Jump to content
Message added by daredevil

Format - 

Add Map -> Map name  + URL to download the map - if not in our download section, upload and share URL.
Remove map -> Map name

 

Can provide multiple add/remove maps in same post.

Recommended Posts

  • Platinum VIP
Posted

Just a thought, but CTF turned out to be a good map that most people like. What about another larger frag-based map?

  • Administrators
Posted

@Meshuggah  That's the only issue? Damm gonna fix it ASAP!

  • Haha 1
Posted

House doesnt seem to have waypoints for omnibots

Posted

After playing a full round of Goldrush on jay, I still think this map is to small for anything above the 40 players, hate me for it, but allies never ever win this one with this many people online.

 

On 4/16/2020 at 8:16 AM, daredevil said:

@Buckwild u got waypoints or anyone has it?

Here you go my friend.

 

  • Like 1
Posted
2 hours ago, excedo said:

After playing a full round of Goldrush on jay, I still think this map is to small for anything above the 40 players, hate me for it, but allies never ever win this one with this many people online.

 

I remember a time when allies would consistently win on Goldrush with 40+ players. The main issue today is the lack of objective play by allied players. Many of the engineers start land mining the stairs near second tank barrier and land mining various parts behind "front lines" to stop backstabbers such as myself. Another thing is that pushing tank is nearly alone. All other classes that are supposed to provide support to engys are killed easily by any explosive thats near them. This is due to flak jacket being disabled for non engys. Allied medics are little more scared to frag around the objective than they would if say flak jacket + adren would be enabled on the server. Engys get to the tank at that final turn before the last tank barrier and have almost 0 support from mortar, arty, panzers, snipers, etc.

Survivability just doesnt make objective play viable on goldrush.

 

Jay1's meta is also currently a frag heavy server more than it is an objective server. This is something that some "objective ragers" dont understand or refuse to accept.

 

Majority of the reason goldrush is on jay1 with a 0-64 population count is because goldrush is one of ET's most iconic maps. It populates the server quickly and a lot of people, including myself enjoy playing goldrush. Not to mention DD would probably see a full riot if he removed goldrush from the server.

Posted
On 4/15/2020 at 5:16 AM, Meshuggah said:

@daredevil u can doublejump here easily

On 4/15/2020 at 5:17 AM, daredevil said:

@Meshuggah That's the only issue? Damm gonna fix it ASAP!

Seems to still be an issue.

 

Seawall Battery's spawntimes are a bit off. Currently: Allies: 6 Axis: 8. Might help to have a bigger gap, 8-12s for example.

 

Going to make a few map suggestions, more maps comming soon but need to do more testing and whining to map makers for updates/fixes.

 

Raid compressed version: https://fearless-assassins.com/files/file/1816-raid-compressed/

 

Lays of Schawrzwald: https://fearless-assassins.com/files/file/1926-lays-of-schwarzwald-b1-waypoints/

 

Tested those 2, I can send entitycounts on discord.

 

  • Like 3
  • 100 1
Posted

flame-guards warzone
https://fearless-assassins.com/files/file/727-flame-guards-warzone/
Flame Guards Warzone - Timefix: Adds 5 Minutes for advance instead of 10, 15 Minute map instead of 20

https://fearless-assassins.com/files/file/1707-flame-guards-warzone-timefix/
Waypoints in omni-bot_0_86_ET

 

MLB Egypt 2 fixed version 2.0.0 - walljump to objective blocked till end

https://fearless-assassins.com/files/file/1879-mlb-egypt-2-fixed-version/
Waypoints in omni-bot_0_86_ET

 

facility31_b1
https://fearless-assassins.com/files/file/156-facility31_b1-facility31_b1pk3/
Waypoints in omni-bot_0_86_ET

 

Vesuvius map original
https://fearless-assassins.com/files/file/899-vesuvius-map-original/
Waypoints in omni-bot_0_86_ET

2020-04-20-075753-flame-guards.thumb.jpg.1e1993f6d289c7c9700629d8609d183d.jpg2020-04-20-075854-mlb_egypt.thumb.jpg.b24e67653a2066616e66a518e7b89338.jpg2020-04-20-080007-facility31_b1.thumb.jpg.7fd27aeb4ba52fe244ff05181611e166.jpg2020-04-20-080038-vesuvius.thumb.jpg.46328a32cc60550c99f4455cc981b4f1.jpg

 

  • Like 1
  • Love 1
  • Administrators
Posted
16 hours ago, Buckwild said:

MLB Egypt 2 fixed version 2.0.0 - walljump to objective blocked till end

https://fearless-assassins.com/files/file/1879-mlb-egypt-2-fixed-version/
Waypoints in omni-bot_0_86_ET

That one has that tga file issue and many players crash @DoubleDragon please confirm. 

16 hours ago, Buckwild said:

Added

16 hours ago, Buckwild said:

flame-guards warzone
https://fearless-assassins.com/files/file/727-flame-guards-warzone/
Flame Guards Warzone - Timefix: Adds 5 Minutes for advance instead of 10, 15 Minute map instead of 20

https://fearless-assassins.com/files/file/1707-flame-guards-warzone-timefix/
Waypoints in omni-bot_0_86_ET

Will add it - been long time. 

  • Thanks 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.