pottokeR. Posted February 25, 2017 Share Posted February 25, 2017 I saw a new one yesterday on Supply Depot. Axis captured spawnpoint upstairs at the exact time the main entrance was being blown. This left the topside capturable by axis despite the fact that allies had blown the gate. 1 Quote Link to comment Share on other sites More sharing options...
DoubleDragon Posted February 25, 2017 Share Posted February 25, 2017 That's a wolf spawn trigger it happens sometimes related to supply depot rare but it happens Quote Link to comment Share on other sites More sharing options...
Viisto Posted April 6, 2017 Share Posted April 6, 2017 i have wierd lag spikes all maps. Also my few friends have them and we can't find the reason for it 1 Quote Link to comment Share on other sites More sharing options...
W3bst3r Posted April 22, 2017 Share Posted April 22, 2017 On Teuthonia (that map with identical obj as goldrush) Axis can plant dynamite on the truck before it's loaded with gold. Doing so disables the truck from EVER being repaired, thus preventing allied victory whatsoever. Quote Link to comment Share on other sites More sharing options...
W3bst3r Posted May 26, 2017 Share Posted May 26, 2017 Airpass (the map with two chemical trucks that have to be destroyed by allies) - if the main gate is blown up within first 2-3 minutes of the game, there's a huge chance Allies won't claim the second spawn, greatly crippling their offensive capabilities. Quote Link to comment Share on other sites More sharing options...
Humpty Posted May 27, 2017 Share Posted May 27, 2017 Original Goldrush, There's a glitch that never allows the allies to win, when the server is full. 1 Quote Link to comment Share on other sites More sharing options...
THESCENE Posted June 2, 2017 Share Posted June 2, 2017 Yello ! If there would be something i could change in the maps it would def be the spawntimes, especially Oasis. It surely would make the map more playable and balanced, atleast in my humble opinion. My 0.002c Greetz Quote Link to comment Share on other sites More sharing options...
Extalibanman Posted June 2, 2017 Share Posted June 2, 2017 I saw a new one yesterday on Supply Depot. Axis captured spawnpoint upstairs at the exact time the main entrance was being blown. This left the topside capturable by axis despite the fact that allies had blown the gate. 2017-02-24-125941-supplydepot2.jpg 2017-02-24-125936-supplydepot2.jpg Saw this the other day on Jay2, I wasn't there when it happened but noticed that axis were still able to cap flag. I don't think it a big problem since it rarely happens. It does mess with the bots big time though. Quote Link to comment Share on other sites More sharing options...
Anthersia Posted June 18, 2017 Share Posted June 18, 2017 on NQ1 airfield assault map (the map with the two chemical truck) there's a spot behind an electric pylon... u can shoot from there but cant be shot Quote Link to comment Share on other sites More sharing options...
Anthersia Posted July 11, 2017 Share Posted July 11, 2017 on NQ1 there was a bug on Siwa Oasis. When the old city wall blows up, a bot (but a human can do that of course) captured the flag and that flag didnt disappear because of that 1 Quote Link to comment Share on other sites More sharing options...
RendeL Posted November 27, 2017 Share Posted November 27, 2017 The 1944 nothwind: ERROR: MAX_GAMESTATE_CHARS exceeded Silent#2 Quote Link to comment Share on other sites More sharing options...
Nerbil Posted December 8, 2017 Share Posted December 8, 2017 Grave Robbery (graverob_b1.pk3) on jay1 has issues with Bots playing. When bots are on the allied team, they will open the back door with the pulley near the command post on each spawn. Which, effectively lets an axis cov ops come in through the back door. I stood and watched and saw bots open the back door about 10+ times in just a few minutes, each time I closed it after them so as to keep axis out. Maybe change the rotation so that it won't play with few players, and so that it only shows up when bots aren't connected. Quote Link to comment Share on other sites More sharing options...
Smileyyy Posted May 27, 2018 Share Posted May 27, 2018 bump. Guys, if u see any bugs/glitches related to the map or mapscript feel free to report it here. Working on some fixes atm. Thank you, Smiley. 3 Quote Link to comment Share on other sites More sharing options...
r3wind3r Posted June 7, 2018 Share Posted June 7, 2018 there is an update(?) of the map fa_2tanks_b1 on jay2. the b.ots arent moving so i guess the waypoints are missing. 1 Quote Link to comment Share on other sites More sharing options...
Leader Scarface Posted October 13, 2018 Leader Share Posted October 13, 2018 am_hydro_dam glitch : https://scarface06.xyz/docs/wet/Arnolld/131018/demo0361.dm_84 Quote Link to comment Share on other sites More sharing options...
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