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  1. 232 downloads

    -=-=-=-=--=-=-=-=--=-=-=-=- -=-=-=-=-Main info-=-=-=-=- -=-=-=-=--=-=-=-=--=-=-=-=- Mapname: AL_Abbasi Version: 1.0.0 Gametype: Death match // Frag Mapmaker: 1869*_Flame a.k.a Dante Website: www.1869clan.tk NOTE: PLEASE DO NOT EDIT THIS MAP AND/OR PK3 WITHOUT PERMISSION!! - you can use any textures you like, most of them are from internet anyway -=-=-=-=--=-=-=-=--=-=-=-=- -=-=-=-Installation.-=-=-=- -=-=-=-=--=-=-=-=--=-=-=-=- -install on local machine: 1. Download the Al_Abbasi.pk3 file 2. Put the pk3 file into your "etmain" folder (usually can be found at: "C:\Program Files\Wolfenstein - Enemy Territory\etmain\") 3. start the game 4. open console with the ~ key (left from the 1 and up the TAB key) 5. type /g_gametype 2 (it will tell you it will be set on restart, DONT restart) 6. type /map Al_Abbasi 7. play! ==> NOTE: no bot support added. -install on a server: 1. Download the Al_Abbasi.pk3 file 2. Put the pk3 file into the "etmain" folder 3. if needed, add to your fastdownload server 4. add map "Al_Abbasi" to your maprotation.cfg (or other depending on mod) 6. (re)start server 7. play and have fun! -=-=-=-=--=-=-=-=--=-=-=-=- -=-=-=-=-Objective-=-=-=-=- -=-=-=-=--=-=-=-=--=-=-=-=- - none, becouse it is a Death match // Frag map just make loads of kills -=-=-=-=--=-=-=-=--=-=-=-=- -=-=-=Special Thanks!=-=-=- -=-=-=-=--=-=-=-=--=-=-=-=- 1. www.gs4you.de for my server -=-=-=-=--=-=-=-=--=-=-=-=- -=-=-=-=-=-Other-=-=-=-=-=- -=-=-=-=--=-=-=-=--=-=-=-=- - few new textures included - few models added - some sound also Frag map, no objectives. al_abbasi waypoints.rar
  2. 502 downloads

    Download pk3 name: marketgarden_et_r2.zip Map name: marketgarden_et_r2.bsp Author(s): Anxiety Fix by Jecoliah Objectives: Allied: "You must prevent the Axis from blowing up the bridge so that your reinforcements can cross the river." Axis: "You must try and destroy the Allied Command Center situated just outside the city walls to disrupt the Allied advance." Neutral: "The Allies have set up a command post on the mansion grounds to the south west. The Axis have rigged the bridge with dynamite. The allies must capture the detonator to complete their mission. The axis must destroy the radio at the command center to complete theirs." Fix included: The map should end in a Tie if objectives are not done by either team. marketgarden_et_r2_fix.pk3 marketgarden_et_r2_README.txt marketgarden_et_r2_readme-fix.txt marketgarden_et_r2 waypoints.rar marketgarden_et_r2.gm marketgarden_et_r2.way marketgarden_et_r2_goals.gm
  3. 239 downloads

    Download pk3 name: madbunker.pk3 Map name: madbunker.bsp Author(s): Cambo aka "M|A|D [Cambo]" The Madbunker. To win the map you have to be the team with most kills. Have fun! madbunker.way madbunker.way
  4. 143 downloads

    Download pk3 name: twc_fragzone.pk3 Map name: twc_fragzone.bsp Author(s): -TWC|Zone, -TWC|John Map TWC-Fragzone is made by TWC|Zone, editted by TWC|John TWC-Fragzone is fragmaps without objects and used mostly for duels, challenges and for war warmup twc_fragzone.way
  5. 215 downloads

    Download pk3 name: xso_frag.pk3 Map name: xso_frag.bsp Description: Very simple frag map, with no objective. xso_frag.way
  6. 239 downloads

    Download pk3 name: bhop.pk3 Map name: BHoP.bsp Description: Allies and Axis just have to make as many frags as possible. bhop.way
  7. 133 downloads

    Download pk3 name: 6flags_110.pk3 Map name: 6flags.bsp Author(s): 2Bit ------------------------------------------------------------- Optimum number of players At least 12. Plays well with 24+. Installation Put the pk3 file into the etmain folder. Description For either team to win: Capture both base flags and hold them for 2 minutes == or == Control all 6 flags If the time limit expires the winning team is the one which controls the most flags. Gamemodes Objective, Stopwatch. Thanks to Splash Damage and Activision. Drakir and Iffy for various neat prefabs. Heckl3r and Marko/Lowlife/Bob Le Roux for some great textures and sound files. Amethyst7 for his great skybox. TibeT Clan for invaluable testing and feedback. 6flags.way
  8. Version Final

    281 downloads

    Download pk3 name: the_station_final.pk3 Map name: the_station.bsp Author(s): Magic Also attached: _the_station_textures.pk3 Its "Capture The Flag" - but its small and short spawn time - and you can't deliver the objective if the enemy got yours, and you can't secure your own flag if you got the enemy flag. This map could also fit well for 2vs2. A real hardcore head to head CTF map! _the_station_textures.pk3 the_station.way the_station_goals.gm
  9. 146 downloads

    Download pk3 name: g0ldrush_b1.pk3 Map name: goldrushtest.bsp Author(s): Zer0Cool There are number of eggs in the map (in this case 20) which can be taken by both teams and have to be brought to the nests of the teams. After all 20 eggs have been taken 3 new spawn randomly. Every time when one of the 3 eggs is captured, a new one spawns, so there are always 3 eggs in the map till map ends. There can be taken up to 120 eggs per team atm. The team with the most eggs in the end wins. readme.txt goldrushtest.gm goldrushtest.way goldrushtest_goals.gm
  10. 151 downloads

    Download pk3 name: ice_sniper.pk3 Map name: ice_sniper.bsp Two seperated side, covered with snow. Many sniping spots, perfect for sniperwar. ice_sniper waypoints.rar
  11. 205 downloads

    Download pk3 name: gth_fragmap.pk3 Map name: gth_fragmap.bsp Author(s): Diabolos Although the name suggests it, it´s not a pure Fragmap. Both teams are separated by a wall. One can this wall overcome little loop way or an activity about one, to come onto the enemy side. Also the engineer and cover ops are used on the map. gth_fragmap_ReadMe.txt gth_fragmap_waypoints.zip
  12. 261 downloads

    Download pk3 name: fliegerhorst_2.pk3 Map name: fliegerhorst_2.bsp Author(s): Rikard "Drakir" Lindgren -------------------------------------------------------------------------- Description: 1945, Southern Germany. Axis forces have developed a very poison gas that they plan on releasing over the enemy by air. Allied forces have found the hiding place and secured the gas, but can they hold it. Safest way to be sure is to destroy the airplane that the Axis forces are planing to use for the gas release. ------------------------------------------------- Info! ------------------------------------------------- #. This map has taken me forever to make, at least it feels that way. After 2 BETAs and what I thought was the FINAL release and many helpful testers I am hoping this will be the last. The map has taking its course of redoing the objectives so many times during the development that I almost forgot what I first thought of when starting on this map. I am almost sad that i have to leave this baby and go on to making another map, I really enjoyed working on this map. This is also the first time I do some Voice Over by myself for a map, and I'll think you'll enjoy the "News" where I am talking a bit about the objectives. Have fun, cya next time it's time for a map to be tested! ------------------------------------------------- Special thanks and Credits to: ------------------------------------------------- Enra, for testing, server and hosting my website. Sock at SD forums for great info. And offcourse everyone who gave me great feedback and testing, specially thanks to SmeTskE! I would also like to say that most of the textures are made by me. There are 156 new textures provided in the .pk3 file. In there´s 30 textures that I have borrowed from Iikka "Fingers" Keranen. fliegerhorst_2.gm fliegerhorst_2.way fliegerhorst_2_goals.gm
  13. 333 downloads

    Download pk3 name: baserace_desert.pk3 Map name: baserace_desert.bsp Desert version of the original baserace map. Features a secret room. Known issue: The mini-map is unusable if bba0-beta2.pk3 is in the server's ETMain folder. baserace_desert waypoints.rar baserace_desert.gm baserace_desert.way baserace_desert_goals.gm
  14. 192 downloads

    Download pk3 name: cluedo_130.pk3 Map name: cluedo.bsp Author(s): 2Bit Set in the country manor of the board game Cluedo (Clue in the U.S.), there is no real scenario - this is played just for laughs as a break between "proper" maps. Each game lasts about 10 minutes. Axis spawn in the Ballroom (centre top of the map) and Allies in the Hall (centre bottom). A flag then randomly spawns in one of the seven other rooms. The upper edge of the room's walls glow white when the flag is active inside. The flag can be captured by either team, giving the white glow an inner blue (allies) or red (axis) core to show the current possessor. When the flag is held for a total of 90 seconds by a team it is secured and removed from the map. The white glow is removed and the inner core remains to show that the room has been fought over and which team secured it. This process is repeated until one team has secured four flags and is victorious. Players can move freely between the rooms and enter the cellar. The doors are glass lined so that players are aware of anyone camping the other side, which is legitimate and likely to be the case. Each room can be entered or exited through its windows, and the four corner rooms have secret passages which link them. Players can also move around and over the building. Each of the seven flag rooms has a trap which is activated by the lever in the corridor outside the room. Once a trap is activated it cannot be re-used for 30 seconds. The traps make the interior of the room uncomfortable or downright dangerous for its occupants, which helps to shift players camping the flag. The player activating a trap is teleported to a location outside the room, so he can witness the carnage he has caused. To make things even more lively, the players will find there are all sorts of places that engineers can plant mines to surprise the unwary... The action is fast and frantic, with low respawn times to ensure all the players stay in the thick of it. Recommended for teams of between 2 and 12 per team. cluedo waypoints.rar cluedo.gm cluedo.way cluedo_goals.gm
  15. 189 downloads

    Download pk3 name: 2tanks_171.pk3 Map name: 2tanks.bsp Author(s): 2Bit ***Description*** Both teams have the same objective: Get your tank to the Fuel Dump before the enemy gets his there In this version there are no fuel cans to be delivered. If the time limit expires the winning team is the one which has made the most progress with their tank. Game features The ambulance truck dispenses first aid when it stops by the rail track. Once a tank starts moving the ambulance will return to the Fuel Dump and stay there. At this time it becomes possible to build the tank barriers, which are located just outside the Fuel Dump. Don't enter the rooftop V-1 launch hangar, the residual fumes are poisonous. If your team has at least one Command Post built, it enables fire support from your tank: that is, your tank may fire at enemy troops in its path while on the move. The tank will try to avoid inflicting casualties on friendly troops but this cannot be guaranteed. 2tanks waypoints.rar 2tanks.gm 2tanks.way 2tanks_goals.gm
  16. 202 downloads

    Download pk3 name: AntarcticaFinal.pk3 Map name: Antarctica.bsp Author(s): <|PCM|>Toiletman ***Description*** Map Info => Type: KOTH Timelimit: 30 AxisSpawnTime:10 AlliesSpawnTime:10 ***Changes*** -Added 2 cablecars -Brushwork -Ice Fixed -Replaced Flag -Added ladders -Wallsign Changed to 'Pleeclan' Objective => Capture and hold 5 flags to win antarctica waypoints.rar antarctica.gm antarctica.way
  17. Version N/A

    433 downloads

    Download pk3 name: purefrag.pk3 Map name: purefrag.bsp Frag all you can! purefrag waypoints.rar purefrag.gm purefrag.way
  18. Version N/A

    153 downloads

    Download pk3 name: te_valhalla_eswc.pk3 Map name: te_valhalla_eswc.bsp Author(s): Igloo, Mlyn3k, VoYtHas Electronic Sports World Cup version of the classic 1o1 map te_valhalla. Made for the Electronic Sports World Cup in Poznan, Poland 2006 te_valhalla waypoints.rar te_valhalla.gm te_valhalla.way te_valhalla_goals.gm
  19. 206 downloads

    Download pk3 name: baserace_b3c.pk3 Map name: baserace_b3c.bsp ***DESCRIPTION*** Its a race, to build your base! Steal Construction Materials from your enemy's base and secure them at the various 'Capture Pads' located in your team's base. Different capture pads correspond to different base constructions and upgrades, so be sure to think about where you secure your Construction Materials. Capture Pads can be used multiple times to upgrade constructions. Also, constructions can be 'synergized' by completing combinations of other constructions. The first team to complete all 40 constructions / upgrades or have the most completed when the timer runs out wins! ***CHANGES*** -FPS Increase -Winter Theme -Atmosphere Effects Note: Small missing texture. baserace_b3c waypoints.rar baserace_b3c.gm baserace_b3c.way baserace_b3c_goals.gm
  20. Version BETA 2

    325 downloads

    Download pk3 name: Sniper_Lake_b2.pk3 Map name: Sniper_Lake_b2.bsp Author(s): Cerberus Two small compounds located on the shores of Sniper Lake were constructed. Axis & Allies had weapons and supplies airlifted in only to find out that it was crates of sniper rifles only. This is a good sized map for 10-15 players per side. Note: This is a sniper only map and should be played that way! which means covert ops class only with sniper rifle. Objectives: - The Axis/Allies need to hold off the enemy troops with nothing but a knife and sniper rifle. - The Axis/Allies need to find cover and stay alive untill fresh supplies are airdropped in. sniperskin.pk3 sniper_lake_b2 waypoints.rar sniperskin.pk3 sniper_lake_b2.gm sniper_lake_b2.way
  21. 288 downloads

    Download pk3 name: ae_wizerness_final.pk3 Map name: ae_wizerness_final.bsp Objectives: # The Axis/Allies need to blow open the back door that leads to upper hallway for a secondary route into the enemy base. # The Axis/Allies need to get to the opposing forces V2 Rocket Control Center and blow the rocket controls. ae_wizerness_final waypoints.rar
  22. 253 downloads

    Download pk3 name: Todesmarz.pk3 Map name: Todesmarz.bsp Description: A new map for the ET community to enjoy! Both the Allies and the Axis must keep their Radio transmitters functioning to call in reinforcements, while sending out teammates to destroy the opposing teams transmitter. See the readme for more information. todesmarz.gm todesmarz.way todesmarz_goals.gm
  23. 407 downloads

    Download pk3 name: doverbridge_final.pk3 Map name: doverbridge_final.bsp Author(s): eddie Briefing: A renegade ss troop of axis have made it to the UK under to cover of darkness .... Both teams must transmit this information to their superiors. Each team must defend their radio equipment at all costs. If the other team mangages to cross the Doverbridge and dynamite the radio equipment they will win the war ! Allies: Primary Objective: Establish a Command Post to increase your charge speed Secondary Objective: Blow the axis main door to gain access to their Radio Equipment Third Objective: Blow the Axis Radio Equipment Forth Objective: Be nice and friendly this is a happy server Axis: Primary Objective: Establish a Command Post to increase your charge speed." Secondary Objective: Blow the Allies main door to gain access to their Radio Equipment." Third Objective: Blow the Allies Radio Equipment." Forth Objective: Be nice and friendly this is a happy server." doverbridge_final waypoints.rar
  24. 198 downloads

    Download pk3 name: flughafen.pk3 Map name: flughafen.bsp Author(s): Rikard "Drakir" Lindgren Decription: 1945, Southern Germany. Axis forces have developed a very poison gas that they plan on releasing over the enemy by air. Allied forces have found the hiding place and secured the gas, but can they hold it. Safest way to be sure is to destroy the airplane that the Axis forces are planning to use for the gas release. Axis can steal the gas and take it to the dropoff. Allies can escort the tank to the plane to destroy it, cancelling the gas dropoff. flughafen waypoints.rar
  25. 169 downloads

    Download pk3 name: tiger_110.pk3 Map name: tiger.bsp Author(s): 2Bit File name tiger_110.pk3 Map name tiger Version 1.1.0 (Created August 2006) Author 2Bit (www.tibetclan.com) Other 2Bit maps Breakout Glider Assault TankBuster British Bulldog 6Flags 110 Factory 2Tanks Ludendorff Bridge Nbr of players Recommended 6-20 per team Installation Put the pk3 file into the etmain folder. Scenario Late June 1944, France. An Allied convoy must pass through a small french town as part of the push east. Their route takes them within range of ace tank commander SS-Obersturmfuehrer Michael Wittman in his Tiger tank. Allied infantry must attempt to neutralize the Tiger as the vehicles pass though the town. Axis infantry must support the Tiger as it tries to destroy the Allied motorized convoy. Allied Victory Allies win if they escort 3 of the 5 convoy trucks to safety. Axis Victory Axis win if the Tiger destroys 3 of the 5 convoy trucks. Gameplay The Allies must escort their convoy, one truck at a time, safely through the village to safety. The Tiger will not hunt for a truck until it first moves from the allied spawn. Only engineers can escort a truck (including Axis engineers, to prevent allies from playing a holdup game and letting the timer expire without bringing out the next truck). The Tiger tank moves independently, without player escort, and actively hunts the trucks. It is much stronger than normal tanks, and can fire its main cannon at allied soldiers if the opportunity arises. If the Tiger gets line of sight to a truck, is not at point-blank range and not prevented from firing (see below) it will fire at and destroy the truck. The Tiger cannot fire behind it. A truck may find safety at a corner because the Tiger may come across it at point-blank range and be forced to withhold fire and pass it by. Allied Field Ops can send false radio signals to the Tiger ordering it not to fire at trucks. Axis Field Ops can countermand the false radio signals. Allies can destroy the radio mast. The Tiger will return to base and no further orders can be issued to it until the mast is repaired. So it is an important allied tactic to first send the false orders. Axis can deploy fuel into depressions in the road in the path of the trucks. Once ignited this forms a temporary fire barrier to the trucks. But if they deliver the fuel too early to the roadside, the allies may ignite it so that it burns out harmlessly. When the truck advances sufficiently, an allied forward spawn flag becomes available. It is removed again when the truck escapes or is destroyed. Also at this time, for 30 seconds, fast routes are available for the allied players to get them back to the spawn (without having to self kill) ready for the next truck. Each truck picks the route to follow (one of two) which is furthest from the tank's current position. Gamemodes Objective, Stopwatch. tiger waypoints.rar
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