Administrators daredevil Posted April 6, 2018 Author Administrators Posted April 6, 2018 Uploaded UJE version of Italy. I also modified some settings for that map. Let me know how it works out. 7 Quote
Chuckun Posted April 6, 2018 Posted April 6, 2018 4 minutes ago, daredevil said: Uploaded UJE version of Italy. I also modified some settings for that map. Let me know how it works out. I look forward to trying that out! Never played that version but it looks really nicely tweaked! 3 Quote
Administrators daredevil Posted April 7, 2018 Author Administrators Posted April 7, 2018 Added 3 new maps - let me know how it goes - 7 1 Quote
lehm Posted April 7, 2018 Posted April 7, 2018 Played all of the three new maps today. I liked especially uje italy, cool new design and no time limit after allies got the Jeep in position. Original duel dump is better imo but I'm really pleased there is a fd of some sort. Ran haemar obj quite fast through but the map seemed fun and fine. Good job and great additions! 5 Quote
Administrators daredevil Posted April 7, 2018 Author Administrators Posted April 7, 2018 3 hours ago, lehm said: Played all of the three new maps today. I liked especially uje italy, cool new design and no time limit after allies got the Jeep in position. Original duel dump is better imo but I'm really pleased there is a fd of some sort. Ran haemar obj quite fast through but the map seemed fun and fine. Good job and great additions! Let us know what's wrong and what can be improved in new fuel dump and we can see if it can be fixed or not. 3 1 Quote
lehm Posted April 7, 2018 Posted April 7, 2018 26 minutes ago, daredevil said: Let us know what's wrong and what can be improved in new fuel dump and we can see if it can be fixed or not. Thanks for the reply. If command post spawns (both allied and axis) were enabled, there would be less running around in the map. Also the alternative spawn for allies at the hut behind the mg-nest could be activated. I didn’t play axis in the end but I think their alternative spawn inside the building next to the dump wasn’t enabled either? I also like the snowy version better, but thats not that big of an issue Yeah.. mostly wishes for alternative spawns. 4 1 Quote
Administrators daredevil Posted April 10, 2018 Author Administrators Posted April 10, 2018 On 4/7/2018 at 2:51 PM, lehm said: Thanks for the reply. If command post spawns (both allied and axis) were enabled, there would be less running around in the map. Also the alternative spawn for allies at the hut behind the mg-nest could be activated. I didn’t play axis in the end but I think their alternative spawn inside the building next to the dump wasn’t enabled either? I also like the snowy version better, but thats not that big of an issue Yeah.. mostly wishes for alternative spawns. Forward spawn activated. UJE leader sent me updated script for their map. Let me know how it works out. UJE version also includes FPS so no more frames dropping compare to stock fueldump. It also fixes hunk meg issues. Now NQ peeps can play fuel dump without any issue once I added their. 6 1 Quote
CheepHeep Posted April 12, 2018 Posted April 12, 2018 On 4/10/2018 at 11:11 PM, daredevil said: Forward spawn activated. UJE leader sent me updated script for their map. Let me know how it works out. UJE version also includes FPS so no more frames dropping compare to stock fueldump. It also fixes hunk meg issues. Now NQ peeps can play fuel dump without any issue once I added their. There's still no spawn option for allies at the command post. Was this included in the updated version? Or are we still waiting for it to be implemented? Thanks. 1 Quote
Administrators daredevil Posted April 12, 2018 Author Administrators Posted April 12, 2018 4 hours ago, CheepHeep said: There's still no spawn option for allies at the command post. Was this included in the updated version? Or are we still waiting for it to be implemented? Thanks. Can you please take the screenshot where you don't see spawn option - before it was their and after it's not their location? I will forward it. Sorry at work, so cant take screenshot and hence requesting. Quote
CheepHeep Posted April 15, 2018 Posted April 15, 2018 @daredevil As requested. No spawn option once the CP has been constructed. Hope its a temporary issue :(. Thanks! 1 Quote
Administrators daredevil Posted April 15, 2018 Author Administrators Posted April 15, 2018 I need to debug more because I am not sure why it didn't work on HC bcos it passed jaymod test when I tested it on my test server. 1 Quote
Professor Tony Posted April 15, 2018 Posted April 15, 2018 Tulsa and I were on the map earlier and can confirm it still doesn't work Quote
Chuckun Posted April 16, 2018 Posted April 16, 2018 For future reference - get rid of Teuthonia b/s :P and replace it with something cool which doesnt get seen much any more like 1944 beach (formatted correctly: remove: Teuthonia add: 1944 beach 5 1 Quote
Rangerrage Posted April 17, 2018 Posted April 17, 2018 On 4/7/2018 at 10:23 AM, lehm said: Played all of the three new maps today. I liked especially uje italy, cool new design and no time limit after allies got the Jeep in position. Original duel dump is better imo but I'm really pleased there is a fd of some sort. Ran haemar obj quite fast through but the map seemed fun and fine. Good job and great additions! Lehm, I couldn't agree more. The original is still great, the new one lets people blend in more so its hard to see other opposing players. Still like the fact that Fuel dump is back in rotation. Quote
Administrators daredevil Posted April 17, 2018 Author Administrators Posted April 17, 2018 On 4/15/2018 at 3:21 PM, Professor Tony said: Tulsa and I were on the map earlier and can confirm it still doesn't work It's beyond me why it doesn't work. I just re-tested on silent mod test server. I have rebooted HC server .. ex like rebooting Windows fixes something which we never thought off. If after reboot, it still doesn't work, I need to do some serious level debugging to figure out why its not working. 1 Quote
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