Snuffs99 Posted July 18, 2020 Posted July 18, 2020 1 hour ago, Xiahou Dun said: MLB Daybreak broke the server today. When the timer reached 0, all players got kicked "Server disconnected for unknown reason", upon reconnecting "missing pk3 files" for everyone.. Server restarted itself to Siwa Oasis and people could rejoin fine. Other than that, I had super fun playing new maps. I would suggest Over the Top for the next rotation. Great map for Silent, since it's quite often populated with 13+ players per team, and that map allows for good gameplay with many players. Out: ET Ice - great map but no one plays it We had same on NQ1 so daybreak although still on the server was disabled? Its not shown up since the last time it crashed NQ1 so i can only assume its either a broken version or possibly a fooked pk3? Good call either way. thx 1 Quote
Beeshbum Posted July 18, 2020 Posted July 18, 2020 Come on!!! Add breakout! I've been asking forever! LOL! https://et.trackbase.net/map/125 Quote
BlackWolf Posted July 19, 2020 Posted July 19, 2020 @daredevil Bots don't move on 1944_overlord (screen attached). Buck's done some waypoints by the looks of it, but bots don't escort the tank. I'll take a look and see if I can get the bots to complete the objective. 4 Quote
BlackWolf Posted July 19, 2020 Posted July 19, 2020 @daredevil All waypoints now added to download section. If anyone noticed bot issues, please let me know (bots getting stuck, objective issues etc.). Initial testing shows the bots will successfully complete / defend all objectives, but I haven't gone through testing every possible scenario. Thanks to @Buckwild for the initial waypoints. Changelog included in download. 4 1 1 Quote
BlackWolf Posted July 20, 2020 Posted July 20, 2020 @daredevil Decay waypoints are also missing, added to downloads. 2 Quote
Administrators daredevil Posted July 20, 2020 Administrators Posted July 20, 2020 6 hours ago, BlackWolf said: @daredevil Decay waypoints are also missing, waypoints attached (not my waypoints). decay_b7_waypoints.zip 120.17 kB · 0 downloads Added 1 1 Quote
BlackWolf Posted July 22, 2020 Posted July 22, 2020 Heads up: the waypoints didn't work so well and bots got stuck, didn't do objectives etc. I've redone the scripts and goals from scratch and tweaked the waypoints, so they should work fine. Let me know if there are any issues 👍 P.s. Axis bots will now plant some mines, so watch out 2 Quote
duid Posted July 25, 2020 Posted July 25, 2020 I noticed that you guys have added the "baceracemap". It is really good that it has double jump set on it I think. I like that map and the idea of building a fort, but what I don't like is that you can't finish before 25min. So I was thinking, and I don't know if this is possible, or hard or a lot of work, could it be so that at some point the fort is finished and at that point a team wins. And maybe that one objective constructs more things to speed things up. Anything to not have to sit out that map. Am I thinking something new here? Must be something someone came up with already, no? What you guys think? 1 Quote
BlackWolf Posted July 26, 2020 Posted July 26, 2020 Suggestion: UJE Fueldump. Makes a change from the standard version as it's now set in summer. https://fearless-assassins.com/files/file/1935-uje-fueldump-cp/ 3 Quote
Betinho Posted July 28, 2020 Posted July 28, 2020 I would like to play the current version in Jay1 of the map Bremen :), seems to be really good Quote
BlackWolf Posted August 1, 2020 Posted August 1, 2020 Suggestion: Wizerness. A mid-sized, dual objective map. Two opposing bases are identical, so it's balanced. 1 Quote
BlackWolf Posted August 25, 2020 Posted August 25, 2020 Suggestion: <=18 players, SW Oasis available for vote >18 players, =F|A= Oasis available for vote The =F|A= version is perfect for Jay1, or when the other servers are particularly busy as it removes the choke point. However, when quieter, the original or SW variant plays better in my opinion. 1 Quote
Cocanation Posted September 4, 2020 Posted September 4, 2020 (edited) Hello, the waypoints for Siwa Oasis TE are not working, allies bots keeps in the first stage after the wall was destroyed Edited September 4, 2020 by C0C4N4T10N 1 Quote
Vice86 Posted September 4, 2020 Posted September 4, 2020 5 minutes ago, C0C4N4T10N said: Hello, the waypoints for Siwa Oasis TE are not working, allies bots keeps in the first stage afte the wall was destroyed Sometimes it is funny to harvest them down as axis Field ops sitting in the upper room. 🥳 Quote
BlackWolf Posted September 4, 2020 Posted September 4, 2020 3 hours ago, C0C4N4T10N said: Hello, the waypoints for Siwa Oasis TE are not working, allies bots keeps in the first stage afte the wall was destroyed @C0C4N4T10N When the wall gets destroyed, could you take a screenshot of the console and post it? I need to see the exact message that appears when the wall is breached and I can fix the waypoints 👍 (same issue as classic server). Quote
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