A few more posts I wanted to comment on that are not directly related with the original post:
This is the first time in this topic where this is addressed: "it's not something that ruins the fun". This is very interesting to me because what does it mean that something "ruins the fun". Aren't people just playing? Are there people playing with the intention of ruining the fun for others? What are the intentions of people playing specific weapons or playstyles? And the most important question, how can we make sure that regardless of intention, playstyle, or personal objective in the game, everyone can co-exist together? Because that is what jay1 is about if you were to ask me.
One example is the restriction on heavy weapons. The game allows for more panzer and mortar users but we choose not to. Why would we do this if there would definitely be people waiting in line to take the second panzer slot? It's not because we want to ruin these people's fun, but we believe it will harm more the fun of the rest of the server.
Many changes that we can make will make a relatively small impact to your experience and still benefit the balance of the game, whether the weapon you use gets nerfed or buffed. Sometimes these topics derail because people believe the intention is to nerf a weapon to the point it becomes unusable while we can remove 10% of AOE damage from the panzer and you will not even notice it (random example).
No, this isn't hypocracy. Medics know they can heal themselves back up so it is more natural to take risks and enter the spam, that's why they die more by it and are more likely to complain about it. On the opposite side of the coin, engis and fops might be more cautious around spam and will instead choose to hold back little and maybe throw a nade (feeding the cycle) or pick a long distance fight. Spammers prey on medics while medics prey on spammers, it's natural that one complains about the other, not hypocritical.
As someone who plays Medic maybe 90%+ of the time, I am by no means opposed to nerving the class if there is something clearly unfair about it. My personal frustration with medics are those who are on 40hp and will run away and heal after they feel that they will lose the 1v1. But please come with actual suggestions rather than just naysaying the OP, nobody is pointing fingers.
This might very well be correct, but what is the conclusion that you want to take from that? If 90% of people suggesting changes are medics does that mean medics are inherently more "whiny" or could it mean that heavy weapon players have less to complain about?
Let's keep an open mind and listen to genuine feedback, especially when you keep hearing the same few complaints over and over.
I feel like this goes back to previous points. First of all, balance changes can benefit everyone, not just medics. Saying that "the 10 people who play nothing but rambo medic would be happy" is very diminishing towards the well intended post. Balancing the different classes in the game does not only benefit those who play for kills as you say, but also helps objective players. It's all about what you change and how. What comes to mind are maps where you need to collect/deliver an objective from/to a small room (goldrush, hanted mansion, river port, fuel depot) where a guarded flamethrower can make it next to impossible for allies to progress. In the past, I remember seeing suggestions to make the flamethrower inflict damage on the user. Would that make medics and other classes more powerful? Yes. Would it be more healthy for objective players? Also yes.
There is a world of things that can be done that will make the vast majority of players not "upset or grumbling"
This kind of goes back to what I was saying in response to ELSO and tipsy. Classes doing "damage" to the server is hard to measure (unless you are talking literally ). MoFo isn't also mentioning "all other weapons"; Shotgun, FG42, Mg42, Sniper, Flamethrower are not even mentioned. Sten is even mentioned to be buffed. Let's look at what is actually brought on the table before we make such claims.
That said, self-healing is destructive? As a medic, I would say I partially agree. Therefor, please do the same as MoFo did and make a topic about it with a suggestion on how to improve this imbalance. But that should not factor as a discredit of this topic.
Interesting point! So this comes down to what you would define as "strong". From experience, I can tell you that in terms of weapons, fg42 might be the strongest weapon in jaymod (at a short or short to medium range). In a fair 1v1 against a fg42 on that range I will easily lose 50% of battles if not more and I'm a pretty okay shot. The problem (and what makes medic so good at racking up kills) is that most 1v1's aren't inherently fair. A medic always has the oppurtunity to heal up and engage a 1v1 at full hp while the rest of classes spend more time respawning and rushing back to the frontline. Medics are powerful because they have a very decent weapon at their disposal and can spend more time actively in the front. You ca verify this youself when you look at the kills+deaths (= total engagements) of a rambo medic compared to any other class, medics just have more engagements and thus more chances to get kills.