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ExCaL

Clan Friend
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    ExCaL#9733

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  • Admin
    10
  • Server
    Beginners #2
  • Gender
    Male

Notes

  • T-M
    1-1

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ExCaL's Achievements

  1. 2.6b running
  2. last few weeks ive been getting little lagspikes when on the server.It happens around every 15 seconds and then my sceen/view freezes for 1 or 2 seconds. Its not a huge freeze but pretty annoying when in a fight atm.I noticed it also happens when in between maps.When i select a map to vote on it also freezes for 2 seconds when i click a map.So it doesnt happen only while playing ,but also in between maps. Maybe theres a simple solution for this and i hope some1 can give me advice what to do or try. My ping is good,other setting are as they always have been so ive got no clue what to do anymore. greetz ExC
  3. Take care buddy.Had a great time playing with you.All the best for you in reallife. ExC
  4. ExCaL

    ET Server Suggestion Beginners2 rnade and grenade

    With the high amount of bots on beg2 landmines /tripmines are almost useless,because the your teambots will walk over/through it right away and ignite it. Panzerdamage is high enough if you ask me. But what about that flamer damage? High damage but no SELFdamage at all,only if you point it straight towards the ground. The difference between experienced players and the real beginning players is already big,but when theres adren involved it gets even bigger.A skilled player on adren slaughters all the beginning players(even if they found out how it works) .I think thats something that "scares:" the real starters away. Removing adren isnt popular among everybody offcourse,but a lot of maps are also completed because of adrenusers ,because of the high speed jumping/double jumping/running through a mine field without dying,running through a line of fire etc....In those situations i think adren has to much influence on the gameplay aswell. Riflenade power a little higher maybe,but not as high as on nq1 plz because youll get get a flamer and riflenade party also. Airstrikes limited,i dont know how it goes at other servers but beg2 seems like an overkill with airstrikes and arty.
  5. ExCaL

    ET lockteam

    What do you guys /ladies think about teams getting locked for 1 minute after a shuffle? Because after a shuffle its not allowed to switch teams,but as we all know there will always be some that will switch. If its 1 or 2 players ,,admins can follow them and put them back if needed,but today we had a map on beg2 and there were about 7 to 8 players jumping around to the other team. If they switch to EVEN the teams its ok,but jumping and stacking is a different story.So if that many players start jumping around its almost impossible to track who was were etc (atleast for me)because during warmup before the game theres so much going on already with teamkill/went spec/joined a/joined b etc.So maybe a 1 minute !lockteam after a shuffle would give the admins more time to see who is where and whos switching.instead of looking back in console and scroll to see what happened . I have to add that it also can be a little frustrating for specs because they cant join at that time also (thats a -1) So whats your opinion about this suggestion? ExC
  6. D..X

    Hey man 

    good too see you still creeping around 

    cheers :)

  7. Hey "old" mate. Hope everything goes well.

    ExC

     

    1. kouklos

      kouklos

      Still alive all under control all good here!!! My old pc die  😠looking for new. 

  8. ExCaL

    ET BEGINNERS #2 beg server 2

    The bots out when theres a real players 8 vs 8 looks good. I know the bots are here to make the server more attractive for new incomming players and an easy kill for the starters,and make the server look populated,but they also can ruin a map very fast (rushing,walking into friendly mines,blocking shots,blocking exits etc.) but the discusion about the bots is as old as me so nevermind 🤪 On the opposit the adren isnt a nice welcome for beginning players,, a new player comes in and gets destroyed by good players on adren..unhitable for them,to fast movemant,they die before they can even get a hit..I think that really scares of newcomers very fast.instead of making them getting comfortable on beginners 2. But bots and adren are often the subject of a topic and we will see what will happen or not. ExC
  9. ohoh conq back,? try beg2 :))

     

     

  10. Maybe baserace maps should be set to 15/20 minutes. Now on Beg2 its 30 minutes off running and jumping on adren. Some people love the baserace maps and some leave offcourse when it comes up,but maybe lowering the gametime will help.Its still a map where the team with the most buildings/walls etc wins,so in 15 minutes it can be axis or allies ,both teams even opportunities.
  11. ExCaL

    ET the Kick options

    Think some1 already made a post like this a long time ago,,Dont know if it was you but it was also about kicking dyno. Looks fun when people kick the dyno ,but it can mess up a map really fast. For example ,oasis allied engi jumps the wall . If no axis notice it he can go straight to the guns.plant the dyno out of range for the guns,so axis wont get the message "dynamite planted" Allied engi waits for about 20 seconds and starts kicking in the dyno into range of the gun..when its in ,axis get the "dyno planted" but 2 seconds after that boooom guns gone. It was available at nq1 server (dont know if it still is) but it made it more easier for rushers and walljumpers to plant without some1 even notice it.And when its noticed ,,well then 2 seconds later booom map over unfortunately. Just my opinion but i really dont like that option. grtz ExC
  12. Think it was 2005 ,when i joined *HoF* ( House of Frag ) An american clan with a great guy called Boomer as the leader. I made it to become a senior admin and had wonderfull years back then. Unfortunately the clan "died" and after that i started playing on F|A servers and well.still around,and yes also having a great time :)
  13. ExCaL

    ET BEGINNERS #2 The burning question

    Agree with Phantom,Flamers are way to powerfull in a small area like a hallway or a room. Selfdamage should be set when they run into the flames themselves.Now nothing happens. The only way to get selfdamage as a flamer is pointing the flame directly towards the ground,but offcourse "normally" nobody is aiming for the floor. Without any selfdamage a flamer is very hard to beat esspecially when they guard an objective in a small area. Maybe the same settings like a panza or satchel.if you fire it to close to you ,,you die or get damaged alot. For flamer,if you touch or run into your flame,you die or get a lot of damage too. So +1
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