
release date: not yet (testing stage)
editor: NETradiant 1.5.0, Netradiant Custom 1.5.0n
tools used: Photoshop 2020, Audacity, Presonus Studio One, Notepad++
Blender, Ultimate Unwrap 3D, Substance Painter, XNview
ETCC Command Map Tool, Q3 Model Tool, MD3compile
build time: started in 2005 with many breaks of many years in between
compile time: 10 mins on a i7-9700K@8x3,6GHz
==============================================================================
Assets with a known license
==============================================================================
* American vehicle Models (Jeep, Halftrack) by detoni (detoeni.uk)
License: You may use this file providing it's not for profit.
Source: unknown
* Church Bench, Pew and Pulpit Models by http://www.blackrayne.net
License: You can use it freely in any games as long as you include a
note indicating you got it from me
Source: unknown
* Coffin by Tamara "Ophelia" Crossley (mreff@javanet.com)
License: Include authors name and email address in the credits for there work
Source: unknown
==============================================================================
Assets by FFM*SENTENZA
==============================================================================
All Models in the "mapobjects/ffm/" folder are created by FFM*SENTENZA. Most
of the textures are created by FFM*SENTENZA, but some are reworked from many
different sources I can't remember.
License: https://creativecommons.org/licenses/by-nc/4.0/
==============================================================================
Map Trivia
==============================================================================
- started in 2005, after a real visit to the old city of Frankfurt, Germany
- the club is actually a hommage to a famous club at Frankfurt Airport
- the "radio poster" is a hommage to a famous local techno radio show
- the crypt is a hommage to our second clan [AwB] Attawaybaby
- the industrial complex "produces" real local food and beverages
- the old city is a condensed version of the old city of Frankfurt
- the bridges, the Roemer Townhall and the Cathedral are at their correct
position like in reality
- the Roemer Townhall is quite realistic, also the buildings opposite to it
- the bunker is fictious
==============================================================================
FFM Map Credits
==============================================================================
We've created a lot of assets, but sometimes we've chosen to use ready assets
from other people. We wish to thank you for your work in this file and respect
your work. If you read this and want to use assets from our map in your own
work, please respect the other artists work and license, too like we did.
VERSION: beta1 V1.000 Dec 28 2021400 downloads
Updated
-
mia final - mia_final.pk3 and waypoints
By papywolf
MAP MISING IN ACTION final
created by Thunder
huey model and
mia model also made
by Thunder
bsp name:mia_final
longname in server list: missing in action final
Changelog-
-fixed some of the fps problems
-changed texture on sandbags to more fitting the etnam theme
-Huey is now shootable( Thanx to acQu )
****THIS IS AN ETNAM MOD MAP**********
story:
After last big attack Charlie(vietcong) managed to capture 3 soldiers,
they want to pump these for valuable information.
The Soldiers are held in a secret P.O.W camp in the pleiku jungle, waiting for their fate.
Luckily the us pick up a radio transmit where they get the whereabouts of the soldiers and send
in a troop who camps nearby, equipet with a huey they are been flied out to a droppoint where they have to find their way to the maingate of pow camp, they will have to blow this and get m.i.a's out one by one and bring them to security at their camp hospital..
vietcong will do anything to prevent allies to blow the maingate and capture the mia's.
map made and compiled in gtk radiant 1.6.4 (64bit)
credits to:
SD- for their prefabs ripped from original maps
2bit- for tutorial and prefabs
all other who have prefabs in this map that I cant remember
kic-for his trees (wonderful job kic)
And special credits goes to:
AcQu- for BIG part of scripting and getting stuff to work propperly for me
-SSF-Sage
ailmanki
oveove
Mateos
Kemon
Chris
for all their help with my map on my thread at SD forums:
http://forums.warchest.com/showthread.php/38369-map-MIA
also extra thx to Mateos who provided the wayfiles
mia.gm mia.way mia_goals.gm
330 downloads
Updated
-
fueldump nam - fueldump_nam.pk3 and waypoints
By papywolf
Fueldump_nam
Adjusted map for vietnam mod changed by Niek
*Credits*
Skybox by avoc
Tree models by Kic
and everyone who keeps the game alive.
333 downloads
Submitted
-
opposites 2008 - opposites_2008.pk3 and waypoints
By papywolf
Prévisualisation This map has been made by Fliquid.
You can find me at http://partycafe.fliquid.com
Or reach me at fliquid@fliquid.com
Thanks to the prefab makers and the guys at Splash Damage Forums!
I suggest a maximum of 32 players on this map.
Peace and enjoy yourself! 😉110 downloads
Submitted
-
Submitted
-
Submitted
-
destruction final - destruction_final.pk3 and waypoints
By papywolf
Title : Destruction_final
Filename : destruction_final.pk3
Date : 2009.03.29
Author : Russell Story (Geehaad)
Contact : angel_son_7d@yahoo.com
URL : N/A
Map File : destruction_final.bsp
Script File : destruction_final.script
Release : 2009.03.02
Gametype : Objective, SW, Campaign
Maximum Players : 64
Recommended Players : 12-18
Story:
*Allies have cornered the Axis into a heavily bombed out warehouse complex. The Axis are making their last stand, and trying to call reinforcements to stop the raid on their last stronghold.
*Allies must destroy their Communications before they are able to radio for help.
Objectives:
Axis
1 "Primary Objective:**Don't let them destroy the Comm Station.**This will cause a loss of communication to reinforcements.
2 "Secondary Objective:**Don't let them destroy the Gate.**This will give them access to the warehouse.
3 "Secondary Objective:**Protect the Weakend Wall.**This will give them access to the roof.
4 "Secondary Objective:**destroy the side door. This will give them quick access to the forward warehouse.
Allied
1 "Pr**Destroy the Comm Station.**This will keep Axis reinforcements from knowing about the raid on the warehouses.
2 "Se**Destroy the Gate.**This will give access to the warehouse.
3 "Se**Destroy the Weakend Wall.**This will give access to the roof.
4 "Se**Destroy the side door. This will give quick access to the forward warehouse.133 downloads
Submitted
-
Decay_sw
By Dynasty
latest version of Decay for stopwatch and lower amount of players.
Suitable for 6v6
513 downloads
Submitted
-
axs assault b3 - axs_assault_b3.pk3 and waypoints
By papywolf
Allies
destroy main door
destroy side door
destroy depot door 1 and 2
construct the command post
destroy the gun control
Axis
Defende all119 downloads
Submitted
-
Atlantic fixed - Atlantic_fixed.pk3 and waypoints
By papywolf
2018-06-08: maker@bigsighstudios.com
just added /textures/assault/afloor_m01.jpg
axis
Axis forces have to protect their special ammonution storage as well as the radio room. The Radio room is crititcal to call reinforcements. So protect the ammonution storage asswell the radio room!"
allied
The allied mission is to destroy the special ammonution storage. Allies also have to destroy the radio room. Good luck soldier"
neutral "Axis have created a defensive position they call "Atlantic Wall", to protect the beach from invasions. The time has come to test the beach defensives!132 downloads
Submitted
-
n2D PureFrag21 - n2D_PureFrag21.pk3 and waypoints
By papywolf
thanks to By UgC'Pinn for providing the waypoints for this map .
114 downloads
Submitted
-
Top Downloads
Week
Month
Year
All Time
-