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ET Server Suggestion Beginners #1 - Jay3 New Maps Suggestion


daredevil

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  • 1 month later...

I think nothing has changed.

I suggest similar as Puni:

Delete: frost_final, eagels_2ways and axis_lab

 

Add new: snatch3, v2base, cappuzo, catedral

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  • 3 weeks later...

eagles_2ways_b3

mml_minastirith_fp3

Frost_Final

 

Should be deleted in my eyes.

 

+1 to add snatch3 & V2base & capuzzo

I think nothing has changed.

I suggest similar as Puni:

Delete: frost_final, eagels_2ways and axis_lab

 

Add new: snatch3, v2base, cappuzo, catedral

where are the links guys??  :rolleyes:

 

http://fearless-assassins.com/files/file/51-snatch-3-snatch3pk3/

http://fearless-assassins.com/files/file/587-v2-base-v2basepk3/

http://fearless-assassins.com/files/file/478-capuzzo-airport/

http://fearless-assassins.com/files/file/754-d-rush/

http://fearless-assassins.com/files/file/88-cathedral-final-cathedral-finalpk3/

-----------------------

 

DF's suggestions list:

 

-for low amount of players:

 
 
-for high amount of players:

_______________________________________________

current maps rotation:

sw_oasis_b3, 0, 64,
supplydepot2, 0, 64,
sp_delivery_te, 0, 46,
pirates, 0, 40,
et_mor2_night_final, 8, 64,
goldrush-gals, 0, 64,
venice_ne4, 12, 64,
caen2, 0, 32,
mlb_temple, 30, 46,
teuthonia_final, 0, 40,
eagles_2ways_b3, 32, 46, <---- to remove
bba0-beta2, 30, 64,
subway, 24, 64,
etdo6, 16, 64,
fueldump_uvf, 18, 40,
tankbuster, 24, 40,
italyfp2, 12, 46,
frostbite, 0, 50, 
et_beach, 0, 64, 
bremen_final, 0, 40,
braundorf_final, 0, 36,
adlernest, 0, 50,
etdo1, 16, 64,
frost_final, 4, 24, <---- to remove
mml_minastirith_fp3, 40, 64,
baserace, 20, 44,
UJE_00, 20, 64,
dubrovnik_final, 12, 32,
Karsiah_te2, 0, 34,
transmitter, 12, 36,
am_hydro_dam, 32, 64,
battery, 0, 24,
tc_base, 0, 34,
axislab_final, 6, 32, <---- to remove

For now you all agree on 3 maps to remove.. Nothing more? Cause this leaves an option for only 3 maps. If the case, then try to all agree on the 3 maps to take as replacement using the summarized list made above.

 

edit: do this asap please. thanks

Edited by Ann!b@l
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sw_oasis_b3, 0, 64,
supplydepot2, 0, 64,
sp_delivery_te, 0, 46,
pirates, 0, 40,
et_mor2_night_final, 8, 64,
goldrush-gals, 0, 64,
venice_ne4, 12, 64,
caen2, 0, 32,
mlb_temple, 30, 46,
teuthonia_final, 0, 40,
eagles_2ways_b3, 32, 46, <---- removeable
bba0
-beta2, 30, 64,  <---- removeable
subway, 24, 64,
etdo6, 16, 64,
fueldump_uvf, 18, 40,
tankbuster, 24, 40,
italyfp2, 12, 46,
frostbite, 0, 50,
et_beach, 0, 64,
bremen_final, 0, 40,
braundorf_final, 0, 36,
adlernest, 0, 50,
etdo1, 16, 64,
frost_final, 4, 24, <---- removeable, but only becasue server gets empty
mml_minastirith_fp3
, 40, 64, <---- removable think server gets empty too
baserace, 20, 44,
UJE_00, 20, 64,
dubrovnik_final, 12, 32,
Karsiah_te2, 0, 34,
transmitter, 12, 36,
am_hydro_dam, 32, 64, <---- maybe lower the time of this map? if it is possible
battery, 0, 24,
tc_base, 0, 34,
axislab_final, 6, 32,

 

 

 

Well to add is v2_base, snatch3, also cathedral sounds good. Railgun could be ok, but i thinks it will get to hardcore spawn killing. Readd secret weapon. And maybe saberpeak or Falcon?

 

 

http://fearless-assassins.com/files/file/587-v2-base-v2basepk3/

http://fearless-assassins.com/files/file/51-snatch-3-snatch3pk3/

http://fearless-assassins.com/files/file/88-cathedral-final-cathedral-finalpk3/

http://fearless-assassins.com/files/file/19-railgun-eu-beta-2-railgun-eu-b2pk3/

http://fearless-assassins.com/files/file/41-sos-secret-weapon-final-sos-secret-weaponpk3/

http://fearless-assassins.com/files/file/187-millenium-falcon-final-falcon2pk3/

http://fearless-assassins.com/files/file/18-saberpeak-saberpeak-finalpk3/

 

 

Also i think we should add more 'small' maps if this is possible to have a larger rotation. Could be good when not so much players are on server.

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I play quite often but I haven't played at some map that are in rotation like:

- mlb_temple, 30, 46,

- bba0-beta2, 30, 64,

- subway, 24, 64,

- mml_minastirith_fp3, 40, 64,

- am_hydro_dam, 32, 64,

 

Probably because we haven't reached min player to load the map. That is why I would delete them also.

 

I would add below maps:

 






 

Regarding DF's sugestion list, I honestly dont know this new maps (maybe just 3 of them) so it's hard for me to say, whether those maps are ok and will be playable for many players.

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I would like to suggest to replace a lot of maps and let me explain why.
Since this rotation we have the vote up and down ability now daredevil can perfectly see what maps are populair and what maps are not.
I specially suggested about 15 to 20 maps so more maps passes where we can vote on
To see all good and populair maps you have to run eventually all.

also I specially didnt suggest to remove maps because then I would remove maps that I dont like personally
But when you have this perfect vote system Daredevil can exactly delete those with minus votes or the maps with very low + count.
also I see 2 requests to remove minas but this map is just on the server and maybe runned few times actually 1 time the server became full but you do need some time to be able to vote on maps.

therefor I would like to suggest to replace more maps so more maps pass through that we can vote on 

also 1 last request several maps like mlb temple and few other big maps hardly get on the server due lack of activity perhaps they can come up with lower amount of players too so all maps pass the rotation more frequent
 

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I think we can delete also

 

 - mml_minastirith_fp3, 40, 64,

bba0-beta2, 30, 64,

etdo6, 16, 64 ------------> Just because I saw - 44 on that map.

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sw_oasis_b3, 0, 64,
supplydepot2, 0, 64,
sp_delivery_te, 0, 46,
pirates, 0, 40,
et_mor2_night_final, 8, 64,
goldrush-gals, 0, 64,
venice_ne4, 12, 64,
caen2, 0, 32,
mlb_temple, 30, 46,
teuthonia_final, 0, 40,
eagles_2ways_b3, 32, 46, <---- to remove
bba0-beta2, 30, 64, <---- to remove
subway, 24, 64,
etdo6, 16, 64, <---- to remove
fueldump_uvf, 18, 40,
tankbuster, 24, 40,
italyfp2, 12, 46,
frostbite, 0, 50, 
et_beach, 0, 64, 
bremen_final, 0, 40,
braundorf_final, 0, 36,
adlernest, 0, 50,
etdo1, 16, 64, <---- to remove
frost_final, 4, 24, <---- to remove
mml_minastirith_fp3, 40, 64,
baserace, 20, 44,
UJE_00, 20, 64,
dubrovnik_final, 12, 32, <---- to remove
Karsiah_te2, 0, 34, <---- to remove
transmitter, 12, 36, <---- to remove
am_hydro_dam, 32, 64,
battery, 0, 24,
tc_base, 0, 34,
axislab_final, 6, 32, <---- to remove

What about these maps to remove?

 

Also, why I didn't remove Minas.. Because despite than some of you dislike it, this map always brings a lot of players, is often asked and helps to populate the server. A good map to play when there a min of players.

Edited by Ann!b@l
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I like your suggestion annibal only I would add etdo 6 to replace and the rest looks cool to me :) the worsted maps get replaced by some new ones seems like a win win situation

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I like your suggestion annibal only I would add etdo 6 to replace and the rest looks cool to me :) the worsted maps get replaced by some new ones seems like a win win situation

yea my bad forgot it but was planned to remove it. thx for pointing it out.

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I would not delete Karsiah and Dubrovnik, but the rest you mark are good to be removed

1 of the probs with these 2 maps is that waypoints are not fixed.. Hence their presence in the maps to remove.
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