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    About This File

    (the readme file)

    //-------------- README for TheRiver II REDUX release ----------

    Why Redux?
    Because it's the Director's Cut.

    A - General info, credits, acknowledgements
    B - Installing and playing the map, known bugs
    C - Recommended Settings (Admins read this)
    D - Thanks
    E - Copyright
    F - Story and map features (text for advertising the map)

    A - General info, credits, acknowledgements

    >>> Contents of the zipfile
    In this zipfile you find
    - the readme
    - the map (theriver2redux.pk3 >> put it into etmain-folder)
    - the shader for the commandmap icons
    (theriver2redux_etproonly.pk3 >> put it into ETPRO-folder)

    >>> About the map
    Map: TheRiver II Redux
    pk3: theriver2redux.pk3
    mapped by ]UBC[ McNite & ]UBC[ Kach-->
    first day of mapping: sometime in spring 2005
    day of release: Oct 21st 2005

    >>> original map for RtCW
    pk3: mp_TheRiver.pk3
    mapped by TanyaCheex
    All credits for gamelayout and objectives of the 2nd stage to go TC!
    Tanya if you ever read this, you made the best custom map for RtCW ever!

    >>> credit for models
    truck Opel Blitz model by Detoeni (www.planetwolfenstein.com/detoeni/)

    >>> credit for paintings
    3 paintings in the castle by ]UBC[ Kach-->

    B - playing the map, known issues and bugs

    >>> To play the map on a server
    1.) put the theriver2redux.pk3 into your etmain folder
    2.) put the theriver2redux_etpro.pk3 into your ETPRO folder
    3.) run ET
    4.) join the server
    5.) have FUN!

    >>> To play the map alone
    1.) put the pk3 into your etmain folder
    2.) run ET
    3.) go to HOST GAME
    4.) set it to STOPWATCH
    5.) choose "TheRiver II Redux" from the list of the maps
    6.) start and have a look around
    In case you can't see the map you might be having too many .pk3-files 
    in your etmain-folder and need to delete some.

    >>> Known Bugs & issues
    - fog: new nvidia cards with certain drivers and fastsky 0 seem to make the fog very transparent 
    and the map looks cut off then; fastsky 1 fixes it
    - lift won't move when a body is sinking through its platform
    - tram: occasionally a player might get crushed, but its very rare
    - FPS: Players with old gfx-cards (ge2 MX and g3 MX) will have real low FPS in the central area
    Bugs: there shouldn't be too many left.

    C - recommended settings

    >>> gametypes available
    Stopwatch, Campaign, Objective (no LMS)

    >>> playerloads
    This map is well playable for 8 and more players and is best playable with medium 
    Its is also a challenging map for 6on6.
    The River II (the predecessor) has been running on servers with 54 players and
    was still playable.

    >>> spawntime
    Standard settings are: 
    Allies 15 secs, Axis 20 secs which is slightly favouring Allies.
    This is a fast map (where u can die fast too). Short spawntimes 
    keep the game tight and ongoing.
    For matches these spawntimes require good timing on offense but are well playable. 
    Very long spawntimes enable the defending team to set up defense/crossfire too easily.

    >>> map playtime
    This is a very fast map. 15 Minutes is the original playtime of the RtCW map and 
    is still the right time.
    A good team (or a lucky one) can win the map in less than 3 Minutes.

    >>> restrictions on weapons
    Just the usual maximum on panzerfausts and riflenades will do well.

    D - THANKS

    my clan for tons of good times playing ET and River
    Kach--> for mapping with me
    $taTiK for feedback whenever i needed some
    Duke for his cool voice

    ]UBC[ Enyo<>Phaz, ]UBC[BigCockapottamus and ]UBC[ TicTac who gave me my first 
    trashings on TheRiver on 4Netplayers... those were great games.

    >>> Help with mapping and the whole mess:
    decoy for lots of feedback and 2 textures
    all the helpful ppl that answered my posts on www.splashdamage.com
    the folks that run www.level-designer.de and doing that whole lot of fantastic tutorials (keep up the great work!!!)

    >>> design supervisor 
    ]UBC[ $taTiK

    >>> testing the map
    M8D DrStock @ www.M8D.org

    the clans (in no particular order)
    ]UBC[, M8D, TWR, TFA

    and all the players who participated in one or more of the numerous playtests

    keep up the game, you guys are THE GAME


    Copyright © 2005 Matthias "McNite" Neiss all rights reserved

    This level may be electronically distributed only at 
    NO CHARGE to the recipient in its current state. It must
    include this .txt file.
    NOBODY is allowed to 
    a) decompile this map 
    b) modify this map or parts (= .script too) of it in ANY way without prior written permission
    c) distribute this map on CD-ROM or any other media without prior written permission
    d) use any custom textures/ sounds/ brushwork of this map without prior written permission.
    By saving this map on your harddisk/webspace/whatever-storage-from you accept these conditions.

    contact: McNite@web.de


    F - Story and map features (text for advertising the map)

    Spring 1945: Allied Intelligence reports that the Axis is using Castle Silbereck 
    and its old silver mines as a bunker complex to hoard treasure looted from 
    occupied Europe... 
    The Allies launch a daring raid to steal the treasure list and escape to a 
    waiting truck. 
    Axis forces located in a guard house and the bunker complex defend the 
    Tram Station and the Castle bunker.
    this turns Castle Silbereck into a place of furious battle...

    Map Features:
    Fast and adrenalin-packed 2-stage map with a long document-run.

    Challenging fighting in various environments:
    Close quarter combat in tunnels, caves, stairs and a castle/bunker setting 
    as well as mid- and long-range fighting in open terrain.

    Several access routes to the primary objectives offer tactical variation.
    Game-layout is offense bias and offers both fast wins in less than 3 mins and 
    successful defense.

    First stage: 
    Allies have to get a forward spawn by repairing a broken Engine Control Panel.

    Second stage:
    Allies capture the Bunker Flag to get a spawn close to the documents. 
    Then they need to steal the documents and take them to the waiting
    Escape Truck.

    List of Objectives for Allies:
    1st Primary: Repair the Engine Panel which gives the forward spawn in the Tram Station.
    2nd Primary: Steal the Treasure List and take it to the Escape Truck.
    Secondary: Destroy the Tunnel Barrier for a 2nd route to the Tram Station.
    Secondary: Capture the Bunker Flag for a forward spawn.
    Secondary: Destroy the Bridge Controls to lower the Bridge.
    Secondary: Blow up the Front Wall for easy access/ escape to and from the yard.
    Secondary: Build the Command Post.

    List of Objectives for Axis:
    1st Primary: Defend the Tram Station, don't let Allies repair the Engine Panel.
    2nd Primary: Defend the Treasure List.
    Secondary: Defend or repair the Tunnel Barrier.
    Secondary: Defend the Bunker Flag or recapture it.
    Secondary: Defend the Bridge Controls.
    Secondary: Defend the Front Wall.
    Secondary: Build the Command Post.

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    We are glad you decided to stop by our website and servers. At Fearless Assassins Gaming Community (=F|A=) we strive to bring you the best gaming experience possible. With helpful admins, custom maps and good server regulars your gaming experience should be grand! We love to have fun by playing online games especially W:ET, Call of Duty Series, Counter Strike: Series, Minecraft, Insurgency, DOI, Sandstorm, RUST, Team Fortress Series & Battlefield Series and if you like to do same then join us! Here, you can make worldwide friends while enjoying the game. Anyone from any race and country speaking any language can join our Discord and gaming servers. We have clan members from US, Canada, Europe, Sri Lanka, India, Japan, Australia, Brazil, UK, Austria, Poland, Finland, Turkey, Russia, Finland, Germany and many other countries. It doesn't matter how much good you are in the game or how much good English you speak. We believe in making new friends from all over the world. If you want to have fun and want to make new friends join up our gaming servers and our VoIP servers any day and at any time. At =F|A= we are all players first and then admins when someone needs our help or support on server.

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