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  • 4 weeks later...
  • 2 weeks later...
Posted

Can we get rid of Saberpeak?  This SS is the usual sight of how the map goes.  Allies dc'n from the stack and regulars refusing to switch no matter how many allies dc.

 

 

saber6.jpg

  • Like 1
Posted
4 hours ago, Haruhi Suzumiya said:

Can we get rid of Saberpeak?  This SS is the usual sight of how the map goes.  Allies dc'n from the stack and regulars refusing to switch no matter how many allies dc.

 

 

saber6.jpg

I have few bad experiences of my own recently. I was about to make post too but...

 

@RainierWolfcastle  can we plz get rid of this map. Thanks

  • Thanks 1
Posted (edited)

Either get rid of Saberpeak or rebalance it through increased axis timer or something

 

I would also like to add that I miss some rail gun & seawall battery action. Anyone else?

(just all classic maps really..)

Edited by LesleyXYZ
  • 100 1
Posted
On 4/25/2021 at 3:32 AM, Haruhi Suzumiya said:

Can we get rid of Saberpeak?

 

On 4/25/2021 at 7:56 AM, tipsy said:

 

@RainierWolfcastle  can we plz get rid of this map. Thanks

 

On 4/26/2021 at 12:46 AM, LesleyXYZ said:

Either get rid of Saberpeak or rebalance it through increased axis timer or something

 

On 4/27/2021 at 3:20 AM, Buckwild said:

-saberpeak

 

+1

Posted (edited)

+UJE_factory_b2

-saberpeak(Allies double-jump to objective)

http://ujeclan.com/redirect/etmain/UJE_factory_b2.pk3

Waypoints in Omnibot

This map We had the Christmas version, A lot of Players liked...

You move tank...Take objective to open room with dagger,

Assassinate General(Santa) in bed2021-05-09-104004-UJE_factory.thumb.jpg.f74356e9abd75fc6c68463948782fc6a.jpg2021-05-09-104609-UJE_factory.thumb.jpg.75e5c7ccae0d18d89a4142fafef3bdf3.jpg

2021-05-09-105028-UJE_factory.thumb.jpg.db4daba5b26c4fd7b7212da4cb2965f3.jpg

2021-05-09-104936-UJE_factory.jpg

Edited by Buckwild
Add
  • 100 1
  • 2 weeks later...
Posted

Can FA-Bremen and RiverPort player count be moved to 0,40 instead of 0,64? Maps lag bad when server is near full (Riverport especially at final phase, perhaps caused by the submarine)

 

 

  • Like 1
  • Surprise 1
  • 100 1
Posted

I don't remember river Port being laggy, and as brehmn is concern , it always lag in last 10 mins.

  • Like 1
  • 3 weeks later...
Posted (edited)

+Thud in the Sand

+Radar Laboratory

+Pipeline Refinery

-Saberpeak

-Kerkyra

-Cathedral SW

 

Also add anti rush on both anti tank gun at oasis and hanger door at eagle map

Edited by SuperNewNewbie
Posted
7 hours ago, SuperNewNewbie said:

+Thud in the Sand

+Radar Laboratory

+Pipeline Refinery

-Saberpeak

-Kerkyra

-Cathedral SW

 

Also add anti rush on both anti tank gun at oasis and hanger door at eagle map

Sabrepeak has been on there and removed so many times, it's just not liked on Jay 1

  • 3 weeks later...
Posted
30 minutes ago, Dizmal said:

+Paris Bastille - https://et.trackbase.net/map/67/

+V2 Base - https://et.trackbase.net/map/116/

+Castle Attack - https://et.trackbase.net/map/32/

+Dubrovnik - https://et.trackbase.net/map/18/

 

- Minas

- Capuzzo Airport

- EtBeach (or reduce player count cutoff)

I agree with @Dizmal because today we noticed a serious drop in active players during Minas it went from over 20 players on each side during Goldfish and the moment Minas was loading everyone just logged off to just having 10 players + bots on each side. That it my book is a serious drop off of players just because of a map 😴

  • Like 1
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