Ellen Posted April 22, 2020 Posted April 22, 2020 (edited) Speaking of adrenaline, I'd suggest lowering it's damage reduction on the server: current way with short spawn times creates uneven duel situations, even medic vs medic. For example, two medics duel near spawn, the other one dies and uses adre immediately after spawning to win against someone who has no "utility bar" left. Many similar situations occur. Cvar "g_adrenDmgReduction" allows values from 0 to 100. Constant sprint itself is almost as useful, if not equally useful as the current damage reduction. Personally I'd prefer that medics get no reduction and instead lose half of "utility bar" value, which is cvar "g_medics" value 512. This allows using just the sprint boost, which is really nice for quick gameplay. Also, medic has been made a clearly stronger class. Since beg2 is supposed to be for beginners (don't know if this game really has beginners anymore), it would be wiser to balance class strengths. Edited April 22, 2020 by Ellen addition Quote
-=HipKat=- Posted April 22, 2020 Posted April 22, 2020 2 hours ago, von Rantala said: We have different settings in different servers. We don't want all servers being copy of each others. In Jay2 i dont have any difficulties to kill ppls who use adre, u just have to hit they head and u dont need hit them dozen time Also u stil have to wait before u can inject yourself again, so you cant do it over and over again. Usually 1-3 per life. So my aim to head, when you come to play in Jay2 U quoted right post? Has there been more than 1 slot per team for flamers in past? Can't remember "Age not come alone" as my grandma always say. I don’t know why, but I have a very hard time with head shots on that server 1 Quote
Administrators daredevil Posted April 22, 2020 Administrators Posted April 22, 2020 45 minutes ago, -=HipKat=- said: I don’t know why, but I have a very hard time with head shots on that server which one? jay2? Quote
-=HipKat=- Posted April 23, 2020 Posted April 23, 2020 3 hours ago, daredevil said: which one? jay2? Yeah. I practically have to aim at the sky to get headshots on Jay 2 Quote
HarryAimpotter Posted April 23, 2020 Posted April 23, 2020 Take away adre hit reduction and give full utility bar with each spawn. And yes, nerf flamer somehow. Quote
Dest!Ny Posted April 23, 2020 Posted April 23, 2020 10 hours ago, -=HipKat=- said: Yeah. I practically have to aim at the sky to get headshots on Jay 2 I don't notice that myself. My hs% in jay2 is usually higher than on jay1 and I am not aiming to the sky 😛 2 Quote
-=HipKat=- Posted April 23, 2020 Posted April 23, 2020 48 minutes ago, Dest!Ny said: I don't notice that myself. My hs% in jay2 is usually higher than on jay1 and I am not aiming to the sky 😛 It's just odd, Maybe saying the sky is over-dramatizing, but I definitely have to keep my x-hairs higher than I do on other servers Quote
CheepHeep Posted April 23, 2020 Posted April 23, 2020 1 hour ago, -=HipKat=- said: It's just odd, Maybe saying the sky is over-dramatizing, but I definitely have to keep my x-hairs higher than I do on other servers Try recording a demo from each server and then compare. See what you are doing differently. Quote
von Rantala Posted April 23, 2020 Posted April 23, 2020 2 hours ago, Dest!Ny said: I don't notice that myself. My hs% in jay2 is usually higher than on jay1 and I am not aiming to the sky 😛 Yep same for me. I think hitspots or how you say it, is different in Silent, NQ and jaymod. Shouldn't been so different between jay1 and jay2. But lets be honest i have hard time to hit when i play in NQ or silent, because i am use to jay2. Its where you use to play. There is difference between servers. I like that everyone have something, when we run different servers. 2 1 Quote
-=HipKat=- Posted April 23, 2020 Posted April 23, 2020 I’m probably just used to Jay 1. Maybe the head hit box is a little bigger than on Jay 2 Quote
Administrators daredevil Posted April 25, 2020 Administrators Posted April 25, 2020 @K.LisTa Off topic reply = New changes on B2 - 50 slots but only 44 max can play at any given time. I don't expect 22 vs 22 and 1 or 3 players would keep leaving or joining but have put a max stop at 22 vs 22. Effective next reboot. We took this approach for hardcore and its working good. 3 Quote
K.LisTa Posted April 25, 2020 Posted April 25, 2020 Well, in my opinion 22vs22 is still too much. It's playable, but it isn't as enjoyable. You were there on Fueldump and Goldrush : when the server is full, it becomes harder and harder for the attacking team to move forward. Does this server need to be as big as Jay1 ? But hey, you've been running servers for a while, you know what you're doing. And thanks for the new maps. 2 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.