Jump to content

Arkinder

Regular User
  • Content Count

    161
  • Donations

    0.00 USD 
  • Joined

  • Last visited

Community Reputation

99 On the road to fame

2 Followers

About Arkinder

  • Rank
    L3: Novice

Contact Methods

  • Discord
    Arkinder#1695

Profile Information

  • Alias
    o{^_^}o, xenozbad
  • Server
    None
  • Gender
    Male
  • Interests
    Computer science, anime, and keeping myself entertained.

Recent Profile Visitors

4834 profile views
  1. Hi .r..., I didn't take a screenshot of the lagometer in game. Periodically there would be vertical red lines close together in clusters of 2 - 3 which indicates packet loss. The effect in game is similar to packet clustering on a wireless connection. Lag (after I referenced this on the server an extension blocked it but perhaps it will resume working) and Packet Loss are not the same. The game uses UDP packets so if the delay is great enough the packets would be treated as loss. With that in mind, the issue resolved itself the next day without a need to contact my ISP. The loss shown for node at 63.146.26.138 is still present while the 1% loss on other nodes is not. When using WinMTR on node 63.146.26.138 there is no loss. With the following node CHOOPA-LLC.ear3.NewYork1.Level3.net there is loss at 63.146.26.138. Given the original WinMTR report it might be safe to assume that the loss is from the 2nd hop as every subsequent node's sent and received was affected. I will make certain to test this should the problem occur again. Regards, Arkinder
  2. Hi PeruET, From Intel Support: The latest graphics driver for that chipset was released on 01/17/2007 for Windows XP Home Edition*, Windows XP Media Center Edition*, Windows XP Professional*, Windows 2000*. There are no Windows 10 drivers so it will use the Microsoft Basic Display Adapter which is likely a cause of the decreased performance. Regards, Arkinder
  3. Hey RedBaird, Thanks for the quick response! I'll give it some time to see if the problem is corrected before contact my ISP. Regards, Arkinder
  4. Hi, Starting today I've been receiving packet loss while playing on the Jaymod 1 server. Below is a copy of the WinMTR report: |------------------------------------------------------------------------------------------| | WinMTR statistics | | Host - % | Sent | Recv | Best | Avrg | Wrst | Last | |------------------------------------------------|------|------|------|------|------|------| | 192.168.0.1 - 0 | 121 | 121 | 0 | 0 | 1 | 0 | | **-***-***-***-***.sta.embarqhsd - 1 | 117 | 116 | 22 | 25 | 37 | 27 | | **-***-***-***-***.sta.embarqhsd - 1 | 117 | 116 | 22 | 28 | 91 | 28 | | ***-***-***-***.centurylink.net - 1 | 117 | 116 | 32 | 37 | 55 | 32 | |bb-wnpkflxe-jx9-01-xe-1-1-0.core.century - 1 | 117 | 116 | 48 | 52 | 88 | 49 | | nap-brdr-01.inet.qwest.net - 1 | 117 | 116 | 55 | 60 | 83 | 58 | | 63.146.26.138 - 37 | 49 | 31 | 55 | 58 | 83 | 64 | | CHOOPA-LLC.ear3.NewYork1.Level3.net - 1 | 117 | 116 | 63 | 69 | 118 | 68 | | vl42-br2.pnj1.choopa.net - 1 | 117 | 116 | 64 | 71 | 117 | 72 | | 8.9.4.227 - 1 | 117 | 116 | 64 | 67 | 88 | 66 | |________________________________________________|______|______|______|______|______|______| WinMTR v0.92 GPL V2 by Appnor MSP - Fully Managed Hosting & Cloud Provider Is this node within your network? Regards, Arkinder
  5. Hello, I thought that this format might be easier to incorporate as you'd like. There is an asterisk next to the maps I would like to see most. Large Castle Eltz https://fearless-assassins.com/files/file/599-castle-eltz-beta-1-eltz_beta1pk3/ *The River II -Redux- https://fearless-assassins.com/files/file/1827-the-river-ii-redux-final/ V2 Factory https://fearless-assassins.com/files/file/430-v2-factory-v2_factorypk3/ ET Village https://fearless-assassins.com/files/file/544-et-village-final-et_villagepk3/ *Helmsdeep https://fearless-assassins.com/files/file/189-mml-helmsdeep-b4-mml_helmsdeep_b4pk3/ *Bridges https://fearless-assassins.com/files/file/105-bridges-__bridges__pk3/ Rockeyes https://fearless-assassins.com/files/file/1835-rockeyes-beta-2/ GA El Kef https://fearless-assassins.com/files/file/463-ga-el-kef-final-ga_el_kefpk3/ Medium Goldeneye Temple https://fearless-assassins.com/files/file/167-goldeneye-temple-final-v2a-ge_temple_v2apk3/ ET UFO https://fearless-assassins.com/files/file/97-et-ufo-final-et_ufo_finalpk3/ Heart of Gold DT https://fearless-assassins.com/files/file/918-heart-of-gold-dt-beta-12-hog_b12_dtpk3/ RtCW Depot 2 https://fearless-assassins.com/files/file/190-rtcw-depot-2-rtcw_depot2_102pk3/ *Württemberg https://fearless-assassins.com/files/file/1828-württemberg-beta-4/ *ET Center https://fearless-assassins.com/files/file/528-et-center-final-etcenter_finalpk3/ Apennines Research https://fearless-assassins.com/files/file/81-apennines-research-beta-2-apennines_b2pk3/ Stalingrad https://fearless-assassins.com/files/file/135-stalingrad-stalingradpk3/ *Cluedo https://fearless-assassins.com/files/file/59-cluedo-cluedo_130pk3/ MLB D-Day https://fearless-assassins.com/files/file/241-mlb-d-day-mlb_d_daypk3/ *Tundra https://fearless-assassins.com/files/file/1831-tundra-beta-4a/ *US Radar https://fearless-assassins.com/files/file/1832-us-radar-beta-2/ *Base 47 https://fearless-assassins.com/files/file/1555-base-47-final/ *Troop Train https://fearless-assassins.com/files/file/584-troop-train-120-trooptrain_120pk3/ Base 55 https://fearless-assassins.com/files/file/1834-base-55-final/ Axis Complex https://fearless-assassins.com/files/file/1628-axis-complex-alpha-32/ MLB Carnage Canyon https://fearless-assassins.com/files/file/53-mlb-carnage-mlb_carnagepk3/ Egypt Attack https://fearless-assassins.com/files/file/416-uje-egypt-attack-uje_egypt_attack_b5pk3/ Small *Great Pyramid https://fearless-assassins.com/files/file/1826-great-pyramid-beta-1/ Wolfsrudel 3 https://fearless-assassins.com/files/file/915-wolfsrudel-3-fixed/ *Coast https://fearless-assassins.com/files/file/1829-coast-beta-1/ *Pantherbase https://fearless-assassins.com/files/file/1833-pantherbase-beta-1/ Smallest Purefrag https://fearless-assassins.com/files/file/72-purefrag-purefragpk3/ 1v1 Garage https://fearless-assassins.com/files/file/1830-1v1-garage-final/ Fun *CTF Pool https://fearless-assassins.com/files/file/89-ctf-pool-v2-ctf_pool_v2pk3/ *ET Tower Beta https://fearless-assassins.com/files/file/1825-et-tower-beta-27j/ CTF Toxic https://fearless-assassins.com/files/file/1569-ctf-toxic/ Chicken Bucket https://fearless-assassins.com/files/file/1562-chicken-bucket-final/ Goldendunk https://fearless-assassins.com/files/file/1745-uje-goldendunk-converted/ Regards, Arkinder
  6. Pantherbase Beta 1 View File (the readme file) Our english isn't so good - read at your own risk *** Kai "Tigerpanzer2003" & Ralph "Dr.Diode" [East_Germany] presents ~ Pantherbase ~ Wolfenstein - Enemy Territory Multiplayer Map >>> BETA v 1.0 <<< * Game Story Summer 1944 ... some days after D-Day. In a German supply depot of the west front a train is loaded with tanks and ammunition. These tanks are needed urgently at the 2nd armored division to hold back the American troops moving forward in the direction of the Avranches. * Objectives Axis: - Prevent the Allies from destoying the ammo-elevetor-control. - Protect and escort the tank to the ammo-station. - Protect and escort the tank to load it on the train. Removing possible obstacles along the route. - Built the Loading Ramp. - Switch the departure signal freely. - Prevent the Allies from establishing a Command Post. - Set up a Command Post. *** Allied: - Destroy the ammo-elevator-control. - Prevent the Axis-Tank from reaching the ammo-station. - Prevent the Axis-Tank from reaching the train. Building obstacles along the route to stopping the tank. - Destroy the Loading Ramp. - Prevent the Axis from switching the departure signal freely. - Establish a Command Post. - Prevent the Axis from fortifying their position with a Command Post. * Map Information Filename: pantherbase.pk3 Mapping: Tigerpanzer2003 Scripting & Sound: Dr.Diode Release Date: 07.02.2004 Installation: copy the pantherbase.pk3 in your etmain folder Total Brushes: 12.273 Total Entities: 1.108 Built Time: Days, Weeks, ...we haven't looked at the watch Programms: Gtk Radiant 1.3.8-ET, EasyGen, Crimson Editor Beta Compile Status: -vis -light -fast -faster -samples2 Beta Compile Time: ca. 30 min. Compile Machine: AMD XP2400, 512 MB Ram * Thanx to - all members of http://www.level-designer.de/ for the help - http://www.lexikonderwehrmacht.de/ for the extensive pic-archive as help to the "Tiger" and "Elefant" building. Submitter Arkinder Submitted 04/27/19 Category Maps  
  7. Great Pyramid Beta 1 View File (the readme file) Fix to end in Tie at end of round by me Jecoliah. This is Not my map. I only modified the script to end the game if neither Team completes the Objectives. --------------------- Added the missing textures and included all fixes into the pk3. Submitter Arkinder Submitted 04/27/19 Category Maps  
  8. The River II -Redux- Final View File (the readme file) //-------------------------------------------------------------- //-------------- README for TheRiver II REDUX release ---------- //-------------------------------------------------------------- Why Redux? Because it's the Director's Cut. >>> TABLE OF CONTENT ------------------------------------------------ A - General info, credits, acknowledgements B - Installing and playing the map, known bugs C - Recommended Settings (Admins read this) D - Thanks E - Copyright F - Story and map features (text for advertising the map) //---------------------------------------------- A - General info, credits, acknowledgements //---------------------------------------------- >>> Contents of the zipfile ------------------------------------------------ In this zipfile you find - the readme - the map (theriver2redux.pk3 >> put it into etmain-folder) - the shader for the commandmap icons (theriver2redux_etproonly.pk3 >> put it into ETPRO-folder) >>> About the map ------------------------------------------------ Map: TheRiver II Redux pk3: theriver2redux.pk3 mapped by ]UBC[ McNite & ]UBC[ Kach--> first day of mapping: sometime in spring 2005 day of release: Oct 21st 2005 >>> original map for RtCW ------------------------------------------------ pk3: mp_TheRiver.pk3 mapped by TanyaCheex All credits for gamelayout and objectives of the 2nd stage to go TC! Tanya if you ever read this, you made the best custom map for RtCW ever! >>> credit for models ------------------------------------------------ truck Opel Blitz model by Detoeni (www.planetwolfenstein.com/detoeni/) >>> credit for paintings ------------------------------------------------ 3 paintings in the castle by ]UBC[ Kach--> //---------------------------------------------- B - playing the map, known issues and bugs //---------------------------------------------- >>> To play the map on a server ------------------------------------------------ 1.) put the theriver2redux.pk3 into your etmain folder 2.) put the theriver2redux_etpro.pk3 into your ETPRO folder 3.) run ET 4.) join the server 5.) have FUN! >>> To play the map alone ------------------------------------------------ 1.) put the pk3 into your etmain folder 2.) run ET 3.) go to HOST GAME 4.) set it to STOPWATCH 5.) choose "TheRiver II Redux" from the list of the maps 6.) start and have a look around In case you can't see the map you might be having too many .pk3-files in your etmain-folder and need to delete some. >>> Known Bugs & issues ------------------------------------------------ - fog: new nvidia cards with certain drivers and fastsky 0 seem to make the fog very transparent and the map looks cut off then; fastsky 1 fixes it - lift won't move when a body is sinking through its platform - tram: occasionally a player might get crushed, but its very rare - FPS: Players with old gfx-cards (ge2 MX and g3 MX) will have real low FPS in the central area Bugs: there shouldn't be too many left. //---------------------------------------------- C - recommended settings //---------------------------------------------- >>> gametypes available ------------------------------------------------ Stopwatch, Campaign, Objective (no LMS) >>> playerloads ------------------------------------------------ This map is well playable for 8 and more players and is best playable with medium playerloads. Its is also a challenging map for 6on6. The River II (the predecessor) has been running on servers with 54 players and was still playable. >>> spawntime ------------------------------------------------ Standard settings are: Allies 15 secs, Axis 20 secs which is slightly favouring Allies. This is a fast map (where u can die fast too). Short spawntimes keep the game tight and ongoing. For matches these spawntimes require good timing on offense but are well playable. Very long spawntimes enable the defending team to set up defense/crossfire too easily. >>> map playtime ------------------------------------------------ This is a very fast map. 15 Minutes is the original playtime of the RtCW map and is still the right time. A good team (or a lucky one) can win the map in less than 3 Minutes. >>> restrictions on weapons ------------------------------------------------ Just the usual maximum on panzerfausts and riflenades will do well. //---------------------------------------------- D - THANKS //---------------------------------------------- my clan for tons of good times playing ET and River Kach--> for mapping with me $taTiK for feedback whenever i needed some Duke for his cool voice ]UBC[ Enyo<>Phaz, ]UBC[BigCockapottamus and ]UBC[ TicTac who gave me my first trashings on TheRiver on 4Netplayers... those were great games. >>> Help with mapping and the whole mess: -------------------------------------------------------- decoy for lots of feedback and 2 textures all the helpful ppl that answered my posts on www.splashdamage.com the folks that run www.level-designer.de and doing that whole lot of fantastic tutorials (keep up the great work!!!) >>> design supervisor ------------------------------------------------ ]UBC[ $taTiK >>> testing the map ------------------------------------------------ M8D DrStock @ www.M8D.org the clans (in no particular order) ]UBC[, M8D, TWR, TFA and all the players who participated in one or more of the numerous playtests keep up the game, you guys are THE GAME //---------------------------------------------- E - COPYRIGHT //---------------------------------------------- Copyright © 2005 Matthias "McNite" Neiss all rights reserved This level may be electronically distributed only at NO CHARGE to the recipient in its current state. It must include this .txt file. NOBODY is allowed to a) decompile this map b) modify this map or parts (= .script too) of it in ANY way without prior written permission c) distribute this map on CD-ROM or any other media without prior written permission d) use any custom textures/ sounds/ brushwork of this map without prior written permission. By saving this map on your harddisk/webspace/whatever-storage-from you accept these conditions. contact: McNite@web.de ------------------------------------------------- //------------------------------------------------------------ F - Story and map features (text for advertising the map) //------------------------------------------------------------ Spring 1945: Allied Intelligence reports that the Axis is using Castle Silbereck and its old silver mines as a bunker complex to hoard treasure looted from occupied Europe... The Allies launch a daring raid to steal the treasure list and escape to a waiting truck. Axis forces located in a guard house and the bunker complex defend the Tram Station and the Castle bunker. this turns Castle Silbereck into a place of furious battle... Map Features: -------------------- Fast and adrenalin-packed 2-stage map with a long document-run. Challenging fighting in various environments: Close quarter combat in tunnels, caves, stairs and a castle/bunker setting as well as mid- and long-range fighting in open terrain. Several access routes to the primary objectives offer tactical variation. Game-layout is offense bias and offers both fast wins in less than 3 mins and successful defense. First stage: Allies have to get a forward spawn by repairing a broken Engine Control Panel. Second stage: Allies capture the Bunker Flag to get a spawn close to the documents. Then they need to steal the documents and take them to the waiting Escape Truck. List of Objectives for Allies: 1st Primary: Repair the Engine Panel which gives the forward spawn in the Tram Station. 2nd Primary: Steal the Treasure List and take it to the Escape Truck. Secondary: Destroy the Tunnel Barrier for a 2nd route to the Tram Station. Secondary: Capture the Bunker Flag for a forward spawn. Secondary: Destroy the Bridge Controls to lower the Bridge. Secondary: Blow up the Front Wall for easy access/ escape to and from the yard. Secondary: Build the Command Post. List of Objectives for Axis: 1st Primary: Defend the Tram Station, don't let Allies repair the Engine Panel. 2nd Primary: Defend the Treasure List. Secondary: Defend or repair the Tunnel Barrier. Secondary: Defend the Bunker Flag or recapture it. Secondary: Defend the Bridge Controls. Secondary: Defend the Front Wall. Secondary: Build the Command Post. Submitter Arkinder Submitted 04/27/19 Category Maps  
  9. 2 downloads

    (the readme file) Our english isn't so good - read at your own risk *** Kai "Tigerpanzer2003" & Ralph "Dr.Diode" [East_Germany] presents ~ Pantherbase ~ Wolfenstein - Enemy Territory Multiplayer Map >>> BETA v 1.0 <<< * Game Story Summer 1944 ... some days after D-Day. In a German supply depot of the west front a train is loaded with tanks and ammunition. These tanks are needed urgently at the 2nd armored division to hold back the American troops moving forward in the direction of the Avranches. * Objectives Axis: - Prevent the Allies from destoying the ammo-elevetor-control. - Protect and escort the tank to the ammo-station. - Protect and escort the tank to load it on the train. Removing possible obstacles along the route. - Built the Loading Ramp. - Switch the departure signal freely. - Prevent the Allies from establishing a Command Post. - Set up a Command Post. *** Allied: - Destroy the ammo-elevator-control. - Prevent the Axis-Tank from reaching the ammo-station. - Prevent the Axis-Tank from reaching the train. Building obstacles along the route to stopping the tank. - Destroy the Loading Ramp. - Prevent the Axis from switching the departure signal freely. - Establish a Command Post. - Prevent the Axis from fortifying their position with a Command Post. * Map Information Filename: pantherbase.pk3 Mapping: Tigerpanzer2003 Scripting & Sound: Dr.Diode Release Date: 07.02.2004 Installation: copy the pantherbase.pk3 in your etmain folder Total Brushes: 12.273 Total Entities: 1.108 Built Time: Days, Weeks, ...we haven't looked at the watch Programms: Gtk Radiant 1.3.8-ET, EasyGen, Crimson Editor Beta Compile Status: -vis -light -fast -faster -samples2 Beta Compile Time: ca. 30 min. Compile Machine: AMD XP2400, 512 MB Ram * Thanx to - all members of http://www.level-designer.de/ for the help - http://www.lexikonderwehrmacht.de/ for the extensive pic-archive as help to the "Tiger" and "Elefant" building.
  10. Württemberg Beta 4 View File (the readme file) wurttemburg.pk3 spaffdog ----------------------------- Objective(s) ----------------------------- - Allies spawn slightly further away from the tank than axis. it's a rush to either build or setup for a defense. - once the allies have repaired the tank the axis spawn now becomes the allies spawn and forces teh axis back to the factory. - The allies must continue to move the tank forward towards the factory gates - Allies must repair the bridge to advance to the factory gates -Blow the factory gates - advance the tank to the side and blast through the wall - allies cp spawn upon repair/construction - H/A crates available near teh allies cp to help with the push towards the gates and ultimately inside - once the gate and the side wall have been blown it's time to steal teh docs and run them back to the transmitter (in an abandonded house near the intitial tank start. ----------------------------- Changes ----------------------------- - fixed the HUGE second tank explosion bug - Completely reworked the texturing. looks a lot better (imo) - re-did the lighting from scratch. was either uber bright or dark depending on your config, should be much better now - obviously looks best on stock config **my monitor has it's brightness up so might still be too dark - easy fix**, lots of the brick detail is lost on really high gamma and pic mip) - added cushions to the spawn points so you no longer lose health dropping down - redid the clipping on the trucks after it was found proning underneath them was possible - added various props and things, truck inside the latter area buildings and various other additions - blocked the spawn camping building next to allies initial spawn - BETA 4: tank has been moved, textures and build fixes as well as lighting fixes probably more but can't remember Submitter Arkinder Submitted 04/27/19 Category Maps  
  11. 1v1 Garage Final View File (from the readme) ============================================= ============= 1v1 Matrix Readme ============= =============================== by Th0rn3 === ============================================= Map name: 1v1 Matrix BSP name: 1v1_matrix Type: Deathmach Version: ESL mapping contest First Playable (V1.0) Date: 2009-02-01 Spawns: 12 for each team Credits: Map maker: Th0rn3 Testers: Th0rn3 Thunder-=pwn=- Dr.Smurf-=pwn=- REAPLY-=pwn=- IndyJones Pegasus Note: This map is fun to play 1v1, but also it's fun to play 3v3, or even 5v5. Columns are breakable. Set g_gravity 500 for more matrix fun Bugs, suggestions, anything? Just email: rytis.tekorius@gmail.com I am always willing to help at Splash Damage: th0rn3 Submitter Arkinder Submitted 04/27/19 Category Maps  
  12. Tundra Beta 4a View File (the readme file) Wolfenstein: Enemy Territory Map ================================================================ Title : ET Tundra Version : Beta 3 Release Date : 12/24/03 Filename : et_tundra_beta3.bsp Author : Tom "Menzel" Haskins Converted to ET by: ChumChum Email Address : thaskins@snet.net homepage : http://www.farmingtonco.com/ro Description : The Allies have orders to lay seige on an Axis held outpost near the coast, infiltrate the Axis compound and destroy the power grid. Once the power is disabled allied forces can advance further inland. Other info : This is a modified version of the original Tundra Outpost from RTCW. This version is designed for use in Wolfenstein: Enemy Territory. Major changes from the original are: - The first wall is now open instead of needing tnt to blow - The flag has been moved out from the tunnel closer to the first wall - The allied spawn associated with the flag is now in the barracks in the front. - Removed the MG42 above the front barracks - The sewers no longer need to be blown - The house near the ice now contains a CP that either team can build but only the Allies gain a spawn point there when its built - Added health and ammo racks in the house near the ice and the axis barracks inside the compound - The compound gate is no longer open and requires tnt - Next to the compound gate is an axis only door - I put some boxes in front of the compound wall to allow a boost into the compound. These may get removed since there is now an axis-only door - I added another sewer entrance just in front of the axis compound - Added another ladder to get from the ground to the second level of the compound - Moved the Axis spawn inside into 2 seperate rooms - Added some boxes here and there for cover - Made the MG42s at the front of the compound buildable - Made a weak looking command map - Allowed for mines to be placed on terrain - Some other things you won't notice Additional Credits : Det Pak (http://detpak.tripod.com) for custom sounds. Special Thanks to : Menzel for creating a kick ass map to begin with and helping me with the conversion Everyone on the Splash Damage mapping forums Hummer for always helping with any mapping question I have Everyone who gave input about the map either positive or negative TWL and CAL Admins, players, mappers and all the individuals who've been actively promoting the use of custom maps for use in RTCW and ET league play. ================================================================ --- Installation --- Extract the et_tundra.pk3 file to your "X:Enemy Territory/etmain" directory. Where X: is the root directory you installed Enemy Territory in. --- Play Information --- Game : Wolfenstein: Enemy Territory Level Name : ET Tundra Game Type(s) : MP mode/SW mode Single Player : No New Sounds : Taken from original Tundra New Graphics : Taken from original Tundra Copyright / Permissions ----------------------- This level is copyrighted by Tom Haskins 2003. Authors may use and/or modify this level as a base to build additional levels. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission. You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. Submitter Arkinder Submitted 04/27/19 Category Maps  
  13. US Radar Beta 2 View File (the readme file) MAP: US RADAR CREATOR: Higgins CONTACT: atomic_killer_rooster@hotmail.com ABOUT USING THE PK3: You may use tis pk3 to play the map only, do not decompile the map for your own uses, that is, DO NOT! decompile. Submitter Arkinder Submitted 04/27/19 Category Maps  
  14. Arkinder

    US Radar Beta 2

    5 downloads

    (the readme file) MAP: US RADAR CREATOR: Higgins CONTACT: atomic_killer_rooster@hotmail.com ABOUT USING THE PK3: You may use tis pk3 to play the map only, do not decompile the map for your own uses, that is, DO NOT! decompile.
  15. Arkinder

    Tundra Beta 4a

    2 downloads

    (the readme file) Wolfenstein: Enemy Territory Map ================================================================ Title : ET Tundra Version : Beta 3 Release Date : 12/24/03 Filename : et_tundra_beta3.bsp Author : Tom "Menzel" Haskins Converted to ET by: ChumChum Email Address : thaskins@snet.net homepage : http://www.farmingtonco.com/ro Description : The Allies have orders to lay seige on an Axis held outpost near the coast, infiltrate the Axis compound and destroy the power grid. Once the power is disabled allied forces can advance further inland. Other info : This is a modified version of the original Tundra Outpost from RTCW. This version is designed for use in Wolfenstein: Enemy Territory. Major changes from the original are: - The first wall is now open instead of needing tnt to blow - The flag has been moved out from the tunnel closer to the first wall - The allied spawn associated with the flag is now in the barracks in the front. - Removed the MG42 above the front barracks - The sewers no longer need to be blown - The house near the ice now contains a CP that either team can build but only the Allies gain a spawn point there when its built - Added health and ammo racks in the house near the ice and the axis barracks inside the compound - The compound gate is no longer open and requires tnt - Next to the compound gate is an axis only door - I put some boxes in front of the compound wall to allow a boost into the compound. These may get removed since there is now an axis-only door - I added another sewer entrance just in front of the axis compound - Added another ladder to get from the ground to the second level of the compound - Moved the Axis spawn inside into 2 seperate rooms - Added some boxes here and there for cover - Made the MG42s at the front of the compound buildable - Made a weak looking command map - Allowed for mines to be placed on terrain - Some other things you won't notice Additional Credits : Det Pak (http://detpak.tripod.com) for custom sounds. Special Thanks to : Menzel for creating a kick ass map to begin with and helping me with the conversion Everyone on the Splash Damage mapping forums Hummer for always helping with any mapping question I have Everyone who gave input about the map either positive or negative TWL and CAL Admins, players, mappers and all the individuals who've been actively promoting the use of custom maps for use in RTCW and ET league play. ================================================================ --- Installation --- Extract the et_tundra.pk3 file to your "X:Enemy Territory/etmain" directory. Where X: is the root directory you installed Enemy Territory in. --- Play Information --- Game : Wolfenstein: Enemy Territory Level Name : ET Tundra Game Type(s) : MP mode/SW mode Single Player : No New Sounds : Taken from original Tundra New Graphics : Taken from original Tundra Copyright / Permissions ----------------------- This level is copyrighted by Tom Haskins 2003. Authors may use and/or modify this level as a base to build additional levels. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission. You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.

About Us

We are glad you decided to stop by our website and servers. At Fearless Assassins Gaming Community (=F|A=) we strive to bring you the best gaming experience possible. With helpful admins, custom maps and good server regulars your gaming experience should be grand! We love to have fun by playing online games especially W:ET, Call of Duty Series, Counter Strike: Series, Minecraft, Insurgency, DOI, TF2 & Battlefield Series and if you like to do same then join us! Here, you can make worldwide friends while enjoying the game. Anyone from any race and country speaking any language can join our Discord and gaming servers. We have clan members from US, Canada, Europe, Sri Lanka, India, Japan, Australia, Brazil, UK, Austria, Poland, Finland and many other countries. It doesn't matter how much good you are in the game or how much good English you speak. We believe in making new friends from all over the world. If you want to have fun and want to make new friends join up our gaming servers and our VoIP servers any day and at any time. .

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.