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Add Map -> Map name  + URL to download the map - if not in our download section, upload and share URL.
Remove map -> Map name

 

Can provide multiple add/remove maps in same post.

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Posted

We've got UJE_baserace_christmas on Jay1, 4-5 maps later: baserace

  • 2 weeks later...
Posted

All maps tested. Runs smoothly even on my 8 year old laptop with new cfg.

 

+Dubrovnik https://et.trackbase.net/map/18/

+River II Redux https://et.trackbase.net/map/351/

+Frost 2 https://et.trackbase.net/map/403/

+D-Rush https://et.trackbase.net/map/6367/

+Airstrip 2 https://et.trackbase.net/map/171/

+FA 2 Tanks

 

Waypoints by Buckwild for FA 2 Tanks

 

 

  • 100 1
  • 2 weeks later...
Posted
On 1/13/2021 at 5:54 AM, CabaL said:

All maps tested. Runs smoothly even on my 8 year old laptop with new cfg.

 

+Dubrovnik https://et.trackbase.net/map/18/

+River II Redux https://et.trackbase.net/map/351/

+Frost 2 https://et.trackbase.net/map/403/

+D-Rush https://et.trackbase.net/map/6367/

+Airstrip 2 https://et.trackbase.net/map/171/

+FA 2 Tanks

 

Waypoints by Buckwild for FA 2 Tanks

 

 

UP ,need update for maps ,everytime when i connect its terrible river port and warbell .... fuhhh

Posted
17 hours ago, Johnwick said:

UP ,need update for maps ,everytime when i connect its terrible river port and warbell .... fuhhh

I agree!

  • Like 1
Posted

River port has always been a little laggy for me, especially near the final axis spawn. Warbell runs fine though.

Posted (edited)

How about etdo2, Radar Laboratory? I think it's a good map for up to like 40-ish players.

It might be nice to let etdo1 take some time off and try this one.

Edited by BraindeadSyndrome
Posted

DD is little sick. We get new map rotation when he recovers.  

Posted

+Industry2 0,60 https://et.trackbase.net/map/57

+Over the Top 0,48 (ran smoothly at max population, but lower max population might be better to start, can adjust later) https://et.trackbase.net/map/130

+AE Wizerness 0,40 (same as OverTheTop) https://et.trackbase.net/map/121

 

All maps perform solidly in 54 player testing. OverTheTop had occasional max entity lag hits but this didnt lag as bad as FA Bremen does.

  • Like 1
Posted
6 hours ago, RASHOMON said:

Yay Industry2! Thanks for giving it a chance!!

 

Not in rotation yet. Just adding maps to potentially be added with recommended populations. I dont make final decisions 😄

Posted (edited)
22 hours ago, CabaL said:

 

Not in rotation yet. Just adding maps to potentially be added with recommended populations. I dont make final decisions 😄

Nooooooo day ruined, disappointment immesurable, etc. 😆

Edited by RASHOMON
  • 3 weeks later...
Posted

All maps have been tested. Can be played in a full jay1 server.

 

+Nod Temple (could be fun for a few weeks, omnibot waypoints are in the downloadable files in link if needed) https://fearless-assassins.com/files/file/2200-nod_temple-v11/

 

+Rockeyes Beta 2 https://fearless-assassins.com/files/file/1835-rockeyes-beta-2-rockeyhttpsfearless-assassinscomfilesfile1835-rockeyes-beta-2-rockeyes_b2pk3es_b2pk3/

 

+Temple of Dal. Fun map but need to keep an eye on final objective. There is a trick jump to reach it before "legit access" https://et.trackbase.net/map/267/

 

+Facility 31 https://et.trackbase.net/map/142

 

+Missile Beta4 https://et.trackbase.net/map/5730

  • Like 2
  • 2 weeks later...
  • Platinum VIP
Posted

Market Garden? Assuming there is waypoints for the bots? I know it's been on here before maybe give it another try? Big map for busy server is my thought. 

Posted (edited)

Suggestions for larger maps playable on Jay1:

 

+Millennium Falcon

Nice big map with plenty of opportunities for sniping or close quarters combat. Objective is difficult but achievable with teamwork or stealth.

https://fearless-assassins.com/files/file/187-millenium-falcon-final-falcon2pk3-and-waypoints/

 

+The Holy Grail

A medium sized map that can accommodate up to maybe twelve people per team. Objectives are pretty straight-forward and doable with teamwork.

https://fearless-assassins.com/files/file/114-the-holy-grail-final-vio_grail_finalpk3-and-waypoints/

 

+Steel Plant

Nice big map with both outdoor and indoor combat and an interesting factory setting.

https://fearless-assassins.com/files/file/126-steelplant2-steelplant2pk3-and-waypoints/

 

 

- Caen 2

Very difficult for offense to win and sometimes never advances beyond the battle for the spawn flag. The beginning of the map is much too small for a full jay1 server.

 

- Eagles 2 Ways

Unbalanced map with lots of opportunities to bypass objectives. A cool map that is poorly executed. Could be fixed as per my post in the map issues thread but I'm not holding my breath.

https://fearless-assassins.com/forums/topic/49410-maps-and-its-issue-info-needed/?do=findComment&comment=940241&_rid=26223

 

- Capuzzo

Overly large map with a slow start that is heavily stacked against the offense. Has a negative voting score and causes people to leave or go spec.

Edited by Halibut
  • Like 1

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