Jump to content

Recommended Posts

  • Platinum VIP
Posted

This has plagued me for years.

 

If I get into a duel, if I'm getting hit, I expect those hits to throw my return fire/aim off and it does.

BUT, if I get the first shots/hits, why does the guy I'm hitting, his aim in many cases, not seem affected by getting hit?

 

SO many times, I'll hit someone 2,3,4 times before they return fire and they turn and when the first shots they fire back hit, my aim get's thrown way off...

 

Or am I just getting old and my reflexes messed up.

 

Also, getting old again, what's a good Crosshair size that's not TOO big? Currently, I use and have long used 36 - white dot, but I see it lose focus on it in battles more and more often.

 

Getting old sucks, btw....

 

  • Like 1
  • Thanks 1
  • Haha 1
  • Leader
Posted

Supposedly, your crosshairs remain still and true, it is just your view that gets shaken.  If it is an illusion, then I am fooled by it every time.  You reminded me to concentrate on the c-hairs, but if we are shaking, how can the crosshairs remain accurate? :hmm 

  • 100 1
Posted (edited)

I'm sure it has been mentioned in other topics that the kickback you experience when being shot at is only a visual thing. your crosshair is still in the same place. Any attempts to adjust your crosshair as a result will just end up with you missing shots. My guess is that when you shoot first and then suddenly get hit, you try to adjust and counter it. As for the person being shot at first, its most likely that he isn't trying to adjust for any kickback and is reacting, initially at least, based on reflexes, reacting to being shot at and that is why he may be more accurate. Just a thought. 

 

Edited by CheepHeep
  • Like 4
  • 100 1
Posted

What I do when shooting is to move towards where I shoot as crouched, it kinda keeps my aim/recoil more steady when I get hit. I dont think there is other ways to "prevent" the knockback.

 

My dot:

 

set cg_crosshairColor "cyan"
set cg_crosshairAlpha "1.0"
set cg_crosshairColorAlt "cyan"
set cg_crosshairSize "50"
set cg_drawCrosshair "5"

  • Like 1
  • 100 1
  • Leader
Posted
6 minutes ago, CheepHeep said:

only a visual thing. your crosshair is still in the same place.

 

I just wonder that, if our POV is being 'shoved around', how can our crosshairs remain on target if our view of the target seems to be changed?

  • Like 1
Posted

cg_crosshairColorAlt "mdcyan"
 cg_crosshairAlpha "1.0"
 cg_crosshairColor "magenta"
 cg_crosshairPulse "0"
cg_crosshairSize "32"
cg_drawCrosshair "5"
cg_drawGun "0"
m_yaw "0.016"
 m_pitch "0.015010
sensitivity "2.010000"
cl_pitchspeed "0"
cl_yawspeed "0"
 this is what i use hip.

  • 100 1
  • Platinum VIP
Posted
21 minutes ago, RedBaird said:

 

I just wonder that, if our POV is being 'shoved around', how can our crosshairs remain on target if our view of the target seems to be changed?

 

if I recall correctly there is a slight kick at the start of the recoil for maybe 1-2 bullets but after that your aim is in the original position even if visually it doesn't look like it. 

  • Like 3
  • Thanks 1
Posted

Low fov and low fps can make knockback seem a lot worse. 

 

I'd try paying more attention to how you strafe in battle.  Not only does aiming with your strafe limit your mouse movement which causes less bullet spread but also limits small aiming mistakes such as overreacting to knockback.  

 

Also, heart attack levels of panic when you take damage can go a long way.  You're more than likely just making yourself too easy of a target. Defensive and aiming strafing is often overlooked.

 

As for crosshair... I use on average a dot crosshair, size 70 :) Use a size that works for you and your eyes.  

  • Like 1
  • Thanks 1
  • 100 2
  • Leader
Posted
6 hours ago, Haruhi Suzumiya said:

dot crosshair, size 70 :) Use a size that works for you and your eyes.

 

I would probably need size 700. :( 

  • Haha 3
  • Platinum VIP
Posted (edited)
22 hours ago, captnconcrete said:

cg_crosshairColorAlt "mdcyan"
 cg_crosshairAlpha "1.0"
 cg_crosshairColor "magenta"
 cg_crosshairPulse "0"
cg_crosshairSize "32"
cg_drawCrosshair "5"
cg_drawGun "0"
m_yaw "0.016"
 m_pitch "0.015010
sensitivity "2.010000"
cl_pitchspeed "0"
cl_yawspeed "0"
 this is what i use hip.

Your X-Hair size is smaller than mine

The only other difference is I had m_yaw 0.020

 

 

  

21 hours ago, MikeSlayer said:

download-5.png

 

If I'm getting the first hits, then I guess my aim is OK

Edited by -=HipKat=-
  • Like 1
Posted

HipKat, i think you are old like me hahahahahah there is not fix

 

old man GIF

  • Haha 1
  • Surprise 1
  • Platinum VIP
Posted
1 hour ago, Daddy said:

HipKat, i think you are old like me hahahahahah there is not fix

 

old man GIF

I think so, too. This was never a problem years ago lol

  • Haha 3
Posted

 

hell u want a challenge in et . try to win the map with out fireing one bullet!

 

  • Surprise 1
  • Platinum VIP
Posted

You mean like Boostjunkie and just run around wit ha Flame Thrower??

  • Haha 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.