Buckwild Posted October 8, 2022 Posted October 8, 2022 I asked Daredevil to block walljumping into teuthonia Bank. He must have been unable to, We'll have to live with it. Admins please warn warn warn... 1 1 Quote
Senior Member Vindstot Posted October 9, 2022 Senior Member Posted October 9, 2022 I dont remember if this was posted or not, but these current maps on J3 Dubrovnik Falcon School ParisBatille V2 Base Password Maybe Raid also does not, but that never gets rushed. Has no antirush enabled. Especially dubrovnik is very easy to rush 1 Quote
Inactive Member rMks Posted October 9, 2022 Inactive Member Posted October 9, 2022 42 minutes ago, Vindstot said: I dont remember if this was posted or not, but these current maps on J3 Dubrovnik Falcon School ParisBatille V2 Base Password Maybe Raid also does not, but that never gets rushed. Has no antirush enabled. Especially dubrovnik is very easy to rush Ye biggest problem with this is on Dubrovnik. Anyway, I think that maps will rotate soon or later. Most of stable maps have it and thats good 1 Quote
Long Posted October 29, 2022 Posted October 29, 2022 There is a (door) bug in Marrakech Streets 2 by Night Final 1 Quote
Senior Member Vindstot Posted November 2, 2022 Senior Member Posted November 2, 2022 BTW on raid there is the Balcony at the 2nd part of the map, through which you can very hardly, or maybe not even shoot through from the outside, so someone looking up at the balcony cant really hit a person on the balcony. But the person on the balcony has no problem shooting through it when he shoots someone who is outside. The rails there seem to be bugged Quote
Pferd Posted November 20, 2022 Posted November 20, 2022 Italyremake_tnt Bot waypoints seem to be mixed up here. The allies bots run around brainless and sometimes try to consttruct the 1st ramp for the jeep. Every other objective before that is simply getting ignored. EDIT: Forgot to mention that this happend on NQ 1 Quote
Buckwild Posted December 12, 2022 Posted December 12, 2022 Italyremake_tnt is bugged map, Crashed Jay1. Quote
Leader RedBaird Posted December 12, 2022 Leader Posted December 12, 2022 On 10/7/2022 at 5:08 PM, Buckwild said: I asked Daredevil to block walljumping into teuthonia Bank. I saw HEE HAW Donkey Punch stuck halfway in at the top of the bank door! 😮 Another player trying to glitch the door then seemed to push him in? (I was inside and didn't see the action.) 3 minutes ago, Buckwild said: Italyremake_tnt is bugged map, Crashed Jay1. Is that the one where they can use double-jump to get onto rooftops and then get "outside" of the map? Quote
Buckwild Posted December 24, 2022 Posted December 24, 2022 Dec 24 Jay1 UJE_xmas_factory_b1 Tank Glitched, Wouldn't repair... Quote
Eazy Posted December 25, 2022 Posted December 25, 2022 Date: Dec 25th 2022 Server: Jay 1 Map: minas Bug: first map objective done, door opened. Axis still respawn at first spawn. Quote
XeRoiX Posted December 27, 2022 Posted December 27, 2022 @Ins4ne New map rotation @ beg2. mml_minastirith_fp3 / Minas Tirith way points are fubar. 2 Quote
Leader RedBaird Posted December 28, 2022 Leader Posted December 28, 2022 On 12/25/2022 at 8:22 AM, Eazy said: Bug: first map objective done, door opened. Axis still respawn at first spawn. On 12/26/2022 at 4:55 PM, XeRoiX said: New map rotation @ beg2. mml_minastirith_fp3 / Minas Tirith way points are fubar. I assume that those are bots. This has been a problem with Minas for a long time. If the first gate is blown, then the Axis 2nd spawn is just inside the first gate, BUT until the second gate is blown, the Axis bots will spawn inside the gate but go back outside and wait there, as if the gate is still up! 😄 They are not much help with the second gate-objective at all. When the second gate IS down, I have to go back outside the first gate and !splat any bots that I find waiting out there. They will then spawn at their third spawn and act normally for the rest of the map. I don't know waypointing, but I looked at the script one time and the trigger-point coding seems to be correct. The first-gate-down trigger should change their next-Objective to the second-gate, but it does not. The coding for that follows the format for the following objectives, so Maybe @Buckwild can look at it, but I suspect that the problem is not in the script itself, but is perhaps in the binary code somewhere. I don't know if I have ever seen Axis-bot engineers trying to dynamite the already-gone gate, though. Quote
Buckwild Posted December 28, 2022 Posted December 28, 2022 Sorry, I don't do Omnibot scripting. 1 Quote
Leader RedBaird Posted December 28, 2022 Leader Posted December 28, 2022 39 minutes ago, Buckwild said: Sorry, I don't do Omnibot scripting. Oh, No! You were my Last Hope! Quote
mraw435 Posted December 28, 2022 Posted December 28, 2022 I dont have any experience drafting omnibot scripting but im decent at finding outliers/bugs in text --- will take a look. So far, I have not been able to recreate this instance - I have followed bawts witnessing them plant dyno at first gate and correctly respawning at Spawn 2 without bugging out and having a party around around the first gate. Will continue looking into it though and hopefully will be able to trigger this bug! 1 Quote
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