Map Scripts
Download map scripts and fixes for Enemy Territory.
70 files
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ETL Frostbite v17 - cabinets near Axis spawn
By TomekKromek
This map script adds cabinets near the Axis spawn when the Axis CP is built.
This map script is based on etl_frostbite_v17.pk3.
28 downloads
Submitted
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map scripts and fixes for Enemy Territory
By papywolf
map scripts and fixes for Enemy Territory
5864 downloads
Submitted
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map scripts and fixes for Enemy Territory
By papywolf
README
Here you can find ETPro mapscripts I have collected from various sites. You can find a detailed description of what each of the mapscripts alter in the maps by checking out the details below.
DETAILS
adlernest.script by DerSaidin
This mapscript fixes a bug where the wall can be shot (and destroyed) by players before the tank fires at it. This will cause an error when the tank tries to shoot it.
adlernest_b7c.script by mortis
base12_b6.script by antman
This mapscript adds a new spawn to the supplies hut once the main gate is blown.
battery.script by mortis
Ouroboro found a clipping error/exploit. It can be fixed by this script for a minimal amount of loss of shooting angle on the corner.
battery_4in1.zip by Ragnar_40k
braundorf_b4.script by Syd
This script is to prevent 35 second allied-dynamite-plant-but-axis wins bug. This script also prevents you from dying if you fall into the tunnel from a certain spot.
bremen_b2.scriptFixed truck is now visible on command map.
bulge_beta1.script by peyote
Adds a forward spawn at Command Post for Axis.
byzantine-final.script by peyote
Alters 2 windows at Axis gold, cannot be destroyed. Get blown away with the door. Also fixes map overtime, the team with more objectives wins or a draw.
Caen.script by mortis
Fixes MG42 lean + use exploit + Ragnar's pillar exploit fixes.
caen2.script by mortis
Fixes MG42 lean + use exploit + Ragnar's pillar exploit fixes.
caen2.zip by Molotov and peyote
Adds a door at final obj until Axis have the tank.
castleattack_b5.script by peyote
Allies do get the forward spawn when the tank exits that building, instead when its at its final destination.
ctf_well.script by Trash
Fixes some brush issues.
default.zip
Includes the default mapscripts for the stock maps.
el_kef_final.script by mortis
This mapscript makes a minor correction in the intial autospawn wait, so that autospawns are set before players spawn. This in addition to Marko's spawn bug fix.
etpromapscripts.zip
Default ETPro mapscripts.
et_beach.scriptet_beach.script by mortis
Fixes south beach spawns, double/triple messages, adds supply bunker spawn for allies when CP is built, many other minor fixes. Fixes wm_endround waitstate.
et_beach.zip by mortis
Fixes south beach spawns, many other minor fixes. Fixes wm_endround waitstate.
et_ice.script by DerSaidin
Fixes wm_endround waitstate.
et_mor2.script by ailmanki
Some rooftops are blocked, to fix an unfair advantage.
frostbite.script by mortis
Adjusts wait states and disables speakers when storage wall is destroyed.
fueldump.script by mortis
In addition to the standard etpro features, the autospawn is set to the command post (if active) at spline 73. An announcement indicates when this is set. This forces teh noobs to autospawn forward when the tank exits the tunnels and is heading towards the depot. Corrects autospawn wait times to be set prior to players spawning. Reduces end of round wait state, making a 31 second plant by Allies winnable (previously, Allies had to plant with 34 or more seconds remaining).
fueldump_new_icons.zip
Script that enables the custom command map icons found here: fueldump_custom_icons.pk3
fueldump_v3.zip by mortis
In addition to all etpro features and setting of the allied autospawn to the cp at spline 73, this script disables stage 2 of the east depot defenses. Thanks to 2/3Soul for the modified constructible code. Noobs can no longer build the east defenses, stage 2 with this script. Only stage 1 can be built. On the west side, both stages of depot defenses work normally. No more games spoiled by hyperactive noobs.
fueldump_v4.zip by mortis
Includes all the same updates as v3 and in addition player clips block all trickjumps into fueldump. 2 axis spawns are enabled in the Axis truck garage.
fueldump_v5.zip by mortis
Includes all the same updates as v4 and in addition Axis can spawn at Axis CP when CP is built. Allies can spawn at Health and Ammo hut after advancing the tank to the MG nest. Allied spawn at Ammo Hut is disabled after tank blows the main tunnel door. Axis spawn is disabled by blowing up the Axis CP. Bridge stages reduced to one engy bar each for faster build. Allied footpath is reduced to .75 bar for fast build time. This script is experimental!
goldrush.script by Chruker
Adds a fakebrush roof on Axis spawn to prevent the spawnkilling with airstrikes.
HoG_b9.script by mortis
This script makes the last 1.9 seconds of HoG_b9 useful! Beta script!
mlb_daybreak.script by peyote
Fixes a bug with the roof teleporter.
mlb_hotchkiss.script by peyote
Removed access to the "secret" rooms. Removed more entities from secret room, made small window door in last allied spawn closed.
mml_church_et_v1.script by peyote
Fixes a bug in the map, where the interior roof can be destroyed - which leads to a hall of mirrors effect. The roof is on left entrance from axis spawn viewed.
oasis_teamdoor_L_X_spawnroof.zip by McSteve
Removes the teamdoor at the old city wall (by nUllSkillZ) with an additional fakebrush roof over Axis garrison spawn. Intended to prevent spawn strikes/artys on public servers. Also creates a fakebrush roof over Allies old city spawn when the old city wall is blown.
oasis_teamdoor_X_spawnroof.zip by McSteve
Removes the teamdoor at the old city wall (by nUllSkillZ) with an additional fakebrush roof over Axis garrison spawn. Intended to prevent spawn strikes/artys on public servers.
quicker_fueldump_pro326_b1.zip by nUllSkillZ
Another reduced/accelerated fueldump version (somewhat akin to the various sw_fueldump flavors).
radar.script by DerSaidin
Fixes wm_endround waitstate.
radar2v2.zip by DerSaidin
2v2 version of Radar, no side entrance.
raiders.script by mortis
Fixes oil tank exploits.
railgun.script by mortis
Players were using an exploit to hide inside of a watertank in the depot yard. The tank on ledge above the depot yard now has a solid playerclip inside it. The edge may seem a bit 'sticky' if you encroach on the fakebrush. A trigger_hurt lies inside to damage exploiters who exploit past the clip in etpub.
railgun_fun.zip by mortis
Same fixes as railgun, but makes CP spawnable for Axis and reduces map duration from 30 minutes to 20 minutes.
railgun_fun2.zip by mortis
Same fixes as railgun, but makes CP spawnable for Axis or Allies when built. Beta script!
railgun_fun_tower.zip by mortis
Same fixes as railgun + 6 tower spawns + Axis CP spawn + 20 min time limit.
railgun_fun_tower2.zip by mortis
Same fixes as railgun plus Ragnar's tower spawns, but makes CP spawnable for Axis or Allies when built. Beta script!
railgun_tower.zip by mortis
Same fixes as railgun + 6 tower spawns.
rhineland_bridge_4.script by peyote
Modifed final objective, instead of the Main Gate, its the guns outside. There are 2 guns like in Oasis, first gives spawn, second wins. Both have to be destroyed. Fixed a minor thing, the dynamite hint was not shown.
saberpeak_final.script by mortis
Fixes timing bug that caused Allies to lose when 40 seconds remain and dynamite is planted. Attempts to fix ship-damaged-while-blowing-boulder bug where the ship gets messed up. Not sure if bug #2 is totally fixed, it needs some testing on busy servers.
saberpeak_final.zip by mortis
Same fixes as saberpeak script and in addition adds progressive forward spawns as the boat advances, first the docks, then the ammo drop zone...making that hellish long walk shorter, and making it easier for Allies to advance the boat/capture the CP bunker.
sandheli01b.script by antman
Fixes the announcement when the bunker barrier is built.
snatch2.script by mortis
Corrected autospawns, corrected endgame wait states, removed bad TWO and spawns at CP, created correctly working TWO and spawns at CP, made a new autospawn system and added wm_announcements for CP spawn activity.
snatch2.zip by mortis
All MG nests removed, all truck barriers removed (making it parts-truckwall-escape or wallpartstruck-escape), removed bridge, more autospawn tweakage (irrelevant to comp), Allied - Axis spawntimes set to 20/30 instead of 15/30. Map time reduced from 20mins to 15 mins (reduced to accomodate removed barriers).
snatch3.scriptt by mortis (edited by antman)
Same changes as snatch2.zip has.
sos_secret_weapon.script by KingJackaL
sot_b2.script by peyote
A fix for a place where a player can see through a wall, and gain an unfair advantage.
spawnprotectionroofs.zip by Hirntot
Adds fakebrushes on top of the spawns on stock maps. Intended to prevent spawn strikes/artys on public servers.
spawnprotection_fueldump_ETPRO326_v2.zip by nUllSkillZ
Fueldump with "Loffy" teamdoors.
StarGate_1945.script by mortis
Not really a bugfix but a minor gameplay change. Fixed grammar of the wm_announcements and upped the charge bar requirement to build the gate to 1.5. This creates more incentive for Axis to come forth and defuse dynamite, rather than simply sit back and rebuilt the gate instantly when it blows.
stonehenge_koth.script
supply.script by mortis
Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and offers new satchel/crane control exploit fix. Fixes wm_endround waitstate.
supply.zip by mortis
Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and removes new satchel/crane control exploit fix. Fixes wm_endround waitstate. Players will no longer bounce into invisible walls, but the satchel exploit is possible with this script! This version was requested by GA for competition and the desire to play with no playerclips in the passages.
supplydepot.2.1.2007.zip by mortis
Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and offers new satchel/crane control exploit fix. Fixes wm_endround waitstate.
supplydepot2.2.1.2007.zip by mortis
Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and offers new satchel/crane control exploit fix. Fixes wm_endround waitstate.
supplydepot2_ga.zip by mortis
Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and removes the satchel/crane control exploit fix. Fixes wm_endround waitstate. Players will no longer bounce into invisible walls, but the satchel exploit is possible with this script! This version was requested by GA for competition and the desire to play with no playerclips in the passages.
supplydepot_ga.zip by mortis
Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and removes the satchel/crane control exploit fix. Fixes wm_endround waitstate. Players will no longer bounce into invisible walls, but the satchel exploit is possible with this script! This version was requested by GA for competition and the desire to play with no playerclips in the passages.
supply_hacabs.zip by antman
Same fixes as supply.script has and adds health and ammo cabinets when the Allies build the command post.
sw_fueldump.script by mortis
Updates many aspects of gameplay: time is reduced to 15 mins, depot defenses can be knocked down with grenades, bridge is easy to build, tank is fast and invulnerable, except at the end of the map, after blowing the side wall, the tank becomes 'normal', and now features a spline 71 autospawn at command post (if active). Only stage 1 of the east defenses can be built.
sw_goldrush_te.script by DerSaidin
Fixes wm_endround waitstate.
tc_base.script by DerSaidin
Fixes wm_endround waitstate.
te_valhalla.script by ReyalP
Fixes the bug that the map was missing an Allied ipi, which causes a fatal spawnpoint not found if the allies actually win.
transmitter.script by peyote
A mapscript which opens a normally always closed tunnel.
trmfght_b2.zip by mortis
Fixes clipping exploit that allowed players to hide in a wall and spam their foes while unseen.
warbell_scriptfix_I.zip by McNite
Restricts the access to the Belltower roof room, sets allied spawntime to 25 secs, faster construction of the bell mechanism, no wait at mapend if Axis win.
warbell_scriptfix_II.zip by McNite
Restricts the access to the Belltower roof room, ammocrate at command post if built by Axis.
wurttemberg_b4.script by DerSaidin
Fixes wm_endround waitstate.
xposed.script by SteelRat
854 downloads
Updated
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Fueldump - anti TJ and CP spawn reinforcement
By TomekKromek
This script completely prevents Allies from jumping over the walls until the gate is blown up.
Additionally, it allows Allies to secure the CP spawn after holding it for 3 minutes, similar to how the flag works on the ET Beach map.
47 downloads
Submitted
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1944_beach - map script fix
By TomekKromek
This script fixes a bug that allows axis to spawn in Forward Spawn even after Allies take the flag.
37 downloads
Submitted
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et_mor2_night_final - barricade bugfix
By TomekKromek
Bugfix to et_mor2_night_final mapscript.
It doesn't allow to build a barricade before blowing up the entrance, which causes confusion.
29 downloads
Submitted
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Caen 2 - anti trickjump mapscript
By TomekKromek
This script counteracts trickjump on the Caen2 map. Anti-trickjump works until the wall is blown up by the tank.
It works by pushing players away (players from both teams - no trickjump means no trickjump for all).
At the same time, it does not prevent you from completing the objective when sneaking in through the door.
29 downloads
Updated
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Oasi - Additional spawn for Allies
By TomekKromek
Custom script for Oasi map that adds additional spawn for Allies close to the Temple after they deliver the key.
The script is intended to balance the final stage of the map.
30 downloads
Submitted
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Pirates - bugfix and limit jumping over the main gate
By TomekKromek
This mapscript prevents players from exploiting the lack of wall around the ship.
In addition, the script blocks the possibility of jumping over the main gate until it is blown up.
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Installation:
1) Place in directory /<modname>/mapscripts.
2) Ensure mapscripts CVAR is configured correctly as per mod documentation.
65 downloads
Submitted
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teuthonia_final - bugfix - jump over the door
By TomekKromek
This mapscript prevents players from exploiting the gap above door with double jump.
Solution is an invisible wall flat with the door as it should have been from the beginning.
But there is also an alternative script in the package that spits out the player trying to get there along with a message and a sound effect.
After blowing the door the invisible wall disapears (and push and sound in alternative .script).
Installation:
1) Place in directory /<modname>/mapscripts.
2) Ensure mapscripts CVAR is configured correctly as per mod documentation.
33 downloads
Submitted
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etl_warbell - skipping main gate protection
By TomekKromek
This mapscript prevents players from exploiting the river fence with double jump.
The invisible wall blocks players from passing the objective, informs the player about it
After blowing the main gate the invisible wall disapears.
REMEMBER!
You can change many map settings in .script file thanks to ETL-team.
Installation:
1) Place in directory /<modname>/mapscripts.
2) Ensure mapscripts CVAR is configured correctly as per mod documentation.
68 downloads
Updated
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Beerrun B7a Roof exploit protection
By BlackWolf
This mapscript prevents players from exploiting the roof in the loading dock.
Installation:
For server administrators only.
1) Place in directory /<modname>/mapscripts.
2) Ensure mapscripts CVAR is configured correctly as per mod documentation.
Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly.
342 downloads
Submitted
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FA Oasis B3 Wall Jump Protection Script
By BlackWolf
This mapscript prevents Allies from trick-jumping over the old city wall. Any Allied player attempting to jump over will be pushed back and a message displayed (see screenshot).
Installation:
For server administrators only.
1) Place in directory /<modname>/mapscripts.
2) Ensure mapscripts CVAR is configured correctly as per mod documentation.
Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly.
171 downloads
Submitted
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Fueldump Wall Jump Protection Script
By BlackWolf
This mapscript prevents Allies from jumping over the fueldump walls. Any Allied player attempting to jump over will be pushed back and a message displayed (see screenshot).
Installation:
For server administrators only.
1) Place in directory /<modname>/mapscripts.
2) Ensure mapscripts CVAR is configured correctly as per mod documentation.
Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly.
344 downloads
Submitted
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Haunted Mansion Bedroom Window Trick Jump Exploit Patch
By BlackWolf
This mapscript makes the bedroom window solid until either:
1) The bedroom door is destroyed, OR
2) A covert op steals the gold
This prevents players from using trick jumping to gain early access to the gold objective.
Installation:
For server administrators only.
1) Place in directory /<modname>/mapscripts.
2) Ensure mapscripts CVAR is configured correctly as per mod documentation.
Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly.
336 downloads
Submitted
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Venice Piano Block / Disable Script
By BlackWolf
This zip folder contains two mapscripts.
Option 1: disables the piano keyboard so it makes no sounds.
Option 2: blocks access to the piano entirely.
Installation:
For server administrators only.
1) Place in directory /<modname>/mapscripts.
2) Ensure mapscripts CVAR is configured correctly as per mod documentation.
Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly.
335 downloads
Submitted
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Oasis wall jump protection script
By BlackWolf
This script prevents players from being able to double / team jump over the old city wall.
Installation:
For server administrators only.
1) Place in directory /<modname>/mapscripts.
2) Ensure mapscripts CVAR is configured correctly as per mod documentation.
Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly.
343 downloads
Updated
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Adlernest Roof Exploit Fix
By BlackWolf
This script makes the roof of the building inaccessible. I have also included dersaidin's fixes to prevent server crashing.
Installation:
For server administrators only.
1) Place in directory /<modname>/mapscripts.
2) Ensure mapscripts CVAR is configured correctly as per mod documentation.
Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly.
411 downloads
Updated
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Supply Depot 2 Mortar Exploit Patch
By BlackWolf
This script adds an invisible roof to prevent the Supply Depot 2 mortar exploit.
Please feedback any issues to BlackWolf via PM if experiencing continued exploitation.
Installation:
For server administrators only.
1) Place in directory /<modname>/mapscripts.
2) Ensure mapscripts CVAR is configured correctly as per mod documentation.
Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly.
326 downloads
Submitted
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Caen 4 Town Spawn Fix
By BlackWolf
This script adjusts the behaviour of the town flag.
Once the tank is stolen, the flag is removed and the Axis permanently spawn at the town. Allies can no longer recapture it.
Installation:
For server administrators only.
1) Place in directory /<modname>/mapscripts.
2) Ensure mapscripts CVAR is configured correctly as per mod documentation.
Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly.
407 downloads
Updated
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FA Italy B3 Timelimit Patch
By BlackWolf
This script reduces the initial round timelimit from 30 minutes to 15.
Additional time is added if Allies are able to progress:
Jeep begins climbing ramp: +5 minutes
Jeep delivered to gold pickup: +10 minutes
Installation:
For server administrators only.
1) Place in directory /<modname>/mapscripts.
2) Ensure mapscripts CVAR is configured correctly as per mod documentation.
Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly.
483 downloads
Updated
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bba0-beta2.script
By DoubleDragon
This patch is to repair some errors and entity warnings this goes into server side map scripts to sync bba0-beta2.bsp
This also sync's the sounds to trigger properly for this patch here https://fearless-assassins.com/files/file/1861-bba0-beta2_patch-fixed-v2
All other changes not highlighted are related to the sound/scripts/bba0-beta2.sounds from changes made to import sounds for ctf_ sounds steals, dropped, returned, scored could not find leads or ties so the reason for leaving the scripting part is encase they get found for future reference.
319 downloads
Submitted
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et_beach_patch.pk3
By DoubleDragon
This file can be placed inside the mod folder to repair a recursive error that continues to play from entities until the side entrance or main entrance is blown not sure which one
missing folder & sound files
sound/multiplayer/mortar_exp03.wav
sound/multiplayer/mortar_exp04.wav
fix was to add a sound/maps/et_beach.sps origin was random guess
speakerScript { speakerDef { noise "sound/multiplayer/mortar_exp03.wav" origin 95.00 4492.00 2014.00 looped "on" broadcast "no" volume 40 range 1250 } speakerDef { noise "sound/multiplayer/mortar_exp04.wav" origin 0.00 4098.00 2036.00 looped "on" broadcast "no" volume 40 range 1250 } }
+
sound/scripts/et_beach.sounds the sound wav file is default sound pak0 pk3\sound\weapons\grenade\gren_expl.wav but the path was not matched had to import to pk3 and rename + add script to .sounds
mortar_exp03 { sound sound/multiplayer/mortar_exp03.wav voice streaming } mortar_exp04 { sound sound/multiplayer/mortar_exp04.wav voice streaming }
This doesn't fix model warning but is null should not affect the server
Warning R_LoadMD3: model models/multiplayer/flagpole/flagpole_reinforce.md3 surf num [0] is using
tested with W:ET and W:ETL same results same fix
edit: the screen shot was taken after testing before bots finished the map
339 downloads
Updated
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fa_egypt_b2.script
By DoubleDragon
This is almost the same as MLB Egypt but some changes were made to the script so it wasn't possible to use the maps/mlb_egypt.script
This goes in to etmain/maps
Same as before none of the scripting was removed just marked out the missing sound files but had the same scripting for voiceannounce as the screen shot displays
330 downloads
Submitted
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mlb_egypt.script
By DoubleDragon
This goes in to etmain/maps on server side to fix sound errors clients shouldn't have to download this file I don't think
None of the scripting was removed just marked out to stop the errors
There was only 5 sound paths that had wav files to sync to out of 99 voiceannounce commands
I have no clue where the rest of the sound files are another reason for a script adjustment
313 downloads
Submitted
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