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Posted

New here to make some suggestions, as i’ve been playing here for a while now since a long time ago. 
 

I would like to get rid off the following Maps: 

- Saberpeak, it looks great, but as an Ally, it’s very hard because of the long distance from spawn, compared to Axis near-submarine spawn. 
- Capuzzo, just dont like it.

 

Some suggestions, I remember from the past, not sure if it fits jay1 with like 50 players: 

- Paris Bastille

- Over the Top

- MLB Hotchkiss

- V2 Base

- Railgun, Battery and Radar as classics

- Subway


Eddie.

 

  • Like 1
Posted
4 hours ago, Edddie said:

New here to make some suggestions, as i’ve been playing here for a while now since a long time ago. 
 

I would like to get rid off the following Maps: 

- Saberpeak, it looks great, but as an Ally, it’s very hard because of the long distance from spawn, compared to Axis near-submarine spawn. 
- Capuzzo, just dont like it.

 

Some suggestions, I remember from the past, not sure if it fits jay1 with like 50 players: 

- Paris Bastille

- Over the Top

- MLB Hotchkiss

- V2 Base

- Railgun, Battery and Radar as classics

- Subway


Eddie.

 

 

Saberpeak is good, and Capuzzo isn't that bad either. I agree with Subway but I disagree with the classic maps. Can you imagine 35-40 players in those maps, it would be chaos and in my opinion it would drive players away.

Posted (edited)

et_mor2_night_final,0,64,   ------------>  Spawn time for axis to be increased to 16secs.
supplydepot2,0,40, -------------- Spawn time for allies to be increased to 12-14secs
caen2,0,40,
fueldump,0,36,
sp_delivery_te,0,40,
pirates,0,64,
et_beach,0,64,
fa_italy_b3,0,64,
fa_bremen_final,0,64,
adlernest,0,40,
etdo1,26,64,
capuzzo,12,64,
fa_oasis_b3,0,64,
eagles_2ways_b3, 12, 36,
bba0-beta2,14,64,
river_port,0,64,
venice_ne4,0,64,
etdo6,36,64,
goldrush-gals,0,64,
warbell,0,64,----------------> Add it back
fa_temple, 20, 44,

mml_minastirith_fp3, 40, 64, --------> to be removed
decay_b7, 0, 40,
baserace, 0, 38,
Saberpeak -----------------> To be removed 

 

New map suggestion :-

Glider ---- > https://fearless-assassins.com/files/file/49-glider-302-glider_302pk3-and-waypoints/

Industry2 ------------>   https://fearless-assassins.com/files/file/121-industry-2-final-industry2_finalpk3-and-waypoints/

Airstrip 2 --------->  https://fearless-assassins.com/files/file/69-airstrip-2-low_airstrip2pk3-and-waypoints/?ct=1626061502

Helmsdeep --------> https://fearless-assassins.com/files/file/189-mml-helms-deep-beta-4-mml_helmsdeep_b4pk3-and-waypoints/

 

 

 

 

Edited by tipsy
  • Like 3
  • Thanks 1
Posted (edited)

I guess glider is 12,64

Industry2 is 0,64

and Airstrip is 0,64

 

edit : request add erdenberg 0,26

 

take place after adlernest

 

no need anti rush mod

Edited by SuperNewNewbie
  • Administrators
Posted
On 7/11/2021 at 11:49 PM, tipsy said:

 

Glider and helmsdeep = both have entity issue. Please pick another map. 

 

Rest i will do the change.

  • Like 3
Posted (edited)
2 hours ago, daredevil said:

 

Glider and helmsdeep = both have entity issue. Please pick another map. 

 

Rest i will do the change.

 

 

-Caen temporarily.

+AE Wiezerness (same playercount. Runs smoothly with full server but 0,40 might be better. Both sides offense/defense) https://fearless-assassins.com/files/file/181-ae-wizerness-final-ae_wizerness_finalpk3-and-waypoints/

 

In place of Glider, Rockeyes. Antirush maybe needed https://fearless-assassins.com/files/file/1835-rockeyes-beta-2-rockeyes_b2pk3-and-waypoints/

 

+Frost Summer B4: https://fearless-assassins.com/files/file/322-frost-summer-beta-4-fr_summer_b4pk3-and-waypoints/

 

Edited by CabaL
  • Like 1
Posted (edited)

et_mor2_night_final,0,64,   ------------>  Spawn time for axis to be increased to 16secs.
supplydepot2,0,40, -------------- Spawn time for allies to be increased to 12-14secs
caen2,0,40,
fueldump,0,36,
sp_delivery_te,0,40,
pirates,0,64,
et_beach,0,64,
fa_italy_b3,0,64,
fa_bremen_final,0,64,
adlernest,0,40,
etdo1,26,64,
capuzzo,12,64,
fa_oasis_b3,0,64,
eagles_2ways_b3, 12, 36,
bba0-beta2,14,64,
river_port,0,64,
venice_ne4,0,64,-------------> Spawn time for axid to be increasted to 16secs.
etdo6,36,64,
goldrush-gals,0,64,

decay_b7, 0, 40,
baserace, 0, 38,
warbell,0,64,----------------> Add it back
fa_temple, 20, 44,

mml_minastirith_fp3, 40, 64, --------> to be removed
Saberpeak -----------------> To be removed 

Kerykyra ---------------- Replace with castle attack 

cathedrawl ------> Replace with Frostbite

 

New map suggestion :-

Industry2 ------------>   https://fearless-assassins.com/files/file/121-industry-2-final-industry2_finalpk3-and-waypoints/

Airstrip 2 --------->  https://fearless-assassins.com/files/file/69-airstrip-2-low_airstrip2pk3-and-waypoints/?ct=1626061502

Castle attack ---->   https://fearless-assassins.com/files/file/10-castle-attack-beta-5-castleattack_b5pk3-and-waypoints/

Frostbite------> https://fearless-assassins.com/files/file/5-frostbite-frostbitepk3-and-waypoints/

warbell----> 

 

 

 

 

Only issue I remember with helmsdeep was  "last allies spawn" which I found somehow in bad place. I played helmsdeep several times without an issue. 

 

 

@daredevil

 

----------

P.S:  Somewhere I feel if we can have a group of players from jay1 regular/experienced , who can  choose/cast vote for  maps on jay1  on forums. 

Some facts:-

:- Currently only Cabal and buckwild  test  maps before suggesting , so I have to look toward them for  new map suggestion. It's not possible to put a new map on server without testing. 

 

:- Most server regulars keep suggesting maps like  cortext, chicken bucket , golden dunk , market garden etc. tbh either they lag badly or hated badly , or have other issues . 

 

:- There are thousands of ET maps, but only handful playable , that is why  jay1 regular see same maps  again and again in name of "new maps"  example :- I just suggested "castle attack" lol 

 

So again, big talk small. I wish if before suggesting , "new maps" could be tested . for how , u can contact cabal or  buck or anybody else with knowledge. It could be more helpful.

 

Edited by tipsy
  • Like 1
  • 100 2
Posted
2 hours ago, SuperNewNewbie said:

Launch Facility (etdo3) also be suggested with 36 to 64 players

 

(anti rush Missile and Fuel Tank  for 5 mins)

 

When posting map reqs, please post link to map in FA's files section. Example would be check Tipsy and I's above posts

  • Like 1
Posted
On 1/1/2021 at 10:17 PM, bLade. said:

Current rotation is getting kinda old, hoping to see some new maps!

 

Remove:

Warbell

Marrakech Streets 2 by Night Final

FA Italy

Capuzzo Airport

Oil Kombinat

Pirates

 

Add:

The River II

Alanbrooke v1

Mountain Pass Beta 4

Western Beta 2

Glider

Frost 2 Final

Normandy Breakout

Paris Bastille

 

any of these maps. i’m open to testing as well. nostalgic maps are always fun :) i know we have glider on one server or had, can’t recall which one right now.

  • Administrators
Posted

Will add 5 more maps from this suggestions:

 

et_mor2_night_final,0,64,
supplydepot2,0,40,
caen2,0,40,
fueldump,0,36,
sp_delivery_te,0,40,
pirates,0,64,
et_beach,0,64,
fa_italy_b3,0,64,
fa_bremen_final,0,64,
adlernest,0,40,
etdo1,26,64,
capuzzo,12,64,
fa_oasis_b3,0,64,
eagles_2ways_b3, 12, 36,
bba0-beta2,14,64,
river_port,0,64,
venice_ne4,0,64,
etdo6,36,64,
goldrush-gals,0,64,
fa_temple,18, 44,
decay_b7,0,40,
baserace,0,38,
warbell,0,64,
castleattack_b5, 34, 64,
frostbite, 0, 34,
etdo3,30,64,

 

  • Like 2

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