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About Arkinder

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    o{^_^}o, xenozbad
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    Computer science, anime, and keeping myself entertained.

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  1. Snuffs99, iCiCeLzz, and Kai, Please don't hijack threads as it can make it difficult for others users to find the answers or information they're looking for. To continue your discussion make a new post in the ET Discussion thread. Otherwise, iCiCeLzz if you are experiencing connection issues of your own make a new post in the ET Support thread. Regards, Arkinder
  2. Hi wicx, I try to assemble responses and information in ways that are more easily presentable and reusable across the website for everyone. It's left over from my days on forums when I younger and detailed responses that explain the issues in detail and what is needed to be changed to fix the problem or at least to point the user in the right direction were required. The end result is usually a long post but it's condensed and high quality. I mention that because I see at least one post that is the opposite and I'll have to deal with that later. However, the response that you receive shouldn't be of lesser quality because others want to participate in something that has no validity - there was nothing ever civil about this. All modern routers will have automatic port forwarding and if this were an issue you wouldn't be able to connect to the game server. If you end up going this route make certain that you have screenshots of the server nodes that are causing problems. Based on what you've originally provided the issue is occurring locally. I would recommend running WinMTR again to check for consistency and with other servers. No, this would disconnect the power to the external wireless adapter entirely. Yes, that is possible but that's also why the standard troubleshooting steps are recommended to narrow down whether this is an issue with the router, cables, wireless adapter, or something else. Just remember to test with different ports and Ethernet cables if you continue to see packet loss or other errors. It's also a good idea to test different wall ports. This shows loss at the ae-2-3601.ear3.NewYork1.Level3.net server node. This isn't consistent with the packet loss seen earlier. I suggest seeing if there is an issue with other servers as well. Otherwise, it might be worth contacting your ISP so that the server node can be contacted to fix the issue. Regards, Arkinder
  3. Hi w1cx, It can be a common problem that resolves itself. However, considering the packet loss at the router level that may not be the case. It's best to use standard troubleshooting first that you might get from calling technical support anyways. Regards, Arkinder
  4. Hi w1cx, Make certain that you've tried resetting the router. If you have a separate modem and router then try connecting directly to the modem with an Ethernet cable then to router just to make certain that everything is working as expected. If this continues let me know and we can review some wireless specific troubleshooting steps. What Operating System are you using? Regards, Arkinder
  5. Arkinder


    Hi whoamI, It could be an issue with a mod config not being writable or applying the settings correctly. Perhaps it's correctable during installation. If you delete mod/profiles/user/etconfig.cfg it should correct the issue. Regards, Arkinder
  6. Hi OpsVixen, Right Click the folder Wolfenstein - Enemy Territory > Properties > Security > Advanced. If it isn't already, change the Owner to the account that your currently using or you can select an account group such as Administrators for convenience. From the previous menu Edit the Security Preferences for that account or group to have Full Control. If the problem persists search for Command Prompt and run As Administrator. cd C:\"Program Files (x86)" takeown /f "Wolfenstein - Enemy Territory" /r /d y Follow any prompts given and that should resolve the issue. If it doesn't you can always give Full Control to the Users group (unfortunately it will set the permissions back automatically). Search for File Explorer Options > View > Uncheck Hide extensions for known file types. This will display the .txt that you're seeing so that .cfg is the file extension instead of part the name. Regards, Arkinder
  7. Base 55 Final View File (the readme file) BASE 55 =================== base55 Base55 is an Enemy Territory Multiplayer Map. Supported Gametypes: Campaign, Objective, Stopwatch Mapname: base55 Overview: August 1943. The allied troops have found a secret Axis Base. It seems that some prototypes of V2 are inside this base. The task of today is to penetrate into the base, steal the secret architect's plans of the V2. In addition the V2 Control must be destroyed. Timelimit: 20 min Allies Target - Dynamite the Maingate. - Steal the secret docs. - Send the docs from the small radiostation - Destroy the V2 controlpanel with dynamite. - Destroy the Depot Defenses to get into the Control Bunker. - Dynamite the Sideentrance. - Destroy the Axis Command Post. - Build a Command Post. Axis Target - Defend the Maingate. - Defend the secret docs. - Stop the Allies before sending the docs - Prevent the Allies for destroying the V2 controlpanel. - Build the Depot Defenses to protect the Control Bunker. - Defend the Sideentrance. - Build a Command Post. - Destroy the Allied Command Post. Change to the previous version - last modifications - texture fitting - adding Allied CP Spawn - changing the controlpanel - new flakgunbrushwork - tanks full clipped - Opel Blitz full clipped To start the map on ET server put the line set d1 "set g_gametype 2; map base55; set nextmap vstr d1" in your mapfile for obj mode SPECIAL THANKS TO ================== Berzerkr (http://www.wolfmap.de) for support, textures and great ideas All guys for testing and the great feedback. Submitter Arkinder Submitted 04/27/19 Category Maps  
  8. Rockeyes Beta 2 View File (the readme file) -------------------------------------------------------------------------- README for Rock Eyes beta2 made by zedd 29/06/2008 -------------------------------------------------------------------------- * General Information This is my first map on Enemy Territory. I've made a map for Quake 3 several years ago, not released, based on a custom map from HalfLife (called Darn). Making this map was interesting and a great learning time (damn T-junction bug by the way ). I hope it will be good to play For bugs, comments, ... send a mail at zedd.mapping@free.fr and visit http://zedd.mapping.free.fr * Technical Information Near 9000 brushes, 1000 entities, hand made terrain. A few custom textures, most of them are modified ones from the game. First ideas for the map on 08/2007, first brushes on 12/2007, first playable beta on 04/2008 (sooooo long ), 2nd beta on 06/2008. Compile time : ~1 min meta, ~20 min vis, ~1h light (fast samples2 filter bounce8) Compile machine : Athlon XP 2800+, 1Go RAM * Changelog 25/04/2008 : beta 1, first release. 29/06/2008 : beta 2, second release. . map size reduced on second part . new paths from bottom base to ramp and from main base to north radar . spawn at main base is only at one side of base . more cover . lots of clips added . some aesthetic work . ramp is now single stage . main gate use less tois . fixed spawn times (30s allies / 20s axis) . ambiant sounds (sound script was missing on b1) . etpro commandmap shader provided in a separate pk3 * Known bugs You can get crushed by truck and the materials behind (need bigger clips ??) * Thanks Splash Damage - for the game and forums Chruker - for his site http://games.chruker.dk Tram Design - for the site http://tramdesign.planetwolfenstein.gamespy.com 2bit - for the site http://www.pythononline.co.uk/et Hirntot Community - these guys simply rock -> http://www.hirntot.org Submitter Arkinder Submitted 04/27/19 Category Maps  
  9. Hi Yuki, There could be several reasons for this so I would suggest double checking everything. Some likely culprits are typos or the config settings are not being applied correctly. After you connect to the server execute the config again. If the problem persists upload a screenshot and your config. Regards, Arkinder
  10. Hi Yuki, I'm glad that lowering the resolution was able to help improve your FPS. I know that not all players want to go with this option since it makes things more difficult to see. So I would like to offer another. Most laptops and non-gaming monitors have a refresh rate of 60hz. With Vertical Sync disabled, instead of waiting for the monitor refresh rate before drawing to the screen it draws closer to immediately. This matters because even at 125 FPS you won't see more than 60 of those frames despite Vertical Sync being disabled. The 125 frames are merged and this causes overlaps or inaccurate frames that you see while playing. In other words instead of seeing one frame you're seeing one, two, or three frames merged into one frame. The point being that on a 60hz monitor the only difference between 62 FPS and 125 FPS is perceived smoothness. For players that prefer a higher resolution that can't maintain 125 FPS I would recommend using 62 FPS instead. Not only is it easier to see but what gets rendered to the screen is more accurate. seta r_displayRefresh "60" seta com_maxFPS "62" seta cl_maxpackets "62" seta cl_packetdup "1" or seta r_displayRefresh "120" seta com_maxFPS "125" seta cl_maxpackets "100" (this should be "62" but some servers will change it between maps) seta cl_packetdup "1" // don't forget to set your mouse polling rate to 125hz. Regards, Arkinder
  11. Hi th3knight, That's okay. Just make sure to rename the previous folder so that it creates a new one. Regards, Arkinder
  12. Hi th3knight, Rename the folder: C:\Program Files (x86)\Wolfenstein - Enemy Territory into C:\Program Files (x86)\_Wolfenstein - Enemy Territory. Then reinstall the game. Google Translate: مرحبا th3knight, إعادة تسمية المجلد: C:\Program Files (x86)\Wolfenstein - Enemy Territory إلى C:\Program Files (x86)\_Wolfenstein - Enemy Territory. ثم أعد تثبيت اللعبة. Regards/مع تحياتي, Arkinder
  13. Hey RedBaird, In the thread that you're referring to I think the problem was with a corrupted PK3 (if it's not he might be in trouble...). So the suggestion you provided should fix the issue. As for the for the AMD CCC setting. Vertical Sync is meant to help provide an aesthetic experience. When matching the monitor refresh rate you're able to remove things like screen tearing and there aren't overlapping frames at the cost of a delay. In fast paced games it usually causes more problems than it helps. Of course, you won't find the game to be unplayable because of it. I suggest trying to limit the FPS in game as closely to your monitor refresh rate as possible. seta r_displayRefresh "60" seta com_maxFPS "62" seta cl_maxpackets "62" seta cl_packetdup "1" or seta r_displayRefresh "120" seta com_maxFPS "125" seta cl_maxpackets "100" (or "62" ^_~) seta cl_packetdup "1" // don't forget to set your mouse polling rate to 125hz. This way you either have 2 or 5 overlapping/merged frames without waiting to draw the frame. I hope you're joking of course! Regards, Arkinder
  14. Hi cookiem0nster, It's because of a new version of OpenGL being used. There is a way around this here. However, you aren't necessarily going to get more FPS consistently because of an older version of OpenGL. With the newer version switching to a different rendering method with /r_primitives 2 helps to alleviate the problem for many AMD users. Something to keep in mind for Nvidia cards. When upgrading from Windows 7 to Windows 10 the newer drivers can still cause issues. I have heard of some players saying that /r_primitives 2 works for them even with an Nvidia card. The difference being that the game becomes less playable during frag fights or when a lot of grenades or players are around. Whereas AMD is unplayable without the different rendering method. To fix this, I reverted to a beta driver from 2015 as it was the oldest available driver for Windows 10. Regards, Arkinder
  15. Hi cookiem0nster, You're welcome to try some of the suggestions here. Regards, Arkinder

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