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  1. Hello everyone, i just want to ask a question. 11 of 15 official RTCW mp maps converted to ET, and we can play them with omnibots, it is nice but i have never seen converted-to-ET mp_castle map, in fact there is one but textures are broken. Is there any working converted mp_castle map for ET? I can play it on RTCW mp with omnibots but i want to play on ET nitmod offline with bots. Thanks Regards ***W!NY***
  2. Version final

    254 downloads

    File Size 5.8 MB ******** Play Description *********** Operation: The House BACKGROUND: After a hard work of investigations the Allies found out, that the Axis captured a very strange house. There is a Lab, with which the Axis produce some secret fluids. Also a legend tells, that in this house there is a Power stone, which gives the Axis a lot of health. MISSION: Allies: Infiltrate the house and get the forward spawn in the living room. Find your way in the house using all kind of secret ways. Don't hesitate to kill all Axis, who bars yours way. Search for the keys, which will open you some doors for easier access the lab and the room with the power stone. Destroy finally this lab and this power stone, so that the Axis have no benefit from them anymore. If you have time, enjoy yourself in the swimming pool, in the labyrinth and in the gallery. Maybe you wonna take a drink in the bar? *Primary Objectives 1) Destroy the Power Stone with dynamite. 2) Dynamite the lab. *Secondary Objectives 1) Capture the forward spawn. 2) Take the key 1 and open with it door 1. 3) Take the key 2 and open with it door 2. 4) Build your own Command Post in the library. 5) Blow up every other door and the shield to the basement. thehouse.gm thehouse.way
  3. Yesterday a new etl_supply version was released. You can get it here https://www.etlegacy.com/packages/etl_supply_depot_v13 Since it's one of the most popular ET maps, I thought you might be interested in this. Looks pretty different than the other one(s) we've seen. What do you think?
  4. 243 downloads

    Less entities compared to original goldendunk so less chance of crash. File Size: 4.9 MB goldendunk_a2.gm goldendunk_a2.vis goldendunk_a2.way
  5. 260 downloads

    Crossing version of UJE flat sniper. File Size: 13.2 MB uje_flat_sniper.gm uje_flat_sniper.way uje_flat_sniper_goals.gm
  6. 281 downloads

    File Size: 9.8 MB kungfugrip_converted.gm kungfugrip_converted.way kungfugrip_converted_goals.gm
  7. bobby

    ET Boat in Venice

    Anyone happen to know if the boat in the Venice map is modeled after a real boat? Year, make, and model?
  8. Version b1

    259 downloads

    This is a first playable beta version of hospital. After the war the wounded were stationed in a hospital for recovering their wounds but..... An invasion of enemy snipers started so now they've got to defend their own hospital for falling down.. Have real fun on this map File Size: 8.9 MB uje_hospital_sniper waypoints.rar
  9. Version final

    295 downloads

    File Size: 10.5 MB Objectives: Secure 8 Objectives Each Team have there Own castle, They have to Invade each other Castle to Secure as Much Objectives as they, It be Similar to Capture the Flag. mario_b3 waypoints.rar
  10. Version b1

    310 downloads

    File type Map for "Wolfenstein - Enemy Territory" Title =F|A= 2tanks File name fa_2tanks_b1.pk3 BSP name fa_2tanks_b1 Version b1 (Created April 2018) Remake by =F|A=Smiley (www.fearless-assassins.com) Description Both teams have the same objective: Get your tank to the Fuel Dump before the enemy gets his there In this version there are no fuel cans to be delivered. If the time limit expires the winning team is the one which has made the most progress with their tank. Game features The ambulance truck dispenses first aid when it stops by the rail track. Once a tank starts moving the ambulance will return to the Fuel Dump and stay there. At this time it becomes possible to build the tank barriers, which are located just outside the Fuel Dump. Don't enter the rooftop V-1 launch hangar, the residual fumes are poisonous. If your team has at least one Command Post built, it enables fire support from your tank: that is, your tank may fire at enemy troops in its path while on the move. The tank will try to avoid inflicting casualties on friendly troops but this cannot be guaranteed. Gamemodes Objective, Stopwatch. Thanks to Shana Daredevil And everyone that playtested. fa_2tanks_b1 waypoints.rar
  11. Version ne4

    320 downloads

    | May 23rd 2007 |----------- ------------ Version NE4 ------------ UPDATE for this Version: NE4 ------------ Remove the Scripting for the AT-GUN and the Functionality, AT-GUN Model is still in the map (non-functional). PREVIOUS UPDATES: ------------ Added back the Music. Made the FootBridge Non-Constructible and removed scripting for it. Removed Boat Splines 10,12,14,16,18,20,22,24,26,28,30,32,34, 36 and changed the scripting. ------------- Permission was given by Chavo One the Original Map Maker to Decompile and Recompile the map in order to Try to Fix the Max_GameState_Chars_Exceeded Error. I am not the Creator of this map, i am just a mapper that is attempting to get rid of the Error. I spent many hours just fixing everything that the Decompile Messed up. Then i removed 166 Entities (87 Corona's and 79 Lamp misc_gamemodels). I replaced the Lamp Models with custom made Normal Brushes. After removing 166 entities and testing the map we still got the Max_GameState_Chars_exceeded Error so i made more changes. I made all three Constructible MG's just regular MG positions that are not Constructible. Also Removed Both the Allied and the Axis Command Posts. Removed the scripting for the above as well. --------------------------------------- Contat Info: Jeco_ET_Mapping@yahoo.com --------------------------------------- venice_ne4 waypoints.rar
  12. Version final

    457 downloads

    Removed the stupid earthquake from the map. Download pk3 name: vesuvius_rev.pk3 Map name: vesuvius_rev.bsp Objectives Axis 1 Prevent the Allies from stealing the gold urn 2 Prevent the Allies from stealing the truck 3 Prevent the Allies from breaching the South gate 4 Prevent the Allies from breaching the second South gate 5 Prevent the Allies from building the bridge over the gorge 6 Prevent the Allies from construction the ruins access rope 7 Prevent the Allies from breaching the North ruins gate 8 Capture the forward flag in the church Allied 1 Steal the urn from the excavated ruins 2 Get away with the truck 3 Breach the South gate 4 Breach the second South gate 5 Construct the bridge over the gorge 6 Construct the ruins access rope 7 Breach the North ruins gate 8 Capture the forward flag in the church vesuvius_rev waypoints.rar
  13. Version 1.0.0

    1028 downloads

    Map by [UJE]Niek It is Snipertime. This time in a huge Classroom You can cross by leaving the classroom and hope the teacher won't see it. Have fun. bsp name of this map is UJE_classroom_sniper
  14. Version (final)

    402 downloads

    //===================================================================================================>>> // Mapname : Capuzzo Airport // BSPname : capuzzo // Released: 26.04.2015 // Version : Final version // // Map made by: -SSF-Sage and Pegazus from SM-Mapping // // Contact Sage : ssf.sage at gmail dot com //-SSF-Sage @ splashdamage.com/forums (prefered) // Contact Pegazus : Fruity12 at hot dot ee // Pegazus @ splashdamage.com/forums (prefered) // SM-Mapping site: http://www.hot.ee/smmapping/ //===================================================================================================>>> Please contact us for any feedback, suggestions, constructive critisism, bug report etc. ======================================================= Story: January 1943 - The war in Africa is finally coming to an end. The Allied intelligence has discovered a group of Axis engineers planning a new super plane in Capuzzo Airport. Allies are attempting to break into the airport, steal the blueprints and escape with a Supermarine Seafire. ======================================================= Objectives: Allies: 1] Escort the Tank past the Tank Tarrier #1 2] Escort the Tank past the Tank Tarrier #2 3] Construct the Command Post after the tank has passed a certain spot to gain a spawnpoint at the command post 4] Destroy the Command House wall, the enemy aircraft with the tank 5] Send a message (takes 45 seconds) for the pilot to land in 6] Steal the blueprints and secure them into the Seafire, which has to be repaired in order to be able to secure Axis: 1] Prevent the Tank from passing the Tank Tarrier #1 2] Prevent the Tank from passing the Tank Tarrier #2 3] Construct the Command Post to prevent Allies from spawning in there after they have passed a certain spot 4] Stop the Allied tank from breaking into the Command House and from destroying the planes in the airport. 5] Prevent the Allies from sending a signal for their pilot 6] Prevent the Allies from stealing the blueprints and escaping with them ======================================================= capuzzo waypoints.rar
  15. Version pk3

    287 downloads

    Rating ENABLED for this map. Map Type: OBJ Map Size: Medium barrocas_base_b8 waypoints.rar
  16. Version Final

    317 downloads

    Additional Credits to : id software and Splash Damage Beta testing: BOMBERMAN, *TDS*BERG, SPACEKEES Also thnx to BOMBERMAN for giving some good ideas for the stuff in some rooms (especially the gallery and the bar). ================================================================ ******** Play Description *********** Operation: The House BACKGROUND: After a hard work of investigations the Allies found out, that the Axis captured a very strange house. There is a Lab, with which the Axis produce some secret fluids. Also a legend tells, that in this house there is a Power stone, which gives the Axis a lot of health. MISSION: Allies: Infiltrate the house and get the forward spawn in the living room. Find your way in the house using all kind of secret ways. Don't hesitate to kill all Axis, who bars yours way. Search for the keys, which will open you some doors for easier access the lab and the room with the power stone. Destroy finally this lab and this power stone, so that the Axis have no benefit from them anymore. If you have time, enjoy yourself in the swimming pool, in the labyrinth and in the gallery. Maybe you wonna take a drink in the bar? *Primary Objectives 1) Destroy the Power Stone with dynamite. 2) Dynamite the lab. *Secondary Objectives 1) Capture the forward spawn. 2) Take the key 1 and open with it door 1. 3) Take the key 2 and open with it door 2. 4) Build your own Command Post in the library. 5) Blow up every other door and the shield to the basement. - Construction - Base : New level from scratch Editor(s) used : Q3Radiant Known Bugs : None. - Copyright / Permissions - This level is (c) 2005 highfighter. You may not include or distribute this map in any sort of commercial product without permission from the author. You may not Redo/reproduce/update this map in any way without permission from the author. thehouse waypoints.rar
  17. Hello everyone, I am here today to announce the end of the original Oasis. However, this is not a day of mourning but a start of a new beginning, for a new Oasis has been birthed by the infamous @Smileyyy! After the many sleepless nights from the everlasting nightmares I have endured after being forced to play the dreaded Oasis that has plagued this Earth for the past two decades, I have set upon a journey to finally end the suffering so many of us have had to experience throughout our lives. NO MORE I SAY! This new map sparks the dawn of a new golden age! Now, remember this day, the 2nd of May to be the start of true happiness for all of humanity. Finally introducing =F|A= OASIS!! Below is a list of the changes made that address the issues with Oasis which include: - Shifting the focal point of battles to minimize the limitations of chokepoints by adding new routes and passages. - Changing the tone and intensity of the lighting to make it visually pleasing. - Making the whole map more accessible to have a more refreshing gameplay experience. Some visuals: - Allied Spawn. - *New* Sniper's Nest. - First Stage. - Room adjacent to Old City Wall. - Oasis + *New* Allied Forward Spawn (Unlocked by CP). - *New* Command Post and Health/Ammo Cabinets. - Tunnel Exit to Garrison. - *New* Side Entrance. (Destructable Gate) - *New* Interior of Side Entrance. - Side Entrance leading to South AT Gun. - *New* Axis Garrison Spawn Areas. - *New* Ladder to the AT Guns. - *New* Hatch and Pathway connecting AT Guns. A full list of the changes made: Thank you to all who have made this project possible, @CheepHeep - Moral Support, giving input on lighting and many other things. @Dynasty - Giving input on retexturing the garrison. @TheWolfTeam Discord Channel - Helping out with map related questions I had. And many others helping with playtesting the map! Download the map here.
  18. The House Final and waypoints View File Additional Credits to : id software and Splash Damage Beta testing: BOMBERMAN, *TDS*BERG, SPACEKEES Also thnx to BOMBERMAN for giving some good ideas for the stuff in some rooms (especially the gallery and the bar). ================================================================ ******** Play Description *********** Operation: The House BACKGROUND: After a hard work of investigations the Allies found out, that the Axis captured a very strange house. There is a Lab, with which the Axis produce some secret fluids. Also a legend tells, that in this house there is a Power stone, which gives the Axis a lot of health. MISSION: Allies: Infiltrate the house and get the forward spawn in the living room. Find your way in the house using all kind of secret ways. Don't hesitate to kill all Axis, who bars yours way. Search for the keys, which will open you some doors for easier access the lab and the room with the power stone. Destroy finally this lab and this power stone, so that the Axis have no benefit from them anymore. If you have time, enjoy yourself in the swimming pool, in the labyrinth and in the gallery. Maybe you wonna take a drink in the bar? *Primary Objectives 1) Destroy the Power Stone with dynamite. 2) Dynamite the lab. *Secondary Objectives 1) Capture the forward spawn. 2) Take the key 1 and open with it door 1. 3) Take the key 2 and open with it door 2. 4) Build your own Command Post in the library. 5) Blow up every other door and the shield to the basement. - Construction - Base : New level from scratch Editor(s) used : Q3Radiant Known Bugs : None. - Copyright / Permissions - This level is (c) 2005 highfighter. You may not include or distribute this map in any sort of commercial product without permission from the author. You may not Redo/reproduce/update this map in any way without permission from the author. Submitter excedo Submitted 03/08/20 Category Maps Map Type Objective Map Size Medium Map Theme Day Attacking Team Allies Waypoints Known Issues  
  19. Young Fox

    Green Room

    Version 1.0.0

    262 downloads

    Hi all. For anyone wishing to make photo or video montages, and needing a green background, I offer a "mini map" that I created, which represents a green room, specially designed for montages. Can be read in Host or on dedicated Server. //-----------------------------------------------// Installation Host game: -Download "studio.pk3" -Move the file to: C :/Program(x86)/Wolfenstein Enemy Territory/etmain -Start the game -In the console, type: /map studio On dedicated server: -Just add it to your maps folder For freecam: -Download this version of etpro: https://www.moddb.com/mods/etpro/downloads/etpro-326-last-releas -And launched the map from ETPro mode For delete the 2D text and HUD : - seta cg_draw2d 0/1 Enjoy :)!
  20. Green Room View File Hi all. For anyone wishing to make photo or video montages, and needing a green background, I offer a "mini map" that I created, which represents a green room, specially designed for montages. Can be read in Host or on dedicated Server. //-----------------------------------------------// Installation Host game: -Download "studio.pk3" -Move the file to: C :/Program(x86)/Wolfenstein Enemy Territory/etmain -Start the game -In the console, type: /map studio On dedicated server: -Just add it to your maps folder For freecam: -Download this version of etpro: https://www.moddb.com/mods/etpro/downloads/etpro-326-last-releas -And launched the map from ETPro mode For delete the 2D text and HUD : - seta cg_draw2d 0/1 Enjoy :)! Submitter + Young Fox Submitted 01/05/20 Category Maps Map Type Other Map Size Small Map Theme Undefined Attacking Team Both Waypoints No Known Issues None
  21. Map Of The Year Voting As the year is coming to an end, we want to elect the most loved map of the year again. Since it's 2019 and the decade is about to end, we've chosen to pre-select the most played individual maps and add the winner of the TB Map Contest 2019 to it. As usual, you can win 150 TBP simply by participating and voting for your Map Of The Year 2019 (#TBMOTY19) The voting is going to end with the year, so no more votes will be counted after 2019-12-31 23:59:59 (UTC+1). Please vote for your Map Of The Year 2019 and enjoy the holidays with your friends and family!
  22. Hello everyone! I thought of a game that could be fun to play What to do is to post screenshot of a map from an unusual (but guessable) place, and othera will have to guess which map the SS is from (Make sure to not reveal the map name from the name of the SS) I have these maps, try to guess which map are they from
  23. UJE_classroom_sniper_b1 - UJE classroom sniper b1.pk3 and waypoints View File Map by [UJE]Niek It is Snipertime. This time in a huge Classroom You can cross by leaving the classroom and hope the teacher won't see it. Have fun. bsp name of this map is UJE_classroom_sniper Submitter Vindstot Submitted 03/30/19 Category Maps  
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