Maps
Wolfenstein: Enemy Territory Maps for Downloads.
1000 files
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UJE sniper challenge fall - UJE_sniper_challenge_fall.pk3 and waypoints
By papywolf
Map made by [UJE]Niek
Description
Axis:
"Axis and Allies are at a standoff to hold a blown bridge so neither side can rebuild it to cross into enemy territory and to help further win the war! supplies are low and the only available ammunition left is sniper rounds. you must do your best to defeat the enemy with this covert rifle.... one shot, one kill. Map designed by AE_Northerner, Mapping by +Kommando+"
Allied:
"Axis and Allies are at a standoff to hold a blown bridge so neither side can rebuild it to cross into enemy territory and to help further win the war! supplies are low and the only available ammunition left is sniper rounds. you must do your best to defeat the enemy with this covert rifle.... one shot, one kill. Map designed by AE_Northerner, Mapping by +Kommando+" wm_mapdescription nuetral "Axis and Allies are at a standoff to hold a blown bridge so neither side can rebuild it to cross into enemy territory and to help further win the war! supplies are low and the only available ammunition left is sniper rounds. you must do your best to defeat the enemy with this covert rifle.... one shot, one kill. Map designed by AE_Northerner, Mapping by +Kommando+"
7 downloads
Updated
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et powescape b2 - et_powescape_b2.pk3 and waypoints
By papywolf
A big thank you to the UJE team [UJE]Niek for the waypoint files
POW Escape for ET - BETA 2
==========================
Description : Multiplayer Objective map for ET
Title : POW Escape
Date : 5th April, 2007
pk3 name : et_powescape_b2.pk3
Filename : et_powescape_b2.bsp
Author : Codey
Email Address : tas2098@hotmail.com
Web : http://www.tramdesign.net
Base : Conversion from my original RTCW map
New sounds? : YES
NEW Graphics? : YES
Editor used : GTK Radiant 1.4
Compiler : Q3MAP2
INSTRUCTIONS
============
Extract the file "et_powescape_b2.pk3" to <Enemy territory folder>/etmain
Now you are ready to join servers running this map!!!
To start a server select "POWESCAPE beta2" option from the map list in game.
BACKGROUND
==========
Cpt. J Smith, POW
Personal Diary
January 18, 1943, 21:15
Command has received information that this camp is being used as front for some sort of human experiments. The type of experiments are conducted here remains unknown but reportedly invovles some sort of maturation chambers used to mutate humans into super soldiers.
Through the usual channels, they have sent information about the location of the facility. Originally, our plans were to dig a tunnel to the west of the camp to outside the main fence, but now we've decided to dig north to the research facility location. With any luck we can break through a wall into the facility with enough men to hold off any resistance.
July 7, 1943, 1:02
Great news today, Command sent word that they have an operative replacing the train driver on the south line and he will hold the train at the station for us to escape. We were also informed of dire news which indicates axis are at the final stage of their experiments, they must not be allowed to complete them!
Yesterday, the final stage of the tunnel to the research area was completed. Tonight we will infiltrate the facility, Some of our men will create a diversion at the north gate and make their way to our location if they are able to sneak through. Once we're inside we must locate the documents which will reveal detailed imformation about what Axis were planning.
We must then take the documents to the train station located to the south of the camp and sneak them, and as many pow's as we can onboard.
Finally the truth will be known and many of us will have escaped to freedom, God be with us.
Objectives
==========
Allies
------
1. Steal the top secret axis documents from the reearch facility
2. Take the documents south to the train and escape with as many pow's as you can
3. Prevent axis retrieving the soldier activation key dropped by parachute somewhere to the south of the camp
4. Prevent axis activating the soldiers with the key
Secondary
1. Capture and hold the North supply room to aid escape
2. Capture and hold the Train station area to aid escape
3. Capture and hold the Lab area to aid escape
Axis
------
1. Prevent Allies stealing the top secret documents from the reearch facility
2. Prevent Allies from escaping on the train with the documents
3. Retrieve the soldier activation key dropped by parachute somewhere to the south of the camp
4. Activate the soldiers with the key
Secondary
1. Capture and hold the North supply room
2. Capture and hold the Train station area
3. Capture and hold the Lab area
Special functionality
=====================
Random Objective Placement
--------------------------
The two main objectives, Secret Documents and Soldier activation key, are placed randomly at the beginning of the match. To provide for more varied gameplay each match.
Taps give health
----------------
All taps and showers in the map when turned on can give out health when activated on.
Water supply pump destructable
------------------------------
Either Axis or ally team can destroy the water pump with TNT located at the south-east of the camp. All taps in the facility will then not function for the remainder of the match.
Alternate route out of the camp
-------------------------------
The General's car can be driven down the hill and crashed through the fence, providing an alternate route out. Remember cold cars are hard to start, it may take a few tries.
FEEDBACK
========
We welcome your comments good or bad!
SPECIAL THANKS
==============
First of all to the Wolfy staff, without your constant feedback and testing, this map wouldn't be half what it is today.
Brewskie of http://www.rtcwnews.com for your great gameplay suggestions, brain-storming sessions and unbelievably brilliant testing server.
The staff at http://www.rtcwfiles.com, especially SubWolfer and Korn Warrior.
Also thanks to http://www.planetwolfenstein.com/tramdesign guys Osias, Halister, Tunnleram, OGG servers and everyone else for taking the time to setup, run and test the map, big hugs!
If I missed anyone, I'm also truely thankfull for everyone's input!
Version history
===============
ET Beta2
--------
Fixed map going over memory limit
Enabled axis initial spawn at lab
Fixed train wheel alignment with tracks
Fixed general's car windscreen texture
Cleaned top of waterfall area
Cleaned waterpump area
ET beta1
--------
First ET conversion test release
Converted capture points to command posts
mass conversion of entities to et entities
Reduced size slightly
v1.01
-----
*Fixed crash bug when fish was killed
*Added "Rescue Team" spawn location near waterfall
*MOved some axis spawns from north fence area
*Fixed area where axis could jump over fence west of the north gate
*Moved an activation key location further away from camp
FINAL
-----
*Bug fixed which would cause the server to crash with entity not found error
*Soldier activation sequence tweaked for smoother movement
*Clipped out Generator bar trapping players
*Moved one of the Axis activation key locations away from camp to aid balance
*Removed clips from car seats to fix gibbing at bottom of ramp
*Reduced entity count substantially
*Fixed hole in rocks at waterfall
*Fixed river bottom texture, mid north side
*Fixed clipping on chamber soldiers
DUAL
----
*Soldier Activation Scene added for axis primary objective!!!!
*Misc texture align probs fixed
*light poles re-positioned
*Fixed west rocks
*Cleaned brushwork on south-east river
*Target_location for waterfall
*Texture cleanup of grass
*More gibbing on the general's car fixed
*Spawn points cleanup, no more spawning ontop of each other
*General target_location clean
*Numbering added to labs
RC3a
----
*Changed timing on taps to 1.5sec delay since 3sec is too little to make any diff
*Added clip railing for sniper roost
*updated axis sinks texture with realistic scrapes, scratches, dings - photo source?
*Fixed Light poles texture stretched a bit
*Size of activation of water health was too small, increased model size
*Fixed car gibs standing riders at bottom of ramp
*Fixed Invalid texture sizes!
*Changed Train signal too high and big
*Fixed dark texture on left side of lockers in shower room
*Fixed outer fence near frontgate is raised off terrain
*Added train engine connect with rest of train
*Fixed Texture align at bottom of windows shower and munition rooms
*Fixed lightgrid screwed, removed lightgrid brushes and go back to previous scaling method
*Added "Puffy was killed" message
RC3
---
* Added dual objective
* Added 3 random points parachute box with key for axis objective
* Added activation point in chamber for axis objective
* extended Vent system into the faclity above lower two labs
* added vent system animated fans
* Fixed vent system texturing
* Added double doors between top two labs
* Fixed texturing on lift doors
* Fixed caching of lift button presses
* Changed lab lights to brighter
* Added dlight at tunnel entrace
* Changed misc shiney metal to more realistic
* Added dynomitable re-enforced windows to labs, glass breaks out wire stays, blocking gren and rocket
* Changed chamber layout for soldier activation scenerio
* Fixed FPS issue in chamber and south camp areas
* Changed layout of river edges, harder to cross, need to use bridge and waterfall crossings
* Added waterfall area, custom shaders, particles and sounds
* Added sparks particles from flamebarrels
* fixed scaling problem of guardhouse
* Added working clocks
* Added "puffy" the fish and fishbowl
* Added flagpoles capture points at frontgate and north supply room forward spawning
* Added sniper roost to large tree south of camp
* Added angled tree for south-west access to camp
* fixed rocks west of camp ugly looking
* Added "generator" to chamber area and custom shaders
* Added custom shader for lightpoles and scaled to more realistic
* Changed lightpole wiring realistic
* Changed train exiting to longer sequence, train goes further into tunnel
Copyright
=========
This level is Copyright(c) 2007 Codey.
You may not include or distribute this map in any sort of commercial product without
permission from the author. You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks.
You may not Redo/reproduce/update this map in any way without permission from the author.5 downloads
Submitted
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TsC-Ardennen-Sniper-Final - TsC-Ardennen-Sniper-Final.pk3 and waypoints
By papywolf
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Basic Information:
---------------------------------------------------------------------------------------------------------------------------
Author : TsC-Skywalker
Email address : skywalker@tsc-group.org
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Map Information:
---------------------------------------------------------------------------------------------------------------------------
Game : Wolfenstein: Enemy Territory
Title : TsC-Ardennen-Sniper-Final
Filename : TsC-Ardennen-Sniper-Final
Version : Final
Release date : 26/02/2011
Installation : Place the TsC-Ardennen-Sniper-Final.pk3 to your etmain folder, select it from the menu 'host server' or
bring down the console and type: /map TsC-Ardennen-Sniper-Final
---------------------------------------------------------------------------------------------------------------------------
Credits:
---------------------------------------------------------------------------------------------------------------------------
Thanks for
My Wife for the missing time.
My Clan , my Frinds and his Member.
Special Thanks to
TsS-Yoda for helping me with the feedback/suggestions and testing the map.
And all who gave feedback and ideas what to improve.
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Testing
----------------------------------------------------------------------------------------------------------------------------
You can email feedback and suggestions at skywalker@tsc-group.org
Thanks
tsc-ardennen-sniper-final_goals.gm
2 downloads
Updated
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rizeur b2 - rizeur_b2.pk3 and waypoints
By papywolf
Rizeur (Beta 2)
Description
Allied:
"Allied need to destroy the Axis Radio Equipment to avoid all reinforcement from Axis and win the War. Allied Team also need to defend your own radio equipment too.."
Axis:
"Axis need to destroy the Allied Radio Equipment to avoid all reinforcement from Allied and win the War. Axis Team also need to defend your own radio equipment too"
Neutral:
"Each team need to destroy and defend the radio equipment to avoid the reinforcement and win the match."
Objectives
Allied objectives
1 "^4Primary Objective:
^6Disable or destroy the ^1Axis_Radio_Equipment ^6to kill ^1Axis ^6respawn."
2 "^4Primary Objective:
^6Defend the ^4Allied_Radio_Equipment^6 to ^6keep ^6respawn."
3 "^4Secondary Objective:
^2Construct the defensive ^4Allied_Airstrike_Net ^2to increase your ^2defense."
4 "^4Secondary Objective:
^2Construct the defensive ^4Allied_MGs ^2to ^2increase your defense."
5 "^4Secondary Objective:
^2Destroy or prevent the ^1Defensive_Axis_Airstrike_Net."
6 "^4Secondary Objective:
^2Destroy or prevent the ^1Defensive_Axis_MGs."
7 "^4Secondary Objective:
^2Prevent the ^1Axis team ^2from ^2establishing a Command Post or ^2Destroyed it. Build your from ^2increase your position with a Command ^2Post."
8 "^4Secondary Objective:
^2Build the Bridge before ^1Axis team ^2built it."
Axis objectives
1 "^1Primary Objective:
^6Defend the ^1Axis_Radio_Equipment ^6to ^6keep respawn."
2 "^1Primary Objective:
^6Disable or destroy the ^4Allied_Radio_Equipment ^6to kill ^4Allied ^6respawn."
3 "^1Secondary Objective:
^2Destroy or prevent the ^4defensive_airstrike_net_allied."
4 "^1Secondary Objective:
^2Destroy or prevent the ^4defensive_Allied_MGs."
5 "^1Secondary Objective:
^2Construct the defensive ^1Axis_airstrike_net ^2to increase your ^2defense."
6 "^1Secondary Objective:
^2Construct the defensive ^1Axis_MGs ^2to ^2increase your defense."
7 "^1Secondary Objective:
^2Prevent the ^4Allies team ^2from ^2establishing a Command Post or ^2Destroyed it. Build your ^2from ^2increase your position with the ^2Command Post."
8 "^1Secondary Objective:
^2Build the Bridge before ^4Allied team ^2built it."5 downloads
Submitted
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ramelle b1 - ramelle_b1.pk3 and waypoints
By papywolf
Description
Axis:
"Capture all 4 areas of the city."
Allied:
"Capture all 4 areas of the city."
Neutral:
"Axis are attacking the small town of Ramelle after it was taken from them by allied paratroopers in the days following D-day."
Allied objectives
1 "Capture all 4 areas of the city."
Axis objectives
1 "Capture all 4 areas of the city.""104 downloads
Updated
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guns - guns.pk3 and waypoints
By papywolf
filename: guns.pk3
mapname: guns (working title)
Instructions:
Place in your Enemy Territory/etmain folder
Objective:
Allies must break into an Axis compound and destroy two flak guns
This is still a work in progress
-Still more stuff to add
-Command map is temporary
-No LMS support yet
Input I'm looking for:
-Spawn times
-Areas that yeild low FPS
-Exploits (missing clipping, unintentional trick jumps)
-Texture glitches
Axis Objective Descriptions
1 "Primary Objective:**Defend the Main Entrance from being breached."
2 "Primary Objective:**Defend the Side Entrance from being breached."
3 "Primary Objective:**Protect the North Gun."
4 "Primary Objective:**Protect the South Gun."
5 "Secondary Objective:**Prevent the Allies from establishing a Command Post."
6 "Secondary Objective:**Set up a Command Post."
// Allied Objective Descriptions
1 "Primary Objective:**Breach the Main Entrance."
2 "Primary Objective:**Breach the Side Entrance."
3 "Primary Objective:**Destroy the North Gun."
4 "Primary Objective:**Destroy the South Gun."
5 "Secondary Objective:**Establish a Command Post."
6 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post."7 downloads
Submitted
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winterbase - winterbase_1.7.pk3 and waypoints
By papywolf
Axis Objective Descriptions
1 "Primary Objective:**Steal a uniform**and open this door in disguise**Inside the room push the button"
2 "Secondary Objective:**Build the commandpost, **defend the commandpost. **Destroy enemies commandpost"
3 "Primary Objective:**Destroy the gate."
4 "Primary Objective:**Steal a uniform**and open this door in disguise**Inside the room push the button"
5 "Primary Objective:**Steal the keycard and bring it to the fault."
6 "Primary Objective:**Bring the gold to the truck."
7 "Primary Objective:**Truck."
Allied Objective Descriptions
1 "Primary Objective:**Defend the room**"
2 "Secondary Objective:**Build the commandpost, **defend the commandpost. **Destroy enemies commandpost"
3 "Primary Objective:**Defend the gate."
4 "Primary Objective:**Defend the room."
5 "Primary Objective:**Defend the keycard."
6 "Primary Objective:**Defend the gold."
7 "Primary Objective:**Defend the truck."17 downloads
Submitted
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etl sp delivery v5 - etl_sp_delivery_v5.pk3 and waypoints
By papywolf
Originally created by Apple and GW, with the Tournament Edition modifications done by jump3r, eiM and Snake, this map has been a staple of both the competitive scene and public servers since it's release in 2008. With a fresh coat of paint applied by Aciz along with few minor gameplay adjustments, we hope you'll enjoy this refreshed version of the old classic!
Notable changes from the original
Overhauled visuals and lighting Significantly improved VIS Axis lookout towers at first stage now require you to be standing in order to shoot out of A small box was added in each of them that still allows crouched shooting The loading doors at trucks no longer open if a gold has been delivered to them - only the required door(s) open Artillery/airstrikes can no longer be called right next to the trucks Forward bunker flag is moved slightly closer to the back wall to allow for more space for gunfights inside the bunker For a complete changelog, please see the readme inside the pk3.
Axis Objective Descriptions
1 "Secondary Objective:**Prevent the Allies from destroying the East Wall!"
2 "Secondary Objective:**Prevent the Allies from destroying the West Wall!"
3 "Secondary Objective:**Defend the Forward Bunker!"
4 "Secondary Objective:**Prevent the Allies from stealing any of the Gold Crates stored inside the Vault!"
5 "Secondary Objective:**Prevent the Allies from constructing the Loading Door Controls!"
6 "Primary Objective:**Don't let the Allies escape with the first Gold Crate!"
7 "Primary Objective:**Don't let the Allies escape with the second Gold Crate!"
Allied Objective Descriptions
1 "Secondary Objective:**Destroy the East Wall!"
2 "Secondary Objective:**Destroy the West Wall!"
3 "Secondary Objective:**Capture the Forward Bunker!"
4 "Secondary Objective:**Break into the Axis Vault and steal the Gold!"
5 "Secondary Objective:**Construct the Loading Door Controls!"
6 "Primary Objective:**Get the first Gold Crate and secure it in a Truck!"
7 "Primary Objective:**Get the second Gold Crate and secure it in a Truck!"9 downloads
Updated
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temple sniper night - temple_sniper_night.pk3 and waypoints
By papywolf
|---------
| 5/13/06|
|-----------------------------------------
| Title : temple_sniper_night
| FileName : temple_sniper_night.bsp
| Version : Final
|-----------------------------------------
| Authors : MLB, Megalyth and Busta Capinyoass and Private Jackson
| Email : private.jackson@hotmail.com
|-----------------------------------------
| Type : Sniper
| Spawn Points : supports up to 32 players, 16 per side
-----------------------------------------
| How To Play:..
| :..Unzip temple_sniper_night.pk3 into your etmain folder.
| :..Launch Enemy Territory(tm)
| :..Find a server running temple_sniper_night
| :..Enjoy!
|-----------------------------------------
| Copyright :..
| :..Copyright (c) MLB
|-----------------------------------------
| Background :..
| :..Map decompiled by Megalyth and Busta Capinyoass for a sniper map and decompiled once again for a night version by Private Jackson.
|-----------------------------------------
6 downloads
Updated
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uje city-sniper 2 - uje_city-sniper_2.pk3 and waypoints
By papywolf
-----------------------------------------------------------------
[UJE] City sniper
-----------------------------------------------------------------
Map made by [UJE]Niek
* 48 players sniper-map (24 Germans & 24 Dutchmen)
* few bot optimalizations implemented (build for a 24-bot-server)
* health-cabinets can be toggled on/off by a admin.
* all smoke can be toggled on/off by a admin.
* all fences can be toggled on/off by a admin
* /rcon set sv_uje_medi 1/0
* /rcon set sv_uje_smoke 1/0
* /rcon set sv_uje_fence 1/0
-----------------------------------------------------------------
This is the second map I've made.
It's a snipermap because there are too few snipermaps published.
This is a small city with lots of places to hide and shoot from.
Nice moving water and neon lights.
Shoot your targets from high or low places.
Have lots of fun with this map.
I want to say special thanks to [UJE]C for his help with
adjusting the map, the scripting and the shaders.
I can't say it enough; Without his help this map wasn't made.
-----------------------------------------------------------------
More [UJE] maps:
UJE_00 made by [UJE]C
UJE_sniper made by [UJE]Niek
UJE_city_sniper made by [UJE]Niek
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[UJE]Clan site
http://www.ujeclan.com
-----------------------------------------------------------------6 downloads
Submitted
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UJE sky sniper b1 - UJE_sky_sniper_b1.pk3 and waypoints
By papywolf
-----------------------------------------------------------------
[UJE]Sky sniper b1
-----------------------------------------------------------------
Map made by [UJE]Niek
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This time a sniperwar in the sky
2 large zeppelins escorting ammo and stuff for the war.
a lot of choppers are escorting it for backup.
A way to pass is this time made with helicopters.
You can start a heli at youre site and go to the other site,
but beware..............
an alarm goes of when you get on the other site,so it's not easy.
-----------------------------------------------------------------
extra stuff
* Passing helicopters
* 3 points medic and ammo
* Funny sounds
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On our site you can see the info about all the maps we've made
-----------------------------------------------------------------
[UJE]Clan site
http://www.ujeclan.com
you can get omnibot waypoint files from our site in [UJE]map info
-----------------------------------------------------------------6 downloads
Submitted
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UJE cheese sniper b4 - UJE_cheese_sniper_b4.pk3 and waypoints
By papywolf
-----------------------------------------------------------------
[UJE]Cheese sniper b4
-----------------------------------------------------------------
Map made by [UJE]Sogeking
b3 version 10-08-2009
b4 version 15-06-2010
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This is the first map made by Sogeking
You gotto like cheese in this map because there is a lot in it
In this map you will feel like a little mouse because the atmosphere is huge.The theme is cheese that's why there also are a lot of camera's in this map
So put a big smile on youre face and snipe some
-----------------------------------------------------------------
Extra features
* Mousetrap
* Jumppad
* You can shoot holes in the cheese
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More [UJE] maps:
You can see the info about our other maps on our website
-----------------------------------------------------------------
[UJE]Clan site www.ujeclan.com
you can get omnibot waypoint files from our site by [UJE]map info
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for campaigncycles the map is called UJE_cheese
18 downloads
Submitted
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UJE fastfood sniper b7 - UJE_fastfood_sniper_b7.pk3 and waypoints
By papywolf
-----------------------------------------------------------------
[UJE] fastfood sniper b7
-----------------------------------------------------------------
Map made by [UJE]Niek
5-05-2008
changed to b6 5-11-2009
Changed to b7 10-11-2010
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2 Dinnerhouses standing against eachother.
Who has the best food or the best dinner.
Let the snipers decide.
This map is specially made for the ujemembers because all the pictures
are ujemembers
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More [UJE] maps:
You can see the info about our other maps on our website
-----------------------------------------------------------------
[UJE]Clan site www.ujeclan.com
you can get omnibot waypoint files from our site by [UJE]map info
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for campaigncycles the map is called UJE_fastfood_sniper
21 downloads
Submitted
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UJE house sniper - UJE_house_sniper.pk3 and waypoints
By papywolf
-----------------------------------------------------------------
[UJE] House sniper
-----------------------------------------------------------------
Map made by [UJE]Niek
12-06-2008
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This time a smaller map.
Only 2 houses in a yard.
The way to cross is in the pool but it will not be easy and
an alarm goes of when youre in the pool.
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* Lot's of sounds added
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More [UJE] maps:
You can see the info about our other maps on our website
-----------------------------------------------------------------
[UJE]Clan site www.ujeclan.com
you can get omnibot waypoint files from our site by [UJE]map info
-----------------------------------------------------------------
for campaigncycles the map is called UJE_house_sniper
----------------Credits-------------------------------------------
Thanks to everyone that keeps the game alive
8 downloads
Submitted
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sniper gigant - sniper_gigant.pk3 and waypoints
By papywolf
_____ __
\_ \_ __ / _| ___
/ /\/ '_ \| |_ / _ \
/\/ /_ | | | | _| (_) |
\____/ |_| |_|_| \___/
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Author.............: Ex-Member Conflict
Major/Minor Changes and Bugfixes made by:
Author.............: #RoN.et'cl4ym4n?
eMail..............: cl4ym4n@ron-clan.net
xFire..............: cl4ym4n
WWW................: http://www.ron-clan.net/
http://www.forum.ron-clan.net/
IRC................: #RoN.et@Quakenet.org
Copyright (c) 2008 [RoN] Clan - Realm Of Napalm.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++6 downloads
Submitted
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sniper ruines b1 - sniper_ruines_b1.pk3 and waypoints
By papywolf
no information on the map
6 downloads
Submitted
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TTW Sniperhell b1 - TTW_Sniperhell_b1.pk3 and waypoints
By papywolf
no information on the map
6 downloads
Submitted
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industry swe - industry_swe.pk3 and waypoints
By papywolf
Industry SWE Stopwatch Edition 1.0
OBJECTIVES (AXIS):
- Repair tanks
- Escort tanks
- Blow up Panzersperre 1
- Blow up tank barrier 2
- Set up command posts
- Set up a radio system
- Blow up safe
- Steal documents
- Send documents
OBJECTIVES (ALLIES):
- Prevent repair of the tank
- Stop tanks
- Defend Tank Barrier 1
- Set up anti-tank barrier 2
- Set up command posts
- Blow up the radio system
- Defend safe
- Defend documents
- Prevent documents from being sent11 downloads
Updated
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mp starkbier + mp whiskey - fragpoint.pk3 and waypoints
By papywolf
1. GENERAL INFORMATION
Author: Thomas "Fragpoint" Bayer
Mapname: mp_starkbier and mp_whiskey
Kind of map: RtcW(ET)-Multiplayer
Finishing: 29.12.2003
Homepage: http://www.fragpoint.de
2. INSTALLATION MANUAL
Unrar the file "fragpoint.rar" and copy the new file "fragpoint.pk3" into the "ETMAIN"-Folder of your ET-Installation. Start the game and select "Host Game". Now you will find 2 news maps called "Starkbier" and "Whiskey". Select one of them, start a server and have fun!
3. BACKGROUND STORY
You can read the background story, if you start the map in ET.
5. COMMENTS
I hope, you like the two maps. They are desigend for small LAN´s and quick matches.
6. USED TEXTURES/SHADERS/MODELS
I have used the Textures of ET and Return to Castle Wolfenstein. Also i have used Textures of ASW´s Homepage (http://www.asw-w.de)
7. KNOWN PROBLEMS
The map is very dark/bright on your PC? Adjust the Brightness of your Game. No problems known.
8. EXPRESSION OF THANKS
Many thanks to the community of www.doom3maps.de and www.level-designer.de. which supperted me with knowledge and pieces of advice.
BeoWulV (Scripting): Many thanks for your help!
Major Fleischer: Many thanks for translating!
THX for Beta-Testing to:
-Major Fleischer (http://www.planetsmilies.de)
-Freakman (http://www.freakman.net)
-BeoWulV (http://www.beowulv.ch)
-Rought
-Cromix
9. OTHER ONE
Compile-Time with q3map2 ca. 15 minutes.
GTK-Radiant-Version: 1.3.13
My System: Athlon XP 2000+, 1,5 GB Ram, Geforce 4 Ti4200. The two *.map-Files are included in the PK3-File. Beginners should take a look on them.$
Story :
We have to demoralise the German troops, by cutting off their beer supply. Therefor we have to loot the secret beer formula from their safe!"
Axis:
"The Allies want to steal our secret beer formula, in order to strengthen the morale of their own troops and to weaken us. This must be prevented!"
Neutral:
"The strong combat morale and the blind obedience of the Germans are based on the benefits of Starkbier. Therefore the Allies will try to steal the secret beer formula."
Allied:
"We have to demoralise the German troops, by cutting off their beer supply. Therefor we have to loot the secret beer formula from their safe!"
Axis:
"The Allies want to steal our secret beer formula, in order to strengthen the morale of their own troops and to weaken us. This must be prevented!"
Neutral:
"The strong combat morale and the blind obedience of the Germans are based on the benefits of Starkbier. Therefore the Allies will try to steal the secret beer formula."
Axis:
"We have to demoralise the Americans, by cutting off their whiskey supply. Therefor we have to loot the secret whiskey formula from their safe!"
Allied:
"The Axis want to steal our secret whiskey formula, in order to strengthen the morale of their own troops and to weaken us. This must be prevented!"
Neutral:
"The strong combat morale and the blind obedience of the Americans are based on the benefits of Whiskey. Therefore the Axis will try to steal the secret whiskey formula."
OBJECTIVE
Allied objectives
1 "Primary Objective:
Blow up the safe to get the secret beer formula."
2 "Primary Objective:
Bring the secret beer formula into our radio room."
1 "Primary Objective:
Inhibit the Axis to dynamite the safe."
2 "Primary Objective:
The Axis may not escape with the secret whiskey formula."
Axis objectives
1 "Primary Objective:
Inhibit the Allies to dynamite the safe."
2 "Primary Objective:
The Allies may not escape with the secret beer formula."
1 "Primary Objective:
Blow up the safe to get the secret whiskey formula."
2 "Primary Objective:
Bring the secret whiskey formula into our radio room."
COPYRIGHT
The map was constructed by myself. Modification or new releasing of my map is not allowed! But you can offer the map for a FREE/GRATIS download. If you want to make money with my map, you have to get my specially agreement. If you want to use one of my textures in your map, it would be nice, if you place a link to my homepage (www.fragpoint.de) in your readme.
Copyright 2003 by Thomas "Fragpoint" Bayer (www.fragpoint.de)
52 downloads
Submitted
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katastrophie b1 - katastrophie_b1.pk3 and waypoints
By papywolf
Kernel's Katastrophie:
Dateline: 1944
Axis forces have used the theories of Nickola Tesla and rumors of the Philadelphia Experiment to fuel their own experiments into the possibilities of electromagnetic forces.
Rumors abound that they have advanced to a dangerous level that could decide the outcome of the war.
These experiments are being conducted at a top secret base.
www.prisoners-of-war.com
This is my first attempt at mapping.
The first BIG mistake was mapping on a system that was not "clean".
I owe many people a debt of gratitude for their textures and shaders.
I don't know who they are but if you do, go to www.prisoners-of-war.com and look for
the Katastrophie section on our forums (or start a post, or send me a P.M.).
I will gladly add their name to the credits.
Special note to server admins:
This version is designed to provide a 15 minute objective lock out (and 30 minute play clock) when the sv_keywords cvar is set to:
/sv_keywords 123
This will give players 15 minutes to screw around exploring the map and gathering XP before the generator is able to be blown.
Without this cvar set to 123, this map will play normally with a 25 minute clock and objectives enabled at the start.
CREDITS:
A big thanks to Erik for his RTCW entities in ET.
Shout out to Hank since I borrowed many dimensions from some of his Hankjump maps.
Many thanks to Chruker who answered lots of my questions and for his excellent website or mapping info.
Thank you Spalsh Damage forum members for your answers and informative posts.
You can contact me at: www.prisoners-of-war.com
=PoW= Kernel 2.6.5
Axis Objective Descriptions
1 "Primary Objective: Defend the EMF inducer at all costs."
2 "Secondary Objective: Defend the shield generator. Rebuild it if necessary."
3 "Stop the allies from destroying the vent house."
4 "Stop the allies from destroying the vent cover and getting inside."
5 "Follow the arrows to the objective area if you are lost. There are reports of many secret passages."
6 "Allies may try to breach the bunker to gain additional access. STOP THEM!"
// Allied Objective Descriptions
1 "Primary Objective: Destroy the EMF inducer."
2 "Secondary Objective: Destroy the shield generator."
3 "Destroy the vent house to gain another access route."
4 "Destroy the vent cover to get inside."
5 "Follow the arrows to the objective area if you are lost. There are reports of many secret passages."
6 "Breach the bunker to gain additional access."
118 downloads
Updated
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budapest beta2 - budapest_beta2.pk3 and waypoints
By papywolf
Description
Allied:
"Destroy the Bridge."
Axis:
"Don't let them Destroy the Bridge."
Neutral:
"The Allies must Destroy the Bridge."
Allied objectives
1 "Destroy the Bridge."
2 "Destroy the East Bridge Support."
3 "Destroy the West Bridge Support."
4 "Capture the Forward Bunker."
5 "Destroy the Bridge Defences."
6 "Gain Control of the First Elevator."
7 "Gain Control of the Second Elevator."
8 "Build the Command Post."
Axis objectives
1 "Don't let them Destroy the Bridge."
2 "Don't let them Destroy East Bridge Support."
3 "Don't let them Destroy West Bridge Support."
4 "Capture the Forward Bunker."
5 "Build the Bridge Defences."
6 "Gain Control of the First Elevator."
7 "Gain Control of the Second Elevator."
8 "Build the Command Post."133 downloads
Submitted
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desert outpost - desert_outpost.pk3 and waypoints
By papywolf
Desert Outpost
by cYburK
Gametypes: Objective,Stopwatch
Version: Final 1.0
Description
"Secure the Forward Spawn.Steal the 2 Radar Boxes and build the Generator to transmit the Secret Radar Code."
Axis:
"Defend the Forward Spawn. Destroy the Generator. Defend the 2 Radar Boxes."
Neutral:
"Get into the Game Coward!"
Objectives :
Allied objectives
1 "Primary Objective:
Destroy the Main Entrance to Secure the Forward Spawn."
2 "Primary Objective:
Capture the Town Spawn."
3 "Primary Objective:
Construct the Command Post. This will enable two more Spawn Locations."
4 "Primary Objective:
Destroy the Bank Wall!"
5 "Primary Objective:
Build the Generator to make transmit the Secret Radar Code."
6 "Primary Objective:
Destroy the Town Door."
7 "Primary Objective:
Destroy the Axis Team Door."
Axis objectives
1 "Primary Objective:
Defend the Main Entrance!."
2 "Primary Objective:
Defend the Forward Spawn."
3 "Primary Objective:
Construct the Command Post."
4 "Primary Objective:
Defend the Bank Wall!"
5 "Primary Objective:
Destroy the Generator to keep the Allies from transmitting the Secret Radar Code."
6 "Primary Objective:
Defend the Town Door."
7 "Primary Objective:
Build the Team Door!."
117 downloads
Updated
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panzerdepot b1 - panzerdepot_b1.pkm and waypoints
By papywolf
axis
"Devend the Tank Special Fuel!"
allieds
"Steal the Tank Special Fuel"
neutral "The Allies have to steal the Tank Special Fuel"116 downloads
Submitted
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the dust alpha2 - the_dust_alpha2.pk3 and waypoints
By papywolf
a big thank you to UgC'Pinn for the waypoints files
Desert Outpost
by cYburK
Gametypes: Objective,Stopwatch
Version: Final 1.0
Description
"Secure the Forward Spawn.Steal the 2 Radar Boxes and build the Generator to transmit the Secret Radar Code."
Axis:
"Defend the Forward Spawn. Destroy the Generator. Defend the 2 Radar Boxes."
Neutral:
"Get into the Game Coward!"
Objectives :
Allied objectives
1 "Primary Objective:
Destroy the Main Entrance to Secure the Forward Spawn."
2 "Primary Objective:
Capture the Town Spawn."
3 "Primary Objective:
Construct the Command Post. This will enable two more Spawn Locations."
4 "Primary Objective:
Destroy the Bank Wall!"
5 "Primary Objective:
Build the Generator to make transmit the Secret Radar Code."
6 "Primary Objective:
Destroy the Town Door."
7 "Primary Objective:
Destroy the Axis Team Door."
Axis objectives
1 "Primary Objective:
Defend the Main Entrance!."
2 "Primary Objective:
Defend the Forward Spawn."
3 "Primary Objective:
Construct the Command Post."
4 "Primary Objective:
Defend the Bank Wall!"
5 "Primary Objective:
Destroy the Generator to keep the Allies from transmitting the Secret Radar Code."
6 "Primary Objective:
Defend the Town Door."
7 "Primary Objective:
Build the Team Door!."
110 downloads
Updated
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primesquadron - primesquadron.pk3 and waypoints
By papywolf
Author : KunA?!
Email adress : mkunowski91@gmail.com
Xfire : kunaopw91
Site adress : prime-squadron.com
Game : Wolfenstein: Enemy Territory
Title : Prime Squadron
Filename : primesquadron.pk3
Version : Final
Description : Map designed for Prime Squadron community servers. Available for public play.
Release date : 29.05.2014
Map making time : 4 months
final compiling time : 3613 secounds
Map built in : Gtk Radiant 1.5.0
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Bugs/Suggestions
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If you found any bug just contact me via e-mail, xfire or though community site.
With pleasure i will wait for some suggestions.
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Thanks to
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Chimy aka Chimtea for basic tips years ago.
EB for func_ tutorials.
haradirki for mirror.
Warren-the-ape for PS sign.
Prime Squadron's Community for support.
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You are not allowed to re-edit, re-make or just use any of my brushwork for your own without my knowledge.8 downloads
Submitted
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