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Posted
1 hour ago, Xiahou Dun said:

MLB Daybreak broke the server today. When the timer reached 0, all players got kicked "Server disconnected for unknown reason", upon reconnecting "missing pk3 files" for everyone.. Server restarted itself to Siwa Oasis and people could rejoin fine. Other than that, I had super fun playing new maps. I would suggest Over the Top for the next rotation. Great map for Silent, since it's quite often populated with 13+ players per team, and that map allows for good gameplay with many players. Out: ET Ice - great map but no one plays it :(

 

We had same on NQ1 so daybreak although still on the server was disabled? Its not shown up since the last time it crashed NQ1 so i can only assume its either a broken version or possibly a fooked pk3?

 

Good call either way. thx

  • Like 1
Posted

@daredevil Bots don't move on 1944_overlord (screen attached).

 

Buck's done some waypoints by the looks of it, but bots don't escort the tank. I'll take a look and see if I can get the bots to complete the objective.

 

 

 

shot0001.jpg

  • Like 4
Posted

@daredevil All waypoints now added to download section.

 

If anyone noticed bot issues, please let me know (bots getting stuck, objective issues etc.). Initial testing shows the bots will successfully complete / defend all objectives, but I haven't gone through testing every possible scenario.

 

Thanks to @Buckwild for the initial waypoints. Changelog included in download.

 

 

  • Like 4
  • Thanks 1
  • Love 1
Posted

Heads up: the waypoints didn't work so well and bots got stuck, didn't do objectives etc.

 

I've redone the scripts and goals from scratch and tweaked the waypoints, so they should work fine. Let me know if there are any issues 👍

 

P.s. Axis bots will now plant some mines, so watch out :D

  • Love 2
Posted

I noticed that you guys have added the "baceracemap". It is really good that it has double jump set on it I think. I like that map and the idea of building a fort, but what I don't like is that you can't finish before 25min. So I was thinking, and I don't know if this is possible, or hard or a lot of work, could it be so that at some point the fort is finished and at that point a team wins. And maybe that one objective constructs more things to speed things up. Anything to not have to sit out that map. Am I thinking something new here? Must be something someone came up with already, no? What you guys think?

  • Like 1
Posted

I would like to play the current version in Jay1 of the map Bremen :), seems to be really good

Posted

Suggestion: Wizerness.

 

A mid-sized, dual objective map. Two opposing bases are identical, so it's balanced.

 

 

  • Thanks 1
  • 4 weeks later...
Posted

Suggestion:

<=18 players, SW Oasis available for vote

>18 players, =F|A= Oasis available for vote

 

The =F|A= version is perfect for Jay1, or when the other servers are particularly busy as it removes the choke point. However, when quieter, the original or SW variant plays better in my opinion.

  • Like 1
  • 2 weeks later...
Posted (edited)

Hello, the waypoints for Siwa Oasis TE are not working, allies bots keeps in the first stage after the wall was destroyed

 

Edited by C0C4N4T10N
  • Love 1
Posted
5 minutes ago, C0C4N4T10N said:

Hello, the waypoints for Siwa Oasis TE are not working, allies bots keeps in the first stage afte the wall was destroyed

 

Sometimes it is funny to harvest them down as axis Field ops sitting in the upper room. 🥳

Posted
3 hours ago, C0C4N4T10N said:

Hello, the waypoints for Siwa Oasis TE are not working, allies bots keeps in the first stage afte the wall was destroyed

 

@C0C4N4T10N When the wall gets destroyed, could you take a screenshot of the console and post it?

 

I need to see the exact message that appears when the wall is breached and I can fix the waypoints 👍 (same issue as classic server).

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