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ET Server Suggestion Jay1 map rotation suggestions


daredevil
Message added by daredevil

Format - 

Add Map -> Map name  + URL to download the map - if not in our download section, upload and share URL.
Remove map -> Map name

 

Can provide multiple add/remove maps in same post.

Recommended Posts

 

Stalingrad - https://fearless-assassins.com/files/file/135-stalingrad-stalingradpk3-and-waypoints/

 

MLB Egpyt - https://fearless-assassins.com/files/file/1787-mlb_egypt_fixed-and-waypoints/

 

Ruins of Acquiesce - https://fearless-assassins.com/files/file/405-ruins-of-acquiesce-ruins23pk3-and-waypoints/

 

Eagles - https://et.trackbase.net/map/69/

 

Raiders - https://et.trackbase.net/map/167/

 

Maps Bell suggested, are awesome, so old topic :) this was never implemented? 

Edited by Mean Machine
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+ Kekyra

+ River port

+ Operation Resurrection

+ Haunted mansion

+ Transmitter

+ TC Base

 

Saying the same again.. Map pool is too narrow when server is full. It feels like we play max 5 different maps. Please make some changes to map player count

 

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10 hours ago, Bunny said:

aying the same again.. Map pool is too narrow when server is full. It feels like we play max 5 different maps. Please make some changes to map player count

Could not agree more. I just had that conversation over the weekend about the same 5 maps thing

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14 hours ago, Bunny said:

+ Kekyra

+ River port

+ Operation Resurrection

+ Haunted mansion

+ Transmitter

+ TC Base

 

Saying the same again.. Map pool is too narrow when server is full. It feels like we play max 5 different maps. Please make some changes to map player count

 

Kerkyra, river port, and haunted mansion are in.  

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This is coming from a conversation I had with @tipsy. I haven’t played daybreak in awhile but I heard there were issues with it. 
 

“The problem is Axis can nade jump over dam, and then the shit starts with allies spawn fkd and object skipping. In short, ruins the map”

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Yes,  this part needs babysitting.  Behind this dam are two gates that need to be bombed, but after wall jump and object skipping, allies spawns will be messed. Otherwise, I think it's a good map we can replace with temple.

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15 hours ago, -=HipKat=- said:

What about bringing MLB Egpyt back?

 

 

1) It's complicated for some people to bring access gates down or whatever they have to do with the dam gates so boat can pass. 

 

2) When axis steals the last objective and runs to secure it, there is a spawn bug for allies which lets them spawn in the way to axis's path to securing objective.   To explain more, let's take the example of map temple. It's the same as allies spawning inside the temple and axis "Also" able to spawn at church ruins or whatever spawn is behind tank. 

 

Edited by tipsy
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