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Wolfenstein: Enemy Territory Maps for Downloads.

1048 files

  1. tramfight b2 - tramfight_b2.pk3 + waypoints version 1.1

    tramfight_b2.pk3
    tramfight_b2.bsp
    This map is not trmfght_beta2 which is the 3 third version of the map, no bridge and allies steal the venom gun..
    On this map The tram crosses a bridge and allies steal documents. This is the 2 version of the map.
     
    tramfight_b2_bots_v1.5.rar

    4 downloads

       (0 reviews)

    Updated

  2. Rushi final + waypoints

    Story:
        Deep in enemy territory, the Allies must escort a supply 
        truck through Axis defenses, secure valuable gold, 
        and destroy a mysterious UFO anti-gravity generator.
    =======================================================
    Objectives:

    Allied:
    Primary Objectives:
                1] Steal the truck fuel to refuel the truck. 
                2] Destroy the main gate blocking the truck's path. 
                3] Construct a bridge so the truck can cross the river. 
                4] Destroy the barrier blocking the truck. 
                5] Bring both gold crates to the vault. 
                6] Destroy the UFO anti-gravity generator.
                7] Destroy the side entrance wall.
    Secondary Objectives:
                8] Capture the forward spawn point at the Old City.  
            
    Axis:
    Primary Objectives:
                1] Protect the truck fuel. 
                2] Protect the main gate.                         
                3] Don't let the Allies build a bridge for the truck. 
                4] Protect the truck barrier. 
                5] Protect the gold crates. 
                6] Protect the UFO anti-gravity generator.
                7] Protect the side entrance wall.
    Secondary Objectives:        
                8] Hold the forward spawn point at the Old City.  
        
    =======================================================                    

    Download map 'Rushi final' with waypoints: 
    -> www.bunker4fun.com/maps

    =======================================================
    Mapname : Rushi
    BSPname : rushi
    Released: 10.10.2026
    Version : final
    Map made by: o-0._.0-o 
    Website: www.bunker4fun.com 
    =======================================================

    13 downloads

       (0 reviews)

    Submitted

  3. sd4 wl1 - sd4_wl1.pk3 and waypoints

    *********************Supply Depot Clanwar/league version*********************
    higher light content added 
    _______________________________________________________________
    Original Map Author: Ginc
    Secondary Author/modder: EB    EMAIL: etmaps@gmail.com
    SupplyDepotComp.pk3/sd4_wl.bsp  ->>>>map for Enemy-Territory
    To use: Place the .pk3 file into your etmain folder.
    _______________________________________________________________
    Competition Version:
    15 minute time limit
    30 second axis respawn
    20 second allied respawn

    **Changes**
    Changed crane controls and moved them so they are no longer able to be satcheled through the wall
    scripting fixes added
    Back window by crane is larger to see through but plated with glass
    Truck must go slightly further into the garage that has been added
    The newer blended terrain is Sock's alpha fade >>>Tutorials @  http://www.planetquake.com/simland/pages/articles/terrain1_1.htm
    (If you attempt to learn the techniques involved in the terrain's creation, please understand that it is more complex to learn than a hobby-ist would think.)
    **Added**
    Axis 2nd spawn rear exit building for aesthetics
    spotlights
    a garage - winning allied truck exit
    allied 1st spawn now contains an mg nest
    1 new sound file for the radio @ flagged checkpoint
     

    8 downloads

       (0 reviews)

    Submitted

  4. UJE volendamned b3 - UJE_volendamned_b3.pk3 and waypoints

    -----------------------------------------------------------------
    [UJE]Volendamned
    17-05-2011
    By [UJE]Niek
    -----------------------------------------------------------------
    The axis are trying to steal a very important document from the bank ,
     the allied forces have to prevent them to escort the tank to the bank 
    so that they can't blow the bankdoor
    -----------------------------------------------------------------
    Axis objective
    *escort the tank
    *blow up 2 baricades
    *fix commandpost
    *blow up side entrance
    *blow the safe door
    *steal the secret document
    *send the secret document
    Allied objective
    *stop the axis tank
    *build baricade 1
    *build baricade 2
    *build commandpost
    *build side entrance
    *Prevent the axis from stealing the secret document
    -----------------------------------------------------------------
    More [UJE] maps:
    You can see the info about our other maps on our website
    -----------------------------------------------------------------
    [UJE]Clan site        www.ujeclan.com
    -----------------------------------------------------------------
    for campaigncycles the map is called UJE_volendamned

    ----------------Credits-------------------------------------------
    too everyone who put in alot of time to keep this game alive
     

    9 downloads

       (0 reviews)

    Submitted

  5. Matrix finale - Matrix.pk3 and waypoints 0.9

    no information on the map

    15 downloads

       (0 reviews)

    Updated

  6. bridges.pk3 - bridges ( Alpha ) and waypoints

    BRIDGES README file
    Firstly I must point out that this is an alpha release of the map (unfinished) and there WILL be errors in it.
    However...it should run
    I would be very appreciative if you can mail suggestions for improvements, errors discovered etc. to me so that 
    we can end up with something half way decent. email: bridges@ddtp.vispa.com
    Map details:
    The Axis are attempting to escape Eastwards from Northern Italy with a train cargo of booty. To do this they need to fix the train.
    Trouble is that the Allies are on to them!
    The map is a linear map made up of 4 open areas connected by road and rail tunnels. 
    The objectives are vehicles; the Spares Truck and the Train. Axis have to take the Spares Truck across the map to the Train 
    which can then be fixed. Then they must get the Train back across the map to the cargo to win.
    At roughly half way across the map there is a command post that both teams can destroy/construct.
    In both middle sections of the map are capturable spawn flags.
    Gameplay:
    The vehicles are the main objectives for the level and the gameplay should follow these, but the winning team will may well 
    be the controller of the forward spawn points.
    Capturing the forward flags is essential to be able to control the middle areas of the level; to allow/obstruct progress/access to/of the vehicles.
    Forward spawn locations: The Boathouse and The House -  the Boathouse is at gamestart Allied and the House is at gamestart Axis.
    Time Limit:  30 minutes (at present)
    Ideal team size:  don't know - about 10 a side? (map holds spawn entities for 64 players)
    Modes supported:  objective
    Credits:
    Thanks are in order to a good few - to the developers/creators of RTCW, ET, RADIENT, Easy gen 
    .... a long list. Thanks all for the brilliant work, resulting toys and tools - top notch 
    Thanks to those from the Splash Damage ET level design forum for their patience and help.
    Very big thanks to Chruker who helped me with loads of entity/script nightmares
    Very big thanks to Schaffer who made the Bridges Command Map and for his eye for detail
    ..to the long suffering girlfriend/computer widow... ooops
     

    22 downloads

       (0 reviews)

    Submitted

  7. aus - aus.pk3 ( powcamp ) and waypoints

    Thank you for sharing the map, but be careful, this series of maps does not work on ETLegacy. JAM  
     
     --------------
    | June 16,2008 |
    |----------------------------------------->
    | title        : JAM_POW_Camp_b1       
    | fileName    : JAM_POW_Camp_b1 .bsp 
    | Version    : beta 1 (first release, first playable) 
    | what is it    : a map for the on-line multiplayer game Enemy Territory   
    |----------------------------------------->
    | author    : James "JAM" Meigs  
    | email        : bestpicsever@hotmail.com 
    |----------------------------------------->
    | Type          : Objective, Campaign, Stopwatch
    | Spawn Points  : supports up to 64 players, 32 per side
    |----------------------------------------->
     ----------------------------------------->
    | Story:..
    |      :..The Allies have analyzed aerial recon photos and 
    |      :..discovered the location of a notorious POW camp
    |      :..A small Allied force is given the task of breaking
    |      :..into the camp to destroy it and liberate the 
    |      :..prisoners from their captors.
    |----------------------------------------->
     ----------------------------------------->
    | How To Play:..                          
    |            :..Place the  JAM_POW_Camp_b1.pk3 into your etmain folder.
    |            :..Launch Enemy Territory(tm)                  
    |            :..Find a server running this map.            
    |----------------------------------------->
     ----------------------------------------->
    | Objectives:..
    |     Allies:..
    |          1:..Fix and advance the tank to destroy the garison wall.
    |          2:..Build the Sola River bridge to move the tank across the river.
    |          3:..Steal the Main Camp Gate Key from the Commandant quarters
    |          4:..Take the key to the control tower to access the main POW camp.
    |          5:..Blow up the Execution Wall to gain access to the crematorium/Gas Chamber
    |          6:..Take the zyklon gas cannister from the gas chamber.
    |          7:..Throw the zyklon cannister into the oven to blow up the crematorium.
    |
    |        Secondarily: 
    |            A:..Build the command post
    |            B:..Capture the forward spawn flag in the main POW Camp.
    |            C:..Build the assault ramp to have another way into the camp.
    |            D:..Disable or destroy the gas controls
    |----------------------------------------->
    |       Axis:..
    |          1:..Prevent the Allies from escorting the Tank to the garrison wall.
    |          2:..Prevent the Sola river bridge from being built.
    |          3:..Protect the gate key from being stolen
    |          4:..Don not allow Allies to take the key to the control tower.
    |          5:..Protect the execution wall from being demolished.
    |          6:..Protect the zyklon cannister from being stolen.
    |          7:..Prevent allies from transporting cannister to the crematorium oven.
    |
    |        Secondarily: 
    |            A:..Build the command post
    |            B:..Capture the forward spawn flag in the main POW Camp.
    |            C:..Do not allow Allies to build the assault ramp.
    |            D:..Build and maintain the gas controls
    |----------------------------------------->
    |----------------------------------------->
    | Enhancements:..
                This is beta 1 version - the first release of this map.

    | Bug Fixes:..
     
    |----------------------------------------->
     ----------------------------------------->
    | Miscellania:..
    |            :..editor       : GtkRadiant 1.3.13
    |            :..compiler     : q3map2 2.5.13
    |            :..build time   : 18 months (on and off)
    |            :..PC specs     : 6600 Intel Quad core
    |            :..compile stats: bsp   : pretty fast
    |                            : vis   : 23 hours
    |                            : light : 3 hours
    |            :..Textures     : a couple from every great mapper out there
    |            :..             : a couple of my own custom textures
    |----------------------------------------->
     ----------------------------------------->
    | Credits    :..All the great mappers out there that freely volunteer their time to make maps, tutorials, textures etc...
            With this community of free information one who knows nothing of mapping can learn to:
            Create buildings and rivers and moving vehicles and landscape and buildable objects and destructible
            objects and carryable objects and custom graphics and light entities and scripts and eventually....
            .... a map that might be interesting and playable.
            I never talked to any of these individuals but their info on the web is invaluable:
            2bit, Marko, Lowlife, Surface, Ydnar, Ifurta, Chavo, Drakir, Erik-Ftn, NIB, Roeltje, Spyjuice, Amethyst 7
            
    |----------------------------------------->
    | Copyright  :..
    |            :..Copyright (c) 2008 James Meigs
    |----------------------------------------->
    | Permissions:..You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass
    |            :..distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks. You may not
    |            :..Redo/reproduce/update this map in any way without permission from the author.
    |----------------------------------------->
     
     
     
     

    25 downloads

       (0 reviews)

    Submitted

  8. venganzadelgoldrush3 - venganzadelgoldrush3.pk3 and waypoints

    ------------------------------------------------------------------------- TITLE : kt_mushroom AUTHOR : ken 'kat' beyer EMAIL ADDRESS : cpdt@telinco.co.uk HOMEPAGE URL : http://www.quake3bits.co.uk NUMBER OF MODELS : 2 SHADER SCRIPTS : n/a ------------------ * MODEL NAME/s * [model details below] mushroom_2.md3 is that larger model mushroom.md3 is the smaller version texture is 256x256 *.tga ------------------ CREDITS ID software, eskimo roll, EMSIPE, QkenneyQ DISTRIBUTION as long as this readme is included...! --------------------------------------------------------------------------

    17 downloads

       (0 reviews)

    Submitted

  9. uranproject_b6_edit_c4w_ets_v7.pk3 and waypoints

    uranproject_b6_edit_c4w_ets_v7.pk3
    Use this map version with the bot files I uploaded and the bots do play the map.
    My (cyber4wolf) Bots do not play the Original uranproject_b6 version of the map.
    Bad game triggers.

    I fixed some triggers and the start so you do not have to type in console to start map.
    I could NOT change the spawns to my choice AS human player or for the botz.
    Map picks spawns!
    If the map was complete and not broken.
    Axis could jump down into the GREEN water and climb up a ladder and break the bars and then go through the axis only door - an axis only door from the Green water. But the bars in front of the door show that they can be Destroyed but the bars can Not be destroyed (entity 607).
    So at the end of the map, the allies are spawning in the lab where the pump needs to be destroyed and axis are spawning back at the beginning spawning area. Which would be OK if the bars were destructible on at the Green water Axis door.

    22 downloads

       (0 reviews)

    Submitted

  10. Ws3_beta1.pk3 ( wolfschanze3 )

    //////Wolfschanze: Sperrkreis 3 (Beta1/Gameplaytest) - BY BeoWulV\\\\\\
    1. Infos zur Map
    2. To-Do
    3. Installation
    4. Danksagung
    5. Kleingedrucktes
    6. Kontakt...
    - - - - - - - - - - - - - - - - -
    1. Infos zur Map
    - - - - - - - - - - - - - - - - -
    Grösse: verdammt gross
    Total Brushes: verdammt viele (irgendwas über 26'000 bis jetzt)
    max. players: 32 je Team
    Rundenzeit: 30 min.
    - - - - - - - - - - - - - - - - -
    2. To-Do
    - - - - - - - - - - - - - - - - -
    - mehr details
    - mehr sounds und eigene VOs
    - div. texturen-anpassungen
    - div. shader-anpassungen
    - terrain texturierung neu
    - truck zum laufen bringen
    - warenlift scripten
    - usw. usw. usw.
    - - - - - - - - - - - - - - - - -
    3. Installation
    - - - - - - - - - - - - - - - - -
    Verschiebe oder kopiere einfach die "ws3_beta1.pk3"-datei in das "etmain"-verzeichnis deiner Enemy Territory-
    Installation
    - - - - - - - - - - - - - - - - -
    4. Danksagung
    - - - - - - - - - - - - - - - - -
    - thx an leno für die tollen models
    - thx an thegnat für die commandmap und die sonstige hilfe
    - thx an id und sd für das geile game
    - greetz an die mitarbeiter und die community von www.level-designer.de
     
    - - - - - - - - - - - - - - - - -
    5. Kleingedrucktes
    - - - - - - - - - - - - - - - - -
    Es ist nicht erlaubt diese map zu dekompilieren und/oder die map oder teile davon ohne meine ausdrückliche
    erlaubnis für eigene zwecke zu verwenden und/oder neu zu veröffentlichen.
    Es ist erlaubt diese map in ORIGINALZUSTAND INKL. ORIGINAL README-DATEI unentgeldlich an andere personen 
    weiterzugeben oder zb. im internet zum download anzubieten.
    - - - - - - - - - - - - - - - - -
    6. Kontakt...
    - - - - - - - - - - - - - - - - -
    Über feedback zu dieser map würd ich mich freuen. positive sowie negative kritik sendet bitte an 
    webmaster@beowulv.ch
    auch freue ich mich immer über besuche meiner website www.beowulv.ch und noch mehr über gästebucheinträge

    20 downloads

       (0 reviews)

    Submitted

  11. cri killhouse v12 - cri_killhouse_v12.pk3 and waypoints

    Map name - cri_killhouse_v12
    Map version - final v1.2
    Completion time - Tuesday January 25 2005 3:12 am (Korea) (I'm become Army, Today.)
    Making time - 25days(Add editing days)
    Making tool - GtkRadiant 1.3.8-ET
    Author - fetchinist
    Author email - fetchinist_at_gmail.com

    ps - You wanna send email to me, make a email to easy word please. My english is so bad.

    11 downloads

       (0 reviews)

    Submitted

  12. ExhumedDay and waypoints

    ExhumedDay.pk3

    THIS IS NOT
    exhumed_final.pk3 = exhumed_final.bsp
    It is a completely different map.

    THIS IS:
    Exhumed (Final map)
    exhumed.bsp
    ExhumedDay.pk3
    Script from Necrom@ncer - Last Update 17 Avril 2007

    21 downloads

       (0 reviews)

    Submitted

  13. appocalypse city v1 and waypoints

    appocalypse city 
    made for modernfront mod
    by thunder of thewolfteam
    credits and thx goes to:
    blackrayne studios for a heep of great models
    http://www.blackrayne.net/models_1.php
    the TWT staff for their help.
    especially Micha for testing and picking bugs
    And finally to
    Team Mirage for letting us use their nsco stuff to map with to this mod
    (all nsq3 folders)

    24 downloads

       (0 reviews)

    Updated

  14. MissileX beta 2 - MissileX_beta_2 +waypoints 0.9

    Axis Objective Descriptions

    1    "Primary Objective:**Steal back the radio conduit and escape the base."
    2    "Secondary Objective:**1 grenade will destroy the generator in the sub-basement to have another access way to the main gate."
    3    "Secondary Objective:**Destroy the main gate."
    4    "Secondary Objective:**Destroy the many access routes to the allie barracks."
    5    "Secondary Objective:**Construct the command post."  
      Allied Objective Descriptions


    1 "Primary Objective:**Do not let the axis get away with the radio conduit."
    2 "Secondary Objective:**Keep the axis away from the generator in the sub-basement."
    3 "Secondary Objective:**Protect the main gate at ALL costs."
    4 "Secondary Objective:**Protect the barracks and do not let the axis gain more routes to the barracks."
    5 "Secondary Objective:**Build a Command Post."

    19 downloads

       (0 reviews)

    Submitted

  15. pacman 2 - pacman_2.pk3 and waypoints

    No description available.

    14 downloads

       (0 reviews)

    Submitted

  16. Operation: Gunfire - op_gunfire.pk3 and waypoints

    Map by: Blockbuster
    Mapname: Operation: Gunfire
    E-mail: blockbuster_nl@planet.nl
    MSN: blockbuster_nl@hotmail.com

    Info:
    The allies are in need of ammo and food supplies wich only can be brought by plane,
    But with all the roads blocked and no time to clear the roads and the axis flak close-by.
    The supply plane cant come near the dropzone and the allies need to take out the flak,
    The axis need to hold the flak cannon at all cost, and destroy the bridge to stop the allied forces.


    Map objectives:

    allies:
    defend the bridge
    destroy the flak cannon

    axis:
    defend the flak cannon
    destroy the brdige


    Install instructions:
    put the opgunfire.pk3 in the etmain (default is c:\program files\wolfenstein - enemy territory\etmain) folder

    uninstall instructions:
    just delete the opgunfire.pk3


    contact info:
    Have you found any bugs, or suggestions for the map you can contact me by emailing me (email and stuff at the top)

    13 downloads

       (0 reviews)

    Submitted

  17. Total tankrace b3 and waypoints 0.9

    ------------------------------------------------- Basic Information ------------------------------------------------- Author : Kent "Loffy" Lofgren, Sweden Email address : loffyswe@yahoo.se Webpage : http://www.loffy.tk ------------------------------------------------- Map Information ------------------------------------------------- Game : Return to Castle Wolfenstein: Enemy Territory Title : total_tankrace_beta3 Filename : total_tankrace_beta3.pk3 Release date : Autumn/winter 2005 Program : SD Radiant 1.4.0 Compile time : 1 hours. Compile machine : Dell Dimension 8200, 2.0 Ghz Pentium 4, 512mb. Installation Place the total_tankrace_beta3.pk3 in your etmain folder, select it from the Host Game-menu, or bring down the console and type: /map total_tankrace_beta3 (not total_tankrace_beta3.pk3 or total_tankrace_beta3.map, just total_tankrace_beta3) and hit ENTER. Description This map has identical bases, tanks, trucks and gold-boxes for Axis and Allies. It is a mirrored map. The objective for both teams is to dynamite the tank garage, steal the tank, drive it to through two steel gates, reach the bank, park the tank, and get access to the bank. The tank will blast the bank door, but it is also possible to gain access to the gold by dynamiting a bank-door. This door is re-buildable. The main objective is to steal two boxes of gold (while stopping the enemy from doing the same). Both boxes must be carried to the team's truck, and the truck must be driven to victory. Each team will receive 1 point for the following (in any order): - tank through first steel gate - tank through second steel gate - first gold box is secured on truck - second gold box is secured on truck - truck passes first truck-barrier - truck passes second truck-barrier - truck reaches its goal (a tunnel). All in all, 7 points. There are score-boards all over the map so you can keep track of who is in the lead at any given time. To win, a team must: a) drive truck (with both gold boxes) to its goal (the tunnel), or b) be in the lead when the timelimit is reached. Timelimit: 30 minutes. In other words, if the score is Axis 4 - Alies 2 when the game is over, Axis will win. Note: - If the score is tied (0-0, 1-1, 2-2 et cetera ), when the game is over, it will be a draw. - You do not need 7 points to win: All it takes, is driving the truck to its goal. ------------------------------------------------- Special thanks: ------------------------------------------------- Map made by me alone (Loffy) based on an original design by P4nth3r and after discussions with other mappers at www.splashdamage.com/forums (SD), for example WeeBull. I also want to thank server admins around the globe who constantly support and host custom maps, and all others who have given their input to me. // Loffy ------------------------------------------------- Improvements since last version (beta 2): ------------------------------------------------- - improved frames-per-second. - improving visual design, more ww2 feeling. - more spawn-boxes (so players do not spawn inside each other). - made map bigger. - moved first spawns to the right/left, i.e. away from each other. - improved voice commands (e.g. "Repaired the tank!"). - moved construction boxes closer to the objects that are built. - put more space between barriers and the next point (wall/gate). - put a score board near the bank. - made it impossible to reach gold until the tank has been escorted to the bank. ------------------------------------------------- Copyright ------------------------------------------------- This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION. -------------------------------------------------

    32 downloads

       (0 reviews)

    Submitted

  18. Svarvadel and waypoints 0.9

    No description available.

    21 downloads

       (0 reviews)

    Updated

  19. MLB Daybreak interruptor not working

    Timestamp : 6:50
     
    After delivering all explosives to the rocket, the button didn't work and I have no idea what may be causing this. This needs some investigation. Also, I know this map has had crash issues after completing the map as well in the past. I think that for now, it'd be best to replace it with a different map, and I already suggested MLB Egypt in the past as a replacement.

    41 downloads

       (0 reviews)

    Submitted

  20. greenland - greenland_1flag.pk3 and waypoints

    amended by Pinn to make a one flag objective
    all flag 2 entities removed from bsp using bsp entity edit
    all flag 2 entreis removed from script and accum amended
    new waypoints and scripts made
    new command map made

    greenland.pk3
     
    Map by DeSanchez
    Thanks to Dersaidin helping me with script
    Thanks to Vanhaomena planning help
    Thanks to secunda doping team testing this
    Thanks to antman for locations
     
     
    contact:
    #touppinki / #secondech @ quakenet

    60 downloads

       (0 reviews)

    Submitted

  21. Vahalla max v1 - vahalla_max_v1.pk3 and waypoints

    no information on the map

    66 downloads

       (0 reviews)

    Updated

  22. Quidditch

    ==========================================================================
    Quidditch? - A Wolfenstein: Enemy Territory Legacy Map
    ==========================================================================
    Map Name: Quidditch?
    Author: Drempa?
    Release Date: April 2026
    Version: Beta 1
    Game: Enemy Territory Legacy
    Bspname: quidditch_b1.bsp
     
    Official map announcement:
     
     
    ---
    Map Description:
    High above the enchanted grounds of Hogwarts, a magical competition unfolds under the sunset.
    Both teams enter the arena with the same goal: capture the enchanted Quidditch ball and deliver it through the scoring rings before the opposing team does.
    There are no defenders.
    There is no tank.
    Only speed, skill, and the chaos of magical combat as both sides race to score first.
    ---
    Installation Instructions:
    1. Place quidditch_b1.pk3 in your etmain folder.
    2. Launch ETLegacy and open the console (~).
    3. Type `/map quidditch_b1` to start the map manually.
    ---
    Objectives:
    Both Teams:
    - Steal the enchanted Quidditch ball
    - Deliver it through the scoring rings to win the match
    A pure competitive arena — fast, chaotic, and magical.
    ---
    Special thanks:
    Meli<3, Hannu, Phir0x, Aardappel, lium, kemon, aciz and everyone that helped with testings and ideas.
    special thanks for the amazing 3d models and textures by the one and only mAw 
    ETM Discord community https://discord.gg/t5JD9Wqf
    ETLegacy Discord community https://discord.gg/UBAZFys
    ---
    Contact and Feedback:
    Found a bug or have suggestions? https://fearless-assassins.com/forums/topic/135642-map-release-quidditch
    ---
    IMPORTANT: HunkAllocate Error Fix for ET 2.6b users
    Some players using Wolfenstein: Enemy Territory 2.6b may experience a Hunk_AllocateTempMemory error when loading custom maps. This happens when the game's memory allocation is too low for custom maps.
    How to Fix the Issue:
    1. Open the console (~) in ET before joining the server.
    2. Type: `/com_hunkmegs 128` and press Enter.
    3. Restart your game and try loading the map again.
    Alternatively, use ETLegacy for better performance and memory handling: https://www.etlegacy.com
    ==========================================================================
    Enjoy the match — and may your broomstick fly true!
    LETS KEEP ET ALIVE!
    ==========================================================================
     
     
    omnibot waypoints by @YKM
     
    quidditch_b1.gm quidditch_b1.way quidditch_b1_goals.gm

    81 downloads

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  23. Helmsdeep A2

    Description
    - Wolfenstein: Enemy Territory Map - MML_HELMSDEEP_B4 -
    Installation instructions:
    First you should delete any other version of MML_HELMSDEEP in your ETMAIN/ directory. Then place MML_HELMSDEEP_B4.PK3 in your Enemy Territory's ETMAIN/ directory.
    Story:
    The Axis forces, in their desperate search for power to stop the inevitable Allied onslaught, have been working on the ability to travel in time.
    The Allies, learning of these plans, create a force to storm and capture the Axis laboratories where the research is being done.
    Unfortunately, the Allies attack during a crucial experiment, and the resulting fighting causes an uncontrollable surge in the equipment, throwing everyone in the immediate area back in time!
    Appearing six thousand years ago, in a history that was only thought to be mythical, both sides now have a new battleground to continue their war in.
    Allies must defend Helms Deep, keeping safe the means of travelling back to the modern day, while preventing Axis from dominating this new land and altering the future completely.
    Level info:
    THIS MAP HAS NEW FEATURES NEVER SEEN BEFORE IN ET MAPS. Please read the section below on patrol points to understand how they work.
    This map is in BETA (4) mode.
    Changes include:
    - Axis regain east and west valley spawns - Allis can't wall jump (they can still get into the valley via the side door) - Axis get a buildable MG in the valley - Tons of graphical updates - Made it run in the default memory settings, oops
    To give me feedback, post at: http://theburrow.neohosted.co.uk/forums/
    Objectives:
    AXIS:
    1) Transport the two extra crates of dynamite to the culvert. 2) Blow the wall by planting dynamite at the culvert with the extra dynamite crates. 3) Capture the South Valley spawn. This becomes permenant once both the Main Gate and wall have been breached. 4) Escort the Tank up to blow the Throne Room Door. 5) Construct the Caves Command Post to gain forward spawns. 6) Destroy the Cave Defences. 7) Dynamite the Weak Tunnel blocking off Allied reinforcements.
    ALLIES:
    1) Prevent Axis placing additional explosives at the culvert. 2) Stop Axis blowing the main wall. 3) Defend the South Valley spawn. 4) Prevent the Tank from reaching and blowing the Throne Room Door. 5) Stop Axis from building and defending the Caves Command Post. 6) Build and protect the Cave Defences. 7) Defend the Weak Tunnel from Axis dynamite.
    Patrol Points:
    In various stages of the map are what are called Patrol Points (or PP for short). A PP is a designated zone that a certain team / class combination must remain in for a given length of time to enable additional benefits for their team.
    The time to enable a PP, and how long that PP stays enabled for, varies, but is clearly defined. Players enabling a PP will be told how long it takes to enable, and the whole team is alerted when a PP is enabled, disabled, and when it's about to run out.
    PPs are identified by a striped border around them. The class and team combination required to activate the PP will be shown on the wall within the PP itself. The icon indicates what class is required, and the icons correspond exactly to the icons for class selection in the limbo screen, but are detailed here:
    Helmet = Soldier Cross = Medic Bullet = Field Op Target = Covert Op Spanner = Engineer
    The colour of the striped zone marker and the class icons indicate what team can activate the patrol point:
    Red = Axis Blue = Allies Grey / yellow = Either team
    So, for example, a blue cross means that only an Allied Medic can activate the patrol point.
    PPs are marked on the Command map. The effects gained from enabling a PP are varied, and stated at the time of activation.
    Special in-game effects:
    Axis Patrol Points:
    Axis has a medic-only PP located under the mountain next to the ramp. It takes 10 seconds to enable, and changes the Axis' spawn time from 20 to 15 seconds. It lasts for 2 minutes.
    Allied Patrol Points:
    Allies have a medic-only PP located in the halls under the Fort. It takes 10 seconds to enable, and unlocks the health cabinets dotted around the map for 2 minutes.
    Allies have a field-op-only PP located in the second level of the tower. It takes 10 seconds to enable, and unlocks the ammo cabinets dotted around the map for 2 minutes.
    The Horn of Helm Hammerhand:
    The Horn (located at the top of the tower) can be blown by the Allied team only. There are no limits to the number of times you can blow the Horn, although you cannot blow it more frequently than once every 2 minutes. The Horn's effect is more powerful the longer you leave it between blowing it. It has 5 distinct levels, and it 'charges up' levels every 2 minutes. The effects are: Level 1 - Allies get instant respawn for 10 seconds. Level 2 - As level 1 and Allies also get super-fast recharge for 10 seconds. Level 3 - As level 2 and mortar fire sweeps acros the valley. Level 4 - As level 3 and health / ammo cabinets are unlocked for 2 minutes. Level 5 - As level 4 but effects last for 15 seconds instead of 10 and there's an additional wave of mortars.
    Playing instructions:
    To join a server playing this map:
    1) Join as normal - ET will load the map up automatically (assuming you have installed it correctly).
    To set up a server:
    1) Load up ET in MP mode. 2) Choose 'Host Game'. 3) Find MML HELMSDEEP B4 in the list of SW / MP maps. 4) Set server options according to how you wish them to be. 5) Choose 'Accept'.
    Level technical info:
    Name: MML_HELMSDEEP_B4 Type: MP / SW Stage: Beta Revision: 4 Time taken: 30 months Compile: BSP -meta, -vis, -light -fast -filter -samples 2
    Author info:
    Author: [MML]Gerbil / zero.Gerbil Real name: Barry Swan WwW: http://www.theburrow.com Wolf WWW: http://theburrow.neohosted.co.uk Clan WWW: http://www.zerogaming.co.uk E-mail: gerbil@theburrow.co.uk
    Thanks:
    Too many to mention, but I'll have a go anyway:
    Siliconslick - for his great patches, and supplying a couple of dedicated servers with plenty of slots! Tomasina - lots of help and feedback Ratty Redemption - help with the terrain and making me understand meta shaders and how cool they are (although now a bit deprecated thanks to Ydnar!) Detoeni - Converting some of my models to ASE - without this vital stage to save memory, I'd have had to delete tons of the map to make it work on standard setups! SCDS_reyalP - giving me the missing link in some of my shaders Ydnar - for the fantastic q3map2 and new features that made some of this stuff possible. Clan Groundzero - as ever a top bunch of guys and I just wish I had the connection to play with them again in clan matches MadMaximus, Mr Mean Mustard, Sock, The Programmer formally known as djbob (now digibob), Chavo One from Jolt and Splashdamage for their support and help in particular problems. tofu, MrKillem1, Fade2Black, Zum, MadMan030, cc'derelict, Hiro, RamboJohnJ, JustBlaze, SnipaNoob and anyone else who offered ideas on my or qubenet's forums. Anyone else I've missed - there will undoubtedly be some, and for that I'm sorry, but anyone who has offered support, feedback or ideas, it's greatly appreciated!
    Copyright:
    Consider everything in this file copyright - you may NOT use any of it without express permission from myself.
    There are assets in here not created by me, most obviously the skybox. I will include proper credits when I can track them down. Sorry if the skybox is yours, I DO INTEND TO CREDIT YOU, I have just can't remember where I found it
    I may or may not have used some textures by Ydnar too, so his stuff = copyright too. In other words, I wouldn't touch anything or else
    -Northerner
    mml_helmsdeep_a2 README.TXT

    83 downloads

       (0 reviews)

    Submitted

  24. op gunfire - op_gunfire.pk3 and waypoints

    Map by: Blockbuster
    Mapname: Operation: Gunfire
    E-mail: blockbuster_nl@planet.nl
    MSN: blockbuster_nl@hotmail.com

    Info:
    The allies are in need of ammo and food supplies wich only can be brought by plane,
    But with all the roads blocked and no time to clear the roads and the axis flak close-by.
    The supply plane cant come near the dropzone and the allies need to take out the flak,
    The axis need to hold the flak cannon at all cost, and destroy the bridge to stop the allied forces.
     
    Map objectives:

     
    allies:

    defend the bridge
    destroy the flak cannon
     
    axis:

    defend the flak cannon
    destroy the brdige


    Install instructions:
    put the opgunfire.pk3 in the etmain (default is c:\program files\wolfenstein - enemy territory\etmain) folder

    uninstall instructions:
    just delete the opgunfire.pk3


    contact info:
    Have you found any bugs, or suggestions for the map you can contact me by emailing me (email and stuff at the top)


    65 downloads

       (0 reviews)

    Submitted

  25. egypt_b1 - egypt.pk3 and waypoints

    No information for this Map

    66 downloads

       (0 reviews)

    Submitted


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