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Posted
16 minutes ago, captnconcrete said:

i was just really proud of that map .testing it was a blast.

@ElElif it works i think can we throw it up for a week see how it goes. 

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Posted
3 hours ago, captnconcrete said:

Player count?

 

new rotation:

 

supplydepot2, 0, 64,
oasis_eu, 0, 64,
beerrun_b7a, 0, 32,
et_beach, 0, 52,
bremen_final, 0, 42,
adlernest, 0, 36,
caen2, 0, 52,
goldrush-gals, 0, 64,
bba0-beta2, 20, 64,
warbell, 22, 52,
school, 0, 36,
italyfp2, 0, 52,
haunted_mansion, 8, 52,
frostbite, 0, 36,
teuthonia_final, 0, 64,
sp_delivery_te, 0, 40,
braundorf_final, 0, 36,
pirates, 0, 30,
baserace, 0, 40,
praetoria_m2, 32, 64,

 

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Posted (edited)

@ElEl

Edited by D..X
Posted
22 hours ago, ElEl said:

supplydepot2, 0, 64,
et_beach, 0, 52,
adlernest, 0, 36,
kerkyra, 14, 52,
fa_bremen_final, 0, 64,
caen2, 0, 52,
fa_oasis_b1, 0, 64,
et_mor_pro, 0, 64,
goldrush-gals, 0, 64,
decay_b6, 20, 52,
warbell, 22, 52,
school, 0, 36,
madbunker, 20, 40,
flame-guards, 20, 64,
haunted_mansion, 8, 52,
fa_italy_b3_fixed, 0, 64,
frostbite, 0, 36,
river_port, 20, 64,
teuthonia_final, 0, 64,
fa_temple, 22, 40,
sp_delivery_te, 0, 40,
braundorf_final, 0, 36,
UJE_fueldump_cp, 22, 52,
pirates, 0, 30,
baserace, 0, 40,
purefrag, 8, 40,
venice_ne4, 0, 52,


#May 4th Removed El
#oasis_eu, 0, 64,
#beerrun_b7a, 0, 32,
#bremen_final, 0, 42,
#bba0-beta2, 24, 64,
#italyfp2, 0, 52,
#praetoria_m2, 32, 64,

 

Any issues please let me know ASAP. 

BBA0_Beta2, isn't that a very popular map? I know it is on Jay 1, but I think it's so on Jay 2, also

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Posted
3 hours ago, -=HipKat=- said:

BBA0_Beta2, isn't that a very popular map? I know it is on Jay 1, but I think it's so on Jay 2, also

 

I noticed a lot of people leaving when this map starts multiple times, although I think a big part of that is that the map is played with too few people on the server, but regardless it doesn't fit well looking at how many people are online generally

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Posted
On 5/5/2020 at 2:22 PM, Jiren said:

MLB_egypt it would be a good map. What do you think?

 

https://et.trackbase.net/map/162/

I like the fact axis are on offense.

Long map, for a decent crowd, enjoyable if well balanced.

that choke point at the flood gate where u have to repair the generator could be a PITA.

 

13 minutes ago, captnconcrete said:

 

If I recall, a good map for close combat. +1

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Posted (edited)

Can we have antirush on the map "School" please ? So we can actually frag for a bit. 

 

Edit : and tweak antirush on Bremen as well.

Edited by K.LisTa
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Posted
1 hour ago, K.LisTa said:

Can we have antirush on the map "School" please ? So we can actually frag for a bit. 

 

Edit : and tweak antirush on Bremen as well.

Whats an issue with bremen? 

Posted

Bremen ends too quickly. Earlier I saw the allies win it in less than 10 minutes (map is at most 20 minutes long). On this server, once the keycard is secured (with adrenaline, this isn't a challenge), the map is basically won for allies. 

 

Right now, antirush lasts 5 minutes. Please consider extending it to 10 or 12 minutes at least. 

Posted
3 hours ago, K.LisTa said:

Can we have antirush on the map "School" please ? So we can actually frag for a bit. 

I agree, having anti rush on that map would save us admins from some headaches. Specially with people like that 1970 guy, that is always rushing the map in less then 5 minutes. He is in fact banned at the moment because of that.

 

9 minutes ago, K.LisTa said:

Bremen ends too quickly. Earlier I saw the allies win it in less than 10 minutes (map is at most 20 minutes long). On this server, once the keycard is secured (with adrenaline, this isn't a challenge), the map is basically won for allies. 

 

Right now, antirush lasts 5 minutes. Please consider extending it to 10 or 12 minutes at least. 

 

This one is a tricky one, sometimes allies roll through the map easily, other times they are so stuck, that they can't even build CP.

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Posted
On 5/6/2020 at 7:19 PM, Letdown said:

 

that choke point at the flood gate where u have to repair the generator could be a PITA.

 

 

It would be if the server has too many Bots. The downside is that it's not hard to skip ahead to the obj, if I remember correctly

On 5/6/2020 at 11:53 PM, K.LisTa said:

Bremen ends too quickly. Earlier I saw the allies win it in less than 10 minutes (map is at most 20 minutes long). On this server, once the keycard is secured (with adrenaline, this isn't a challenge), the map is basically won for allies. 

 

Right now, antirush lasts 5 minutes. Please consider extending it to 10 or 12 minutes at least. 

The exact reason I asked for the FA Version of Bremen on this server, to Axis can destroy the truck and have more vantage points to defend

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Posted

Hello, I would like to suggest the following maps:

 

-Chicken Bucket 2

-Supply Depot Night

-Xposed

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