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ET Server Suggestion Jay2 New Maps Suggestions


daredevil
Message added by daredevil,

Format - 

Add Map -> Map name  + URL to download the map - if not in our download section, upload and share URL.
Remove map -> Map name

 

Can provide multiple add/remove maps in same post.

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On 4/11/2022 at 11:06 PM, daredevil said:

Week 3 rotation is live:

 

Noticed an issue with 1 map so it's removed with #.   @captnconcrete Can you please keep an eye for general server issue with the first round of changes. Any issues, please discord me, ASAP. Once we run through this 5 week rotation, we will work on automation. 

 

Thanks to @RendeL Nicotine for putting this together!  Based on feedback, we can always add/remove from each week rotation.

 

supplydepot2,0,64,
et_beach,0,40,
raid_final,6,40,
cathedral_final,0,40,
sp_delivery_te,0,50,
goldrush-gals,0,64,
caen2,0,52,
fa_bremen_final,0,52,
teuthonia_final,8,40,
fa_italy_b3_fixed,0,64,
capuzzo,8,64,
adlernest,0,64, 
Baserace,6,40,
alcatraz_b4,0,40,
bba0-beta2,8,64,
pirates,0,40,
braundorf_final,0,40,
frostbite,0,52,
venice,0,40,
library_b3,8,64,
#praetoria_m2,8,52,
psl_koth,0,40,
goldendunk_a2,0,32,
et_mor2_night_final,8,64,

 

 

Nop, YOU need to be PUSHY with +ve attitude. Let's review the list. I had some follow up items on that list i.e. waypoints, if map supports certain player count, etc. if you have completed that, please ping me on discord and we can review it. 

 

Do you have the list for our 5 week rotation? i.e. each week we have 25 appx different maps with some repeated maps which are popular. 

will do boss . 

 

i would like to remind all doing maps on jay2 dont forget supplydepot  in each rotation.

 

make sure also to  use BSP not pak3 name .. for maps. an to test on test server before u up load to jay2 thanks.  thanks rendel for supporting jay2.

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On 4/12/2022 at 7:38 AM, Buckwild said:

The only thing bad about Jay2 for Me is reduced damage,

please explain what you mean?

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6 minutes ago, -=HipKat=- said:

Why Golden Dunk??

 

I personally hate that map but players ask for it - so @RendeL and team added it for 1 week. Each rotation last 1 week. 

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On 4/12/2022 at 7:38 AM, Buckwild said:

The only thing bad about Jay2 for Me is reduced damage,

 

 

1 hour ago, SuperNewNewbie said:

Panzer Damage is weaker, and even all of the explosion damage 

@daredevil is this something we can look at and make damage comparable to jay 1 seems to be an issue with some 

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The only damage I see that is different is the nades seem more powerful on J1 than J2. Never noticed a difference in anything else, including panzer. Could it be that because players can survive panzer blasts when on dren, it gives the illusion damage is lighter?

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the fg 42 is nurfed on jay2.. i think the rest u noticed is due to  adren being used. im not positive but  i dont think they can turn up down damage on heavy wp. just splash radius in jaymod.

Edited by captnconcrete
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@Buckwild @D..X @Gameplan jay2 is probably using g_skills with bitflag 2, "level 4 explosives-and-construction skill carries over to all classes" aka flak jacket carryover. This provides 50% damage reduction from explosives when playing any class after earning the level 4 engineer skill.

 

Adrenaline also provides a 50% reduction in damage. The combined effect from both settings is a temporary reduction of explosive damage by 75%.

 

A direct panzer hit does 10,000 damage, so even when reduced by 75% a direct hit is still a one shot kill (2,500 damage). The maximum panzer splash damage is only 400, so an indirect hit from a panzer can only cause at most 100 damage to a player using adrenaline with level 4 engineering. The most splash damage I could actually get in a quick test (shooting a panzer at a level 4 engineer using adren) was 89 damage, probably due to the how the splash damage distance fall off is calculated.

 

@captnconcrete I don't think there are any settings in stock jaymod to change the splash damage outside of g_panzerWar.

 

// copied from g_combat.cpp in jaymod 2.2.0 source

// adrenaline junkie!
if( targ->client && targ->client->ps.powerups[PW_ADRENALINE] ) {
    take = int( take * 0.5f );
}

// save some from flak jacket
// Jaybird - engineer class carryover
if( targ->client && targ->client->sess.skill[SK_EXPLOSIVES_AND_CONSTRUCTION] >= 4 && ( targ->client->sess.playerType == PC_ENGINEER || ( cvars::bg_skills.ivalue & SBS_ENGI ))) {
      if( mod == MOD_GRENADE ||
          mod == MOD_GRENADE_LAUNCHER ||
          mod == MOD_ROCKET ||
          mod == MOD_GRENADE_PINEAPPLE ||
          mod == MOD_MAPMORTAR ||
          mod == MOD_MAPMORTAR_SPLASH || 
          mod == MOD_EXPLOSIVE ||
          mod == MOD_LANDMINE ||
          mod == MOD_GPG40 ||
          mod == MOD_M7 ||
          mod == MOD_SATCHEL ||
          mod == MOD_ARTY ||
          mod == MOD_AIRSTRIKE ||
          mod == MOD_DYNAMITE ||
          mod == MOD_MORTAR ||
          mod == MOD_PANZERFAUST ||
          mod == MOD_MAPMORTAR ) {
          take -= int( take * 0.5f );
      }
  }

 

 

You may now return to your regularly scheduled map rotation discussions.

 

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  • 2 weeks later...

I have to request this map once again, I don't care this map is too big or something else. (Jay3 run 0, 44,)  Also since ET added on steam. Jay2 may have more new player join this server when Jay1 server full.

 

better add this River Port to replace Alcatraz 

Edited by SuperNewNewbie
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castle ctf bba and alcatraz .. they need to go they kill server fast. an certain regulars just go spec b*** about map whole time.

 

can we get them replaced. alcatraz replaced with riverport .

 

 

and castle maybe replace with 

 

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1 minute ago, captnconcrete said:

koth warehouse? 

possible its the one were you jump up to the top to get the flag and 

you have to hold it for like 3 mins or something 

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