Olykiller Posted January 25, 2012 Posted January 25, 2012 Hello FA Ive been trying to 'light up' the enemy to make more contrast with background, in this way the enemy is more visible. (hope someone understands me ) so i tried next settings: r_mapoverbrightbits 0 (so its pritty dark) r_overbrightbits 1 (notice no diffrence between various numbers) r_gamma 3 r_ignorehwgamma 1 r_intensity 1 r_dynamiclight 0 with these settings, things are darker but enemy doesnt 'light up'. anyone has an idea about kind of setting to make the enemy more visible? grtz Oly Quote
Olykiller Posted January 25, 2012 Author Posted January 25, 2012 Are allowed in all servers? ? I want to light up enemy but dont get right result with these settings this is best example i could find: Quote
ferkel Posted January 25, 2012 Posted January 25, 2012 (edited) Are allowed in all servers? It is. i've used this for years now. I have the same settings, except r_overbrightsbits 3 maybe try this, working fine for me. I can post maybe later some screens. EDIT: No needed to post a screen, its exactly like this for me^^ Edited January 25, 2012 by ferkel 1 Quote
Quovadis Posted January 25, 2012 Posted January 25, 2012 Totally the best exemple of cvars that should to forced to normal. Is it that fun to play with an enormous advantage on others? Quote
KITE Posted January 25, 2012 Posted January 25, 2012 I know what it is but too bad I cant post it here :/ Its more complicated than that, but still legal, not braking any rules! Quote
Joker Posted January 25, 2012 Posted January 25, 2012 I don't think its that good, you can't even make difference between allies and axis, both white. However agree with Quovadis, it really is an advantage if you get used to it and can profit from it, should be forced to default value. 1 Quote
Clan Friend SunLight Posted January 25, 2012 Clan Friend Posted January 25, 2012 bright enemies = r_ambientscale = locked cvar it was enabled in antipro anticheat (that fail thing before slac) as ap_ambientscale, for the rest it was never allowed I don't know if that screenshot is ambientscale tbh, similar things could be obtained with r_ignorehwgamma and some settings, note that r_ambientscale is locked (like r_shownormals, etc.), so unlocking it would require a cheat You could get maybe something similar to that screen, but enemies would appear too dark in dark areas, in fact I think the enemy is bright because of the light edit: r_overbrightbits is forced to max 1 by the engine, that's why you don't see any difference. edit2: I tried your config and it gives similar results as the screenshot, but in supply it's not as good, in general in some areas players would be dark p.s. to the ones who say it shouldn't be allowed, actually I think his config is closer to default et config than the usual ultrabright configs without shadows edit3 (sorry for the edits): now I see that you say in your case enemies don't look like the screenshot. In my case they do (without r_ambientscale, of course, if I do r_ambientscale 5 they are ultrabright but I can do it only offline with /devmap) 2 Quote
Clan Friend SunLight Posted January 25, 2012 Clan Friend Posted January 25, 2012 I made 2 screenshots: this is with your settings (plus the ones I had already, I changed only those you mentioned) normally I play with a much brighter config and with much less contrast this is the same scene with r_ambientscale 5 (made it in a local server with /devmap, otherwise it's impossible to change it) (that one is not a real player, it's etpro 'trickjump ghost', but it's the same...) As you can see only the 'entities' (lamps, player, gun) get brighter... pity that it's not allowed, anyway I prefer bright configs that's too dark Quote
TulsaGeoff Posted January 25, 2012 Posted January 25, 2012 LoL at the beautiful block lighting effects with your cfg sunlight. Quote
Glyphz Posted January 26, 2012 Posted January 26, 2012 similar to my config expect I have mapoverbrights 3 and intensity 1.5 . I think the settings you have on are the most you can do to light them up. All other alternatives are cvar forced or cheat protected. Quote
goku Posted January 26, 2012 Posted January 26, 2012 Hey oly howd you get that contrast of that light in, when i tried this its is way to dark, but the enemy pops out.. i could pretty much only see the enemy nothing around me which was hard to play with.. what other setting you got with your config? Quote
hobbit Posted January 26, 2012 Posted January 26, 2012 just take the settings from sheeps cfg, its exactly the same Quote
Achiyan Posted January 26, 2012 Posted January 26, 2012 or you can just play normally with maxed graphics = more fun :/ 2 Quote
Chuckun Posted January 26, 2012 Posted January 26, 2012 This just seems like cheating to me, but I can easily accept that it's not, and im not accusing anyone who uses this of being a cheater in that sense.. It just seems unfair to me. Quote
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