Administrators daredevil Posted April 17, 2018 Author Administrators Share Posted April 17, 2018 I overlooked small error. I will let the UJE team know about it. It's small issue which they can fix in their B2 version if it happens. Should be fixed now. Thanks @CheepHeep for helping me test it out fast on HC and also others who tested previously, very quick. 3 Quote Link to comment Share on other sites More sharing options...
Alan1RT Posted April 19, 2018 Share Posted April 19, 2018 Im thinking for more map suggestions of this server, and i would like this: Remove: piratas, airport, the double jump of baserace & =F|A=Base & teuthonia Final (remove them on silent & hardcore) Why i dont like them? piratas its more easy to Axis to defend the golds, Airport its so long and difficult to let Allies win, the double jump of Baserace is unfair cuz when we're shooting the med soldiers are getting away using the med pack and let an advantage to take the obj to them base, the =F|A= Base its i dont like it and its more difficult to Allies cuz they're going to the short spawn, the Teuthonia Final its unfair that let Axis an advantage and defend so much and easy the tank Add: Rocket, SFM, Dark, SWF, Laboratory (or its Lab), Escape 1 & 2, Tram, Village 1 & 2, Underground, Crypt & Church from RTCW I think these maps can be there on Silent & Hardcore servers so... what u guys think?? 1 Quote Link to comment Share on other sites More sharing options...
Mufasa Posted April 20, 2018 Share Posted April 20, 2018 Breakout is very bad for hardcore. We just went from 12v12ish to 4v4 when that map was voted. In the official format, Remove: Breakout Add: erdenberg_t1, sw_battery, karsiah_te2, et_ufo_final, or coast_b1 2 Quote Link to comment Share on other sites More sharing options...
Administrators daredevil Posted April 20, 2018 Author Administrators Share Posted April 20, 2018 I just worked on few map script yest and one of them was battery script. Will add it soon. 3 Quote Link to comment Share on other sites More sharing options...
TulsaGeoff Posted May 3, 2018 Share Posted May 3, 2018 Millennium falcon map for HC and Silent! Lots of action frag map I forgot about it but rediscovered looking through an archive of old ET files. Quote Link to comment Share on other sites More sharing options...
Administrators daredevil Posted May 3, 2018 Author Administrators Share Posted May 3, 2018 1 hour ago, TulsaGeoff said: Millennium falcon map for HC and Silent! Lots of action frag map I forgot about it but rediscovered looking through an archive of old ET files. Only oldies like the Falcon. I like Falcon. 2 Quote Link to comment Share on other sites More sharing options...
Administrators daredevil Posted May 3, 2018 Author Administrators Share Posted May 3, 2018 On 4/19/2018 at 8:05 PM, TurtleMan said: Breakout is very bad for hardcore. We just went from 12v12ish to 4v4 when that map was voted. In the official format, Remove: Breakout Add: erdenberg_t1, sw_battery, karsiah_te2, et_ufo_final, or coast_b1 On 4/19/2018 at 2:55 AM, Alan1RT said: Im thinking for more map suggestions of this server, and i would like this: Remove: piratas, airport, the double jump of baserace & =F|A=Base & teuthonia Final (remove them on silent & hardcore) Why i dont like them? piratas its more easy to Axis to defend the golds, Airport its so long and difficult to let Allies win, the double jump of Baserace is unfair cuz when we're shooting the med soldiers are getting away using the med pack and let an advantage to take the obj to them base, the =F|A= Base its i dont like it and its more difficult to Allies cuz they're going to the short spawn, the Teuthonia Final its unfair that let Axis an advantage and defend so much and easy the tank Add: Rocket, SFM, Dark, SWF, Laboratory (or its Lab), Escape 1 & 2, Tram, Village 1 & 2, Underground, Crypt & Church from RTCW I think these maps can be there on Silent & Hardcore servers so... what u guys think?? Wrong format. One at a time. Ex = Remove - Oasis Add - Fueldump. Remove - Radar Add - Railgun PS I thought i had removed breakout? Can u please confirm? Quote Link to comment Share on other sites More sharing options...
Mufasa Posted May 3, 2018 Share Posted May 3, 2018 1 hour ago, daredevil said: Wrong format. One at a time. Ex = Remove - Oasis Add - Fueldump. Remove - Radar Add - Railgun PS I thought i had removed breakout? Can u please confirm? When I posted my previous comment we were in the middle of Breakout. You may have removed it since, I will check tonight when I get home. My post was giving many possible suggestions because any of them is better than breakout. If you want one specific suggestion, Remove: breakout Add: erdenberg_t1 1 Quote Link to comment Share on other sites More sharing options...
Mufasa Posted May 3, 2018 Share Posted May 3, 2018 2 hours ago, daredevil said: Wrong format. One at a time. Ex = Remove - Oasis Add - Fueldump. Remove - Radar Add - Railgun PS I thought i had removed breakout? Can u please confirm? Looks like it was last played on Tuesday and I can't see it at the vote list. You must have removed it, thanks! 1 Quote Link to comment Share on other sites More sharing options...
lehm Posted May 19, 2018 Share Posted May 19, 2018 (edited) EDIT: posted to Q&A section... Had problems with Decay today on HC, was first time for me. Haven't heard of anything like this before but thought of posting it here. 1) The door back of axis 1st spawn didn't open when the documents were sended 2) There were already two goldbars in the truck, yet one remained in the safe, and that made the map impossible to Allies to finish Edited May 19, 2018 by lehm Quote Link to comment Share on other sites More sharing options...
Zelly Posted May 19, 2018 Share Posted May 19, 2018 @Dynasty I will ping him on discord 1 Quote Link to comment Share on other sites More sharing options...
Dynasty Posted May 19, 2018 Share Posted May 19, 2018 thank you for reporting this issue Quote Link to comment Share on other sites More sharing options...
Administrators daredevil Posted June 5, 2018 Author Administrators Share Posted June 5, 2018 Some fun maps wouldn't harm - 5 Quote Link to comment Share on other sites More sharing options...
Gengis Posted June 5, 2018 Share Posted June 5, 2018 I agree with fun maps. I suggest to make sure they are suitable for 15-22 players and are around 20 minutes long. Gengis Quote Link to comment Share on other sites More sharing options...
Smileyyy Posted June 5, 2018 Share Posted June 5, 2018 I personally would say keep fun maps on silent #1 and OBJ maps on HC. Most players on HC want OBJ based maps, and if they want play a little bit of casual maps they just connect to silent #1, and vice versa. Quote Link to comment Share on other sites More sharing options...
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