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Posted

We need antirush on rushers11. Everytime its played its rushed in 2minutes.

Just 5minutes ago we played this map on jay1 i went to spec so i could splat rushers but there was atleast 4 engineers going for it so i couldnt splat them all.

Posted (edited)
41 minutes ago, Bunnny said:

We need antirush on rushers11. Everytime its played its rushed in 2minutes.

Just 5minutes ago we played this map on jay1 i went to spec so i could splat rushers but there was atleast 4 engineers going for it so i couldnt splat them all.

DD is working on it, thank you for keeping an eye on the server! :) 

Edited by Smileyyy
Posted
5 hours ago, Bunnny said:

there was atleast 4 engineers going for it so i couldnt splat them all.

not with that attitude 😆

  • Haha 1
  • Administrators
Posted
et_mor2_night_final,0,64,
supplydepot2,33,64,
caen2,0,40,
fueldump,0,32,
sp_delivery_te,0,40,
pirates,0,64,
et_beach,0,64,
fa_italy_b3,0,64,
fa_bremen_final,0,64,
adlernest,0,40,
etdo1,26,64,
capuzzo,12,64,
bba0-beta2,26,64,
battery, 0, 29,
teuthonia_final,0,44,
river_port,0,64,
venice_ne4,0,64,
etdo6,36,64,
haunted_mansion,0,45,
mlb_daybreak,0,38,
sw_oasis_b3,0,40,
fueldump-z2, 0, 64,
goldrush-gals,0,64,
resurrection, 32, 54,
castleattack_b5, 34, 64,
warbell,0,64,
TheHouse, 0, 64,
mml_minastirith_fp3,40,64,
radar, 0, 30,
tankbuster, 12, 40,
railgun, 0, 28,
mlb_bergheim_09,28,50,
bulge_beta1,24, 44,

 

Some more maps on the way next week. 

  • Like 1
  • 100 1
Posted (edited)

Decided to put together of a list of maps I used to play on my old clans server a long time ago. These are some of my favorite nostalgia maps,
I mostly enjoy objective based maps. Took me nearly an hour to research these maps *heh.
Hope to see some of these put onto the server, would love to see some of the server regulars put some input on my choices. 

ROCKET MAPS FTW!



Personal Favorites: 

- Heart of Gold
- Reactor 
- Axis Lab (Final)
- Stargate Center 1945 final
- V2-Factory
- Password 2 v1.2
- Ice Goty Mappack
- Village
- Raiders
- Karsiah TE 2 final
- SOS Secret Weapon


Stalingrad
Transmitter (Final) (But add antirush for obj transmitter/package)
U-Boot (Final) 
Radar Summer
Cathedral (Final)
Bridge (Final)
Rocket Race final2
MML Church
Frost (Final)
Paris Bastille (Beta3)
Panic Room (Beta 2)
Pier 16 (v3)
Night Fight (Beta 2)
Industry (Final)
MLB D-Day (Final)
MLB Beach (Final)


For Fun Maps: 

Pong V3 (for fun)
Golden Dunk (Alpha 2)
Chicken Bucket v2


- Milk.

 

 


 

 

Edited by Milkis
  • Like 2
  • Thanks 1
  • Love 1
Posted
12 hours ago, Milkis said:

Decided to put together of a list of maps I used to play on my old clans server a long time ago. These are some of my favorite nostalgia maps,
I mostly enjoy objective based maps. Took me nearly an hour to research these maps *heh.
Hope to see some of these put onto the server, would love to see some of the server regulars put some input on my choices. 

ROCKET MAPS FTW!



Personal Favorites: 

- Heart of Gold - Too small for jay1.
- Reactor - Too small for jay1.
- Axis Lab (Final) - I think this map lags? If not good suggestion.
- Stargate Center 1945 final - Bad map imo, also believe it has crash issues.
- V2-Factory - I personally like it, maybe a bit too small for jay1 though.
- Password 2 v1.2 - Clusterf*** on Jay1.
- Ice Goty Mappack - Can't find this anywhere.
- Village - Too small for jay1.
- Raiders - We used to have this one I think, people didn't like it. Also crashed a few times if I remember correctly.
- Karsiah TE 2 final - Too small for jay1.
- SOS Secret Weapon - Used to be on jay1, not sure why it got removed. People probably didn't like it.


Stalingrad - Could work? 
Transmitter (Final) (But add antirush for obj transmitter/package) - Could work as a smaller map for jay1.
U-Boot (Final) - Would be same as Password, lots of blocking etc.
Radar Summer - Crashes
Cathedral (Final) - Cathedral SW would be better. Has been on jay1 a lot but it isn't a popular map.
Bridge (Final) - You mean bridges? This was on jay1 a while ago, people unfortuanatly hated it. 
Rocket Race final2 - Too small for jay1.
MML Church - Too small for jay1.
Frost (Final) - Too small for jay1.
Paris Bastille (Beta3) - Could work for jay1.
Panic Room (Beta 2) - Can't find this map.
Pier 16 (v3) - Can't find this map.
Night Fight (Beta 2) - Can't find this map.
Industry (Final) - Personaly don't like the map.
MLB D-Day (Final) - MLB maps tend to crash, I would have to test this one.
MLB Beach (Final) -  MLB maps tend to crash, I would have to test this one.


For Fun Maps: 

Pong V3 (for fun) - Can't find this map.
Golden Dunk (Alpha 2) - Would be a spamfest on jay1.
Chicken Bucket v2 - Very laggy map.


- Milk.

 

 



 

 

My input on the suggested maps.

 

Thank you Milk for your suggestions!

  • 100 1
Posted

Bulge_beta 1.pk3

Since im playing ET allways only here i see that defending team spawns faster than attacking.

Allies(def) 10 / Axis(att) 12 

  • Like 1
Posted

bulge_beta1 probably needs adjusted respawntimes.

 

The map is currently running and axis on attack have 12 seconds respawn while allies have 10 seconds on defenese. I am currently watching a match where axis are ahead in scores and no way of repairing the tank that sits right in front of allies respawn.

Axis probably take ~15 seconds to even get to the tank.

 

Might be wrong since I only saw the map one time now but it looked more or less unplayable for offense unless offense is much stronger.

Posted
15 hours ago, Th3N0ob3r said:

bulge_beta1 probably needs adjusted respawntimes.

 

The map is currently running and axis on attack have 12 seconds respawn while allies have 10 seconds on defenese. I am currently watching a match where axis are ahead in scores and no way of repairing the tank that sits right in front of allies respawn.

Axis probably take ~15 seconds to even get to the tank.

 

Might be wrong since I only saw the map one time now but it looked more or less unplayable for offense unless offense is much stronger.

Spawntimes will be fixed soon. Map isn't unplayable since axis dont have to escort the tank all the way. If they are lucky they can sneak through and destroy the OBJ. Happened this morning, fun to watch the reactions :D 

Posted
10 minutes ago, Smileyyy said:

Spawntimes will be fixed soon. Map isn't unplayable since axis dont have to escort the tank all the way. If they are lucky they can sneak through and destroy the OBJ. Happened this morning, fun to watch the reactions :D 

Map is good, Axis seems stuck on 1st tank barrier where showing dynamite icon but you can destroy it by Satchel

Posted
Just now, Bobekk said:

Map is good, Axis seems stuck on 1st tank barrier where showing dynamite icon but you can destroy it by Satchel

I see, well I think it's good to give people some time so they can learn things like that.

Posted

Please remove Daybreak. Likes to crash the server when axis win sometimes, saw 4 players failing to figure out the secret room board for 15 minutes, the door spam in final phase, bad FPS in final phase cause smoke/gas spam. Just too many problems with this map.

  • Like 1
Posted

bergheim, delete it. it's shit. no point in arguing cause it's trash,

dd u should have a trustworhty campaing making team just to avoid this shit maps to ever get into the map pool

  • Like 2
Posted
On 4/30/2020 at 10:51 AM, CabaL said:

Please remove Daybreak. Likes to crash the server when axis win sometimes, saw 4 players failing to figure out the secret room board for 15 minutes, the door spam in final phase, bad FPS in final phase cause smoke/gas spam. Just too many problems with this map.

Hey it's really hard to balance and add times waypioints etc, Trying to find time to play too.  Cabal, people do like daybreak.  I know what you mean too.  The bug in the timer was the problem again, end of the map few days ago.  We need to fix and address the timer,  But the FPS at the end is still ok, I been watching that.

  • Like 1

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