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ET Server Suggestion Jay1 map rotation suggestions


daredevil
Message added by daredevil

Format - 

Add Map -> Map name  + URL to download the map - if not in our download section, upload and share URL.
Remove map -> Map name

 

Can provide multiple add/remove maps in same post.

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2 hours ago, daredevil said:

 

How about if we reduce spawn shield for that map? i can try for that one if possible. Would that work as solution? 

 We can try that and see what happens, but I don’t know. Once the other team is on you, there really doesn’t seem like any good way of getting out of spawn  because the whole other team is just watching all the exits and blasting people as they come out 

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I think we're missing the point of this thread here. Can we go back to map suggestions? Feel like we need a playground insult/light banter thread for this shit lol.

 

Anyways can we see Falcon map in for at least a short time?

 

Also some random suggestions, I just went through a list and grabbed a few. I have no idea how well any of these play:

 

http://wolfenstein4ever.de/index.php/downloads/viewdownload/15-et-maps/2403-biohazard

 

http://wolfenstein4ever.de/index.php/downloads/viewdownload/15-et-maps/2414-mountain-pass

 

http://wolfenstein4ever.de/index.php/downloads/viewdownload/15-et-maps/2415-castle-headquarters

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1 hour ago, CabaL said:

Anyways can we see Falcon map in for at least a short time?

 

Will add it up tomorrow. 0 to 32 players doable for that map. 

1 hour ago, CabaL said:

I think we're missing the point of this thread here. Can we go back to map suggestions? Feel like we need a playground insult/light banter thread for this shit lol.

 

Yup cleaned all non topic related mess before website police beats me for it :)

 

The other maps need some testing. Some map from devil had map scripting error causing server crash before. So I need to test it out thoroughly before adding on jay1. I will wait for @ElEl to get well and we can get on map testing going. @CabaL if u are interested in helping with map testing, let me know and I will hook you up with testers. It would be nice if @MikeSlayer u can join too. Would help to find map issues before we even put on server. 

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supplydepot2, 0, 64,
et_mor_pro, 0, 64,
caen2, 0, 40,
fueldump, 0, 64,
mlb_hotchkiss, 28, 54,
venice_ne4, 0, 64,
sp_delivery_te, 0, 40,
pirates, 0, 64,
capuzzo, 12, 52,
et_beach, 0, 64,
fa_italy_b3, 0, 64,
kerkyra, 0, 64,
warbell, 0, 64,
fa_bremen_final, 0, 64,
adlernest, 0, 40,
baserace_desert, 0, 38,
etdo1, 26, 64,
bba0-beta2, 26, 64,
transmitter, 12, 32,
teuthonia_final, 0, 44,
braundorf_final, 0, 32,
river_port, 0, 64,
sw_oasis_b3, 0, 32,
fa_temple, 18, 54,
etdo6, 36, 64,
bucket_v2, 0, 32,
tc_base, 0, 28,
tankbuster, 12, 40,
haunted_mansion, 0, 45,
egypt_v2, 34, 52,
goldrush, 0, 64,

 

After 6 hours it will change as i can clean up more maps and then i can push 3 new maps. 

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6 hours ago, daredevil said:

supplydepot2, 0, 64,
et_mor_pro, 0, 64,
caen2, 0, 40,
fueldump, 0, 64,
mlb_hotchkiss, 28, 54,
venice_ne4, 0, 64,
sp_delivery_te, 0, 40,
pirates, 0, 64,
capuzzo, 12, 52,
et_beach, 0, 64,
fa_italy_b3, 0, 64,
kerkyra, 0, 64,
warbell, 0, 64,
fa_bremen_final, 0, 64,
adlernest, 0, 40,
baserace_desert, 0, 38,
etdo1, 26, 64,
bba0-beta2, 26, 64,
transmitter, 12, 32,
teuthonia_final, 0, 44,
braundorf_final, 0, 32,
river_port, 0, 64,
sw_oasis_b3, 0, 32,
fa_temple, 18, 54,
etdo6, 36, 64,
bucket_v2, 0, 32,
tc_base, 0, 28,
tankbuster, 12, 40,
haunted_mansion, 0, 45,
egypt_v2, 34, 52,
goldrush, 0, 64,

 

After 6 hours it will change as i can clean up more maps and then i can push 3 new maps. 

Sad to see 6flags get pulled. Hope to see it back soon. Also the goldrush: Is this vanilla goldrush?

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35 minutes ago, CabaL said:

Sad to see 6flags get pulled. Hope to see it back soon. Also the goldrush: Is this vanilla goldrush?

For now, yes, so we can play another maps and that freaking roof camping doesn't happen. Sadly can't push more maps then 35 without causing hassle. 

 

 

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Any suggestions for 4 bigger maps? I am splitting rotation.. so for next one, i need 4 to 6 bigger maps. 

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Big maps - 

1. 1944 beach (it used to be on jay3 cycle... I think with the no.s in jay1 we can give it a try) 

 

2. Helmsdeep in place of minas (since it is removed)

 

3. Stalingrad

 

4. Flame guards warzone (loved map in jay3... We can give it a go)

 

5. Bridges final

 

6. Goldrush GA in place of the original goldrush

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39 minutes ago, PhoeniXx said:

Big maps - 

1. 1944 beach (it used to be on jay3 cycle... I think with the no.s in jay1 we can give it a try) 

 

2. Helmsdeep in place of minas (since it is removed)

 

3. Stalingrad

 

4. Flame guards warzone (loved map in jay3... We can give it a go)

 

5. Bridges final

 

6. Goldrush GA in place of the original goldrush

Helms deep and Minas seem to be controversial. People have raised issue with Helms due to the amount of sniper fire.

 

Goldrush GA is fun but the amount of camping over axis spawn can annoying. But I love how theres an additional route into the back.

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42 minutes ago, CabaL said:

Helms deep and Minas seem to be controversial. People have raised issue with Helms due to the amount of sniper fire.

 

Goldrush GA is fun but the amount of camping over axis spawn can annoying. But I love how theres an additional route into the back.

Helmsdeep starts out like a great map if you've played it for the first few time but its another map that gets rushed, still like the map no question about it

 

Minas.... i'm grabbing my hands together and shaking them like Rob Denro in a mob film saying ...what what wha u gonna do , one of the best maps EVER and ideal for a packed server i understand when its 10v10 u can feel like ...well this is pants and disconnect, if possible load the map when there's a high volume of players on.

 

Goldrush GALS not seen this on jay1 for years and its a shame because the majority of players that complain about this map are Rambo medics and non objective players, maybe increase the spawn time for axis at their main spawn?(too busy checking their fb alerts)

its better than the original thats now in the rotation

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- Stiglitz https://et.trackbase.net/map/8424 (I have never played this so i dont know how this works, but its something completely different and looks fun)

 

- UJE 00 https://et.trackbase.net/map/54/

 

Stalingrad https://et.trackbase.net/map/108/

 

- School https://et.trackbase.net/map/10/

 

- Grave robbery https://et.trackbase.net/map/304

 

- Raid https://et.trackbase.net/map/7705/

 

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28 minutes ago, Bunnny said:

- Stiglitz https://et.trackbase.net/map/8424 (I have never played this so i dont know how this works, but its something completely different and looks fun)

 

- UJE 00 https://et.trackbase.net/map/54/

 

Stalingrad https://et.trackbase.net/map/108/

 

- School https://et.trackbase.net/map/10/

 

- Grave robbery https://et.trackbase.net/map/304

 

- Raid https://et.trackbase.net/map/7705/

 

Do NOT bring back 00 please. everything else is fine.

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  • WhiteWidow changed the title to JAYMODE 1 MAPS ROTATION SUGGESTION

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