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Wolfenstein: Enemy Territory Maps for Downloads.

1008 files

  1. etl warbell v2 - etl_warbell_v2.pk3 and waypoints

    Warbell, by McNite'
     November 2022
    Cedric 'kemon' Easton
    http://www.etlegacy.com
    http://www.github.com/realkemon
     

    This map is an overhaul of the original Warbell map from ET created by McNite.
    As part of the ET: Legacy asset creation effort certain maps are being overhauled.
    Those maps have been selected for their stable gameplay, even in a competitive environment.


    -----Changelog-----
    to original:
    •    Changed secret room dynamite objective in the Guardhouse to a generator dynamite objective that reveals a passage to the room behind.
    •    Guardhouse doors now open after generator is destroyed not after the lower gate is destroyed.
    ->    Flag secure is still tied to the lower gate.
    •    Added Voice Operator announcements.
    •    Extended sacrifice lightning to outside of the church roof for a near-global status indicator.
    •    Cleaned and stream-lined the entire playable area for faster and smoother movement.
     
    // AXIS

    Dynamite the Guardhouse gate.
    Destroy the Generator.
    Seize the 'Book of Death' holding ritual instructions.
    Place the 'Book of Death' on the Altar to enable the summoning ritual.
    Repair the mechanism of the ancient 'Warbell'.
    Toll the 'Warbell' to awaken Heinrich and sacrifice yourself in the light.
    Dynamite the Abbey Main Gate to gain access.
    Establish a Command Post.
     
    // ALLIES
    Defend the Guardhouse Gate.
    Defend the Generator.
    Don't let them take the 'Book of Death'.
    Prevent them from placing the 'Book of Death' on the Altar.
    Keep the mechanism of the ancient 'Warbell' disabled.
    Stop them from activating the 'Warbell'. Prevent mortal sacrifices to Heinrich at all cost.
    Defend the Abbey Main Gate.
    Stop them from establishing a Command Post.

    http://www.etlegacy.com
    http://www.github.com/realkemon
     

    This map is an overhaul of the original Warbell map from ET created by McNite.
    As part of the ET: Legacy asset creation effort certain maps are being overhauled.
    Those maps have been selected for their stable gameplay, even in a competitive environment.


    -----Changelog-----
    v2:
    •    Added Axis' sacrifices as a map objective in the limbo menu. Thank you u!ps for reporting.
    •    Lowered castle window decals looking like an Allied player on the roof from a distance. Thank you Aciz for reporting.
    •    Darkened the river and waterfall texture for better integration into the atmosphere. Thank you u!ps for reporting.
    •    Fixed tolling the Warbell being possible multiple times resetting the sacrifice routine. Thank you TeamMuppet for playtesting.
    •    Fixed tolling the Warbell being possible as Allied......that's just not smart.
    •    Removed flying brush at tunnel entrance. Thank you Exagone for reporting.
    •    Added vegetation to the cliff side of the castle. Thank you Exagone for reporting.
    •    Added generator door to the back secret room entrance. Thank you Exagone for reporting.
    •    Added background music for more ambience. Thank you u!ps for reporting.
    •    Implemented ambience change to a more occult/evil atmosphere once the Book is delivered to the Altar. Thank you u!ps and Dmxj for reporting.
    •    Implemented a teleport death sequence for jumping off the cliff and sacrificing oneself for more ambience. Thank you Firefly for indirect inspiration and resources.
    •    Fixed river having dark edges when extending above the river bank.
    •    Changed Heinrich's voice lines from voice operator to localised speaker broadcasting in the castle church. Thank you Aciz for reporting.
    •    Swapped 2nd and 3rd sacrifice lightning positions to be consistent with the original map. Thank you u!ps for reporting.
    •    Fixed 'Book of Death' command-map icon not disappearing after being delivered. Thank you Aciz for reporting.
    •    Removed Axis CP auto-spawn rendering the cave system unused. Behaves like the original now. Thank you Aciz for reporting.
    •    Changed the Axis-only CP to a Neutral Command Post to be consistent with the original. Thank you Aciz for reporting.
    •    Made generator doors in the guardhouse functional for Allied to be consistent with the original. Thank you Mateos for reporting.
    •    Changed sacrifice lightning idle sound from electric to occult. Thank you u!ps for reporting.
    •    Added more ambient sounds for a more immersive atmosphere. Thank you u!ps and Dmxj for reporting.
    •    Implemented a few hidden sound triggers to world props to enable sound easter-eggs (original Warbell had some). Thank you Vice86 for reporting.
    •    Fixed planting landmines not possible on grass patches inside the castle. Thank you Rohambili for reporting.
    // OPTIONAL MAP-SCRIPT SETTINGS
    •    Added optional health and ammo cabinets to the Axis CP. Enabled by default. Thank you c0rnn for reporting.
    •    Added optional rope constructible to access the church roof from below. Intended to provide an alternative to Exagone's report for double-jump access to that roof.
    •    Added optional blocking of the room next to the bell mechanism to prevent the defenders from setting up tents and roasting marshmallows. Thank you c0rnn for reporting.
    •    Added optional sacrifice mechanism where Axis need to 'steal' Heinrich's armor pieces from the castle church along with a sacrificial dagger. Only a player holding those items can sacrifice themselves. This is intended to make defending a bit easier as firepower can be focussed on one player rather than 10 yeeting themselves into the light at once. Thank you u!ps for reporting.


    v1 (to original):
    •    Changed secret room dynamite objective in the Guardhouse to a generator dynamite objective that reveals a passage to the room behind.
    •    Guardhouse doors now open after generator is destroyed not after the lower gate is destroyed.
    ->    Flag secure is still tied to the lower gate.
    •    Added Voice Operator announcements.
    •    Extended sacrifice lightning to outside of the church roof for a near-global status indicator.
    •    Cleaned and stream-lined the entire playable area for faster and smoother movement.
    •    Changed the terrain near the garden gate to prevent players frequently being flung to death.

    150 downloads

       (0 reviews)

    Submitted

  2. radar winter - radar_winter.pk3 and waypoints

    Wurzburg Radar Winter Edition

    Modified by StoerFaktoR

    /////////////////////////////////////////////////////////////

    Regards to Splashdamage and ID Software Inc.

    ----------------------------------------------------------------------
    Special Thanx to the [NRW] Funclan for beta testing.      |
         |
    ////////////////////////////////      |
    http://nrw-clan.de/index.html      |
    ////////////////////////////////      |
         |
    [NRW] Server (Noquarter 1.2.9)      |
         |
    //////////////////////////      |
    IP: 85.131.247.107:27333                                              |
    //////////////////////////                                            |
    ----------------------------------------------------------------------

    Also greetings to all Mappers ,Developers,Editors and Modifiers.

    /////////////////////////////////////////////////////////////


    /////////////////////////////////////////////////////////////
    Wurzburg Radar Winter Edition

    Changings:

    Rain is replaced with falling snow.
    More fog
    Floor and some building textures are replaced with wintertextures
    Skybox taken out of Railgun
    Summer trees are replaced with winter trees

    /////////////////////////////////////////////////////////////
    Bugs:

    unknown


    If u find bugs pls contact me : mini@chris-s.de

    /////////////////////////////////////////////////////////////

    Best Regards

    StoerFaktoR aka Chris

    28 downloads

       (0 reviews)

    Submitted

  3. LRS Sniperama B1 - LRS_Sniperama_B1 and waypoints

    Hi all, this map is my tribute to my favorite cartoon.
    For who love this cartoon will be a nice jump inside it,
    you can try the suicide cab, visit the headmuseum, call the
    future lift, go inside the Planet Express ship, visit the strip club.

    For all the others, will be only another sniper map

    Crossing is not possible.

    Thanks to LRS Elite for his music.

    Before play this map, ask your doctor if Sniperama is right for you.

    Have fun!!!

    108 downloads

       (0 reviews)

    Submitted

       (0 reviews)

    Submitted

  4. snipercastle b2 - snipercastle_b2.pk3 and waypoints

    ------------------------------------------------
    Basic Information
    -------------------------------------------------

    Author : Sauerlaender
    Email address : dzaek@msn.com

    -------------------------------------------------
    Map Information
    -------------------------------------------------

    Game : Return to Castle Wolfenstein: Enemy Territory
    Title : Snipercastle
    Filename : snipercastle_b2.pk3
    Release date : 12.01.2006
    Program : SD Radiant 1.4.0

    Build time : 1 Week
    Compile time : 10 mins ca.
    Compile machine : AMD Athlon 3200, 512mb

    Installation : Place the snipercastle_b2.pk3 to your etmain folder.

    -------------------------------------------------
    Info!
    -------------------------------------------------
    #. Version Final:

    Please report any bugs or if you have ideas on how to improve the map to dzaek@msn.com

    #. Objectives:
    Its a Snipermap.....One Shot one Kill


    -------------------------------------------------
    Special thanks and Credits to:
    -------------------------------------------------

    Loffy and Drakir for the Reindeers from their Map Northpole!!!!!!THANKS!!!
    [MML]Gerbil for the organ Sounds from [MML]Church
    All The other great Mapper they share their Prefabs!
    Activision - GrayMatter - SplashDamage and www.level-designer.de for their great Forum.
    -=DLL=-Greyfire for the Idea to the Map.

    91 downloads

       (0 reviews)

    Submitted

  5. UJE fantasie sniper b1 - UJE_fantasie_sniper_b1.pk3 andwaypoints

    -----------------------------------------------------------------
    [UJE]Fantasy Sniper b1
    -----------------------------------------------------------------

    Map made by   [UJE]Niek
    23-7-2013

    -----------------------------------------------------------------

    I'm running out of fantasy.

    -----------------------------------------------------------------

    More [UJE] maps:

    You can see the info about our other maps on our website

    -----------------------------------------------------------------

    [UJE]Clan site www.ujeclan.com

    you can get omnibot waypoint files from our site by [UJE]map info

    -----------------------------------------------------------------

    for campaigncycles the map is called UJE_fantasy_sniper


    ----------------Credits-------------------------------------------

    To everyone who still keeps this game alive

    17 downloads

       (0 reviews)

    Submitted

  6. LRS Highway Sniper B1 - LRS_Highway_Sniper_B1.pk3 and waypoints

    Hi all, this is a beta1 version of this map.
    ----------------------------------------------------------------------------------------
    We are in a traffic jam, so, we can spend our time for snipe,
    and try to get out alive.
    ----------------------------------------------------------------------------------------
    Have fun.



    *Thanks to |LRS|Mo0n, Cate Armstrong and me who gave their face for the drivers.
    *Thanks to (HBC)Hannes who gave his motorbike picture and sound.
    *Thanks to |LRS|Elite who gave his music for trucks.




    For any comments or request please write to:

    et.i.see.dead.people@gmail.com


     
     

    21 downloads

       (0 reviews)

    Submitted

  7. LRS Stadium Sniper B1 - LRS_Stadium_Sniper_B1.pk3 and waypoints

    LoRenz presents his new Enemy Territory Sniper map - LRS Stadium Sniper beta 1.
    Quote: Hi all, this time, we are inside a soccer stadium. We have only to snipe the other supporters.
    Crossing is not possible.

    ***Thanks to Elite for his music***
    ***Thanks to Oldboy for the nice billboards***

    Have fun.

    15 downloads

       (0 reviews)

    Submitted

  8. UJE sniper challenge fall - UJE_sniper_challenge_fall.pk3 and waypoints

    Map made by  [UJE]Niek
     
    Description
     
    Axis:

    "Axis and Allies are at a standoff to hold a blown bridge so neither side can rebuild it to cross into enemy territory and to help further win the war! supplies are low and the only available ammunition left is sniper rounds. you must do your best to defeat the enemy with this covert rifle.... one shot, one kill. Map designed by AE_Northerner, Mapping by +Kommando+"
     
    Allied:
    "Axis and Allies are at a standoff to hold a blown bridge so neither side can rebuild it to cross into enemy territory and to help further win the war! supplies are low and the only available ammunition left is sniper rounds. you must do your best to defeat the enemy with this covert rifle.... one shot, one kill. Map designed by AE_Northerner, Mapping by +Kommando+" wm_mapdescription nuetral "Axis and Allies are at a standoff to hold a blown bridge so neither side can rebuild it to cross into enemy territory and to help further win the war! supplies are low and the only available ammunition left is sniper rounds. you must do your best to defeat the enemy with this covert rifle.... one shot, one kill. Map designed by AE_Northerner, Mapping by +Kommando+"

    23 downloads

       (0 reviews)

    Updated

  9. et powescape b2 - et_powescape_b2.pk3 and waypoints

    A big thank you to the UJE team   [UJE]Niek  for the waypoint files

    POW Escape for ET - BETA 2
    ==========================

    Description             : Multiplayer Objective map for ET
    Title                   : POW Escape
    Date                    : 5th April, 2007                
    pk3 name : et_powescape_b2.pk3
    Filename : et_powescape_b2.bsp
    Author                  : Codey
    Email Address           : tas2098@hotmail.com
    Web : http://www.tramdesign.net

    Base                    : Conversion from my original RTCW map
    New sounds?             : YES
    NEW Graphics?           : YES
    Editor used        : GTK Radiant 1.4
    Compiler                : Q3MAP2



    INSTRUCTIONS
    ============                        

    Extract the file "et_powescape_b2.pk3" to <Enemy territory folder>/etmain
    Now you are ready to join servers running this map!!!

    To start a server select "POWESCAPE beta2" option from the map list in game.


    BACKGROUND
    ==========

    Cpt. J Smith, POW
    Personal Diary


    January 18, 1943, 21:15
    Command has received information that this camp is being used as front for some sort of human experiments. The type of experiments are conducted here remains unknown but reportedly invovles some sort of maturation chambers used to mutate humans into super soldiers.
    Through the usual channels, they have sent information about the location of the facility. Originally, our plans were to dig a tunnel to the west of the camp to outside the main fence, but now we've decided to dig north to the research facility location. With any luck we can break through a wall into the facility with enough men to hold off any resistance.


    July 7, 1943, 1:02
    Great news today, Command sent word that they have an operative replacing the train driver on the south line and he will hold the train at the station for us to escape. We were also informed of dire news which indicates axis are at the final stage of their experiments, they must not be allowed to complete them!

    Yesterday, the final stage of the tunnel to the research area was completed.  Tonight we will infiltrate the facility, Some of our men will create a diversion at the north gate and make their way to our location if they are able to sneak through. Once we're inside we must locate the documents which will reveal detailed imformation about what Axis were planning.
    We must then take the documents to the train station located to the south of the camp and sneak them, and as many pow's as we can onboard.

    Finally the truth will be known and many of us will have escaped to freedom, God be with us.
      Objectives
    ==========
      Allies
    ------

    1. Steal the top secret axis documents from the reearch facility
    2. Take the documents south to the train and escape with as many pow's as you can
    3. Prevent axis retrieving the soldier activation key dropped by parachute somewhere to the south of the camp
    4. Prevent axis activating the soldiers with the key

    Secondary
    1. Capture and hold the North supply room to aid escape
    2. Capture and hold the Train station area to aid escape
    3. Capture and hold the Lab area to aid escape
      Axis
    ------

    1. Prevent Allies stealing the top secret documents from the reearch facility
    2. Prevent Allies from escaping on the train with the documents
    3. Retrieve the soldier activation key dropped by parachute somewhere to the south of the camp
    4. Activate the soldiers with the key

    Secondary
    1. Capture and hold the North supply room
    2. Capture and hold the Train station area
    3. Capture and hold the Lab area

    Special functionality
    =====================

    Random Objective Placement
    --------------------------
    The two main objectives, Secret Documents and Soldier activation key, are placed randomly at the beginning of the match. To provide for more varied gameplay each match.

    Taps give health
    ----------------
    All taps and showers in the map when turned on can give out health when activated on.

    Water supply pump destructable
    ------------------------------
    Either Axis or ally team can destroy the water pump with TNT located at the south-east of the camp. All taps in the facility will then not function for the remainder of the match.

    Alternate route out of the camp
    -------------------------------
    The General's car can be driven down the hill and crashed through the fence, providing an alternate route out. Remember cold cars are hard to start, it may take a few tries.

    FEEDBACK
    ========
    We welcome your comments good or bad!

    SPECIAL THANKS
    ==============

    First of all to the Wolfy staff, without your constant feedback and testing, this map wouldn't be half what it is today.
    Brewskie of http://www.rtcwnews.com for your great gameplay suggestions, brain-storming sessions and unbelievably brilliant testing server.
    The staff at http://www.rtcwfiles.com, especially SubWolfer and Korn Warrior.
    Also thanks to http://www.planetwolfenstein.com/tramdesign guys Osias, Halister, Tunnleram, OGG servers and everyone else for taking the time to setup, run and test the map, big hugs!

    If I missed anyone, I'm also truely thankfull for everyone's input!

    Version history
    ===============

    ET Beta2
    --------
    Fixed map going over memory limit
    Enabled axis initial spawn at lab
    Fixed train wheel alignment with tracks
    Fixed general's car windscreen texture
    Cleaned top of waterfall area
    Cleaned waterpump area

    ET beta1
    --------
    First ET conversion test release
    Converted capture points to command posts
    mass conversion of entities to et entities
    Reduced size slightly

    v1.01
    -----
    *Fixed crash bug when fish was killed
    *Added "Rescue Team" spawn location near waterfall
    *MOved some axis spawns from north fence area
    *Fixed area where axis could jump over fence west of the north gate
    *Moved an activation key location further away from camp

    FINAL
    -----
    *Bug fixed which would cause the server to crash with entity not found error
    *Soldier activation sequence tweaked for smoother movement
    *Clipped out Generator bar trapping players
    *Moved one of the Axis activation key locations away from camp to aid balance
    *Removed clips from car seats to fix gibbing at bottom of ramp
    *Reduced entity count substantially
    *Fixed hole in rocks at waterfall
    *Fixed river bottom texture, mid north side
    *Fixed clipping on chamber soldiers

    DUAL
    ----
    *Soldier Activation Scene added for axis primary objective!!!!
    *Misc texture align probs fixed
    *light poles re-positioned
    *Fixed west rocks
    *Cleaned brushwork on south-east river
    *Target_location for waterfall
    *Texture cleanup of grass
    *More gibbing on the general's car fixed
    *Spawn points cleanup, no more spawning ontop of each other
    *General target_location clean
    *Numbering added to labs

    RC3a
    ----
    *Changed timing on taps to 1.5sec delay since 3sec is too little to make any diff
    *Added clip railing for sniper roost
    *updated axis sinks texture with realistic scrapes, scratches, dings - photo source?
    *Fixed Light poles texture stretched a bit
    *Size of activation of water health was too small, increased model size
    *Fixed car gibs standing riders at bottom of ramp
    *Fixed Invalid texture sizes!
    *Changed Train signal too high and big
    *Fixed dark texture on left side of lockers in shower room
    *Fixed outer fence near frontgate is raised off terrain
    *Added train engine connect with rest of train
    *Fixed Texture align at bottom of windows shower and munition rooms
    *Fixed lightgrid screwed, removed lightgrid brushes and go back to previous scaling method
    *Added "Puffy was killed" message

    RC3
    ---
    * Added dual objective
    * Added 3 random points parachute box with key for axis objective
    * Added activation point in chamber for axis objective
    * extended Vent system into the faclity above lower two labs
    * added vent system animated fans
    * Fixed vent system texturing
    * Added double doors between top two labs
    * Fixed texturing on lift doors
    * Fixed caching of lift button presses
    * Changed lab lights to brighter
    * Added dlight at tunnel entrace
    * Changed misc shiney metal to more realistic
    * Added dynomitable re-enforced windows to labs, glass breaks out wire stays, blocking gren and rocket
    * Changed chamber layout for soldier activation scenerio
    * Fixed FPS issue in chamber and south camp areas
    * Changed layout of river edges, harder to cross, need to use bridge and waterfall crossings
    * Added waterfall area, custom shaders, particles and sounds
    * Added sparks particles from flamebarrels
    * fixed scaling problem of guardhouse
    * Added working clocks
    * Added "puffy" the fish and fishbowl
    * Added flagpoles capture points at frontgate and north supply room forward spawning
    * Added sniper roost to large tree south of camp
    * Added angled tree for south-west access to camp
    * fixed rocks west of camp ugly looking
    * Added "generator" to chamber area and custom shaders
    * Added custom shader for lightpoles and scaled to more realistic
    * Changed lightpole wiring realistic
    * Changed train exiting to longer sequence, train goes further into tunnel

    Copyright
    =========
    This level is Copyright(c) 2007 Codey.
    You may not include or distribute this map in any sort of commercial product without
    permission from the author.  You may not mass distribute this level via any
    non-electronic means, including but not limited to compact disks, and floppy disks.
    You may not Redo/reproduce/update this map in any way without permission from the author. et_powescape_b2 new waypoints.rar

    25 downloads

       (0 reviews)

    Updated

  10. TsC-Ardennen-Sniper-Final - TsC-Ardennen-Sniper-Final.pk3 and waypoints

    ---------------------------------------------------------------------------------------------------------------------------
    Basic Information:
    ---------------------------------------------------------------------------------------------------------------------------

    Author : TsC-Skywalker
    Email address : skywalker@tsc-group.org

    ---------------------------------------------------------------------------------------------------------------------------
    Map Information:
    ---------------------------------------------------------------------------------------------------------------------------

    Game : Wolfenstein: Enemy Territory
    Title : TsC-Ardennen-Sniper-Final
    Filename : TsC-Ardennen-Sniper-Final
    Version : Final
    Release date : 26/02/2011

    Installation : Place the TsC-Ardennen-Sniper-Final.pk3 to your etmain folder, select it from the menu 'host server' or
    bring down the console and type: /map TsC-Ardennen-Sniper-Final

    ---------------------------------------------------------------------------------------------------------------------------
    Credits:
    ---------------------------------------------------------------------------------------------------------------------------
    Thanks for

    My Wife for the missing time.

    My Clan , my Frinds and his Member.

    Special Thanks to

    TsS-Yoda for helping me with the feedback/suggestions and testing the map.

    And all who gave feedback and ideas what to improve.
    ----------------------------------------------------------------------------------------------------------------------------
    Testing
    ----------------------------------------------------------------------------------------------------------------------------

    You can email feedback and suggestions at skywalker@tsc-group.org
    Thanks
    tsc-ardennen-sniper-final_goals.gm

    60 downloads

       (0 reviews)

    Updated

  11. rizeur b2 - rizeur_b2.pk3 and waypoints

    Rizeur (Beta 2)
      Description


    Allied:
    "Allied need to destroy the Axis Radio Equipment to avoid all reinforcement from Axis and win the War. Allied Team also need to defend your own radio equipment too.."
    Axis:
    "Axis need to destroy the Allied Radio Equipment to avoid all reinforcement from Allied and win the War. Axis Team also need to defend your own radio equipment too"
    Neutral:
    "Each team need to destroy and defend the radio equipment to avoid the reinforcement and win the match."
      Objectives
      Allied objectives

    1 "^4Primary Objective:
    ^6Disable or destroy the ^1Axis_Radio_Equipment ^6to kill ^1Axis ^6respawn."
    2 "^4Primary Objective:
    ^6Defend the ^4Allied_Radio_Equipment^6 to ^6keep ^6respawn."
    3 "^4Secondary Objective:
    ^2Construct the defensive ^4Allied_Airstrike_Net ^2to increase your ^2defense."
    4 "^4Secondary Objective:
    ^2Construct the defensive ^4Allied_MGs ^2to ^2increase your defense."
    5 "^4Secondary Objective:
    ^2Destroy or prevent the ^1Defensive_Axis_Airstrike_Net."
    6 "^4Secondary Objective:
    ^2Destroy or prevent the ^1Defensive_Axis_MGs."
    7 "^4Secondary Objective:
    ^2Prevent the ^1Axis team ^2from ^2establishing a Command Post or ^2Destroyed it. Build your from ^2increase your position with a Command ^2Post."
    8 "^4Secondary Objective:
    ^2Build the Bridge before ^1Axis team ^2built it."
      Axis objectives

    1 "^1Primary Objective:
    ^6Defend the ^1Axis_Radio_Equipment ^6to ^6keep respawn."
    2 "^1Primary Objective:
    ^6Disable or destroy the ^4Allied_Radio_Equipment ^6to kill ^4Allied ^6respawn."
    3 "^1Secondary Objective:
    ^2Destroy or prevent the ^4defensive_airstrike_net_allied."
    4 "^1Secondary Objective:
    ^2Destroy or prevent the ^4defensive_Allied_MGs."
    5 "^1Secondary Objective:
    ^2Construct the defensive ^1Axis_airstrike_net ^2to increase your ^2defense."
    6 "^1Secondary Objective:
    ^2Construct the defensive ^1Axis_MGs ^2to ^2increase your defense."
    7 "^1Secondary Objective:
    ^2Prevent the ^4Allies team ^2from ^2establishing a Command Post or ^2Destroyed it. Build your ^2from ^2increase your position with the ^2Command Post."
    8 "^1Secondary Objective:
    ^2Build the Bridge before ^4Allied team ^2built it."

    16 downloads

       (0 reviews)

    Submitted

  12. ramelle b1 - ramelle_b1.pk3 and waypoints

    Description


    Axis:
    "Capture all 4 areas of the city."
    Allied:
    "Capture all 4 areas of the city."
    Neutral:
    "Axis are attacking the small town of Ramelle after it was taken from them by allied paratroopers in the days following D-day."
      Allied objectives

    1 "Capture all 4 areas of the city."
      Axis objectives

    1 "Capture all 4 areas of the city.""

    141 downloads

       (0 reviews)

    Updated

  13. guns - guns.pk3 and waypoints

    filename: guns.pk3
    mapname: guns (working title)

    Instructions:

    Place in your Enemy Territory/etmain folder

    Objective:

    Allies must break into an Axis compound and destroy two flak guns

    This is still a work in progress

    -Still more stuff to add
    -Command map is temporary
    -No LMS support yet

    Input I'm looking for:

    -Spawn times
    -Areas that yeild low FPS
    -Exploits (missing clipping, unintentional trick jumps)
    -Texture glitches
     
    Axis Objective Descriptions

    1 "Primary Objective:**Defend the Main Entrance from being breached."
    2 "Primary Objective:**Defend the Side Entrance from being breached."
    3 "Primary Objective:**Protect the North Gun."
    4 "Primary Objective:**Protect the South Gun."
    5 "Secondary Objective:**Prevent the Allies from establishing a Command Post."
    6 "Secondary Objective:**Set up a Command Post."

    // Allied Objective Descriptions

    1 "Primary Objective:**Breach the Main Entrance."
    2 "Primary Objective:**Breach the Side Entrance."
    3 "Primary Objective:**Destroy the North Gun."
    4 "Primary Objective:**Destroy the South Gun."
    5 "Secondary Objective:**Establish a Command Post."
    6 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post."

    15 downloads

       (0 reviews)

    Submitted

  14. winterbase - winterbase_1.7.pk3 and waypoints

    Axis Objective Descriptions

    1 "Primary Objective:**Steal a uniform**and open this door in disguise**Inside the room push the button"
    2 "Secondary Objective:**Build the commandpost, **defend the commandpost. **Destroy enemies commandpost"
    3 "Primary Objective:**Destroy the gate."
    4 "Primary Objective:**Steal a uniform**and open this door in disguise**Inside the room push the button"
    5 "Primary Objective:**Steal the keycard and bring it to the fault."
    6 "Primary Objective:**Bring the gold to the truck."
    7 "Primary Objective:**Truck."
      Allied Objective Descriptions

    1 "Primary Objective:**Defend the room**"
    2 "Secondary Objective:**Build the commandpost, **defend the commandpost. **Destroy enemies commandpost"
    3 "Primary Objective:**Defend the gate."
    4 "Primary Objective:**Defend the room."
    5 "Primary Objective:**Defend the keycard."
    6 "Primary Objective:**Defend the gold."
    7 "Primary Objective:**Defend the truck."

    23 downloads

       (0 reviews)

    Submitted

  15. etl sp delivery v5 - etl_sp_delivery_v5.pk3 and waypoints

    Originally created by Apple and GW, with the Tournament Edition modifications done by jump3r, eiM and Snake, this map has been a staple of both the competitive scene and public servers since it's release in 2008. With a fresh coat of paint applied by Aciz along with few minor gameplay adjustments, we hope you'll enjoy this refreshed version of the old classic!
    Notable changes from the original
    Overhauled visuals and lighting Significantly improved VIS Axis lookout towers at first stage now require you to be standing in order to shoot out of A small box was added in each of them that still allows crouched shooting The loading doors at trucks no longer open if a gold has been delivered to them - only the required door(s) open Artillery/airstrikes can no longer be called right next to the trucks Forward bunker flag is moved slightly closer to the back wall to allow for more space for gunfights inside the bunker For a complete changelog, please see the readme inside the pk3.
     
    Axis Objective Descriptions


    1 "Secondary Objective:**Prevent the Allies from destroying the East Wall!"
    2 "Secondary Objective:**Prevent the Allies from destroying the West Wall!"
    3 "Secondary Objective:**Defend the Forward Bunker!"
    4 "Secondary Objective:**Prevent the Allies from stealing any of the Gold Crates stored inside the Vault!"
    5 "Secondary Objective:**Prevent the Allies from constructing the Loading Door Controls!"
    6 "Primary Objective:**Don't let the Allies escape with the first Gold Crate!"
    7 "Primary Objective:**Don't let the Allies escape with the second Gold Crate!"
      Allied Objective Descriptions


    1 "Secondary Objective:**Destroy the East Wall!"
    2 "Secondary Objective:**Destroy the West Wall!"
    3 "Secondary Objective:**Capture the Forward Bunker!"
    4 "Secondary Objective:**Break into the Axis Vault and steal the Gold!"
    5 "Secondary Objective:**Construct the Loading Door Controls!"
    6 "Primary Objective:**Get the first Gold Crate and secure it in a Truck!"
    7 "Primary Objective:**Get the second Gold Crate and secure it in a Truck!"

    39 downloads

       (1 review)

    Updated

  16. temple sniper night - temple_sniper_night.pk3 and waypoints

    |---------
    | 5/13/06|
    |-----------------------------------------
    | Title : temple_sniper_night
    | FileName : temple_sniper_night.bsp
    | Version : Final
    |-----------------------------------------
    | Authors : MLB, Megalyth and Busta Capinyoass and Private Jackson
    | Email : private.jackson@hotmail.com
    |-----------------------------------------
    | Type : Sniper
    | Spawn Points : supports up to 32 players, 16 per side
    -----------------------------------------
    | How To Play:..
    | :..Unzip temple_sniper_night.pk3 into your etmain folder.
    | :..Launch Enemy Territory(tm)
    | :..Find a server running temple_sniper_night
    | :..Enjoy!
    |-----------------------------------------
    | Copyright :..
    | :..Copyright (c) MLB
    |-----------------------------------------
    | Background :..
    | :..Map decompiled by Megalyth and Busta Capinyoass for a sniper map and decompiled once again for a night version by Private Jackson.
    |-----------------------------------------

    14 downloads

       (0 reviews)

    Updated

  17. uje city-sniper 2 - uje_city-sniper_2.pk3 and waypoints

    -----------------------------------------------------------------
    [UJE] City sniper
    -----------------------------------------------------------------


    Map made by  [UJE]Niek


    * 48 players sniper-map (24 Germans & 24 Dutchmen)
    * few bot optimalizations implemented (build for a 24-bot-server)
    * health-cabinets can be toggled on/off by a admin.
    * all smoke can be toggled on/off by a admin.
    * all fences can be toggled on/off by a admin
    * /rcon set sv_uje_medi 1/0
    * /rcon set sv_uje_smoke 1/0
    * /rcon set sv_uje_fence 1/0
    -----------------------------------------------------------------

    This is the second map I've made.
    It's a snipermap because there are too few snipermaps published.
    This is a small city with lots of places to hide and shoot from.
    Nice moving water and neon lights.
    Shoot your targets from high or low places.
    Have lots of fun with this map.

    I want to say special thanks to [UJE]C for his help with
    adjusting the map, the scripting and the shaders.
    I can't say it enough; Without his help this map wasn't made.

    -----------------------------------------------------------------

    More [UJE] maps:
    UJE_00 made by [UJE]C
    UJE_sniper made by [UJE]Niek
    UJE_city_sniper made by [UJE]Niek

    -----------------------------------------------------------------

    [UJE]Clan site
    http://www.ujeclan.com

    -----------------------------------------------------------------

    22 downloads

       (0 reviews)

    Submitted

  18. UJE sky sniper b1 - UJE_sky_sniper_b1.pk3 and waypoints

    -----------------------------------------------------------------
    [UJE]Sky sniper b1
    -----------------------------------------------------------------

    Map made by [UJE]Niek

    -----------------------------------------------------------------

    This time a sniperwar in the sky
    2 large zeppelins escorting ammo and stuff for the war.
    a lot of choppers are escorting it for backup.
    A way to pass is this time made with helicopters.
    You can start a heli at youre site and go to the other site,
    but beware..............
    an alarm goes of when you get on the other site,so it's not easy.

    -----------------------------------------------------------------

    extra stuff

    * Passing helicopters
    * 3 points medic and ammo
    * Funny sounds

    -----------------------------------------------------------------

    On our site you can see the info about all the maps we've made

    -----------------------------------------------------------------

    [UJE]Clan site
    http://www.ujeclan.com

    you can get omnibot waypoint files from our site in [UJE]map info
    -----------------------------------------------------------------  

    15 downloads

       (0 reviews)

    Submitted

  19. UJE cheese sniper b4 - UJE_cheese_sniper_b4.pk3 and waypoints

    -----------------------------------------------------------------
    [UJE]Cheese sniper b4
    -----------------------------------------------------------------

    Map made by [UJE]Sogeking
    b3 version 10-08-2009
    b4 version 15-06-2010
    -----------------------------------------------------------------

    This is the first map made by Sogeking
    You gotto like cheese in this map because there is a lot in it
    In this map you will feel like a little mouse because the atmosphere is huge.The theme is cheese that's why there also are a lot of camera's in this map
    So put a big smile on youre face and snipe some

    -----------------------------------------------------------------

    Extra features

    * Mousetrap
    * Jumppad
    * You can shoot holes in the cheese

    -----------------------------------------------------------------

    More [UJE] maps:

    You can see the info about our other maps on our website

    -----------------------------------------------------------------

    [UJE]Clan site www.ujeclan.com

    you can get omnibot waypoint files from our site by [UJE]map info
    -----------------------------------------------------------------
    for campaigncycles the map is called UJE_cheese

    32 downloads

       (0 reviews)

    Submitted

  20. UJE fastfood sniper b7 - UJE_fastfood_sniper_b7.pk3 and waypoints

    -----------------------------------------------------------------
    [UJE] fastfood sniper b7
    -----------------------------------------------------------------

    Map made by [UJE]Niek
    5-05-2008
    changed to b6 5-11-2009
    Changed to b7 10-11-2010
    -----------------------------------------------------------------

    2 Dinnerhouses standing against eachother.
    Who has the best food or the best dinner.
    Let the snipers decide.
    This map is specially made for the ujemembers because all the pictures
    are ujemembers

    -----------------------------------------------------------------

    More [UJE] maps:

    You can see the info about our other maps on our website

    -----------------------------------------------------------------

    [UJE]Clan site www.ujeclan.com

    you can get omnibot waypoint files from our site by [UJE]map info

    -----------------------------------------------------------------

    for campaigncycles the map is called UJE_fastfood_sniper

    31 downloads

       (0 reviews)

    Submitted

  21. UJE house sniper - UJE_house_sniper.pk3 and waypoints

    -----------------------------------------------------------------
    [UJE] House sniper
    -----------------------------------------------------------------

    Map made by [UJE]Niek
    12-06-2008

    -----------------------------------------------------------------

    This time a smaller map.
    Only 2 houses in a yard.
    The way to cross is in the pool but it will not be easy and
    an alarm goes of when youre in the pool.

    -----------------------------------------------------------------

    * Lot's of sounds added

    -----------------------------------------------------------------

    More [UJE] maps:

    You can see the info about our other maps on our website

    -----------------------------------------------------------------

    [UJE]Clan site www.ujeclan.com

    you can get omnibot waypoint files from our site by [UJE]map info
    -----------------------------------------------------------------
    for campaigncycles the map is called UJE_house_sniper


    ----------------Credits-------------------------------------------

    Thanks to everyone that keeps the game alive

    18 downloads

       (0 reviews)

    Submitted

  22. sniper gigant - sniper_gigant.pk3 and waypoints

    _____        __
     \_   \_ __  / _| ___
      / /\/ '_ \| |_ / _ \
    /\/ /_ | | | |  _| (_) |
    \____/ |_| |_|_|  \___/

    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Author.............: Ex-Member Conflict


    Major/Minor Changes and Bugfixes made by:

    Author.............: #RoN.et'cl4ym4n?
    eMail..............: cl4ym4n@ron-clan.net
    xFire..............: cl4ym4n

    WWW................: http://www.ron-clan.net/
                        http://www.forum.ron-clan.net/

    IRC................: #RoN.et@Quakenet.org


    Copyright (c) 2008 [RoN] Clan - Realm Of Napalm.

    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++  

    15 downloads

       (0 reviews)

    Submitted

  23. sniper ruines b1 - sniper_ruines_b1.pk3 and waypoints

    no information on the map

    20 downloads

       (0 reviews)

    Submitted

  24. TTW Sniperhell b1 - TTW_Sniperhell_b1.pk3 and waypoints

    no information on the map

    12 downloads

       (0 reviews)

    Submitted


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