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  1. Version 1.0.0

    3283 downloads

    A good starting point for anyone looking to update menus on =F|A= servers. Supported mods: -nq -silent -nitmod -jaymod -etjump -legacy
    6 points
  2. Version 2.0.0

    32 downloads

    ========================================================================== Nuclear Delivery B2 - A Wolfenstein: Enemy Territory Map Remake ========================================================================== Map Name: Nuclear Delivery beta1 Author: Drempa? Version: Beta 2 Release Date: May 2025 (yes 2025) Game: Enemy Territory Legacy Bspname: nuclear_delivery_b2.bsp Official map announcement: https://fearless-assassins.com/forums/topic/133597-special-delivery-nuclear-delivery --- Map Description: In Nuclear Delivery, the Allies must infiltrate the Axis bunkers, construct the door controls, steal the dynamites and escort the truck through enemy territory to a military base. However, the Axis have set up defenses to stop the mission. The Allies must first construct the bridge to allow the truck to cross the river, construct the Command Post and destroy the barricade blocking the final path. Once the truck reaches its final destination, the nuclear launch sequence begins. The Axis can interrupt the launch by pressing the abort button or destroying the generator, forcing the Allies to repair it before trying again. This map is a remake of the classic ETL SP Delivery, bringing new mechanics, objectives, and nuclear destruction. Will the Allies succeed in launching the missile, or will the Axis stop the nuclear strike? --- Installation Instructions: 1. Place nuclear_delivery_b2.pk3 in your etmain. 2. Launch ETLegacy and open the console (~). 3. Type `/map nuclear_delivery_b2` to start the map manually. --- Objectives: Allies: - Construct the door controls and steal the Dynamites - Construct the bridge - Destroy the truck barrier - Construct the Command Post - Construct the Nuclear-Launch Generator - Press the Launch Button and stop Axis from aborting the launch for 15 seconds. Axis: - Prevent the Allies from constructing the door controls and stealing the Dynamites - Destroy the bridge - Construct the truck barrier - Destroy the Command Post - Destroy the Generator - Press the Abort Button to stop the launch --- Credits: Original map by: Apple & GW TE version by: jump3r, eiM & Snake Overhaul by: Aciz (thanks for providing etl_special_delivery map source files) Prefabs: Truck + barrier from uje clan prefab generator https://www.ujeclan.com/ Missile from mlb_daybreak Command post from https://www.ujeclan.com/ engineer model from https://www.moddb.com/games/quake-iii-arena/downloads/q3-games-model-tool-v160 and special thanks to Kemon, Meli, Phir0x, Mateos, Chimtea, Vice86, Chuu, Aardappel, Pinn, Razjee, Hannu, TomekKromek, Ashuyai, Maw, jEnzi, Nolles and everyone that helped with testing and ideas. ETM Discord community https://discord.gg/TFu2F3kz ETLegacy discord community https://discord.gg/8cCvwqmH --- Contact and Feedback: Found a bug or have suggestions? https://fearless-assassins.com/forums/topic/133597-special-delivery-nuclear-delivery --- IMPORTANT: HunkAllocate Error Fix for ET 2.6b users (with default com_hunkmegs settings 56) Some players using Wolfenstein: Enemy Territory 2.6b may experience a Hunk_AllocateTempMemory error when loading Nuclear Delivery B2. This happens when the game's memory allocation is too low for large maps. How to Fix the Issue: 1. Open the console (~) in ET before joining the server. 2. Type: `/com_hunkmegs 128` and press Enter. 3. Restart your game and try loading the map again. Alternatively, you can use ETLegacy, which automatically handles memory limits better and improves overall performance. Download it here: https://www.etlegacy.com -- beta 2 updates: 1. fixed shader/texture mix up with other map. 2. entrance to cave was bugged due to invisible mesh - fixed. 3. added extra 5 seconds to launch countdown. ========================================================================== Enjoy the battle, and let’s see if nuclear destruction awaits! Lets keep ET alive! ==========================================================================
    5 points
  3. Version 2.0.0

    117 downloads

    Drempuzzo.pk3 and omnibot waypoints. All rights reserved to the original map makers -SSF-Sage and Pegazus from SM-Mapping "Capuzzo Airport" Shoutout to UJE clan for the amazing models + textures. After 10 years of releasing the "final" capuzzo version i decided to make some modifications for the upcoming christmas holidays. Hope you enjoy it, Lets keep ET alive! Special thanks to: Phir0x. Meli<3 Razjee:[ Chuu:3 Vice86 Rendel D1M_ Official map annoucenment https://fearless-assassins.com/forums/topic/132301-capuzzo-airport-drempuzzo-xmas ===================================================================================================>>> // Mapname : Drempuzzo Xmas final // BSPname : drempuzzo_xmas_final // Released: // Version : Final version // // Map made by: -SSF-Sage and Pegazus from SM-Mapping // Remake by: =F|A=Drempa? // // Contact Sage : ssf.sage at gmail dot com //-SSF-Sage @ splashdamage.com/forums (prefered) // Contact Pegazus : Fruity12 at hot dot ee // Pegazus @ splashdamage.com/forums (prefered) // SM-Mapping site: http://www.hot.ee/smmapping/ //=================================================================================================== Story: January 1943 - The war in Africa is finally coming to an end. The Allied intelligence has discovered a group of Axis engineers planning a new super plane in Capuzzo Airport. Allies are attempting to break into the airport, steal the blueprints and escape with a Supermarine Seafire. ======================================================= Objectives: Allies: 1] Escort the Tank past the Tank Tarrier #1 2] Escort the Tank past the Tank Tarrier #2 3] Construct the Command Post after the tank has passed a certain spot to gain a spawnpoint at the command post 4] Destroy the Command House wall, the enemy aircraft with the tank 5] Send a message (takes 45 seconds) for the pilot to land in 6] Steal the blueprints and secure them into the Seafire, which has to be repaired in order to be able to secure Axis: Axis: 1] Prevent the Tank from passing the Tank Tarrier #1 2] Prevent the Tank from passing the Tank Tarrier #2 3] Construct the Command Post to prevent Allies from spawning in there after they have passed a certain spot 4] Stop the Allied tank from breaking into the Command House and from destroying the planes in the airport. 5] Prevent the Allies from sending a signal for their pilot 6] Prevent the Allies from stealing the blueprints and escaping with them ======================================================= Performance: FPS boost is based on your height position. Using doublejump or climbing hills might lower your FPS. But even if you do, FPS is still better than before. On NQ mod use /g_doublejumpheight 1.15 or less to remain better performance. On other mods use /r_showtris 2 and see how high you can doublejump before the house draws what is behind it. Recommendations: Use b_moverscale 1 (default value) or otherwise the plane sounds will not work correctly. The tank moves a bit faster than normally, so there is no reason to use higher values anyway. For german servers: According to research we and many others did, the signs on the planes can be shown on german servers. Disclaimer: We can not be held responsible for anything. ======================================================= Credits: Bradburger Base for the seafire sounds JillianCallahan Base for the seafire stopping sounds Jesters-Ink & Buglord Base for the Fw-190 texture Jester, Robo, Kristorf and FBS Base for the Seafire texture Emel Base for the Bf-109 texture ======================================================= Map testing: //////Big thanks to testing ///We owe you guys for all the help, testing and feedback! Members and players from: Bunker Community http://bunker.aaxxss.com/ EFT Clan http://www.eft-clan.com/ Slut Clan http://slutforum.forumcircle.com/ UJE Clan http://www.ujeclan.com/ Fearless Assassins Community http://fearless-assassins.com/ Dark Alchemy Community http://www.dark-alchemy.com/ {WeB} Clan http://webclan.freeforums.org/ Special thanks to: o-0._.0-o from |>B<| Community Avoc from eft// Clan Shagileo from [Slut] Clan Niek from [UJE] Clan Daredevil from =F|A= Community Old-Owl from DA Community GANG$TA from {WeB} Clan ======================================================= Installation: Put the pk3 file into your Etmain folder. Uninstallation: Delete the pk3 file from your Etmain folder. ===================================================== Changelog: In the 3 versions of the FP: -Spawning positions are heavily changed and new ones added -New spawntimes and roundlimit -2 new houses added -First 2 caves, the start of the map and the journey between barrier1-barrier2 are shortened -A lot of other minor changes to balance, fix bugs and glitches etc. Beta 1 -Quite a lot different changes. Can be hard to spot. -For example some parts are scaled -bugs fixed -some new details -smaller gameplay changes -vo's added Beta 2 -2 megs smaller pk3 -Added cave spawn for Allies -Roundlimit starts with 10 mins and +5 mins at each stage (total 30) -Radio transmitting time doubled -New spawntimes -Barriers now require +50% chargebar to be constructed -Moved the city spawn few meters further away from Barrier1 -Moved Barrier2 few meters closer to allies -Moved CP house few meters closer to Airport -Some small changes to improve access -Little mountain edit at the map start -Radio trigger is easier to press -Added some lights -Closed down a house at Airport -Improved palm clipping -Rocks have 100% accurate clipping -Some new details -Added little variety on terrain -Added a wooden bridge over barrier1 to fight trickplanting Beta 3 -Some minor bug fixes -More signs for navigation (+moved antenna near radio) -Changed objective numbers -Roundlimit starts with 15 mins, get 15 min more after barrier2 -Radio transmitting time is now 45 secs -Radio button improved -Fixed tank road mine bug -Greater roof access -Removed a couple doors -Greater radio room access Beta 4 -Shortened many sound, shader and model names to save few configstrings on networking -Ladders on water tanks -Inside light and detail pass -Tank sound bug fixed -Antenna and radio light when transmitting -Improved signs Beta 5 -Improved FPS in general -FPS boosts when staying on ground and behind houses -Less vertices for GFX card to draw -Less entities for game to load -Little lighter networking by shortening configstrings -More players before lagging -Fixed Radio button -Shortened Allied map start a bit -Moved Axis City spawnhouse a bit -Barriers chargebar 150%->125% -Added details and lights -Possibility to fly with the plane to the sky -Edited VO's at airport -Some Airport houses are edited -Closed some houses windows to improve FPS -Remade most of the houses (without visual difference) -Moved the tank spot that enables building CP 5 meters further -Command house doors are regular doors now -Axis Default spawn Garage before CP is built -Bigger doorways in last Axis Spawn -Fixed small bugs -Many other small changes
    5 points
  4. Version 1.0.0

    56 downloads

    axis Steal the tank, drive to the pyramid door, and use the tank to blow up that door! Then steal the mummie and the papyrus, and escape with the truck. allies Do not let the Axis steal our tank, drive it to the pyramid door, and use the tank to blow up that door! Further, do not let the Axis steal the mummie and the papyrus, and take that to the truck ! neutral The Allied Forces are defending their tank. The Axis plan to steal it, drive it to the pyramid door, and destroy that door. Inside the pyramide, there is a very important mummie and a papyrus. The Axis want to steal that and take it to the truck. The Allies must stop them ! // Axis Objective Descriptions 1 "Steal the tank and destroy the pyramid door with the tank!" 2 "Steal the mummie and the papyrus and deliver that to the truck!" 3 "Escape with the truck!" // Allied Objective Descriptions 1 "Protect the tank and the pyramid door!" 2 "Protect the mummie and the papyrus inside the pyramide!" 3 "Stop the truck!" exhumed_final.gm exhumed_final.way exhumed_final_goals.gm
    3 points
  5. Version 1.0.0

    17 downloads

    Small tweaks to make it compatible with Silent mod. For the rest, @Vice86 takes the credit. Read more here: https://fearless-assassins.com/files/file/2678-z_fa_hpv6pk3/
    3 points
  6. Version 1.0.0

    4 downloads

    Just a basic Image Converter I had created to assist in converting texture images from TGA to JPG and then JPG to PNG to easier create Normal Maps for texturing May add to the program to add other file types and such but here is a start I figured I would share! Can also view/get from my github here: Shoresy420/ImageConverter ============================== Image Converter GUI Tool ============================== Version: 1.0 Author: Shoresy Built with: Python + Tkinter + Pillow Packaged using: PyInstaller ------------------------------ 🧩 What It Does ------------------------------ This tool allows you to easily convert image files in bulk between the following formats: - TGA → JPG - JPG → PNG - PNG → JPG Simply select your source folder, choose your desired conversion type, and pick an output folder. The app will process all valid images in that folder. ------------------------------ 💻 How To Use It ------------------------------ 1. Unzip this folder anywhere on your computer. 2. Double-click the file: >> image_converter_gui.exe 3. Use the graphical interface to select: - Source Folder (where your images are) - Output Folder (where you want the converted images saved) - Conversion Type (choose from the dropdown) 4. Click "Convert" and you're done! ------------------------------ 📦 Files Included ------------------------------ - image_converter_gui.exe - README.txt ------------------------------ ❓ Troubleshooting ------------------------------ - If the app does not open, make sure you're using Windows 10 or newer. - If your antivirus flags the file, it’s a false positive due to the nature of `.exe` packaging. You can allow it manually or re-run from a clean environment. ------------------------------ 📝 License ------------------------------ This tool is free to use and distribute. Attribution is appreciated but not required.
    2 points
  7. 21 downloads

    Now you can use fireteam commands on team chat. v81 Attack! v82 Fall back! v83 Revive me! v84 Revive team mate! v85 Heal me! v86 Heal the squad! v87 Resupply me! v88 Resupply the squad! v89 Call an airstrike! v80 Call in artillery! v91 Infiltrate! v92 Go undercover! v93 Explore the area! v94 Provide sniper cover! v95 Check for landmines! v96 Disarm landmines! v97 Deploy landmines! v98 Repair objective! v99 Construct objective! v90 Destroy the objective! v9- Deploy mortar!
    2 points
  8. Version 1.0.0

    64 downloads

    Map similar to Wurzburg Radar Phx. - Weather Conditions like in classic Radar. - Changed Primary Objective (removed radar parts, added secret documents) - Added Bunker Door (for documents's room) - Added Truck Race - Added New axis's spawn points in abbandoned villa radar_truck.gm radar_truck.way radar_truck_goals.gm
    2 points
  9. Version 1.0.0

    131 downloads

    Waypoints for =F|A= servers that use =F|A= custom script (flags disapear after being taken by Axis). Fixed problem : bots hanging around the first gate.
    2 points
  10. Version 2.0.0

    224 downloads

    Hello. My config was created for ETLegacy client and only for Silent mod, some value of cvars are not intended for the vanilla version of ET. This config works without any problems with Silent mod and Nitmod. If you want a config without binds/scripts, then delete autoexec.cfg file and run the command in the console: "/exec d1m_cfg/suzumiya_edited.cfg" or delete the line in the autoexec.cfg file: "exec d1m_cfg/binds.cfg" I also added my silent HUDs for 16:9 res, which I play with, you can check it out on the screenshot. How to run HUD? You need to move files from the "hud" folder to your profile folder, where your main config is located. Then, in console: "/cg_hud d1m_silent" OR "/cg_hud d1m_silent_hudsight" (or F9, if you play with my binds). More information about HUD is in the readme.txt file. 01.04.23 upd.: fixed spawn/class script bug 20.08.23 upd.: fixed +attack/+sprint script bug 27.03.24 upd.: added another silent hud
    2 points
  11. Version V6

    87 downloads

    FA Halloween Pack tested on No Quarter 1.2.9 The Pack is a mashup from shana´s Jaymod220_Gameday_2017_10_26 skinpack and Greators zombie skinpack, but Zombies made available for allies aswell. then some extra´s have been added throughout the versions, such as customized panzerfausts or bazookas, or custom sounds, or other textures (books, carpets, walls, medpacks, ammopacks, mortar projectilesound, mines poison needles, and many more...). a little expression from what i´ve changed from v5 to v6: people were complaining about the too dark textures of the playermodels since V1, so i reworked the complete playerskins on both sides, and used the original one from the NQ sourcecode, and added some 3D-bloodsplatters, and some other textures... then i converted all to TGA, added in several layers above with the blood and bulletholes, and shoved everything down as one layer in a separate JPG. (JPG=bigger compression, saves me a whole three Megabytes!!!) then reworked all the .skin files to the new filenames with the new suffixes, and did some bugfixing with the syntax. But have a look at it yourself will you be able to find all the hidden easter eggs in the textures, sounds or sprites? Current release is V6
    2 points
  12. Version 1.0.0

    26 downloads

    Waldo.Vision Clipper Waldo.Vision Clipper is a straightforward tool designed to convert .dm_84 demo files from Wolfenstein: Enemy Territory into AVI videos. These videos can be uploaded to https://rngesus.dev/upload.html for AI-based anti-cheat analysis. The tool simplifies the process of generating watchable video content from game demos, particularly useful for detecting cheats like aimbots through AI techniques. Features - Convert .dm_84 demo files to AVI format. - Automatically configure video output settings to align with Waldo.Vision anti-cheat detection parameters. - Support for various mods; easy handling of pure and non-pure mod settings. - Option to include additional pk3 files for enhanced cheat detection, such as wallhack testing. Installation Download the Tool and run Usage 1. Locate Demo Files: **Place your .dm_84 demo files in the `etmain/demos` folder of your et install directory. ** 2. Launch Waldo.Vision Clipper. 3. Choose the mod for the demo. If your demo uses mod-specific pk3 files, ensure they are located in your mod folder if using require pure. 4. Pure Setting: - Set to No if you lack mod-specific pk3 files or if you wish to include additional pk3 files for cheat detection purposes. - Set to Yes to use the existing pk3 files without modifications. 5. Click Start Recording The tool will convert the selected demo into an AVI file, temporarily adjusting settings to match those used by Waldo.Vision's anti-cheat system. Acknowledgments Special Thanks to @Element' for all the help testing these last few months.
    1 point
  13. Version 1.5

    113 downloads

    Overview ET Demo Viewer is a specialized tool designed for viewing recorded gameplay demos from the game "Wolfenstein: Enemy Territory." This tool allows players and enthusiasts to watch gameplay replays for entertainment, learning, or analysis. The viewer handles specific formats used by ET for recording game sessions, offering smooth playback and features that enhance gameplay analysis. Features Compatibility: Supports all standard demo formats used by "Wolfenstein: Enemy Territory." User Interface: Provides an intuitive interface for easy navigation and playback control. Playback Controls: Includes options for pausing, rewinding, fast-forwarding, and slow-motion playback. Updated Anti-Lag: Features advanced anti-lag technology to show full unnormalized viewangles, ensuring a more accurate representation of true player view during replay analysis. Analysis Tools: Frame-by-frame analysis, player perspective switches, and on-screen statistics to enhance understanding of gameplay mechanics. High Performance: Optimized for minimal CPU and GPU usage to ensure smooth playback on a wide range of systems. Major Contributions The core functionality of ET Demo Viewer Edition heavily relies on the pioneering work by SunLight, the original developer behind the project. Approximately 80% of the ET Demo Viewer's 1.5 codebase is derived from their work, with significant modifications to improve the accuracy of ET demo playback and cursor movement representation. AI-Powered Frame-by-Frame Analysis I am excited to announce an upcoming feature that will significantly enhance the analysis capabilities of ET Demo Viewer: AI-powered frame-by-frame analysis. This new feature, developed in collaboration with the talented team at Waldo Intelligence, will provide advanced insights into player movements, strategy decisions, and gameplay dynamics. The integration of AI technology aims to offer users a more in-depth understanding of gameplay, making ET Demo Viewer a more powerful tool for both casual players and server administrators.
    1 point
  14. Version 1.0.0

    9 downloads

    Nouveau fichiers 0.9 casinorun_v13
    1 point
  15. Version 1.0.0

    41 downloads

    A big thank you to PINN for creating the bots files for us . This map was ported over from my map Operation on RTCW. With many thanks and patience from Kemon and Pinn it is now also playable on ET. Have fun:) No information on the map
    1 point
  16. Version 5.0.1

    306 downloads

    //===================================================================================================>>> // Mapname : Grotli // BSPname : grotli // Released: 04.10.2023 // Version : Final // // Map made by: o-0._.0-o // // Website: www.bunker4fun.com //===================================================================================================>>> Story: The Allies must blast their way through the Grotli tunnel and bring the gold back home. ======================================================= Objectives: Allied: Primary Objectives: 1] Destroy the main gate. 2] Destroy the tank gate and steal the tank. 3] Escort the tank to the Axis base. 4] Destroy the tank barriers. 5] Destroy the vault door. 6] Grab the gold and bring it to the Allied base. Secondary Objectives: 7] Once inside the Grotli tunnel, capture the forward spawn point. 8] Destroy the side entrance. Axis: Primary Objectives: 1] Protect the main gate. 2] Protect the tank gate and don't let them steal the tank. 3] Don't let the tank go to the Axis base. 4] Don't let the Allies destroy the tank barriers. 5] Don't let the Allies destroy the vault door. 6] Protect the gold. Secondary Objectives: 7] Don't let them use the forward spawn point inside the Grotli tunnel. 8] Protect the side entrance. =======================================================
    1 point
  17. Version 1.0.0

    15 downloads

    New waypoints 0.9 file for the vara map.
    1 point
  18. Version 5.0.0

    206 downloads

    Story: In the hidden recesses of an ancient temple lay an extraordinary secret - an ancient anti-gravity generator. Crafted by a civilization long forgotten, the Axis use this device to create a dangerous weapon. ======================================================= Objectives: Allied: Primary Objectives: 1] Destroy the main gate. 2] Grab the tank fuel and steal the tank. 3] Escort the tank to the temple. 4] Destroy the tank barriers. 5] Grab the key and open the secret door inside the temple. 6] Destroy the ancient anti-gravity generator. Secondary Objectives: 7] Once at the old city, capture the forward spawn point. 8] Destroy the side entrance. Axis: Primary Objectives: 1] Protect the main gate. 2] Protect the tank fuel and don't let them steal the tank. 3] Don't let the tank go to the temple. 4] Don't let the Allies destroy the tank barriers. 5] Protect the key. 6] Protect the ancient anti-gravity generator. Secondary Objectives: 7] Don't let them use the forward spawn point at the old city. 8] Protect the side entrance. ======================================================= Mapname : Oasi BSPname : oasi Released: 04.04.2024 Version : final Map made by: o-0._.0-o Website: www.bunker4fun.com Thanks to Pegazus for making a cactus model. ----------------------------------------- Optional mapscript with two extra allied spawns at the keyhouse when the key is secured. oasi.script
    1 point
  19. Version 1.0.0

    137 downloads

    Improved waypoints for FA Temple made by DoubleDragon. Bots won't fall down while crossing the first bridge. bsp: fa_temple If there is anything that isn't working, please let me know.
    1 point
  20. Version 1.0.0

    39 downloads

    This map script adds cabinets near the Axis spawn when the Axis CP is built. This map script is based on etl_frostbite_v17.pk3.
    1 point
  21. Version 1.0.0

    61 downloads

    This script completely prevents Allies from jumping over the walls until the gate is blown up. Additionally, it allows Allies to secure the CP spawn after holding it for 3 minutes, similar to how the flag works on the ET Beach map.
    1 point
  22. Version 1.0.0

    47 downloads

    This script fixes a bug that allows axis to spawn in Forward Spawn even after Allies take the flag.
    1 point
  23. Version 1.0.0

    59 downloads

    Ouessant Lighthouse (Beta 1) Description description allies "Take out the axis lighthouse! Use an Engineer to hack the axis bridge computer. This Will raise the bridge to the lighthouse -- climb to the top and plant your dynamite" description axis "Protect the lighthouse! Keep the Allies at bay, hold the roadgate that leads to the bridge computer. If they destroy the gate, fall back and keep the bridge computer repaired. Don't let them cross!" map description neutral "Allies must destroy the Axis lighthouse." Objectives Allies objectives 1 "Primary Objective: Bust through the road gate. This will give you access to the bridge computer" 2 "Primary Objective: Climb the lighthouse and destroy it! You'll need to hack the bridge computer to gain access." Axis objectives 1 "Primary Objective: Hold the road gate. Holding this will prevent the Allies from accessing the lighthouse." 2 "Primary Objective: Defend the lighthouse! Make sure the bridge computer is repaired; this will keep the bridge down"
    1 point
  24. Version 1.0.1

    139 downloads

    Waypoints for Battery Stopwatch - sw_battery.pk3 map.
    1 point
  25. Version 1.0.0

    39 downloads

    Bugfix to et_mor2_night_final mapscript. It doesn't allow to build a barricade before blowing up the entrance, which causes confusion.
    1 point
  26. Version 1.0.0

    41 downloads

    This script counteracts trickjump on the Caen2 map. Anti-trickjump works until the wall is blown up by the tank. It works by pushing players away (players from both teams - no trickjump means no trickjump for all). At the same time, it does not prevent you from completing the objective when sneaking in through the door.
    1 point
  27. Version 2.1

    527 downloads

    About This File Download pk3 name: 1944_Nordwind2.pk3 Map name: 1944_nordwind2.bsp Author(s): +KOMMANDO+, Mateos Mateos has released a newer version of 1944 Nordwind called "1944 Nordwind 2". Description: The Axis are launching a surprise attack on Allied forces. The Allies, during the last fight, brought back an Axis Jagdpanther in a Tank Depot. Axis plan to steal it back in order to open the Truckyard Wall, where two Allied gold crates are protected!**Map created by +KOMMANDO+.**Version 2 & 2.1 by Mateos.**Special thanks Tfate and all other beta testers. Version 2.1 - improved lighting.
    1 point
  28. Version 1.2.1

    1334 downloads

    Attention! My config was created for ETLegacy client, some value of cvars are not intended for the vanilla version of ET. This config works without any problems with Silent and Nitmod. If you want a config without binds/scripts, then delete autoexec.cfg file and run the command in the console: "/exec d1m_cfg/suzumiya_edited.cfg" or delete the line in the autoexec.cfg: "exec d1m_cfg/binds.cfg" I also added my silent HUD, which I play with, you can check it out on the screenshot. 01.04.23 upd.: fixed spawn/class script bug
    1 point
  29. Version 1.0.0

    824 downloads

    Current config. No redactions. Did a slight update now that I'm running Legacy. Also adjusted some visual settings after getting 3070ti. Will work with vanilla or ETLegacy apart from maxpackets 125 and wolffog 0 if you're on vanilla. I use this for jay, silent, and nq. Haven't played legacy mod yet and made a custom config for it. Any silent or NQ specific cvars I just tweaked from the in game menu, so they're saved into that mods etconfig and aren't included. Suzumiya.cfg includes a lot of information on my setup and other settings and the CFG is optimized for them, so it might look different for you. I only attached one screenshot for that reason. Be sure to take a look through PC specific settings to fit your PC and binds.cfg, as I unbind a lot of stuff most people use. You can remove the "exec binds.cfg" from the bottom of Suzumiya.cfg to keep them from executing with the config.
    1 point
  30. Version Final

    342 downloads

    Raiders map final version
    1 point
  31. Version 13

    16820 downloads

    Enemy Territory Auto pk3 cleaner cleans up extra non stock or custom pk3 from your etmain and mod folders. Fixed some old links Added auto clean *.tmp files 3 Steps: 1-> Download - Correction version i.e. For standard 2.6b Install use Stock-2.6b-pk3-cleaner-v13.exe and for ETLegacy - use ETLegacy version. 2-> Double Click 3-> Install (if you've changed ET folder!! on step 2 hit browse to the right ET folder) It removes any file with name start or have: ~~.pk3 (used for customized menu) **.tmp (un-finished download pk3, better delete if ET crash) **.pid (resets configuration to default settings if ET crash) Run this file to keep your ET installation clean. Less pk3 you have installed, more faster your ET will start. How to use video tutorial: http://www.youtube.com/watch?v=JICj4erGXqY&hd=1
    1 point
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