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ET Server Suggestion Jay1 map rotation suggestions


daredevil
Message added by daredevil

Format - 

Add Map -> Map name  + URL to download the map - if not in our download section, upload and share URL.
Remove map -> Map name

 

Can provide multiple add/remove maps in same post.

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Quote

et_mor2_night_final,0,64,
supplydepot2,0,40,
caen2,0,40,
fueldump,0,36,
sp_delivery_te,0,40,
pirates,0,64,
et_beach,0,64,
fa_italy_b3,0,64,
fa_bremen_final,0,64,
adlernest,0,40,
mlb_hotchkiss, 28, 54,
etdo1,26,64,
capuzzo,12,64,
fa_oasis_b3,0,64,
bba0-beta2,14,64,
river_port,0,64,
venice_ne4,0,64,
etdo6,36,64,
UJE_christmas,0,64,
goldrush-gals,0,64,
fa_temple,18, 44,
decay_b7,0,40,
baserace,0,38,
warbell,0,64,
frostbite, 0, 34,
trmfght_beta2, 26, 64,
northpole,0,35,

 

uje_christmas is in.

 

xmas_Baserace should be added when a scripting issue gets fixed.

Edited by CabaL
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6 hours ago, CabaL said:

 

uje_christmas is in.

 

xmas_Baserace should be added when a scripting issue gets fixed.

More xmas maps please! Its only 10 days for eve. Would be nice to play xmas map before xmas not after...

 

https://fearless-assassins.com/files/file/2030-uje_castle_xmas_b1-and-waypoints/

 

https://fearless-assassins.com/files/file/1792-uje-castle-uje-christmas-uje-factoryb1-xmas-and-waypoints/

 

https://fearless-assassins.com/files/file/1566-uje-temple-x-mas-uje_xmas_mapspk3-and-waypoints/ (Replace FA temple with this one for christmas)

 

https://fearless-assassins.com/files/file/623-uje-snow-patrol-beta-1-uje_snow_patrol_b1pk3-and-waypoints/

 

https://fearless-assassins.com/files/file/2028-uje_xmas_factory_b1/

 

https://et.trackbase.net/map/229 (Replace normal fueldump with this one)

 

https://et.trackbase.net/map/236

 

https://et.trackbase.net/map/1152

 

And dont worry about BOT waypoints, just make those maps playable only when theres no BOTs

 

THANYOU ANMERRY CHRISTMAS!

Edited by Bunny
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  • 2 weeks later...

obj

Allies

Primary

1. Steal two Construction Crates to the broken Bridge Srea

2. Reinforce the Bridge 

3. Escort the Tank to reach the Bridge

4. Blow up the Axis Tiger Tank with dynamite (whenever Allies repair the Allies Tank, Tiger Tank will keep damage the Allies Tank)

5. Escort the Tank to the Main Door to destroy it

6. Destroy the Plane and Engine with Dynamite 

7. After blow both of objectives, steal the Project Files (near the Plane)

8. Bring the Project Files to the Allies Command Post (have to build that CP)

 

Secondary

Blow the Generator with charge

Blow the Air Inlet with Dynamite

Build the Assault Ramp

 

Axis

Prevent This

Edited by SuperNewNewbie
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Just gonna go back and relay some map testing results and thoughts on maps requested. I guess most recent ones first. Mostly just to show requested maps are being looked at.

 

I'm not guaranteeing any listed maps will be in jay1. If any of the other servers wish to use any of these maps, feel free to do so. If any maps need tested, feel free to PM me. Keep in mind I dont do any map scripting, omnibot waypoints or map editing. I'm not knowledgeable in those fields.

 

All maps are tested with 63 omnibots +myself.

 

If map has "gamestate_max_chars exeeded" error then thats it. GG for that map. No more testing done.

 

I also recommend reading a post I made in a similar thread:

 

Some quote/unquote black-listed maps. Meaning they will never be on jay1, no matter how much requested.

  • Goldendunk. There is un-fixable crash error on this map. Last I remember its gamestate_max_chars exceeded.
  • SuperGoldrush. This is, to my knowledge only used during FA's gamedays on NQ1. This map lags badly so it's saved for gamedays on NQ1.

 

 

  • HelmsDeep: As DD said few pages ago in this thread, has entity issue and possible spawn isssues. Will re-test but I can't guarantee positive results
  • Cortex. Not completely black-listed. I'm actually probably gonna float this map to Jay1's admin team and see if they're willing to have this map for a short time. 2 issues with this map, one being the rampant team messing and pushing teammates off high places, other issue many people just dont want to learn the map objectively or otherwise. Which is sad that both of these are a problem cause it is a fun map, and I enjoy getting to play it on NQ1 gameday.

Test results:

  1. Arta: lags server bad. Very bad
  2. MLB Carnage Canyon: Performs very well in testing. Seems decently balanced but Idk how likely allies will be able to win the map or even win it consistently. Might be pretty axis sided map. Can try in future for short time
  3. Snatch3: runs fine, smoothly. Can be very difficult and not fun for allies. Last time it was in jay1, I think there was constant requests to have it removed. This would be 0,34 if it gets put in and see if people like it this time around.
  4. Steel plant: Runs smoothly. I do question how many willing to learn and if it does get learned, will allies be able to win?
  5. ETDO Pipeline: runs smoothly, doesnt have the bottleneck like some other ETDO maps do. Seems winnable for allies. Lots of useless areas though seems like. Might get this one in sometime in future
  6. Western: Lagged horribly, even in 32bot testing
  7. FA-Eypt: There are a lot of primary objectives on this map. And Seems like theres a number of areas where axis would be stalled in progression.
  8. Dubrovnik. Waaaayyyy too small of a map. Runs smooth tho.
  9. Teuthonia. Its a worse version of goldrush. Spawn fk for axis but allies cant win in high populations
  10. Tram_Siege. Runs great. Tough to predict how jay1 would play with this one. Might try this one in server in future.
  11. nightmare: performs poorly in even moderate bot-counts.

 

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The maps on J1 are getting very stale! I think we need to either change some or updated versions of what we use. I love B-2 maps but J-mods are different. We need to give it some thought. Alot of regs complaining about same old maps. We are in a new year, so maybe try something new. 

This is a repost from HIPCAT that I posted earlier. That post refers to J2 maps. 

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Rotation updated :) Thanks DD.

 

Quote

et_mor2_night_final,0,64,
supplydepot2,0,40,
caen2,0,40,
fueldump,0,36,
sp_delivery_te,0,40,
pirates,0,64,
et_beach,0,64,
fa_italy_b3,0,64,
fa_bremen_final,0,64,
adlernest,0,40,
mlb_hotchkiss, 28, 54,
etdo1,26,64,
fa_oasis_b3,0,64,
bba0-beta2,14,64,
river_port,0,64,
venice_ne4,0,64,
etdo6,36,64,
goldrush-gals,0,64,
fa_temple,18, 44,
decay_b7,0,40,
baserace,0,38,
warbell,0,64,
frostbite,0,34,
trmfght_beta2,26,64,
kerkyra,0,64,
mlb_carnage,12,46,

 

Kerkyra and mlb_carnage in. Capuzzo out.

 

Though tram_siege will likely get added soon. Will edit this post if it gets added in.

Edited by CabaL
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  • Administrators

Added map tram siege after bba, and moved MLB carnage after goldrush.

 

et_mor2_night_final,0,64,
supplydepot2,0,40,
caen2,0,40,
fueldump,0,36,
sp_delivery_te,0,40,
pirates,0,64,
et_beach,0,64,
fa_italy_b3,0,64,
fa_bremen_final,0,40,
adlernest,0,40,
mlb_hotchkiss, 28, 54,
etdo1,26,64,
fa_oasis_b3,0,64,
bba0-beta2,14,64,
low_tram,40,64,
river_port,0,64,
venice_ne4,0,64,
etdo6,36,64,
goldrush-gals,0,64,
mlb_carnage,0,64,
fa_temple,18, 44,
decay_b7,0,40,
baserace,0,38,
warbell,0,64,
frostbite,0,34,
trmfght_beta2,26,64,
kerkyra,0,64,

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1 hour ago, RainierWolfcastle said:

Added map tram siege after bba, and moved MLB carnage after goldrush.

 

et_mor2_night_final,0,64,
supplydepot2,0,40,
caen2,0,40,
fueldump,0,36,
sp_delivery_te,0,40,
pirates,0,64,
et_beach,0,64,
fa_italy_b3,0,64,
fa_bremen_final,0,40,
adlernest,0,40,
mlb_hotchkiss, 28, 54,
etdo1,26,64,
fa_oasis_b3,0,64,
bba0-beta2,14,64,
low_tram,40,64,
river_port,0,64,
venice_ne4,0,64,
etdo6,36,64,
goldrush-gals,0,64,
mlb_carnage,0,64,
fa_temple,18, 44,
decay_b7,0,40,
baserace,0,38,
warbell,0,64,
frostbite,0,34,
trmfght_beta2,26,64,
kerkyra,0,64,

I think low_tram 30, 64, is enough

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